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![[Post New]](/s/i/i.gif) 2011/08/16 15:29:14
Subject: Imperial Guard Artillery 1K
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Hardened Veteran Guardsman
Perth, Australia
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HQ
Company Command Squad : 110
Power Fist
Regimental Standard
Officer Of The Fleet
Troops
Platoon Command Squad : 50
Flamer x 4
Infantry Squad : 100
Commissar
Grenade Launcher
Autocannon
Infantry Squad : 65
Grenade Launcher
Autocannon
Heavy Weapons Squad : 105
Lascannon x 3
Platoon Command Squad : 50
Flamer x 4
Infantry Squad : 100
Commissar
Grenade Launcher
Autocannon
Infantry Squad : 65
Grenade Launcher
Autocannon
Heavy Weapons Squad : 105
Lascannon x 3
Heavy Support
Basilisk : 125
Hull Heavy Flamer
Basilisk : 125
Hull Heavy Flamer
TOTAL : 1000 points
The Infantry Squads in each Platoon will be blobbed up. The CCS acts as a assault element, preferably after the enemy squad has been locked up by 1 of my blobs. The HWSs take out tanks and MCs. In case of outflankers/deep strikers, the Officer will make them arrive piecemeal.
For objectives, I can use my 2x Basilisks to hit enemy squads that are holding objectives while the PCSs can Move! x3 themselves to objectives.
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"If it was a miracle, it was a Kantrael short-pattern nineteen-megathule Lasrifle miracle. And a bayonet, with some guts behind it."
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![[Post New]](/s/i/i.gif) 2011/08/16 18:55:57
Subject: Re:Imperial Guard Artillery 1K
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Dakka Veteran
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Things you shouldn't count on:
-your CCS as an assault element
-2x5 foot guardsmen as objective takers
I used to play with AC/GL squads when I'd just gotten my guardsmen. Found that they just never did anything worthwhile even if they got to shoot the whole game. I also never figured out how to work with a foot flamer PCS. There's not a whole lot they can do if you don't have oceans of squads to hide them in. You could stick them in cover to deny area but it takes like two space marines to rout them with bolters.
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![[Post New]](/s/i/i.gif) 2011/08/17 11:11:53
Subject: Re:Imperial Guard Artillery 1K
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Hardened Veteran Guardsman
Perth, Australia
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When opponents charge my blobs, I found out they would be locked up for a long time, so I've configured my CCS for close combat so that if enemy units charge my blobs, I can send in the CCS to win combat. Short of anything with an AV value, this tactic works quite well.
As for the PCS I can either hold them behind the blobs so that when something like an Ork Mob or Tyranid Brood comes near I can reliably kill them off with massed flamer fire. As for objective taking, most opponents will shoot my blobs/HWS and will generally ignore my PCS due to its lack of threat at range. The PCS can actually sneak up to objectives quite well. Of course if possible, I will move my blobs to get objectives along with the PCS.
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"If it was a miracle, it was a Kantrael short-pattern nineteen-megathule Lasrifle miracle. And a bayonet, with some guts behind it."
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![[Post New]](/s/i/i.gif) 2011/08/17 11:28:54
Subject: Re:Imperial Guard Artillery 1K
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Tunneling Trygon
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You won't get masses of heavy armour at 1,000 points, so I'd change one HWS to autocannons rather than lascannons. Mobile blob squad I would give power weapons too.
CCS I would drop the standard, PF and advisor and go for 4 melta instead.
PCS covering the static platoon can always go for more ranged options and leave the 4*flamer shadowing the mobile blob.
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2011/08/17 12:34:57
Subject: Re:Imperial Guard Artillery 1K
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Hardened Veteran Guardsman
Perth, Australia
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I have considered changing Lascannons to Autocannons but I'm sort of worried about facing Tyranid MCs who typically have a 3+.
I'm still experimenting with CCS in this set up, after I have gotten a few battles with it, I'll make my decision.
I actually wanted to try out static platoons with this list instead of power blobs. Do you think the increased shootyness will offset the lack of close combat power?
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"If it was a miracle, it was a Kantrael short-pattern nineteen-megathule Lasrifle miracle. And a bayonet, with some guts behind it."
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![[Post New]](/s/i/i.gif) 2011/08/17 13:05:00
Subject: Imperial Guard Artillery 1K
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Helpful Sophotect
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It almost look like a Death Korps of Krieg list
Don't you want to play this kind of artillery army with their rules ?
But I never played them in 1000pts.
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![[Post New]](/s/i/i.gif) 2011/08/17 13:16:17
Subject: Re:Imperial Guard Artillery 1K
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Hardened Veteran Guardsman
Perth, Australia
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Using those special IG army lists would be awesome! But I'm trying to stick to the standard codex as I might use these artillery armies in tournaments.
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"If it was a miracle, it was a Kantrael short-pattern nineteen-megathule Lasrifle miracle. And a bayonet, with some guts behind it."
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![[Post New]](/s/i/i.gif) 2011/08/17 13:30:16
Subject: Imperial Guard Artillery 1K
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Helpful Sophotect
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Ah well, right... for tournaments you will need standard list...
I was refering to DKoK cause they can deploy easily far more artillery (medium and heavy) in small list that their standard counterparts !
