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Battle at Bärnstensvägen! 2000 pts of Warriors of Chaos vs Tomb Kings  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in lv
Camouflaged Zero





Where the sun crosses the field of blood.

A battle two of my friends made while I reported it. I'm only going to post the first two turns here, for the full batrep, http://svartblodgaming.blogspot.com/2011/08/battle-at-barnstensvagen.html is the to-go site
So anyways, without further ado, here goes!:


The Battle at Bärnstensvägen
2000 pts of Tomb Kings vs. Chaos Warriors
Battle played out by Hate and Erik. Narrator is The Cornerfag.

Chaos Warriors List:
The Great Leader Carl is pushing his intelligence to the limit. So many options. Options, options. He talks loudly about trying something new. What sinister plan may he crack from the tome of Chaos Warriors?
The List:
Two units of 24 Chaos Warriors.
Add Hand Wep/ Shield MOK/MOT
Festus
Chaos Sorcerer with Dispel Scroll
Lore of Death
5 Chaos Knights, MOK
Exalted hero on Juggernaut, BSB, MOK, GW
Chaos Lord, Armor of Damnation, Father of Blades
10 Chaos Warhounds

Tomb Kings List:
The Battle has not yet started, and yet Tomb King Erik is facing a dilemma. There is only 300 points left before the 2000 pts limit. He cannot push in his Sphinx and and Casket both. Or will he drop his Necrotect?
The List:
Liche High Priest (lvl 4), Dispel Scroll, Scroll of Mighty Incantations
Tomb Prince w/ Great Wpn, Armor of Silvered Steel, Dragonbane Gem
Necrotect w/ Dragonhelm
49 Skeleton Warriors w/ Shield, Spear, Full Command
17 Skeleton Archers
10 Skeleton Horsemen
3 Skeleton Chariots
20 Tomb Guard w/ Full Command
3 Necropolis Knights w/ Captain, standard Bearer
Khemrian Warsphinx
Casket of Souls


Pre-game Interview:
Erik:
What is your game plan?
Go with the flow, hope that it works, using all my miniatures at my disposal.
Sounds good. What are your hopes?
Not to die so effing hard.
Oh... What are your fears then?
To die so effing hard.
I sense that you have faced his opponent before and lost.
Yes.
So, do you have any plan to counter his units?
My Horde will tie up something whilst the Tomb Guards take the flank, or taking a slightly safer route than the last battle, so as not to die.
Archers will KILL bad doggies. Or make pot-shots at Chaos Knights.
Cavalry will vanguard, hopefully towards a flank, charge anything except Chaos Knights.
Try not to let anything wander off alone. Also hopes the Casket will get to shoot, possibly at the Chaos Knights
I also hope to gain the Killing Blow Spell, to give the horde. Might also keep the Vortex Spell if I get it. Then just to throw buffs around.
Oh yeah, and the Sphinx will do gak.

Carl (Hate):
What is your game plan?
Kill him. Not his miniatures. Him.
On a bit on the serious side though (not that killing him wasn't serious), I'm trying out two new things.
Firstly, I'm trying out Festus, the Leech Lord because POISONED ATTACKS to my two-hand weapon unit sounds like a sweet... bloodbath. I'll see how it turns out.
Secondly, I'm trying out a Chaos Lord with Father of Blades & Armour of Damnation, meaning the enemy hits himself on 1s and must reroll all successfull to-hit rolls. (TCs comment: I call this the "Why are you hitting yourself?-build").
This however comes at the price of less than usual Sorcerers, only 1 level 1 (except for Festus).
That's nice. What are your hopes then?
To win.
That's a bit more optimistic than the other guy. What are your fears then?
I fear nothing.
That's nice. So, do you have any plan to counter his units?
Not really, but Poisoned Attacks are partially there to use against his Sphinx.
And my Exalted Hero on Juggernaut has a Great Weapon... Again, in case of Sphinx.

