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Made in us
Powerful Ushbati





Manhatten, KS

I played in Washington this last weekend something I will probably never do again depending where I get stationed. I was only up here for training and I am from Missouri. So it was a little odd playing in a new store where I didn't know anyone. Anyways I needed to place top 3 to be eligible for the next round once I made it back home. So I made up a list and had my easiest to ship army sent to me from home. It ended up being my rather simple but highly elite Chaos Space Marines. Unfortunately I kept forgetting to take pictures so I only got 2 pictures of my first game towards the end of the match. The competition was very stiff and I was hoping for more of an easy tournament but I have to give the Washington players credit they can really game.

My List:

HQ:
Daemon Prince w/ wings (lash) 155pts
Daemon Prince w/ wings (lash) 155pts

Troops:
8 Berzerkers (pfist) Rhino w/ Havoc Launcher 258pts
8 Berzerkers (pfist) Rhino w/ Havoc Launcher 258pts
8 Berzerkers (pfist-ICON) Rhino w/ Havoc Launcher 263pts
8 Berzerkers (PW-ICON) Rhino w/ Havoc Launcher 253pts
7 Plague Marines (2 x plasma) Rhino w/ Havoc Launcher 241pts
7 Plague Marines (2 x plasma) Rhino w/ Havoc Launcher 241pts

Heavy:
3 Oblits 225pts
3 Oblits 225pts
3 Oblits 225pts

Total: 2500



Mission 1: Git dat dirty Git!
Opponent: Space Wolves

His list:
HQ:
Logan Grimgar
Librarian

10 man Wolf Guard units all in rhino's w/ combi melta's a few with combi plasma.
He places one terminator wolf guard with drago and a LC terminator with the missle launcher terminators.
Long Fangs (5 missile launchers)
Long Fangs (5 Las cannons 1 assault cannon from the terminator)

Initial thoughts: Damn! So much for keeping my daemon princes alive. The only positive side is my opponent is running an assault army. So maybe he will be crazy enough to meet my berzerkers in even combat. I am not liking that his army has enough melta shots to obliterate an IG army.

Game Start: He wins the roll-off and deploys his army. Luckily the board has a good amount of terrain and night fight can be forgiving for me. He places the traitor in a rhino with some wolf guard on my far left flank. He places the rest of his rhino's and in the center favoring my right flank. He places Logan in the Long fangs squad in the far left corner(two things I want to avoid in the same corner ) He places the other long fang squad with the missle launchers and a wolf guard terminator on the far right flank behind the LOS blocking terrain( another ) I decide to reserve one daemon prince, 1 unit of berzerkers with pfist and 1 unit of obliterators. I deploy my two units of oblits in the far right corner on the hill and deploy all of my rhino's on the right flank with a basic plan of flank denial. I have pictures of the board below. I pretty much castled with my assault army . Most importantly I placed my daemon prince behind the LOS blocking terrain with a valid avenue of approach on the far right flank secluded from the eyes of the enemy. I fail to sieze the initiative.

SW Turn 1: He advances the rhino's in the center on the right flank and moves up Logan and his out of place las cannons. He shoots nothing as it is night fight and most of his shooting is out of range.

CSM Turn 1: I actually consider myself in better position. I have a choice of jumping a squad out and trying to advance on his rhino that moved 12" or sending a daemon prince at it but I elect not to do so. Instead I send the daemon prince up the right flank behind the tall structure and lash the out of place missle launchers in closer and even shoot them some actually killing the terminator and a few of the wolfguard. The plague marines on the far right flank disembark and slowely walk into the ruins trying to set them up to shoot the approaching rhino's. I also advance one rhino flat out and pop smoke in the face of the approaching enemy rhino's. The daemon prince kills 2 long fangs and wins the combat and it is a lock as they are fearless.

SW Turn 2: My opponent is a little down about the impending death of his missile launchers that killed nothing. He disembarks his wolfguard in the middle and opens fire on the rhino. He also brings up his wolf guard with the librarian in and and attempts some shots. Somehow the rhino survives the barrage and only loses its havoc launcher and cant move or shoot. The rest of the rhino's attempt to move up and one immobilizes itself on his side. Logan and his Las cannons move up again as they are out of sight and range from me. He also moves a rhino to support the Missile launchers on the far right flank. The combat continues but my daemon princes whiffs and the 2 remaining guys keep the combat locked ( ).

