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![[Post New]](/s/i/i.gif) 2011/08/15 11:02:20
Subject: 2k IG army
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Sickening Carrion
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I'm trying to get a competitive list together without going leaf blower, this is what I've come up with so far...
HQ
CCS (185)
Astropath, Officer of the Fleet, 2x GL, 1x AC, w/ Chimera
Troop
Infantry Platoon 1 (575)
PCS; 2x GL, 1x AC
3x Infantry Squad; combined, 3x Commissar w/ PW, 3x Sgt w/ PW, 3x Flamer
3x HWS; 6x Mortar, 3x AC
Infantry Platoon 2 (380)
PCS; 2x GL, 1x AC
3x Infantry Squad; combined, 3x Commissar w/ PW, 3x Sgt w/ PW, 3x Flamer
Vet. Squad 1 (135)
3x PG, 1x LC
Vet. Squad 2 (135)
3x PG, 1x LC
Vet. Squad 3 (115)
3x Melta-gun, 6x Shotgun, Sgt w/ Shotgun and PF
Vet. Squad 4 (115)
3x Melta-gun, 6x Shotgun, Sgt w/ Shotgun and PF
Fast
Valkyrie Assault squad (200)
2x Valkyrie
Heavy
Hydra Flak tank Battery (150)
2x Hydra Flak tank
Total Point 1990/2000
The two Vet squads with Melta-guns and Shotguns will be loaded in the Valkyrie.
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"War is not violence and killing, pure and simple; war is controlled violence, for a purpose. The purpose of war is to support your government's decisions by force. The purpose is never to kill the enemy just to be killing him but to make him do what you want him to do. Not killing... but controlled and purposeful violence."
- Sgt. Zim
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![[Post New]](/s/i/i.gif) 2011/08/15 12:04:39
Subject: Re:2k IG army
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Tunneling Trygon
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CCS - not sure on need for advisors. What are you putting into reserve? If that's your only chimera I wouldn't bother - stick them on the board as is. At 2k I would also look for a second HQ, possibly a Lord Commissar to babysit the HWS.
2 vets in valks are fine, but don't really go for foot vets. 3 shot, leadership failed, off the table. I'd take 3 and with points saved get a 3rd valk or even a vendetta.
If your running combined infantry squads then you only need 1 commissar per squad, not three. If you want to add some more bite then put a priest in rather than a second commie.
One PCS needs to be more mobile so drop the heavy weapon and go say 4 flamer or 4 melta.
I would upgrade the 6 mortar teams to autocannon or lascannon. You can kill infantry with the platoons, what you don't have is ranged AV in this list. HWS can provide.
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2011/08/15 14:22:51
Subject: 2k IG army
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Sickening Carrion
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I find the foot vet squads in proper cover are good at taking down AS 2+ and can put a few dents in light AV as well, they're also a good gun line for my HWS, which do need more attention.
I put in advisers because there's a guy at our LGS who runs an all bike squad and being outflanked sucks. I was considering bringing my valks in from reserve to outflank the enemy as well.
As far as commissars go, considering the blobs are there to tie up infantry and make a good meat shield for the rest of my army dropping the extra commissars is a good idea, get a lot of points back on that.
I've added Straken to boost my blobs up. one of the PCS will be with the HWS, the other with the Vet squads.
Anyway this is my new list with a few modifications.
