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Made in gb
Nurgle Predator Driver with an Infestation




Dover

Hey, looking for some tips and advice on improving this list to win my local tournament, bearing in mind im normally up against marine infantry armies and guard tank armies i needed to forge something tough yet durable to withstand long gruelling turns assaulting a 3+ save or simply survive getting to the hoards of useless guardsmen :/ here's the list ;D


Warboss, Power Klaw, Bosspole

Big Mek, Eavy Armour, KFF

9x Nobz
Nob PK Combi Skorcha, Cybork
Nob PK Waagh, Cybork
Nob BC, Cybork
Nob BC
Nob PK Combi Skorcha
Painboy, Cybork
Nob BC Eavy Armour
Nob Bosspole, BC
Nob Combi Skorcha, BC

Dedicated Battlewagon, Red Paint Job, Reinforced Ram, Armour Plates Mek goes in here

10x Lootas, 2 Meks

11x Kommando’s, Boss Snikrot Warboss goes ere

20 Boyz, Slugga’s and Choppa’s, Nob, Power Klaw, Bosspole

Battlewagon, Red Paint Job, Reinforced Ram, Grot Riggers

20 Boyz, Slugga’s and Choppa’s, Nob, Power Klaw, Bosspole

Battlewagon, Red Paint Job, Reinforced Ram, Grot Riggers

3x Deffkopta’s, 3x T/L Rokkits

10 Gretchin, 1 Runtherd


Thanks for reading, this is the new AMENDED list, any ideas tips on what to do tactically and anything that could be vamped a bit, i think this is a particularly strong and stable list, but im not the pro
Biggest problem is still mech eldar, 5 grav tanks with vectored star engines or whatever stupid movement upgrade it is

This message was edited 4 times. Last update was at 2011/08/17 15:56:08


W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) 
   
Made in us
Screamin' Stormboy




between here and there

Loooks to me like you want speed freaks army, I would make nobz bikers ( trust me the can with stand lots and scare people) also add big mek for the trukks to get 4+ and cut dok for a warboss on bike

ORK FOR LIFE!!!
5,000pts 3,000 pts 3,000 pts 
   
Made in gb
Nurgle Predator Driver with an Infestation




Dover

Mmmm not really a speed freaks fan, i treat the lumbering battlewagons packed with nobz as a shock unit, syncing them both as a moving wall of 14 armour, then disembarkign 20 nobz and doing a multi-charge on a very fortified position, dont forget grotsniks sneaky power klaw on the leman russ battery , trukks are there for nabbing objectives, i dont see myself as speed freak at all but hey. Also grotsnik is actaully better than a warboss (bar points cost), he still has a power klaw, but can switch to his US for initiative 4 attacks, same attacks on charge etc, but feel no pain. After a recent game against a load of chaos daemon nurgle things, they held up both nob squads FOR AGES, with 5+ inv and FNP, hence why the grotsnik, as i generally never get the 4+ anyway D: Any thoughts on the kommando's or the kanz? they are the volatile bit tbh

This message was edited 1 time. Last update was at 2011/08/15 23:20:40


W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) 
   
Made in gb
Regular Dakkanaut



England

I would say that if you do want to use such large units of Nobz:
Get a warboss because you'll really need them to be a scoring unit. (grotsnik's best abilities are on painboy anyway)
Switch their weapons up a bit for wound allocation.
Include at least 2 Powerklaws as you need to be killing a unit each assault if you wanna spend all those points.
Get a Waaagh banner.
Personally i'd suggest only using 6-8 Nobz in a unit, and only use them if they can score.

So you want lots of vehicles charging foward? i recommend a KFF mek because any player with a brain will be aiming to take the vehicles out and it halves their chances.
Deff-Rollas are amazing, try make points for them.
If you want to use shootas to objective camp, trukks are a waste of points and give no real protection, also the unit is too expensive with the nob. try gretchin or just use whatever is left at the end.
Skorchas are amazing weapons, they really are, but it seems a waste to use the killa kans gretchin with BS3 to fire a skorcha once a game. They would be much better off with Rokkits. The downside with orks is the rubbish BS, so if you really want Skorchas, give them to Orks.
The list has lots of assault but not any shooting, some lootas (or rokkit buggies, more expensive but wont get LoS blocked so much) will really help by knocking light armour down so the boyz can munch the unit inside up.