CSM Turn 2: No reserves make it onto the board. Could of used any of them. Maybe next turn. So as of now he has two full squads disembarked in front of me and two rhino's close enough to do some damage too. My plague marines move further into the ruins to get some shots at one of the rhino's. I decide to disembark the one PW Berzerk squad with the beat up rhino and they set up for a charge on the left of the two squads and I plan to shoot the Librarian wolf guard unit down with combined fire. I shoot the plagues into the left rhino and they manage to blow it up. The first unit of oblits shoots plasma into the librarians squad and kill them all the way down to the librarian and 1 wolfguard. I shoot the TL bolter on my rhino and havoc launcher at them and manage to kill the last wolfguard leaving just the librarian. My oblits sieze the opportunity and fire las cannons at the librarian killing him instantly as one takes out a majority of the librarians torso. The berzerkers with PW charge into the other squad and naturally the PW whiffs only one wound of 5 attacks. The rest of the squad cleans house knocking the enemy wolf guard unit down to 4 and the enemy pfist kills 2 berzerkers. Lock combat. On the far right the daemon prince finally finishes off the last of the Long fangs and consolidates a painful one inch.

SW Turn 3: My opponent jumps at the opportunity and moves around the corner and drops all manner of melta into my daemon prince killing him where he stands. The fight in the middle is quickly becoming desperate for my opponent. He begins to bring up more supporting squads and he moves the surviving rhino 12" towards my center to keep it out of harms way and it picks up a squad that disembarked form the immobolized rhino. Logan and his relentless squad move up again. This time one manages to get a shot off at one of my rhino's that is 47" away. Unfortunately he can only see the back when he is in the side due to some clever placement and the rhino makes its 3+ save. The remaining combat see's my PW whiff again only for the squad to carry the load and kill off the remainder of the wolf guard squad. At this point the game is looking pretty grim for my opponent.

CSM turn 3: Both my daemon prince and my oblits come in from reserves. My daemon prince moves on about to accomplish the same maneuver as the last daemon prince. My 3 remaining PW berzerkers jump in a rhino and fall back as a pfist squad dismounts and charges up to attack a rhino that moved 12". The plague marines move up to get to the edge of their terrain and fire some more again not doing much. The other plague marines continue to protect the Traitor in their rhino which is hiding behind the line of site terrain. My obliterators shoot up the far right squad which is packed and exposed for there run at the daemon prince. The other daemon prince lashes them and charges the remaining ones and whipes them out. The pfist squad charges a wolf guard squad and kills a couple.

SW Turn 4: He moves up his traitors rhino trying to get the traitor into my deployment zone, he also moves of logan and than runs them in the shooting phase trying to get them in the fight. His squad that had jumped out of the immobolized rhino earlier jumps in the one that had moved 12" the previous turn. He forgets to move it though. The berzerkers finish off the last of his wolfguard and consolidate towards the exposed rhino.

CSM Turn 4: Berzerkers finally show up from reserves and move on towards his traitor and pop smoke. Oblits deep strike in the middle of the board preparing to help pop rhino's. The daemon prince jumps over the BLOS terrain and sets up to cause mistief. The new oblits blow up a rhino on the hill and the daemon prince lashes them into a hug just as plasma rains down on them from above killing them to a man. The other oblits shoot the rhino in the middle that did not move. It explodes and they get out the back and are out of line of sight to get attacked by anything. The berzerkers that were set to attack the rhino are forced to sit. The plague marines with the traitor move up the right flank.

SW Turn 5: He moves Logan up with the long fangs and he moves the traitor squad up and disembarks them with all of their combi-melta's. He moves the middle squad over to shoot my rhino at the bottom or offer support if needed. The combined barrage explodes the rhino that had smoke the berzerkers fall out and the traitor squad unleashes its pay-load of melta in the squad out of 9 shots only 3 hit and only 2 wound. I manage to make both cover saves. My opponent measures and logans squad is just out of range. He has a defeated look on his face after the lack of killing power that should of just hit me. I was surprised at his bad luck.






