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![[Post New]](/s/i/i.gif) 2011/08/16 09:11:55
Subject: Eldar 2k competitive
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Scouting Gnoblar Trapper
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Farseer – Doom, Guide, Runes of Warding, Spirit Stones
Autarch – Fusion Gun
10 Howling Banshees – Exarch with Executioner, Wave Serpent with TL Shuriken Cannons, Shuriken Cannon, Spirit Stones
5 Fire Dragons - Wave Serpent with TL Shuriken Cannons, Shuriken Cannon, Spirit Stones
5 Fire Dragons - Wave Serpent with TL Shuriken Cannons, Shuriken Cannon, Spirit Stones
10 Dire Avengers - Exarch with dual Catapults, Wave Serpent with TL Bright Lances, Spirit Stones
10 Dire Avengers - Exarch with dual Catapults, Wave Serpent with TL Bright Lances, Spirit Stones
5 Dire Avengers
Falcon - Pulse Laser, 2 Shuriken Cannons, Holo-Fields, Spirit Stones
Fire Prism – Spirit Stones
Fire Prism – Spirit Stones
Total – 1996
any improvements? thanks
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![[Post New]](/s/i/i.gif) 2011/08/16 09:44:36
Subject: Re:Eldar 2k competitive
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Wicked Warp Spider
A cave, deep in the Misty Mountains
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I really like this list, really!
I'm not really sure about the TL bright lances on the serpents, especially when you have ten fire dragons in your list.
What's the autarch's use really? Are you planning on keeping some units in reserve? If not I would loose him for something else. Maybe you could get bladestorm on the two maxed out DA squads?
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Craftworld Eleuven 4500
LoneLictor on thread about an ork choking the Emperor:
LoneLictor wrote:I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.
Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space. |
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![[Post New]](/s/i/i.gif) 2011/08/16 09:55:16
Subject: Eldar 2k competitive
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Scouting Gnoblar Trapper
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thanks for the advise, ill keep that in mind, and ill sort something out soon, thanks!
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![[Post New]](/s/i/i.gif) 2011/08/16 11:08:30
Subject: Eldar 2k competitive
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Angry Chaos Agitator
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I like the list too, VERY nice!
Id recommend keeping the autarch though. VERY often when you end up going second against lists with A LOTof long range antitank firepower (like in a lot of the good lists these days) its really often best to deploy your army in reserve, and then the autarch helps greatly in getting more of your force in earlier.
I think the lances are ok in this list - unless you dont really meet much av13-14 of course. If not then change to EML id say.
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![[Post New]](/s/i/i.gif) 2011/08/17 08:11:14
Subject: Eldar 2k competitive
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Scouting Gnoblar Trapper
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ok the autarch is staying, but i think the lances will work well, thanks very much!
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![[Post New]](/s/i/i.gif) 2011/08/18 14:01:13
Subject: Re:Eldar 2k competitive
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Regular Dakkanaut
Neverland
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id keep the lance on the WS with the farseer the first round guide is very nice for it 3 chances to hit in turn 1 helps! id drop the falcon and 5 DAs and replace the autarch for Yriel hes not that much more than and you get way more punch in melees with great vehicle killing ability and get a third fire prism any left over points on vector thrusters or star engines. the thrusters will protect the HQs if you need to haul ass, or the star engines for last min contest capture.
those are my two cents all in all i like the list
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3000
2000
crisis suits
http://www.dakkadakka.com/dakkaforum/posts/list/360480.page |
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![[Post New]](/s/i/i.gif) 2011/08/18 14:30:59
Subject: Eldar 2k competitive
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Land Raider Pilot on Cruise Control
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I'd drop the Lances down to EMLs and get an EML for the Holo-Falcon. More S8 shooting = more effective when shooting at the same target, and it's also a defensive weapon when you move 12".
The DA Exarchs have Bladestorm, right?
I'd take a 3rd FD squad instead of the Banshees, personally.
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![[Post New]](/s/i/i.gif) 2011/08/18 15:50:03
Subject: Re:Eldar 2k competitive
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Regular Dakkanaut
Neverland
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how is the EML a defesive weapon they have to be str4 or under to qualify though and 8/2 lance is better than 8/3 missle especially if you face heavy vechiles that you cant flank
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This message was edited 1 time. Last update was at 2011/08/18 15:50:21
3000
2000
crisis suits
http://www.dakkadakka.com/dakkaforum/posts/list/360480.page |
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![[Post New]](/s/i/i.gif) 2011/08/18 16:06:17
Subject: Re:Eldar 2k competitive
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Fixture of Dakka
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atlas_garon wrote:how is the EML a defesive weapon they have to be str4 or under to qualify though and 8/2 lance is better than 8/3 missle especially if you face heavy vechiles that you cant flank
If you fire it as a plasma shot, it's Str 4...
