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Warp-Screaming Noise Marine





Manhattan, Ks

I'll be competing in a tournament soon and will be playing against a demon player more then likely so I was contemplating taking normal marines with a librarian or 2 with null zone and then thought to myself how does it work with nurgle guys and their FnP?

Do they only get FnP the first time or do they get to use it on the remake too?

Like say if I cast null zone and a tactical squad Bolters a plague squad in range

Do the plague guys who fail their invul save and then pass with fnp still need to Reroll or do only the ones who passed the invul save the first time have to Reroll? And do they get FnP on the Reroll also?

This message was edited 1 time. Last update was at 2011/08/17 06:25:41


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You reroll the invulnerable first before you move on to the FnP roll.

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Fearspect wrote:You reroll the invulnerable first before you move on to the FnP roll.


Seconded. FNP is taken after failing any saves you're allowed, which ofc also includes rerolls (good or bad).
   
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I thought FNP didn't work for invulnerable saves, against power weapons, ap1+2 weapons, etc?
   
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Invulnerable saves has nothing to do with it. FnP doesn't work against attacks that never allow an armor save, i.e. power weapons.

   
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Mechanized Space Corps wrote:I thought FNP didn't work for invulnerable saves, against power weapons, ap1+2 weapons, etc?


FNP cannot be used if you take AP1 / 2 / ID causing etc, it doesnt matter whether you have used an armour, cover or invulnerable save first - FNP doesnt care.

Given plaguebearers dont even have an armour save, only invulnerable, denying them FNP because you have used the only save they have got (inv) is a litle harsh!
   
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It appears I misread the rule for FNP, doesn't mention inv saves just stuff that an armour save cannot be taken against.
   
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kmdl1066 wrote:Invulnerable saves has nothing to do with it. FnP doesn't work against attacks that never allow an armor save, i.e. power weapons.


Careful here...that would be Close Combat attacks that never allow an armor save.

Yeah AP1, AP2, double toughness and you won't get FnP anything else allows for a FnP roll, regardless of wether or not you have an invulnerable save and a reroll on them.

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Akroma06 wrote:Careful here...that would be Close Combat attacks that never allow an armor save.


Actually no, not just close combat attacks. There are several ranged attacks in the game that specifically state that they get no armor saves allowed, which means that FnP does not work on those either.

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FnP is cancelled by any wound that always ignores armour saves,or an ID wound.So that includespower weapons,AP1/2,Dangerous Terrain,PotW,DCCW,Rending wounds,Tyranid Acid blood.To name a few.If hit by a power weapon,the daemon would not get FnP because FnP is explictly canceled by that,but if hit with a Chainsword,which doers allow it,it would get FnP.Invulnerable saves make no difference.

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Akroma06 wrote:
kmdl1066 wrote:Invulnerable saves has nothing to do with it. FnP doesn't work against attacks that never allow an armor save, i.e. power weapons.


Careful here...that would be Close Combat attacks that never allow an armor save.

Yeah AP1, AP2, double toughness and you won't get FnP anything else allows for a FnP roll, regardless of wether or not you have an invulnerable save and a reroll on them.


Reread the sentence in your rulebook - no mention of close combat only there.
   
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Lone Dragoon wrote:
Akroma06 wrote:Careful here...that would be Close Combat attacks that never allow an armor save.


Actually no, not just close combat attacks. There are several ranged attacks in the game that specifically state that they get no armor saves allowed, which means that FnP does not work on those either.


Thats false. It must be ap1,ap2, or double there toughness. For example plaguebearers getting shot by missile launchers get there invul. along with there FNP because the missile is only ap3, str.8. to a plaguebearers t5.

   
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No, you are wrong. Reread the FNP rules, and note "or against attacks for which no armour save may ever be taken"

The key word is EVER, and is not specific to the model. A flamers breath weapon attack, or wind of chaos, would disallow FNP as it sstates "no armour saves allowed" - it has neither an AP or a strength, but it allows noone an armour save.
   
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same with Yriel chucking his spear is another example of that.

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Manhattan, Ks

Ok if you all would read the original post you would see i was talking about bolters, noap1 or 2 weapons, no double toughness stuff, i was refering only to bolters

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Alright Nullzone only makes them reroll successful invuln saves.

so Invul save pass, reroll, FNP
or fail, FNP,
or once more, pass,pass, no need for FNP


Automatically Appended Next Post:
As FNP is not an invul save, they don't have to reroll it

This message was edited 1 time. Last update was at 2011/08/18 02:57:41


   
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Manhattan, Ks

jdjamesdean@mail.com wrote:Alright Nullzone only makes them reroll successful invuln saves.

so Invul save pass, reroll, FNP
or fail, FNP,
or once more, pass,pass, no need for FNP


Automatically Appended Next Post:
As FNP is not an invul save, they don't have to reroll it


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