CSM turn 5: I am up on kp right now and need to kill a few more things to get the massacre. I send the 8 berzerkers at the traitors squad. I send my daemon prince at the immobolized rhino, and I send the Traitor's plague marines all the way up to shoot plasma at the rhino behind the BLOS building. I keep the traitor inside forgetting the in the enemy deployment zone special point. They fail to blow up the rhino. The daemon prince fails to wreck the rhino in the middle and manages to blow off every weapon. The berzerkers charge in and only kill 2 wolf guard. Finally the powerfist swings at the traitor. He does two wounds and my opponent fails the two ward saves.


Game one ends: I have 9 KP + 5 for the Traitor making 14 KP, my opponent only has 3 kp. I get a massacre plus 3 equaling 23 pts. I could of had 26 if I had moved my traitor up on the right flank as he was right next to their deploy ment zone.

AAR: I am really surprised I did as well as I did against his list. He had more then enough to deal with me. However, he made key errors in his deployment especially in the case of taking logan completely out of the fight. For both of his long fangs units and logan to not kill anything really hurt him. Also exposing the traitor at the end of the game sealed the deal for me as my Powerfist was able to kill him as the game time expired. Combining that with sending in his units to fight me piecemeal allowed me to fight the battles when I wanted to and on my terms. My MVP of the game would have to be my Obliterators. My opponent didnt shoot at them once and they were constantly causing damage but due to the daemon princes and the berzerkers running amok my opponent could not direct the attention to them that he needed too. My LVP(least valuable player) would be my first daemon prince. It failed to kill of a small unit of long fangs and even took two wounds from the combat in the process. He eventually managed to win but should of wiped the unit out 2 turns earlier.

Ill post game 2 later... To be continued!







Prequel:
Mission 2: Whoz Got Da Motz!
Opponent: Dark Eldar
Deployment: Spearhead

His List:
HQ:
Malys
2 Haemonculus each with a WWP

Elites:

7 Incubi w/ raider FF
2 x venoms FF with 4 trueborns that have blasters

Troops:

12 wyches two shardnets, one agoniser
10 wracks w/ liquifier gun w/ raider FF
10 wracks w/ liquifier gun w/ raider FF
10 warriors (blaster-dark lance) w/ raider splinter racks FF
10 warriors (blaster-dark lance) w/ raider splinter racks FF

Fast:
20 kyemare 4 handlers

Heavy:
Ravager FF
Talos w/ chain and melta (2 d6 pick highest for attacks)
Talos w/ chain and melta (2 d6 pick highest for attacks)



What do you think the game results will be?

This message was edited 10 times. Last update was at 2011/08/17 18:18:20


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in be
Deranged Necron Destroyer






Seeing the dark eldar list, it can go two ways, your princes will eat it fast, so you should use them as decoy to set up traps.

I would say bar no stupid plays from the Dark eldar and he can open your rhino's this willl be very close, but i give advantage to the Dark Eldar

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Powerful Ushbati





Manhatten, KS

Ill post the results and battle report for game 2 and we will see if ur prediction is right

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fixture of Dakka





San Jose, CA

I think you should get this one.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Powerful Ushbati





Manhatten, KS

Alright here we go!

Initial thoughts: I actually played the guy the day before in a practice game at another store not knowing ide run into him again. I managed to major victory is Dark eldar in the third mission. So I knew what to expect with his list. I knew I had to take out his lances as soon as possible as he would be targeting my obliterators fast and often. I am pretty sure this is most likely the championship match coming early. So I come in expecting a tough match.