HQ
CCS (245)
Straken, Astropath, Officer of the Fleet, 4x Melta
Troop
Infantry Platoon 1 (545)
PCS; 4x flamer
3x Infantry Squad; combined, 1x Commissar w/ PW, 3x Sgt w/ PW, 3x Flamer
3x HWS; 6x AC, 3x LC
Infantry Platoon 2 (300)
PCS; 2x GL, 1x LC
3x Infantry Squad; combined, 1x Commissar w/ PW, 3x Sgt w/ PW, 3x Flamer
Vet. Squad 1 (135)
3x PG, 1x LC
Vet. Squad 2 (135)
3x PG, 1x LC
Vet. Squad 3 (145)
3x Melta-gun, 6x Shotgun, Sgt w/ Shotgun and PF, Demolitions
Vet. Squad 4 (145)
3x Melta-gun, 6x Shotgun, Sgt w/ Shotgun and PF, Demolitions
Fast
Valkyrie Assault squad (200)
2x Valkyrie
Heavy
Hydra Flak tank Battery (150)
2x Hydra Flak tank
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"War is not violence and killing, pure and simple; war is controlled violence, for a purpose. The purpose of war is to support your government's decisions by force. The purpose is never to kill the enemy just to be killing him but to make him do what you want him to do. Not killing... but controlled and purposeful violence."
- Sgt. Zim
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![[Post New]](/s/i/i.gif) 2011/08/15 14:51:09
Subject: 2k IG army
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Tower of Power
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I don't think Strakken is going to add anything to the latest list. The CCS will be a suicide squad and bail out the Valkyrie melta something and then they will go down next turn Strakken or no Strakken.
I don't see much point in the Veterans really. May as well just add them into a Platoon considering the weapons they have aren't anything special - those are the ones on foot btw.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/08/16 12:09:32
Subject: 2k IG army
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Sickening Carrion
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New changes, Everytime I make a new list I'm dead tired. think I got it right this time. the CCS will remain with the HWS for defense and for orders. the PCS will assist the two blobs and the Vet squads will be loaded in valks/vendettas
HQ
CCS (160)
Astropath, Officer of the Fleet, 2x Plasma, 1x LC
Troop
Infantry Platoon 1 (545)
PCS; 4x flamer
3x Infantry Squad; combined, 1x Commissar w/ PW, 3x Sgt w/ PW, 3x Flamer
3x HWS; 6x AC, 3x LC
Infantry Platoon 2 (290)
PCS; 4x flamer
3x Infantry Squad; combined, 1x Commissar w/ PW, 3x Sgt w/ PW, 3x Flamer
Vet. Squad 1 (145)
3x Melta-gun, 6x Shotgun, Sgt w/ Shotgun and PF, Demolitions
Vet. Squad 2 (145)
3x Melta-gun, 6x Shotgun, Sgt w/ Shotgun and PF, Demolitions
Vet. Squad 3 (145)
3x Melta-gun, 6x Shotgun, Sgt w/ Shotgun and PF, Demolitions
Fast
Valkyrie Assault squad (200)
2x Valkyrie
Vendetta Assault squad (130)
1x Vendetta
Heavy
Hydra Flak tank Battery (225)
3x Hydra Flak tank
total: 1985/2000
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"War is not violence and killing, pure and simple; war is controlled violence, for a purpose. The purpose of war is to support your government's decisions by force. The purpose is never to kill the enemy just to be killing him but to make him do what you want him to do. Not killing... but controlled and purposeful violence."
- Sgt. Zim
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![[Post New]](/s/i/i.gif) 2011/08/16 12:43:50
Subject: 2k IG army
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Tower of Power
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You don't need power fist and demos on the veterans as they cannot assault from the gunships. If they do it will be a one time deal only and then they will be dead next turn. I would just take meltas and keep them cheap, the extras are basically costing another squad and then some more.
CCS would be better with Creed for multiple orders.
You should be rocking after that.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/08/16 19:35:49
Subject: 2k IG army
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Member of a Lodge? I Can't Say
WI
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Yeah, I agree with Mercer. Drop the Demo and the Fists and just accept the fact that your suiciding in your Vets.
Me? I would rather put your PCS in the transports and late game zoom out to cap a objective or drop them out to burn out a cover save based unit on a objective (Rangers, Scouts, ect).
Your blob sergeants need melta bombs for walker/tank shock defence. Otherwise one walker can wade in and lock up your blob the entire game. That is why I prefer melta guns over flamers in my blobs, but once you play it some, you can make your own choice.
