I played in Washington this last weekend something I will probably never do again depending where I get stationed. I was only up here for training and I am from Missouri. So it was a little odd playing in a new store where I didn't know anyone. Anyways I needed to place top 3 to be eligible for the next round once I made it back home. So I made up a list and had my easiest to ship army sent to me from home. It ended up being my rather simple but highly elite Chaos Space Marines. Unfortunately I kept forgetting to take pictures so I only got 2 pictures of my first game towards the end of the match. The competition was very stiff and I was hoping for more of an easy tournament but I have to give the Washington players credit they can really game.
My List:
HQ:
Daemon Prince w/ wings (lash) 155pts
Daemon Prince w/ wings (lash) 155pts
Troops:
8 Berzerkers (pfist) Rhino w/ Havoc Launcher 258pts
8 Berzerkers (pfist) Rhino w/ Havoc Launcher 258pts
8 Berzerkers (pfist-ICON) Rhino w/ Havoc Launcher 263pts
8 Berzerkers (
PW-ICON) Rhino w/ Havoc Launcher 253pts
7 Plague Marines (2 x plasma) Rhino w/ Havoc Launcher 241pts
7 Plague Marines (2 x plasma) Rhino w/ Havoc Launcher 241pts
Heavy:
3 Oblits 225pts
3 Oblits 225pts
3 Oblits 225pts
Total: 2500
Mission 1: Git dat dirty Git!
Opponent: Space Wolves
His list:
HQ:
Logan Grimgar
Librarian
10 man Wolf Guard units all in rhino's w/ combi melta's a few with combi plasma.
He places one terminator wolf guard with drago and a
LC terminator with the missle launcher terminators.
Long Fangs (5 missile launchers)
Long Fangs (5 Las cannons 1 assault cannon from the terminator)
Initial thoughts: Damn! So much for keeping my daemon princes alive. The only positive side is my opponent is running an assault army. So maybe he will be crazy enough to meet my berzerkers in even combat. I am not liking that his army has enough melta shots to obliterate an
IG army.
Game Start: He wins the roll-off and deploys his army. Luckily the board has a good amount of terrain and night fight can be forgiving for me. He places the traitor in a rhino with some wolf guard on my far left flank. He places the rest of his rhino's and in the center favoring my right flank. He places Logan in the Long fangs squad in the far left corner(two things I want to avoid in the same corner

) He places the other long fang squad with the missle launchers and a wolf guard terminator on the far right flank behind the
LOS blocking terrain( another

) I decide to reserve one daemon prince, 1 unit of berzerkers with pfist and 1 unit of obliterators. I deploy my two units of oblits in the far right corner on the hill and deploy all of my rhino's on the right flank with a basic plan of flank denial. I have pictures of the board below. I pretty much castled with my assault army

. Most importantly I placed my daemon prince behind the
LOS blocking terrain with a valid avenue of approach on the far right flank secluded from the eyes of the enemy. I fail to sieze the initiative.
SW Turn 1: He advances the rhino's in the center on the right flank and moves up Logan and his out of place las cannons. He shoots nothing as it is night fight and most of his shooting is out of range.
CSM Turn 1: I actually consider myself in better position. I have a choice of jumping a squad out and trying to advance on his rhino that moved 12" or sending a daemon prince at it but I elect not to do so. Instead I send the daemon prince up the right flank behind the tall structure and lash the out of place missle launchers in closer and even shoot them some actually killing the terminator and a few of the wolfguard. The plague marines on the far right flank disembark and slowely walk into the ruins trying to set them up to shoot the approaching rhino's. I also advance one rhino flat out and pop smoke in the face of the approaching enemy rhino's. The daemon prince kills 2 long fangs and wins the combat and it is a lock as they are fearless.
SW Turn 2: My opponent is a little down about the impending death of his missile launchers that killed nothing. He disembarks his wolfguard in the middle and opens fire on the rhino. He also brings up his wolf guard with the librarian in and and attempts some shots. Somehow the rhino survives the barrage and only loses its havoc launcher and cant move or shoot. The rest of the rhino's attempt to move up and one immobilizes itself on his side. Logan and his Las cannons move up again as they are out of sight and range from me. He also moves a rhino to support the Missile launchers on the far right flank. The combat continues but my daemon princes whiffs and the 2 remaining guys keep the combat locked (

