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![[Post New]](/s/i/i.gif) 2011/08/19 15:37:56
Subject: Deepstriking HQ
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Sybarite Swinging an Agonizer
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Quick question. Can a HQ that has deepstriked in a turn be joined be units that move within range of him during the movement phase?
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![[Post New]](/s/i/i.gif) 2011/08/19 15:45:09
Subject: Deepstriking HQ
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Regular Dakkanaut
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It happens wether you want it to or not. At the end of the movement phase if the IC is in coherancy of a unit.
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![[Post New]](/s/i/i.gif) 2011/08/19 15:52:30
Subject: Re:Deepstriking HQ
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Sybarite Swinging an Agonizer
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But the deepstriking HQ cannot make any voluntary actions. Isn't him joining a unit, voluntary?
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![[Post New]](/s/i/i.gif) 2011/08/19 15:54:11
Subject: Deepstriking HQ
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Courageous Space Marine Captain
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If he moves within coherency then it is voluntary,if they move within coherency of him,then it isn't.
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![[Post New]](/s/i/i.gif) 2011/08/19 16:02:48
Subject: Re:Deepstriking HQ
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Sybarite Swinging an Agonizer
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i c. Thanks.
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![[Post New]](/s/i/i.gif) 2011/08/19 16:12:30
Subject: Deepstriking HQ
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Virulent Space Marine dedicated to Nurgle
where i want to be
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So wait could the unit ( now with the HQ in it) assault that turn ?
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![[Post New]](/s/i/i.gif) 2011/08/19 16:16:26
Subject: Re:Deepstriking HQ
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Cowboy Wannabe
London
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no, they cannot assault. As per the DS rules, the unit may not assault. So if part of it cannot assault then none of it can. Also which HQ were you deepstriking on his own? Seems like an odd thing to do.
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![[Post New]](/s/i/i.gif) 2011/08/19 16:19:15
Subject: Deepstriking HQ
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Courageous Space Marine Captain
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Well if you are running a Vanilla terminator list,Caolgar on his own is a good thing.The teleport homer in his armour will allow them to deep strike safely in floowing turns.
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![[Post New]](/s/i/i.gif) 2011/08/19 18:06:02
Subject: Re:Deepstriking HQ
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Regular Dakkanaut
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Ysclyth wrote:But the deepstriking HQ cannot make any voluntary actions. Isn't him joining a unit, voluntary?
Where are you getting this from? Deep striking anythings can make all kinds of volunatry actions (shooting, running, moving the assault phase for jet packs, certain psychic powers, etc.).
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This message was edited 1 time. Last update was at 2011/08/19 18:08:39
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![[Post New]](/s/i/i.gif) 2011/08/19 18:07:02
Subject: Deepstriking HQ
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Courageous Space Marine Captain
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They can shoot/run,go to ground and fight back.that isn't a lot.
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![[Post New]](/s/i/i.gif) 2011/08/19 18:29:59
Subject: Re:Deepstriking HQ
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Fixture of Dakka
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Whoa! Time out!
Let's check the BGB, p48:
"In order to join a unit, an independent character simply has to move so that he is within the 2" coherency distance of a friendly unit at the end of their Movement phase." (emphasis mine)
The IC is the one that has to move into coherency to join the unit. The unit can't move into coherency with the IC to join.
So, if you Deep Strike the IC and then move the unit to him, they don't join. (And, in fact, the unit has to stay more than 2" away from him).
If you move the unit, and then Deep Strike the IC within 2" of them, they do join.
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![[Post New]](/s/i/i.gif) 2011/08/19 19:19:07
Subject: Re:Deepstriking HQ
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Ferocious Black Templar Castellan
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Grakmar wrote:Whoa! Time out!
Let's check the BGB, p48:
"In order to join a unit, an independent character simply has to move so that he is within the 2" coherency distance of a friendly unit at the end of their Movement phase." (emphasis mine)
The IC is the one that has to move into coherency to join the unit. The unit can't move into coherency with the IC to join.
So, if you Deep Strike the IC and then move the unit to him, they don't join. (And, in fact, the unit has to stay more than 2" away from him).
If you move the unit, and then Deep Strike the IC within 2" of them, they do join.
Grakmar is correct, no joining unless it's the IC doing the moving!
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2011/08/19 19:48:43
Subject: Deepstriking HQ
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Sneaky Lictor
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Wait! So, at the end of the Movement phase, an IC that is within 2" of a friendly unit may NOT have joined the unit? E.G, the unit moved close to the IC not the IC moved to the unit.
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![[Post New]](/s/i/i.gif) 2011/08/19 19:58:43
Subject: Deepstriking HQ
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Screaming Shining Spear
NeoGliwice III
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The exact rule you provided doesn't say this. Why is the order of movement relevant? There is nothing about it in this quote..