Get camo cloaks for your CCS and get Creed and take a long, hard look at Kell (I am not saying get Kell, but I would consider him). Get a Lord Commissar (since we are talking 165pts if you drop the demo charges and the Fists) and just give him a bolter and maybe a camo cloak as well (only if you have the points). If your not outflanking 3+ units a game, the Astropath is a waste. If you do decide to put your PCSs in the Valk's, add a LC to the last two vets and give them plasma and Sentries. Also change their shotguns back to lasguns for the range and the rapid fire synergy with the Plasma. See if you can get a guy within 6" of the Lord for leadership and morale checks.
I would even consider dropping one Hydra to help pay for these upgrades, as dropping the Astropath and that is another 105pts for 270pts total.
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2011/08/16 20:19:47
Subject: 2k IG army
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Utilizing Careful Highlighting
Finland... the country next to Sweden? No! That's Norway! Finland is to the east! No! That's Russia!
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I think you definetly need more troops.
I usually keep my Infantry squads at a max of 65pts (having a meltagun and a vox).
Also, if I was playing I'd be playing my 11 Russ armoured company with maybe a few bombardements thrown in  (although they might get beaten in CC so Grenadier squads are good ( DKOK list)).
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Sweet Jesus, Nurgle and Slaanesh in the same box!?
No, just Nurgle and Slaanesh, Jesus will be sold seperately in a blister.
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![[Post New]](/s/i/i.gif) 2011/08/17 11:40:19
Subject: Re:2k IG army
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Sickening Carrion
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Yea, I realize the futility of having vets with PF and demos, it's a waste of points for a unit that's gonna suicide.
PCS in the valks; I'd have to try this out, I can see the benefits on paper, but I'm losing orders and I'm back were I'm started with vets on foot.
Melta bombs have been added to the blobs, I completely neglected walkers/tank shock.
Astropath removed because I don't gain that much of a benefit from outflank.
CCS w/ Creed; The point cost on Creed would be equivalent to another CCS, Kell is far too costly for what he offers as well. Although in conjunction with a lord commissar and the HWS and vet squad (w/ PG/LC) then I have a fairly decent corner gun line to provide long range support while vet squad protects from termies and other +2 save enemies. Camo cloaks would also help if they're in cover, I've tried this in a game already and a +3 save in ruins is nice.
also removed a Hydra for more points.
These are the current changes...
HQ
CCS (220)
Creed, Officer of the Fleet, 2x Plasma, 1x LC
Lord Commissar (70)
Bolter
Troop
Infantry Platoon 1 (560)
PCS; 4x flamer
3x Infantry Squad; combined, 1x Commissar w/ PW, 3x Sgt w/ PW and melta bomb, 3x Flamer
3x HWS; 6x AC, 3x LC
Infantry Platoon 2 (305)
PCS; 4x flamer
3x Infantry Squad; combined, 1x Commissar w/ PW, 3x Sgt w/ PW and melta bomb, 3x Flamer
Vet. Squad 1 (165)
3x PG, 1x LC, Forward Sentries
Vet. Squad 2 (100)
3x Melta-gun, 6x Shotgun, Sgt w/ Shotgun
Vet. Squad 3 (100)
3x Melta-gun, 6x Shotgun, Sgt w/ Shotgun
Fast
Valkyrie Assault squad (200)
2x Valkyrie
Vendetta Assault squad (130)
1x Vendetta
Heavy
Hydra Flak tank Battery (150)
2x Hydra Flak tank
Total: 2000/2000
Possible changes; Remove Sentries from vet squad 1, add points to CCS and Lord Commissar for Camo Cloaks.
[edit]
To clarify, one of the PCS will be loaded into a valk. The foot slogger Vet squad will scout in with creeds special rule. The HQ choices will be with the HWS to protect and issue orders. The blobs will be general purpose troops (killing or taking objectives as needed), and the vets will be tank busting and taking objectives. Valks/vendetta will serve as gunships/transports (obviously)
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This message was edited 1 time. Last update was at 2011/08/17 11:52:22
"War is not violence and killing, pure and simple; war is controlled violence, for a purpose. The purpose of war is to support your government's decisions by force. The purpose is never to kill the enemy just to be killing him but to make him do what you want him to do. Not killing... but controlled and purposeful violence."