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![[Post New]](/s/i/i.gif) 2011/08/18 16:47:56
Subject: Re:Eldar 2k competitive
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Land Raider Pilot on Cruise Control
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atlas_garon wrote:how is the EML a defesive weapon they have to be str4 or under to qualify though and 8/2 lance is better than 8/3 missle especially if you face heavy vechiles that you cant flank
You can fire missile launchers as S4 weapons too.
So if you have an EML on a Falcon, you can move 6" and fire 3 S8 shots, or you can move 12" and fire both the PL and the EML.
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![[Post New]](/s/i/i.gif) 2011/08/18 23:20:50
Subject: Eldar 2k competitive
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Stoic Grail Knight
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The more games I play with big drop and pop infantry squads, the less impressed I become with my DA, and the more impressed I become with my storm guardians (I like to run both squads) Bladestorm is great and all, and guide + doom make for an undeniably fearsome combo... however they never measure up to what my storm guardians are doing. (127) 10 Storm Guardians + Warlock- 2 flamers, destructor (152) 10 DA- exarch, bladestorm, 2 cats Sure DA have better stats, but Storm Guardians; -are cheaper -have around equal fire power (3 well placed flamer hits will easily compete with a bladstorm, and easily surpass it against units cowering in cover) -have better close combat (extra attacks from ccw+pistol > DA stats and armor. And you can bet storm guardians will beat DA in close combat. Lets not forget that the warlock can thrash sentinels and kanz with his witchblade). While Storm Guardians are a shooting unit first, and a cc unit second- there will be occasions where you find yourself slugging it out in the trenches. -and have more durable fire power (yes. its because of wound allocation and all of the fire power coming from the flamers. You can lose all of the sword guys, and still fire at full strength. You lose 4 out of 10 Dire Avengers and you lose a huge chunk of the squads power) I'm not saying bladestorm DAs are bad, only that my Storm Guardians nearly always outperform them- and its not a coincidence. Missile is better on the falcon. You have dragons and lance serpents. Those should be shooting at av14. remember that the pulse laser does NOT lance. So when you shoot a falcon BL at av14, you are wasting the pulse laser. Falcons should be finding some nice AV12 to shoot at. Since that is their specialty.
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This message was edited 4 times. Last update was at 2011/08/18 23:23:24
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![[Post New]](/s/i/i.gif) 2011/08/19 14:13:47
Subject: Re:Eldar 2k competitive
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Fixture of Dakka
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akaean:
I agree with all of your analysis when talking about killing MEQ or GEQ.
Against things like MCs or small squads of hard to kill models, DA vastly outperform Storm Guardians. Dropping templates on a unit of 1 or 3 guys simply cripples this squad (vs DA).
The Falcon getting a EML is much the same story. You're right, the BL is a waste because you'll never be shooting at AV14 with the Falcon. But, if you're going against Termie heavy squads (especially Paladins), the AP2 of the Brightlance is what you'll be paying for.
I like to run 1 squad of Storm Guardians and the rest DA. And, I put EML on Falcons. But, I think that what is "best" depends heavily on your local metagame, and how many GK players there are.
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![[Post New]](/s/i/i.gif) 2011/08/19 14:26:03
Subject: Eldar 2k competitive
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Land Raider Pilot on Cruise Control
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The Range on the DA is so much better than the Guardians. Why deliver your guys into counter-charge range if you don't have to?
And they're 10x better against small units. When I'm Bladestorming against a squad of <5 models, or against a MC or something, the guardians are useless, and the DA can dump 32 doom/guided shots and drop pretty much anything.
Plus, they have better stats, which gives them a lot more survivability.
And they can also be taken in squads of 5 to make MSU of scoring Serpents/Falcons.
The Guardians can be better against really large tightly-packed units of GEQ, or large groups hiding in cover. But otherwise, I'd rather have the DAs.