Moving IC first and unit second still fulfills all requirements.. At the end of movement phase (not IC movement) due to his movement he is in coherency with the unit..
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![[Post New]](/s/i/i.gif) 2011/08/19 20:07:30
Subject: Re:Deepstriking HQ
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Regular Dakkanaut
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Grakmar wrote:Whoa! Time out!
Let's check the BGB, p48:
"In order to join a unit, an independent character simply has to move so that he is within the 2" coherency distance of a friendly unit at the end of their Movement phase."
Take a look at it with a slightly different emphasis. The end of the Movement phase is after all units have completed their moves. So it's just a check at the end of the phase.
Grakmar wrote:The IC is the one that has to move into coherency to join the unit. The unit can't move into coherency with the IC to join.
So, if you Deep Strike the IC and then move the unit to him, they don't join. (And, in fact, the unit has to stay more than 2" away from him).
If you move the unit, and then Deep Strike the IC within 2" of them, they do join.
As I noted above, the 2" check occurs at the end of the movement phase, so the order of movement is not important. At best you could argue that if the IC doesn't move at all he is unable to join, but even then I don't think you'll get many tournament rulings in your favor on this one.
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![[Post New]](/s/i/i.gif) 2011/08/19 20:16:35
Subject: Deepstriking HQ
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Wicked Canoptek Wraith
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Argh its too confusing. Why are you trying to make my brain hurt WHHHY!
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![[Post New]](/s/i/i.gif) 2011/08/22 17:53:33
Subject: Re:Deepstriking HQ
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Sybarite Swinging an Agonizer
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Grakmar wrote:Whoa! Time out!
Let's check the BGB, p48:
"In order to join a unit, an independent character simply has to move so that he is within the 2" coherency distance of a friendly unit at the end of their Movement phase." (emphasis mine)
The IC is the one that has to move into coherency to join the unit. The unit can't move into coherency with the IC to join.
So, if you Deep Strike the IC and then move the unit to him, they don't join. (And, in fact, the unit has to stay more than 2" away from him).
If you move the unit, and then Deep Strike the IC within 2" of them, they do join.
Ok this is the logic that I understand and believed to be true. I was planning on deepstriking Sliscus and having A bunch of bikes turbo to his position for great cover saves.
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This message was edited 1 time. Last update was at 2011/08/22 17:56:05
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![[Post New]](/s/i/i.gif) 2011/08/22 17:57:20
Subject: Re:Deepstriking HQ
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Plaguelord Titan Princeps of Nurgle
Alabama
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Bugs_N_Orks wrote:Grakmar wrote:Whoa! Time out!
Let's check the BGB, p48:
"In order to join a unit, an independent character simply has to move so that he is within the 2" coherency distance of a friendly unit at the end of their Movement phase."
Take a look at it with a slightly different emphasis. The end of the Movement phase is after all units have completed their moves. So it's just a check at the end of the phase.
Grakmar wrote:The IC is the one that has to move into coherency to join the unit. The unit can't move into coherency with the IC to join.
So, if you Deep Strike the IC and then move the unit to him, they don't join. (And, in fact, the unit has to stay more than 2" away from him).
If you move the unit, and then Deep Strike the IC within 2" of them, they do join.
As I noted above, the 2" check occurs at the end of the movement phase, so the order of movement is not important. At best you could argue that if the IC doesn't move at all he is unable to join, but even then I don't think you'll get many tournament rulings in your favor on this one.
I agree. If you're going to be that specific about the emphasis of that phrase, then technically, no female IC's can ever join a unit, because it never references she. Also, a unit would never be able to leave an IC. I know there are some schools of thought surrounding this, but I don't think it is at the heart of the rule. If a unit is standing there and you want to leave the IC there, but want to move the unit away, you can't because the IC must move first? I think it's a bit counter-intuitive and it is more about where the units are at the end of the movement phase, not who moves away from whom.
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This message was edited 2 times. Last update was at 2011/08/22 18:00:22
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![[Post New]](/s/i/i.gif) 2011/08/22 18:36:17
Subject: Deepstriking HQ
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Captain of the Forlorn Hope
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As long as:
1 The IC moved
2 is within the 2" coherency distance of a friendly unit at the end of their Movement phase
Then the IC joins the unit. The rules do not care about what order you move your units.
Just that the IC is within 2" at the end of the movement phase.
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![[Post New]](/s/i/i.gif) 2011/08/22 19:23:19
Subject: Deepstriking HQ
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Decrepit Dakkanaut
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Puma - minor point of correction, but he is also an impersonal second person - so "she" is covered by saying "he"
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