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Made in us
Regular Dakkanaut



Neverland

ok so ive almost got my eldar force built and im planning on using farseers and eldrad most of the time but ive picked up a yriel and was wondering wich squad you guys think pairs best with him.

Im running a mostly mech force DA's and FD's in wave serpents but ive been think about bring some melee to the table and putting yriel in with some howling banshees.

was wondering if that was the best or only viable option?

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Made in us
Fixture of Dakka





Eldar assault units pretty much suck.

Yriel's best use in a unit is to prevent a unit that isn't good at assault from being completely free to the opponent. In a mech army, this amounts to any of your Dire Avenger or Fire Dragon units.

Also, don't hesitate to Eye of Doom your own guys if it's going to kill more of theirs.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Darkness, surely Fire Dragons are typically used as a suicide unit and an anti-tank, shooty one at that. IMHO, I'd consider putting a a 155pts character in a close-ranged suicide unit that focusses on shooting a huge waste...

I'd probably recommend putting Yriel with a squad of Harlies; these are a good dedicated assault unit and with a Shadowseer don't need to worry about being shot off the board before they can reach assault. Seer Councils and Dire Avengers are also good options IMHO.

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"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

I saw someone put him a warlock squad with A farseer with witchblades,and they tore up.

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Made in us
Fixture of Dakka





Just Dave wrote: I'd consider putting a a 155pts character in a close-ranged suicide unit

Everything that can ride in a transport in the Eldar army list is a close-ranged suicide unit (except Dark Reapers, who are a long ranged, get nothing done, then get killed, unit).

Yriel only has two uses after filling up a compulsory HQ slot: +1 to reserve rolls, and frightening enemies into reconsidering their assault.

But unless it's 30 guys assaulting his unit, he's not actually going to let you win an assault you weren't already going to win.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

I keep hearing about this ability to throw his spear?Is this true,and if it is can someone spell it out for me?

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Made in gb
Fixture of Dakka






Lincolnshire, UK

It counts as a singing spear, hence it can be thrown.

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

I have no expieriance with eldar,except today when my Hive Tyrant took out the Avatar,5 striking scorpians,3 shining spears including exarch,and a farseer with a witchblade and huis 3 warlocks in CC.


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Made in gb
Fixture of Dakka






Lincolnshire, UK

DarknessEternal wrote:
Just Dave wrote: I'd consider putting a a 155pts character in a close-ranged suicide unit

Everything that can ride in a transport in the Eldar army list is a close-ranged suicide unit (except Dark Reapers, who are a long ranged, get nothing done, then get killed, unit).

Yriel only has two uses after filling up a compulsory HQ slot: +1 to reserve rolls, and frightening enemies into reconsidering their assault.

But unless it's 30 guys assaulting his unit, he's not actually going to let you win an assault you weren't already going to win.


Again, I disagree. I loath to treat many units as a suicide unit, let alone practically an entire army. Your scoring units (typically Dire Avengers); you treat them as suicide units?
I believe Yriel to be a real glass hammer (spear really); at initiative 7, wounding all enemies on a 2+, Str9 versus vehicles, WS6 he's capable of taking out most things. He can't however take that much punishment from anything with a high strength. I wouldn't exactly say Yriel fills the mandatory FoC slot, as that's typically reserved for a Farseer/Eldrad.

Say you have a unit of Dire Avengers who are on an objective whilst their previous waveserpent is either destroyed or elsewhere shooting crap. This Dire Avenger unit contains Yriel. If this gets charged by Grey Hunters, Blood Angels, Dreadnoughts, Dreadknights... the list goes on. Without Yriel, your scoring unit would soon be a bloody pulp IMHO, however I'd imagine Yriel would turn the tide in the assaults in the Eldars favour. He's a tough fighter who's main problems are: manoeuvrability and fragility. The latter is improved slightly by fortune, but otherwise it's not going to change much.
Putting him with a Seer Council means that he's in an already fighty unit who themselves are potent in assault (but not unbeatable by any means) and likely to be gaining fortune, which Yriel also benefits from.
Putting him with a squad of Harlies means that he will be very difficult to target from range, and once he's in close combat it's not really worth thinking about, him being with Harlies and all. Who also benefit from Fortune.

I fully admit, a second Farseer or an Avatar is usually a better choice, but I wouldn't call him unworkable, the majority of the eldar army suicide units or that putting him with Fire Dragons is remotely a good idea IMHO.

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in us
Fixture of Dakka





Just Dave wrote: Your scoring units (typically Dire Avengers); you treat them as suicide units?