Mission 2: Whoz Got Da Motz!
Opponent: Dark Eldar
Deployment: Spearhead

His List:
HQ:
Malys
2 Haemonculus each with a WWP

Elites:

7 Incubi w/ raider FF
2 x venoms FF with 4 trueborns that have blasters

Troops:

12 wyches two shardnets, one agoniser
10 wracks w/ liquifier gun w/ raider FF
10 wracks w/ liquifier gun w/ raider FF
10 warriors (blaster-dark lance) w/ raider splinter racks FF
10 warriors (blaster-dark lance) w/ raider splinter racks FF

Fast:
20 kyemare 4 handlers

Heavy:
Ravager FF
Talos w/ chain and melta (2 d6 pick highest for attacks)
Talos w/ chain and melta (2 d6 pick highest for attacks)


Deployment: I win the roll off to go first and pick my corner with some ruins in it so I can have somewhere to place my obliterators. I deploy one unit of plague marines on my left flank the other on the right flank. They are in my army to hold objectives afterall. The berzerkers deploy inbetween them and one unit of oblits deploys elevated in the ruins while the other unit deploys in some woods closer to the front lines. I decide im gonna deep strike one daemon prince and a unit of oblits and reserve the other daemon prince. Ide like for some vehicles to get popped before they join the fight. He deploys 2 raiders sideways and hides the rest of units behind them. He has a unit of wracks in their raider on the far left flank. One unit of wracks stays in reserve not in its raider that is empty and being used as cover. He also reserves both talos pain engines, the wyches, and the kyemare puppies w/ malys. He fails to sieze the initiative.

CSM Turn 1: I rush the plague marines on the left 12" to the center next to some woods and pop smoke as I jump them out to take some shots at the enemy. A unit of Berzerkers with PFist rush up with them and also pops smoke. On the far right flank the plague marines rhino moves up 12" to that objective in that table quarter and pops smoke as it sets up next to the ruins placed there. Shooting has my oblits wreck the incubi raider in the enemy center. Immobilize one of the blocking raiders that has a unit of warriors in it and immobilize and stun his ravager. Everything else fails to hit or makes it saves.

DE Turn 1: The wracks on the far left move up and the Haemonculus gets out alone and throws down his wwp on top of the objective in the far left table quarter. He moves up the incubi towards the plague marines rhino and moves the two venoms up to shoot at the rhino. The empty raider moves to the right flank near the table edge. His shooting see's a few plague marines die and he wrecks the rhino in the middle forcing the berzerkers to jump out. He also shoots the havoc launcher off of the plague marines rhino. He assaults the plague marines and knocks them down to just the 2 plasma gunners.

CSM Turn 2: My oblits and both of my daemon princes arrive from reserves ( ). I deep strike the daemon prince within 6" of the icon in the middle putting him in the woods next to the plague marines behind some tree's. I deep strike the oblits in the right woods in the center to set up for a shot at the empty raider or the ravager. The daemon prince rolls on from reserves and hides behind a building where it can see the Haemonculus. The other 2 berzerk units in my deployment zone move back to sit next to my objective and to clear line of site for my oblits. My berzerkers in the middle run over to help there smelly plague marine brothers. Shooting see's me finally wreck the enemy ravager and stuns the far right raider as well as wrecking one of the two venoms pinning its occupants. My daemon prince on the far right lashes the Haemonculus into range and assaults him killing the little witch elf before it can even raise up an arm in defense. I assault with my berzerkers into the proud incubi and they turn to hit the easier target. The fighting is fierce but the powerfist finishes off the last two incubi and both squads sound a sigh of relief.

Mid game analysis: Everything seems to be going my way. It looks like this game is ugly and only getting uglier it would take something crazy for my opponent to pull out this one. I am feeling pretty confident at this point and know if I just cover all of my bases I should be able to win this game just fine.

Dark Eldar turn 2: My opponent rolls for all of his reserved units(or so i thought...). One Talos comes in and the dogs come in. The talos comes in on the far right flank looking at a plague marine rhino hungirly (I remind my opponent of his 6" move allotted to the beast as it nearly made 7 1/2" as it moved on in assault range. The dogs come in in the center of his table edge setting up to charge my oblits and maybe a few other things and malys runs over and jumps in the stunned raider. His squad in the immobilized raider shoot and immobilize the plague marine rhino. He shoots his far left raider at one of my rear rhino's and immobilizes it. The venom moves over to see my daemon prince that came in from reserves and fires into him killing the daemon on the spot ( ) He shoots a squad of warriors at my berzerkers and unfortunately the powerfist gets killed off and he also shoots the daemon prince in the middle causing two wounds. His talos fails to hit my plague rhino and with the right movement it is out of assault range. The ensuing assault see's him assault my daemon prince in the center with the dogs as well as the oblits that deep striked in. He manages to kill off the prince and kills one obliterator. Lock combat after I roll a 1 and take a further wound.