- Sgt. Zim
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![[Post New]](/s/i/i.gif) 2011/08/17 12:30:50
Subject: 2k IG army
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Tower of Power
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Not a bad list. One point about melta bombs is I don't see the point. If a vehicle tank shocks it's only models in the vehicles PATH which is affected, so a smart player will avoid the sgt with melta bombs. Against walkers you need a 6+ to hit and get a single attack so you really need to get lucky. Morale of the story is don't let walkers get into assault with you if you know they can tie your units up and tank shocks just happen.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/08/17 19:40:04
Subject: 2k IG army
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Member of a Lodge? I Can't Say
WI
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Oh, I know Mercer. Like I said, that is why I run Meltas in my blobs... your best defence is to have 3 meltas firing on the SOB before he is in range. But you run into a Furioso with fleet, your not gonna get that shot off. And 3 chances at a 6 is better than nothing... and that is all he has. It also means he has the extra ability to assault vehicles too, where the '6 to hit' rule doesn't apply.
As stated, it is a defensive weapon.
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2011/08/17 22:11:49
Subject: 2k IG army
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Sickening Carrion
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I'm a little confused, if Melta bombs have a 8+2d6 on armor pen, where are you getting the 6 to hit? On the average front armor for a dreadnought (12) I'd need 4+ on 2d6. Unless I've misread the Melta Bombs rules.
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"War is not violence and killing, pure and simple; war is controlled violence, for a purpose. The purpose of war is to support your government's decisions by force. The purpose is never to kill the enemy just to be killing him but to make him do what you want him to do. Not killing... but controlled and purposeful violence."
- Sgt. Zim
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![[Post New]](/s/i/i.gif) 2011/08/17 22:37:26
Subject: 2k IG army
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Nasty Nob on Warbike with Klaw
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Grenades hit walkers that are not stunned or Immobilized on a (6) if stunned/immob iirc hit off of WS
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![[Post New]](/s/i/i.gif) 2011/08/18 06:52:20
Subject: 2k IG army
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Member of a Lodge? I Can't Say
WI
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Pg 63 and 73, BRB (boxed text on the right and 3rd paragraph down on the left).
AS JD stated. Plus you only get one attack, even if you normally get multiple attacks (like on a charge).
Again, they are defensive weapons and are pretty standard in blobs.
The thing you fear the most now is running into (for close combat) is a MC with a T 7+ (Eldar Wraithlords are MCs with a T 8). If it is T 6 or less, your power swords have a chance to wound on a 6. lucky for you Wraithlords only have 2 attacks a turn and 3 Wounds, so you can shoot the heck out of it with 'Bring it Down!' and get some wounds on it with your high Strength weapons before it get's close to CC your blobs.
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2011/08/18 12:28:11
Subject: 2k IG army
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Tower of Power
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BlkTom wrote:Oh, I know Mercer. Like I said, that is why I run Meltas in my blobs... your best defence is to have 3 meltas firing on the SOB before he is in range. But you run into a Furioso with fleet, your not gonna get that shot off. And 3 chances at a 6 is better than nothing... and that is all he has. It also means he has the extra ability to assault vehicles too, where the '6 to hit' rule doesn't apply.
As stated, it is a defensive weapon.
If you know or suspect that Furioso (only Librarian one has fleet if I remember right) is coming at you then why haven't you shot it to pieces? and taking melta bombs to hit on 6+ for isn't going to deal with it straight away, you will need some luck. If it's a Furioso with blood talons your Platoon is probably dead or seriously mauled anyway. Just shoot it to pieces with long range fire. You're right about vehicles, though that wasn't one of your examples
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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