Anyway, I will look forward for reports with your list
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![[Post New]](/s/i/i.gif) 2011/08/18 01:17:09
Subject: Re:Imperial Guard Artillery 1K
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Hardened Veteran Guardsman
Perth, Australia
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No worries, I will hopefully have some this coming weekend
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"If it was a miracle, it was a Kantrael short-pattern nineteen-megathule Lasrifle miracle. And a bayonet, with some guts behind it."
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![[Post New]](/s/i/i.gif) 2011/08/20 17:25:42
Subject: Re:Imperial Guard Artillery 1K
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Hardened Veteran Guardsman
Perth, Australia
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Hey guys! I have gotten a battle report ready for posting but one problem, how do you upload pictures? I've tried going into my folders and opening the images with Mozilla Firefox, copying the image URL, pasting it into the thread, highlighting it with the "image" button. It only shows a torn up paper symbol. Anyone can help :(
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"If it was a miracle, it was a Kantrael short-pattern nineteen-megathule Lasrifle miracle. And a bayonet, with some guts behind it."
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![[Post New]](/s/i/i.gif) 2011/08/20 22:24:45
Subject: Imperial Guard Artillery 1K
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Helpful Sophotect
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You can use something like imageshack.us to upload your pictures and post it more easily, I think.
Very interested by your report !
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![[Post New]](/s/i/i.gif) 2011/08/21 08:06:29
Subject: Imperial Guard Artillery 1K
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Member of a Lodge? I Can't Say
WI
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Drop the Fist, Officer and the Standard from the CCS. I will suggest 2x Plasma guns and a LC with Camo Cloaks. Cloaks are 20pts, so you might not be able to afford it, but get the weapons at least.
Every blob needs to be fully kitted out with power weapons and melta bombs. Drop the GLs for meltas. This is a defensive blob that is protecting your heavys, correct? Someone DPs a Dread and you have nothing to stop it. Do not be fooled with the 'range synergy' argument. GLs are dogs that no one is afraid of. Meltas make people nervous.
If your finding your flamers are being lack-luster in your PCSs, I can only assume your fighting Marines alot. Drop the points for a Heavy Flamer and/or get a Plasma Pistol to give your PCS more of a punch. You have to make sure your attacking the right targets... PCSs need to go after weaker troops or troops that depend on cover for their saves (Gretchen, Scouts, Rangers/Pathfinders, ect). If it is Plague Marines on a objective, your HWSs or artillery need to take care of it.
Get Creed, look at Kell and/or a Lord Commissar for orders to make your stuff twin-linked against MCs and Vehicles.
I would seriously consider dropping your Basilisks for a Manticore. This also gives you a few extra points to pay for your upgrades.
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2011/08/24 16:57:58
Subject: Re:Imperial Guard Artillery 1K
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Hardened Veteran Guardsman
Perth, Australia
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@ Grenat, after I upload it on imageshack, how do I upload them on DakkaDakka?
@ BlkTom,
I'm still testing out the CCS, unfortunately, during this particular battle report, all he got to hit was a flat out Land Speeder so I'm still undecided.
I'm trying out a stand and shoot blob to see how it goes instead of a power blob. My plan is to shoot the enemy up and if he assaults me, he's tarpitted. If someone DS a Dread, then I have 1 turn to take it out with my Autocannons and Lascannons.
The PCS have been quite good, they discourage enemies from getting too close and can help with hordes.
Creed, Kell and the Lord Commissar are definitely things I'll be including at higher points.
Why do you think a Manticore would be better than a Basilisk? I know it has D3 large blasts and S10, but the AP4 turns me off. The Basilisk still has S9 which is pretty good and also AP3.
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"If it was a miracle, it was a Kantrael short-pattern nineteen-megathule Lasrifle miracle. And a bayonet, with some guts behind it."
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![[Post New]](/s/i/i.gif) 2011/08/25 11:55:33
Subject: Re:Imperial Guard Artillery 1K
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Helpful Sophotect
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To upload your pictures, you must use the direct link given to you by imageshack, with the "image" function next to other bold, italic and so on, options.
I suppose you can also use directly the specific "for forum" link, imageshack gives.
On Manticore/Basilisk, I think it depends who your main adversaries will be !
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![[Post New]](/s/i/i.gif) 2011/08/25 12:07:54
Subject: Imperial Guard Artillery 1K
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Utilizing Careful Highlighting
Finland... the country next to Sweden? No! That's Norway! Finland is to the east! No! That's Russia!
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You call that an artillery army?
To be honest I was expecting atleast 3 basilisks, or other artillery tanks, and lots of mortar teams/squads
Anyways, you should keep your CCS under 100points, so you get more weapons for your mass. Also PCSs are cheap, you don't need to make them expensive.
If you want AP 3 weapons, I'd suggest you use hotshot flashlights or plasmas. Lascannons are a waste without orders.
You also could try to mechanise a squad or two, to give tgem extra mobility and "annoy the enemy" power (  ).
Also mr. MoO would fit better in an artillery army, than the OotF
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Sweet Jesus, Nurgle and Slaanesh in the same box!?
No, just Nurgle and Slaanesh, Jesus will be sold seperately in a blister.
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