CSM Turn 3: With both my princes dead and one of my oblit squads locked in combat I was not in the best shape. My berzerkers in the middle charge his true born which are no longer pinned and cut them down screaming blood for the blood gods. The 2 remaining plagues get back in their rhino and shoot at the immobilized raider and finally wreck it but I lose one of the plasma gunners to a gets hot roll lol. The plague marines on my right flank fire into the Talos and manage to do 1 wound. They call for support though and 3 oblits from my deployment zone fire in las cannons to bring down the beast just in time. A unit of berzerkers move up from reserve to get ready and support the obliterators that are locked in combat. His dogs continue the fight and kill one more oblit. The remaining oblit holds with 1 wound left.

Dark Eldar Turn 3: The last of his reserves come and he moves the talos on the far left flank and moves the wyches in heading for the middle of the board. The venom moves back over and with combined fire from the now dismounted warrior squad they bring down the berzerkers that killed the trueborn. He shoots the raider with malys in it at the right unit of plague marines and manages to wreck the vehicle. I get out the squad on the far side to get in the terrain and be safe from lance fire. The dogs finally kill of the last oblit and consolidate towards the other unit of oblits.

CSM Turn 4: The berzerkers jump out and move up next to the dogs preparing for the coming engagement. The oblits not shying away move up next to the oblits and light up their flamers killing most of the dogs as they send multiple flame templates over the enemy pack. The berzerkers charge in and whipe out the remaining dogs in a bloody battle that left khorne very happy. The 5 remaining berzerks consolidated back towards there rhino some. The plague marines on the far right fired at malys raider and again stuns it. The immobolized rhino on my side tries to repair itself and fails. The one plague marine in the middle shoots at the venom but no damage is done. My oblits shoot up the wyches killing them and forcing them to fall back with a few left. They flee forever!

Dark Eldar turn 4: My opponent announces, "I forgot I have a unit of WRACKS in Reserve still." He rolls them on to assault my plague marines which are now exposed and within assault range really? I point out that is a very convenient thing too forget until it is actually good for them to come in. He moves his wyches up and gets some in the middle tree's. He shoots a lot of fire at my berzerkers in the middle and knocks them down to 3 models. His unit of warriors on the left flank moves back to get on his objective as he leaves a blaster up to still shoot things. He shoots his blasters out of the venom into my plague marine rhino and I get out on the side exposing me to the venom though it shoots at the berzerkers. He assaults my plague marines and kills some of them and locks combat and more importantly now contest that objective.

CSM Turn 5 (last turn): I put the 3 berzerkers in their rhino and move to the front of the middle objective and turn sideways. I move another rhino up 12" and disembark on top of the objective with some of them on a wrecked rhino and spread out to prevent it from being contested. I disembark out of the wrecked rhino on my side and run over to form a nice circle on my deployment objective. My 1 plague marine goes hero and assaults his blaster guy and beats the warriors in combat they flee and he stays within 6" to keep them running. My oblits all shoot at his last mobile vehicle the venom. After all of the shots it made 7 straight saves.

Dark Eldar Turn 5: He moves his venom on top of a rhino in the middle and claims its withing 3" this argument happens at the end and the judge says time and he sets his stuff down saying he won now. We didnt even fight the plague marines on the right flank against the wracks. I say he isnt in 3" anyways. We move the rhino's and models that are in the way and use a plastic 5" by 2" by 4" and set it touching his model and going towards the objective. It is about 3 1/4" away. Very easy to see and not even contestable. The judge says its contested. I look at him confused and ask really? He said yes. I ask can you see that and point to the line that is easily short of the objective. Be in mind the obj is a white casino chip so heavy and easilly distinguishable from the table. The judge then asks are you arguing with the judge and I said no just pointing this out that is easilly over 3" and he repeated are you arguing with the judge and I just raise my hands in a dismissive way defeated and realizing all I need is top 3 to move on not worth getting kicked out of the tournament.