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![[Post New]](/s/i/i.gif) 2011/08/19 15:03:48
Subject: Eldar 2k competitive
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Longtime Dakkanaut
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King of chaos wrote:Farseer – Doom, Guide, Runes of Warding, Spirit Stones
Autarch – Fusion Gun
10 Howling Banshees – Exarch with Executioner, Wave Serpent with TL Shuriken Cannons, Shuriken Cannon, Spirit Stones
5 Fire Dragons - Wave Serpent with TL Shuriken Cannons, Shuriken Cannon, Spirit Stones
5 Fire Dragons - Wave Serpent with TL Shuriken Cannons, Shuriken Cannon, Spirit Stones
10 Dire Avengers - Exarch with dual Catapults, Wave Serpent with TL Bright Lances, Spirit Stones
10 Dire Avengers - Exarch with dual Catapults, Wave Serpent with TL Bright Lances, Spirit Stones
5 Dire Avengers
Falcon - Pulse Laser, 2 Shuriken Cannons, Holo-Fields, Spirit Stones
Fire Prism – Spirit Stones
Fire Prism – Spirit Stones
Total – 1996
any improvements? thanks
A couple of pointers of which some others have touched on.
Autauch - Most likely taking him for the +1 to reserves, which is nice, but remember those fire Dragons will being going into a serious danger zone and typically will be shot of the board in one turn. So now you are also feeding your opponent an extra killpoint and 80pts. If you REALLY want to take an Autarch then stick it with the banshees and give him power weapon/mandiblasters.
Banshees - The banshees will be hover around waiting for an optimal opening, scatter lasers are recommended.
Dire Avengers - To get the most out of this squad take Bladestorm, but please note you NEED to have guide + Doom to make this combo effective... you only have 1 farseer.
Spirit Stones - you have 50pts tied up in Spirit Stones, these are very situation and you are essentially paying 10 pts to negate a 1/6 chance on a damage roll. On a Holofield tank they are worth it thanks to the drastically increased chance of stunned, but on Serpents you points are better used elsewhere.
Underslung S Cannons - These are not twin linked, so you are paying 10pts for 1.5 statistical shots that you will have to slow down to a 6" speed to use at 24" use. Drop them, move 12" each round and use the 30pts elsewhere.
Wave Serpent Weaponry - S Cannons are cost effective for what they have, however part of Eldar's strength is our speed and unpredicability. With S Cannons you are limiting yourself to a 24" range, and while this is a decent distance, it is still in range of assault vehicles, multi-meltas, psycannons, and limits your ability to get those unexcepted long range side armor shots. 15pts for scatter lasers to gain 1 shot and 12" range is well worth it. 2 Bright Lances and 2 FD squads is prob overkill for the 13+ armor range, drop them down to EMLs or EML and scatter.
Falcon - This is your long range gun boat, keep it as that. EML and drop the underslug. It should always be standing at as close to 48" as possible.
Fire Prisms- Age old debate here but please trust me, Holofields are your friend. Less KP your army, better chance of a last min objective grabber, and an allive prism is stil la threat to be shot at. Spirit Stones are optional but no a bad choice in conjunction with Holos.
All of that being said I would recommend the following (keeping with your models and theme...
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Eldrad (Bladestorm DA if vs MEQ, Falcon if vs GEQ)
Autarch w/ Mandi + Power Sword (Banshees)
5 FD + Wave Serpent w/ Scatters Lasers
5 FD + Wave Serpent w/ Scatters Lasers
9 Howling Banshees w/ Exarch Executioner + Wave Serpent w/ Scatter Lasers
5 DA (Falcon)
5 DA + Wave Serpent w/ EML
9 DA w/ Exarch + Wave Serpent w/ Scatter Lasers
Falcon w/ EML, Holofield, Stones
Fire Prism w/ Holofield, Stones
Fire Prism w/ Holofield, Stones
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Eldrad with either
Early Game
- Guide both Prisms, fortune a FD serpent
- Guide a Prism and the Falcon, fortune a FD Serpent
- Guide a Prism or Falcon, fortune both FD Serpents
Mid Game
- Guide DA, Doom DA Target, Fortune DA
- Guide DA, Doom DA Target, Doom Banshee Target
- Assault a target with Eldrad alone and laugh at the results (and your opponent's cussing)
... I think you get the point of the value of Eldrad
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This message was edited 1 time. Last update was at 2011/08/19 15:05:11
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![[Post New]](/s/i/i.gif) 2011/08/19 17:58:50
Subject: Eldar 2k competitive
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Swift Swooping Hawk
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The list is pretty good. I would recommend dropping the falcon with the DAs. Your paying 240 pts for a unit that hits 1.5 str8 shots and counts as scoring. Those points would be much better invested in upgrading your autarch into a farseer with doom/guide (might want to add RoWitnessing).
Drop the chincannon on the serpents and consider giving them star engines. It adds alot more flexibility and helps out the fire dragons considerably.
Consider giving the Fire Prisms holo-fields. It makes one of the keys to your army alot more survivable.
Hope this helps.
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  Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
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