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Sybarite Swinging an Agonizer





Deus Incognitus

Quick question. Can a HQ that has deepstriked in a turn be joined be units that move within range of him during the movement phase?

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Regular Dakkanaut




It happens wether you want it to or not. At the end of the movement phase if the IC is in coherancy of a unit.
   
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Deus Incognitus

But the deepstriking HQ cannot make any voluntary actions. Isn't him joining a unit, voluntary?

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Courageous Space Marine Captain






Glasgow, Scotland

If he moves within coherency then it is voluntary,if they move within coherency of him,then it isn't.

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Sybarite Swinging an Agonizer





Deus Incognitus

i c. Thanks.

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So wait could the unit ( now with the HQ in it) assault that turn ?
   
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London

no, they cannot assault. As per the DS rules, the unit may not assault. So if part of it cannot assault then none of it can. Also which HQ were you deepstriking on his own? Seems like an odd thing to do.
   
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Courageous Space Marine Captain






Glasgow, Scotland

Well if you are running a Vanilla terminator list,Caolgar on his own is a good thing.The teleport homer in his armour will allow them to deep strike safely in floowing turns.

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Ysclyth wrote:But the deepstriking HQ cannot make any voluntary actions. Isn't him joining a unit, voluntary?

Where are you getting this from? Deep striking anythings can make all kinds of volunatry actions (shooting, running, moving the assault phase for jet packs, certain psychic powers, etc.).

This message was edited 1 time. Last update was at 2011/08/19 18:08:39


 
   
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They can shoot/run,go to ground and fight back.that isn't a lot.

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Chicago

Whoa! Time out!

Let's check the BGB, p48:
"In order to join a unit, an independent character simply has to move so that he is within the 2" coherency distance of a friendly unit at the end of their Movement phase." (emphasis mine)

The IC is the one that has to move into coherency to join the unit. The unit can't move into coherency with the IC to join.

So, if you Deep Strike the IC and then move the unit to him, they don't join. (And, in fact, the unit has to stay more than 2" away from him).
If you move the unit, and then Deep Strike the IC within 2" of them, they do join.

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Grakmar wrote:Whoa! Time out!

Let's check the BGB, p48:
"In order to join a unit, an independent character simply has to move so that he is within the 2" coherency distance of a friendly unit at the end of their Movement phase." (emphasis mine)

The IC is the one that has to move into coherency to join the unit. The unit can't move into coherency with the IC to join.

So, if you Deep Strike the IC and then move the unit to him, they don't join. (And, in fact, the unit has to stay more than 2" away from him).
If you move the unit, and then Deep Strike the IC within 2" of them, they do join.


Grakmar is correct, no joining unless it's the IC doing the moving!

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Wait! So, at the end of the Movement phase, an IC that is within 2" of a friendly unit may NOT have joined the unit? E.G, the unit moved close to the IC not the IC moved to the unit.

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NeoGliwice III

The exact rule you provided doesn't say this. Why is the order of movement relevant? There is nothing about it in this quote..
Moving IC first and unit second still fulfills all requirements.. At the end of movement phase (not IC movement) due to his movement he is in coherency with the unit..

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Grakmar wrote:Whoa! Time out!

Let's check the BGB, p48:
"In order to join a unit, an independent character simply has to move so that he is within the 2" coherency distance of a friendly unit at the end of their Movement phase."

Take a look at it with a slightly different emphasis. The end of the Movement phase is after all units have completed their moves. So it's just a check at the end of the phase.
Grakmar wrote:The IC is the one that has to move into coherency to join the unit. The unit can't move into coherency with the IC to join.

So, if you Deep Strike the IC and then move the unit to him, they don't join. (And, in fact, the unit has to stay more than 2" away from him).
If you move the unit, and then Deep Strike the IC within 2" of them, they do join.
As I noted above, the 2" check occurs at the end of the movement phase, so the order of movement is not important. At best you could argue that if the IC doesn't move at all he is unable to join, but even then I don't think you'll get many tournament rulings in your favor on this one.
   
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Deus Incognitus

Grakmar wrote:Whoa! Time out!

Let's check the BGB, p48:
"In order to join a unit, an independent character simply has to move so that he is within the 2" coherency distance of a friendly unit at the end of their Movement phase." (emphasis mine)

The IC is the one that has to move into coherency to join the unit. The unit can't move into coherency with the IC to join.

So, if you Deep Strike the IC and then move the unit to him, they don't join. (And, in fact, the unit has to stay more than 2" away from him).
If you move the unit, and then Deep Strike the IC within 2" of them, they do join.


Ok this is the logic that I understand and believed to be true. I was planning on deepstriking Sliscus and having A bunch of bikes turbo to his position for great cover saves.

This message was edited 1 time. Last update was at 2011/08/22 17:56:05


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Plaguelord Titan Princeps of Nurgle




Alabama

Bugs_N_Orks wrote:
Grakmar wrote:Whoa! Time out!

Let's check the BGB, p48:
"In order to join a unit, an independent character simply has to move so that he is within the 2" coherency distance of a friendly unit at the end of their Movement phase."

Take a look at it with a slightly different emphasis. The end of the Movement phase is after all units have completed their moves. So it's just a check at the end of the phase.
Grakmar wrote:The IC is the one that has to move into coherency to join the unit. The unit can't move into coherency with the IC to join.

So, if you Deep Strike the IC and then move the unit to him, they don't join. (And, in fact, the unit has to stay more than 2" away from him).
If you move the unit, and then Deep Strike the IC within 2" of them, they do join.
As I noted above, the 2" check occurs at the end of the movement phase, so the order of movement is not important. At best you could argue that if the IC doesn't move at all he is unable to join, but even then I don't think you'll get many tournament rulings in your favor on this one.


I agree. If you're going to be that specific about the emphasis of that phrase, then technically, no female IC's can ever join a unit, because it never references she. Also, a unit would never be able to leave an IC. I know there are some schools of thought surrounding this, but I don't think it is at the heart of the rule. If a unit is standing there and you want to leave the IC there, but want to move the unit away, you can't because the IC must move first? I think it's a bit counter-intuitive and it is more about where the units are at the end of the movement phase, not who moves away from whom.




This message was edited 2 times. Last update was at 2011/08/22 18:00:22


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As long as:

1 The IC moved
2 is within the 2" coherency distance of a friendly unit at the end of their Movement phase

Then the IC joins the unit. The rules do not care about what order you move your units.

Just that the IC is within 2" at the end of the movement phase.

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