Results: Due to the turn 4 and 5 shenanigans I dropped from winning 7 to 3 all the way to losing 2 to 1. Droping me from a major victory to a minor loss just on the one bad call alone which was 5 to 2. I get one bonus point and my opponent gets none I get 8 points he gets 13.

AAR: I made some mistakes but it really sucks when you lose a game that you know you won. In addition, a lot of questionable stuff happened in the game but I was here to qualify not win the whole thing and dictate peoples morale's. I just put my head down and continued mission. I still got one more game and im not out of it yet with 31 points. So those of you who picked me to win were not wrong. As in my mind I know I won but for the tournament I accepted a loss for the greater cause. I played my daemon princes badly and should of moved all of my rhino's up rather than shooting all the havoc launchers.

To be continued.... Let me know what you all think!


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Longtime Dakkanaut





I've never played in a tournament before, but are you allowed to "forget" about reserves and still have them come in later on? Maybe you should have brought over the judge at the point.
To me, in this setting, if you forget about them then you lose them.

I RIDE FOR DOOMTHUMBS! 
   
Made in us
Badass "Sister Sin"






Camas, WA

You're not allowed to intentionally forget reserves, since that is the same as choosing not to roll for them.

This is why it is important to know what your opponent has in reserves and remind them if necessary.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Longtime Dakkanaut





Whether you intentially forget reserves or genuinely forgot to roll for them, I still don't think you should be able to use them at a tournament, especially a major one like this.

I wouldn't mind if I was playing against friends.

I RIDE FOR DOOMTHUMBS! 
   
Made in us
Powerful Ushbati





Manhatten, KS

pretre wrote:You're not allowed to intentionally forget reserves, since that is the same as choosing not to roll for them.

This is why it is important to know what your opponent has in reserves and remind them if necessary.


I actually had a dice set up to remind me of how many reserves he had but forgot about it. I dont usually do that but for some reason I did for this game. I guess I was expecting some shenanigans.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Badass "Sister Sin"






Camas, WA

I think it is important not to assign motive to an opponent you have only played a couple times. Some things happen, but it is really impossible to know if he intended to do it or not.

A lot of the drama for these kind of events come from people assuming that the way that other people play is cheating and not just a mistake. Sometimes people do just make mistakes.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Powerful Ushbati





Manhatten, KS

pretre wrote:I think it is important not to assign motive to an opponent you have only played a couple times. Some things happen, but it is really impossible to know if he intended to do it or not.

A lot of the drama for these kind of events come from people assuming that the way that other people play is cheating and not just a mistake. Sometimes people do just make mistakes.


I am a very optimistic person and very open and I will even point out that I didnt even get angry at the judge or started yelling. I am a relatively layed back person. I read people on actions, tone, and posture. His were all flaged when he announced that he had forgotten them. His timing was perfect for that kind of a mistake.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fixture of Dakka





San Jose, CA

It is really hard to tell if someone intentionally forgot about his reserves or if he really forgot. In my Ard Boyz game #1, I totally forgot about my interceptors. As in, I forgot they were even on my list. It wasn't until Turn 4 when I thought to myself, "ok, now I'm going to move my interceptors here...hey wait, where are my interceptors!" that I remembered about them.

That's just something you and your opponent have to work out. And if you can't, then call the TO over and let him make the decision.

DE is sneaky good in objectives-based missions. Against them, you have to go aggressive and go after them. For CSM, that should be an easy-enough decision. For gunline armies, that's a much harder task. DE doesn't need to beat you senseless to win Seize Ground. They just need to "distract" you enough so that you are out of position to reach the objectives. You cold be thoroughly dominating them in shooting, but they'll steal the win with the lone kabalite warrior or wrack on the objective out of LOS or going to ground.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Powerful Ushbati





Manhatten, KS



Alright well here is the next chapter in the competition.