   
Made in gb
Nurgle Predator Driver with an Infestation




Dover

Hmm that makes sense with what you said with the Nob squads, and ill shove the equivalent points of the shoota boyz on a gretchin squad to camp on the home territory objective, could indeed include a KFF mek, with maybe a power klaw, shove inside a trukk and have a convoy like movement, giving them all the safe, and he can disembark and do some real damage rather than gakky choppa and slugga for a hq?

W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) 
   
Made in eu
Screamin' Stormboy





This list is a bit light on bodies for 1750, and very light on scoring units.

   
Made in gb
Roarin' Runtherd





The City of Grey in the Land of Wet (Coventry, UK)

My experience (admittedly limited to 400pt combat patrol games so far) is that Lootas are massively worth their points. I regularly find room for 5 lootas in a 400pt force and in anything over 1000pts I think I'd try and get at least one unit of 10 in, preferably 2 units of 10.

I'm also surprised to see no deffkoptas / rokkit launchers on the killa kans. I'd be very tempted to use a couple of units of killa kans or a killa kan / deff dread combo. Killa Kans with rokkits to take out very heavy infantry and light vehicles with the deff dread to harass heavy vehicles / infantry

Lp
   
Made in gb
Regular Dakkanaut



England

Orkaswampa wrote:Hmm that makes sense with what you said with the Nob squads, and ill shove the equivalent points of the shoota boyz on a gretchin squad to camp on the home territory objective, could indeed include a KFF mek, with maybe a power klaw, shove inside a trukk and have a convoy like movement, giving them all the safe, and he can disembark and do some real damage rather than gakky choppa and slugga for a hq?


10 Gretchin should be fine. Mek doesnt really need a klaw, and he will be targeted in combat so give it to a nob instead as ideally the mek should stay out of combat, maybe even stay in the wagon.

Others have said you are light on scoring units/bodies. this can be sorted by dropping 1 nob unit and having a massive slugga boyz init in the 2nd battlewagon.
give you lots of points to play with too.
   
Made in us
Horrific Horror




Kitty Hawk, NC

Im thinking you should switch to a Kan wall...give all your kans rokkits (ws 3 rokkits should do something to the tanks, as well as give a nice wall of cover with a 4+ cover save (kff big mek)), and fill out with your nobz tooled out, with painboys and cybork, keep 2 squads of 10 lootas to keep anything from flanking you, and slowly creep up, letting your 35 point kans take the brunt of the force. Take a few gretchin squads to hold some home objectives.

Warboss if you need to take a nobz squad as troops.

   
Made in gb
Nurgle Predator Driver with an Infestation




Dover

Right, taking all this into consideration i will make a list and upload it some point tonight, thank you all for advice

W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) 
   
Made in gb
Regular Dakkanaut



England

DrCrook wrote:Im thinking you should switch to a Kan wall...give all your kans rokkits (ws 3 rokkits should do something to the tanks, as well as give a nice wall of cover with a 4+ cover save (kff big mek)), and fill out with your nobz tooled out, with painboys and cybork, keep 2 squads of 10 lootas to keep anything from flanking you, and slowly creep up, letting your 35 point kans take the brunt of the force. Take a few gretchin squads to hold some home objectives.

Warboss if you need to take a nobz squad as troops.



the original army is nowhere near a kan wall???