).
CSM Turn 2: No reserves make it onto the board. Could of used any of them. Maybe next turn. So as of now he has two full squads disembarked in front of me and two rhino's close enough to do some damage too. My plague marines move further into the ruins to get some shots at one of the rhino's. I decide to disembark the one
PW Berzerk squad with the beat up rhino and they set up for a charge on the left of the two squads and I plan to shoot the Librarian wolf guard unit down with combined fire. I shoot the plagues into the left rhino and they manage to blow it up. The first unit of oblits shoots plasma into the librarians squad and kill them all the way down to the librarian and 1 wolfguard. I shoot the
TL bolter on my rhino and havoc launcher at them and manage to kill the last wolfguard leaving just the librarian. My oblits sieze the opportunity and fire las cannons at the librarian killing him instantly as one takes out a majority of the librarians torso. The berzerkers with
PW charge into the other squad and naturally the
PW whiffs only one wound of 5 attacks. The rest of the squad cleans house knocking the enemy wolf guard unit down to 4 and the enemy pfist kills 2 berzerkers. Lock combat. On the far right the daemon prince finally finishes off the last of the Long fangs and consolidates a painful one inch.
SW Turn 3: My opponent jumps at the opportunity and moves around the corner and drops all manner of melta into my daemon prince killing him where he stands. The fight in the middle is quickly becoming desperate for my opponent. He begins to bring up more supporting squads and he moves the surviving rhino 12" towards my center to keep it out of harms way and it picks up a squad that disembarked form the immobolized rhino. Logan and his relentless squad move up again. This time one manages to get a shot off at one of my rhino's that is 47" away. Unfortunately he can only see the back when he is in the side due to some clever placement and the rhino makes its 3+ save. The remaining combat see's my
PW whiff again only for the squad to carry the load and kill off the remainder of the wolf guard squad. At this point the game is looking pretty grim for my opponent.
CSM turn 3: Both my daemon prince and my oblits come in from reserves. My daemon prince moves on about to accomplish the same maneuver as the last daemon prince. My 3 remaining
PW berzerkers jump in a rhino and fall back as a pfist squad dismounts and charges up to attack a rhino that moved 12". The plague marines move up to get to the edge of their terrain and fire some more again not doing much. The other plague marines continue to protect the Traitor in their rhino which is hiding behind the line of site terrain. My obliterators shoot up the far right squad which is packed and exposed for there run at the daemon prince. The other daemon prince lashes them and charges the remaining ones and whipes them out. The pfist squad charges a wolf guard squad and kills a couple.
SW Turn 4: He moves up his traitors rhino trying to get the traitor into my deployment zone, he also moves of logan and than runs them in the shooting phase trying to get them in the fight. His squad that had jumped out of the immobolized rhino earlier jumps in the one that had moved 12" the previous turn. He forgets to move it though. The berzerkers finish off the last of his wolfguard and consolidate towards the exposed rhino.
CSM Turn 4: Berzerkers finally show up from reserves and move on towards his traitor and pop smoke. Oblits deep strike in the middle of the board preparing to help pop rhino's. The daemon prince jumps over the BLOS terrain and sets up to cause mistief. The new oblits blow up a rhino on the hill and the daemon prince lashes them into a hug just as plasma rains down on them from above killing them to a man. The other oblits shoot the rhino in the middle that did not move. It explodes and they get out the back and are out of line of sight to get attacked by anything. The berzerkers that were set to attack the rhino are forced to sit. The plague marines with the traitor move up the right flank.
SW Turn 5: He moves Logan up with the long fangs and he moves the traitor squad up and disembarks them with all of their combi-melta's. He moves the middle squad over to shoot my rhino at the bottom or offer support if needed. The combined barrage explodes the rhino that had smoke the berzerkers fall out and the traitor squad unleashes its pay-load of melta in the squad out of 9 shots only 3 hit and only 2 wound. I manage to make both cover saves. My opponent measures and logans squad is just out of range. He has a defeated look on his face after the lack of killing power that should of just hit me. I was surprised at his bad luck.
CSM turn 5: I am up on
kp right now and need to kill a few more things to get the massacre. I send the 8 berzerkers at the traitors squad. I send my daemon prince at the immobolized rhino, and I send the Traitor's plague marines all the way up to shoot plasma at the rhino behind the BLOS building. I keep the traitor inside forgetting the in the enemy deployment zone special point. They fail to blow up the rhino. The daemon prince fails to wreck the rhino in the middle and manages to blow off every weapon. The berzerkers charge in and only kill 2 wolf guard. Finally the powerfist swings at the traitor. He does two wounds and my opponent fails the two ward saves.
Game one ends: I have 9
KP + 5 for the Traitor making 14
KP, my opponent only has 3
kp. I get a massacre plus 3 equaling 23 pts. I could of had 26 if I had moved my traitor up on the right flank as he was right next to their deploy ment zone.
AAR: I am really surprised I did as well as I did against his list. He had more then enough to deal with me. However, he made key errors in his deployment especially in the case of taking logan completely out of the fight. For both of his long fangs units and logan to not kill anything really hurt him. Also exposing the traitor at the end of the game sealed the deal for me as my Powerfist was able to kill him as the game time expired. Combining that with sending in his units to fight me piecemeal allowed me to fight the battles when I wanted to and on my terms. My MVP of the game would have to be my Obliterators. My opponent didnt shoot at them once and they were constantly causing damage but due to the daemon princes and the berzerkers running amok my opponent could not direct the attention to them that he needed too. My LVP(least valuable player) would be my first daemon prince. It failed to kill of a small unit of long fangs and even took two wounds from the combat in the process. He eventually managed to win but should of wiped the unit out 2 turns earlier.
Ill post game 2 later... To be continued!
Prequel:
Mission 2: Whoz Got Da Motz!
Opponent: Dark Eldar
Deployment: Spearhead
His List:
HQ:
Malys
2 Haemonculus each with a
WWP
Elites:
7 Incubi w/ raider
FF
2 x venoms
FF with 4 trueborns that have blasters
Troops:
12 wyches two shardnets, one agoniser
10 wracks w/ liquifier gun w/ raider
FF
10 wracks w/ liquifier gun w/ raider
FF
10 warriors (blaster-dark lance) w/ raider splinter racks
FF
10 warriors (blaster-dark lance) w/ raider splinter racks
FF
Fast:
20 kyemare 4 handlers
Heavy:
Ravager
FF
Talos w/ chain and melta (2
d6 pick highest for attacks)
Talos w/ chain and melta (2
d6 pick highest for attacks)
What do you think the game results will be?