Prequal:
Mission 3: Head of Da Snake!
Opponent: Mech Eldar with council
Deployment: Dawn of War

His exact list:

Hq:
Eldrad Ulthran

Farseer on jetbike w/ fortune

7 warlock unit (embolden enhance and destructor x 2)

Elite:

5 fire dragons in wave serpent
5 fire dragons in wave serpent
5 fire dragons in wave serpent

Troops:

10 Storm Guardians 1 warlock(destructor) in wave serpent
10 Storm Guardians 1 warlock(destructor) in wave serpent
10 dire avengers in wave serpent
10 dire avengers in wave serpent

Heavy:
Fire Prism
Fire prism

Total: 2500


He wins the roll off to go first.

My initial thoughts: I have only played against the council once and they destroyed me. I have just been warned by the TO and a previous opponent that the player was slow playing a lot and I was told that if he continues let them know and he will be dqed. This is not something Ide want to qualify because of. His list has a lot of firepower and my list doesnt get along well with mech due to the lack of fire power.

What is your game outcome predictions.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Longtime Dakkanaut





My two favorite armies are chaos and eldar, however, I favor eldar a bit more. GO ELDAR!

I RIDE FOR DOOMTHUMBS! 
   
Made in us
Powerful Ushbati





Manhatten, KS

Due to training I will not be able to post the battle report until the 23rd. That gives you 5 days to guess how the third game concluded. Lt. Coldfire. What do you think the points result was in the game. Do I get massacred majored or minored and do I make it to the next round of ard boyz?


Note: When I return I will use vassal to accurately depict the battle and how it unfolded.

This message was edited 1 time. Last update was at 2011/08/18 01:39:15


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Unhealthy Competition With Other Legions





CT

I am going to assume you win, major victory. But thats just me. Also, I had a similiar incident as to forgetting a squad. I was playing my daemons at my ard boyz. I won my first game with a minor, after the game. i was checking KPs, and I won by 4, Okay cool. I then looked at my list...pointed to my fast attack, and . I left the entire screamer squad at home lol. Not a large amount of points, only 5 screamers so 80 points. But I played the rest without them and still got second
So I one upped him, I didnt even forget to roll for them, I just forgot to bring them

Fortune Favors the Bold
 
   
Made in us
Powerful Ushbati





Manhatten, KS

Clauss wrote:I am going to assume you win, major victory. But thats just me. Also, I had a similiar incident as to forgetting a squad. I was playing my daemons at my ard boyz. I won my first game with a minor, after the game. i was checking KPs, and I won by 4, Okay cool. I then looked at my list...pointed to my fast attack, and . I left the entire screamer squad at home lol. Not a large amount of points, only 5 screamers so 80 points. But I played the rest without them and still got second
So I one upped him, I didnt even forget to roll for them, I just forgot to bring them



Went to a GT with an IG list and had 3 Vendetta's. Realized as it started that I left my bases at home. Had to always give line of sight and never accept cover and allowed them to assault most of the vehicle to compensate.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Regular Dakkanaut





A cornfield somewhere in Iowa

But you'll never forget to bring them to the Bugeater again!!

40k-


Bolt Action- German 9th SS
American Rangers 
   
Made in be
Deranged Necron Destroyer






I think all depens here on how fast you can deal with the councill and with what losses.
Altough eldrad is a pretty hard nut to crack with lashlists, he will render your deamon princes useles

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Unhealthy Competition With Other Legions





CT

Wow dude, thats rough. You headed to the nova Tomb King?

Fortune Favors the Bold
 
   
Made in us
Powerful Ushbati





Manhatten, KS

Clauss wrote:Wow dude, thats rough. You headed to the nova Tomb King?


No unfortunately I will not have the funds to go and I will be still consolidating from this summer I have 2 days to move in when i finally get home from training. Hopefully I can take the semi's this year without a wedding to defeat me if any of you know my story from last year. My CSM list above is 29-1 no counting the last battle as I havent reported it yet. Its first loss even though I should not count it was to the dark eldar player above. It was undefeated in practice tournaments last year all the way through the first round of ard boyz which i beat out a 2 time returning local champion. Took the list to the semi's, won my first round against sisters, massacred a tau player, and than left the tournament in first place to attend my brothers wedding. My third match up would of been horde orkz, a shoe in massacre for my build.

But before i can take it to the semi's this year I stood facing one of the meanest eldar builds you can face. The last bat report will be posted on the 23rd.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
 
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