   
Made in gb
Nurgle Predator Driver with an Infestation




Dover

If you look at the first post the list has been amended, still keeping everything in a transport, now have 4 scoring units, still got the power klaw hq going in a snikrot, uber tough nob squad that SHOULD kill what it assaults straight away, gretchin can go to ground in a crater and claim and objective for 3+ cover back in home territory, kan wall of 3 rokkits giving a nice cover save, with a big mek going with the nob wagon giving them a 5+ invulnerable save which works nicely with 4+ armour save and feel no pain multi-charge without fear! and a nice LD8... Now have 4 scoring units instead of 3, 1 to hang back, so 3 battlewagons to venture out to objectives and butcher anything in the way

W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) 
   
Made in us
Flashy Flashgitz




Alexandria, La

The list in the OP is illegal, as boyz do not have the option for a dedicated battlewagon.

You need to decide if you want a footslogging Kan Wall or a Battlewagon Rush list. Mixing speeds isn't good for orks.
   
Made in gb
Nurgle Predator Driver with an Infestation




Dover

ah yes i cant have dedicated battlewagon, meh they wont be dedicated, but they'll be there so i have all 3 HS options taken, is it not good to have the kanz about 6 inches behind the wagons to come up and finish enemy squads off, and protect the rear from deep striking enemies etc? Also anything going around the side of the general wagon wall, can be intercepted with a potential 18 inch charge range? Or 12 inch and nab the wizzy rhino with 3 rokkits

W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) 
   
Made in us
Horrific Horror




Kitty Hawk, NC

I kinda like the wagon wall approach, lol
   
Made in gb
Nurgle Predator Driver with an Infestation




Dover

Its fun Especially against anti infantry armies, where armour 12 is like armour 14 for a tank army, if you get what i mean, and you advance them and pivot sideways, creating like a 20 inch wall of tank for anything behind (in bigger games)


Automatically Appended Next Post:
From a general view, is it worth dropping the gretchin (1 less scoring unit) and taking 3 Deff Rolla's?

This message was edited 1 time. Last update was at 2011/08/17 13:19:19


W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) 
   
Made in us
Land Raider Pilot on Cruise Control





Tucson, AZ

Don't take 'Wagons without Deffrollas. I'd drop a Nob or 2 to get them on there. Don't drop the Grots.

That Warboss needs some more upgrades. Cybork at the very least, perhaps a Squig and Armor too. Combi-Skorcha is also a cool upgrade.

This message was edited 2 times. Last update was at 2011/08/17 14:23:13


- Imperial Fists - 7290
- Deathskulls - 6150

Take a look at my fully painted armies and terrain! - http://www.dakkadakka.com/dakkaforum/posts/list/548464.page 
   
Made in gb
Nurgle Predator Driver with an Infestation




Dover

Dropping a nob for death rolla's, sounds good to me the warboss will enter from the enemy table edge with snikrots unit, he's only there for those hammerheads and fire prisms that like to sit back and shoot, his squad will be in assault 99% of the time, if not in cover/obscured behind a vehicle

W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) 
   
Made in us
Land Raider Pilot on Cruise Control





Tucson, AZ

Orkaswampa wrote:the warboss will enter from the enemy table edge with snikrots unit, he's only there for those hammerheads and fire prisms that like to sit back and shoot, his squad will be in assault 99% of the time, if not in cover/obscured behind a vehicle


So... what does this have to do with him needing more upgrades? You're still gonna want Cybork and a Squig. And the combi-Skorcha would add a 3rd template to that Kommando squad.

- Imperial Fists - 7290
- Deathskulls - 6150

Take a look at my fully painted armies and terrain! - http://www.dakkadakka.com/dakkaforum/posts/list/548464.page 
   
Made in gb
Nurgle Predator Driver with an Infestation




Dover

Cybork isnt worth what it is for this, warboss wil lbe in assault, he wont be running after enemy units that are escaping down the field, if they are, then they are getting swamped by nobz, and it would be the 1st template ;p cant get the wysiwig models for 2 burna kommando's so meh, i've never found that my warboss has needed more than 6 str 10 attacks in a game, seeing as he strikes last, he kills what he hits, not much need for a 7th from a squig, combi skorcha is kinda wasted too, after the first kill, its a waagh to the second, so it'll get 1 use in the game basically :/

W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) 
   
 
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