We're misunderstanding each other.

They're suicide units because they will be dead the turn they come in contact with the enemy. That's the Eldar way, it seems.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Maybe you are not using them correctly.Try placing them in artea terrain with a platform.

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Made in gb
Fixture of Dakka






Lincolnshire, UK

The Eldar way, it seems is for them to not be put into situations they are not equipped to handle; e.g. Anti-armour and close combat. If they come into contact with the enemy within 18" and on the Eldar turn, then they're not a suicide unit as they are fulfilling their role. And likely surviving.

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

I can't speak with authority on the matter but a friend of mine played competitively with Eldar a while back and used to attach to Harlequins. Fortune and Doom a squad, aim your unit at them and watch them disintegrate. Meq's especially will hate this due to Yriels large blast cc attack...I know my stealers hated it.

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Made in gb
Horrific Howling Banshee




Hemel Hempstead

With a Seer council is the best place for him IMHO. He gets buffed by fortune and enhance, and he brings lots of killing power in the form of power weapon attacks (which the SC lack) and his blast.

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

In larger pt games, I have attached him to a Seer Council. Sometimes I used him to charge a different squad than the Council when they disembark from a (stationary) Serpent. For this, he's using his eye of wrath charging a doomed unit - the Farseer should have both doom and fortune. This is absolutely deadly against an MEQ unit.

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Deadly Dire Avenger





Southampton

Yriel can go with any assault squad, just not scorpions (as they lose their infiltrate/outflank)

Personally i would add to harles to help with dealing more high I wounds to the enemy, which can help keep more harles alive, and help with combat resolution. Unlike the harles he ignores armour and with what 4A or something, can tear up half a squad on his own

Also i had a match against a dw army, shooting the hell out of termies, and they would not die. So i surprised my opponant and used the doom in CC when it was just yriel, luck was on my side as i killed 4 termies lmao (all 1s)

But yes harles are good, banshees again are good due to all being high I and power weapons, but they have low strength.


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Made in us
Devastating Dark Reaper




By himself.

Preferably in the back of a Falcon, or running along with a squad to avoid being shot at (harlequins are good thanks to Veil of Tears keeping shooting off of them) and then splitting him off like a missile to run at a unit of something big, meaty, and preferably MEQ. He assaults, and they all move in to attack, and he drops his template. With the help of Doom he should wipe the squad out. From there he simply runs at big things on the field, as his Spear pretty much gives him a good chance of killing just about anything.

While I disagree with the assumption that most Eldar units are suicide squads (save Fire Dragons, they really are), Yriel totally is. I mean it's in his fluff, and it's even right there in his rules. He's only nominally a 3-wound character, thanks to his Spear at the end of the game. I find the best way to use him is to not try and protect him. Just set him up to do the maximum amount of damage possible (which is considerable under the right circumstances), while not hurting your own models.

On a good game with Yriel, for me he's generally taken out an 8-10 man unit of marines, followed by holing a couple of tanks with his spear, plus maybe even mauling an enemy IC before being gunned down. On an average game, he's just killed an 8-10 man unit of marines.

This message was edited 1 time. Last update was at 2011/08/21 05:24:52


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

eldanesh2011 wrote:Yriel can go with any assault squad, just not scorpions (as they lose their infiltrate/outflank)


No, the Autarch benefits from the Exarch powers. Here this means that Yriel can infiltrate/outflank with the Scorpions.

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Made in gb
Been Around the Block




wuestenfux wrote:
No, the Autarch benefits from the Exarch powers. Here this means that Yriel can infiltrate/outflank with the Scorpions.


Eldar codex p33 for the Shadowstrike ability "This ability cannot affect an Autarch - his command is needed elsewhere".
   
Made in us
Swift Swooping Hawk





Oklahoma

Yriel goes good with banshees. It adds a ton more power behind their already very powerful hit. A farseer serves the same purpose, but I usually figure out a way to doom the banshees prey without the farseer in their squad.


@ darkness Quit hatin on all the assault units, you just have to use them right.

This message was edited 1 time. Last update was at 2011/08/21 07:57:48


Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
 
   
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Swift Swooping Hawk






The old problem with Eldar, people do not see a "point and click --> instadeath" unit and immediately consider it trash... I have seen every single Eldar Aspect win games - it's just you can't say "Hey, that aspect is a game winner in every situation".

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Courageous Space Marine Captain






Glasgow, Scotland

Exactly,because that is not how the Eldfar are.The aspects are designed to interweave and compliment each other,covering their weaknesses and enhancing their strengths, and orchestrate a symphony of death.

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