Deployment & Such:
Pitched Battle, "Last Man Standing" (i.e. Just play and have fun until someone is the winner).
Roll-off: 3,3 - 4,4 - 2,2 - 5,5. Then Erik wins on 1,4. He lets Carl begin deploying.

Terrain Set-up

Carl deploys 24 Chaos Warriors (5 man wide, 5 man deep, Hand weapon and Shield, mark of Tzeentch and the lvl1 Sorcerer) slightly south of the Arcane Ruins.
Erik counter's with placing his horde straight in front of them (10 man wide, 5 man deep Skeleton Warriors with Tomb Prince).
Carl does not really know what to do, so he places his 8 man wide, 3 man deep unit (two hand weapons and Festus with them) just south of his other unit.
Erik counters with his Tomb Guard (7 man wide, 3 man deep, hand weapon and shield, with Necrotect)
Carl simply places his 5 Dogs north of his other units.
Erik places his Warsphinx just south of his Tomb Guards.
Carl places his 5 Chaos Knights behind his dogs.
Erik realizes he has no good spot to place his Chariots... So he places his Cavalry at the southernmost part of the table.
Carl places his other dogs just north of his... other dogs.
And after some rule-searching, we concluded that Chariots can move through obstacles, and so Erik places them just in front of one.
Carl places his Exalted Hero on Juggernaut with his Knights.
Erik places his Necropolis Knights just south of his Chariots, then proceeds to place his Casket of Souls between the Necropolis Knights and Skeleton horde as Carl places his other other Chaos Lord with the unit he placed first on the table.
TCs comment: Err, missed where Erik placed his Archers with Liche Priest south of the Warpshinx. Oh well. He did sometime during mid-deployment.


Post deployment

Magic rolls:
Festus has Magnificent Bubous and Curse of the Leaper.
Chaos Sorcerer has Spirit Leech.
Liche Priest has the killing blow spell, the protection spell, the attack spell, the movement hex spell.

Turn 1:
Chaos Warriors:
Movement:
Everything moves forward in a nice line. How very Chaotic... Except for the dogs, who run off through the ruins, and the Chaos Knights who seek to take the battle to the Necropolis Knights and Chariots (along with 5 dogs).
Magic:
Carl gains 6 dice, Erik gains 4
All dice goes to Curse of the Leaper, with a score of 20, and Erik fails to dispel. His Horde now has the Curse upon them.

Tomb Kings:
Movement:
Same here, everything moves up. Chariots turn to face the Chaos Knights, and the Cavalry turn, aiming for the flank of Festus' unit.
Magic:
Erik gains 6 dice, Carl gains 4 dice.
Erik dispels the Curse, using 3 dice (gotta be on the safe side...), and uses his Scroll of Mighty Incantations, using 5 dice to cast the extended Protection Spell. However, not irresistable, but with a score of 20. In response, the Sorcerer lifts his scroll... And the Protection spell is promptly dispeled.
With only 2 dice left against Carls 4, his last spell is also dispeled.
Shooting:
Chariots fire and kills one dog. First blood to Tomb Kings!
Then, his Archers fires upon the Chaos Warriors, 3 hits, one wound... and the regeneration save from Festus saves him.

Turn 1: Everything moves forward-ish

Turn 2:
Chaos Warriors:
Movement:
Carl ponders a bit what to do... He sees that his dogs in front of the Knights are in the Knights' way, so he decides to attempt a charge against the Casket of Souls, because well... "Kicks n' giggles", he says. It'll get them out of the way anyway.
Naturally, the roll is a WHA-- Erm, 12, so the charge... reaches. Some shouting about how "That's not supposed to happen!" occur, but this is obviously what happens when you kick and giggle.
So, it's settled that kicking and giggling is good, but surely the Knights can't get to the Chariots? I mean, you need another 12-- ... Nevermind. They charge too. Although, the price was one Knight dead due to Dangerous Small Walls.
Then, his Warriors tries their charges towards Tomb Guards / Skeleton Horde, but failing. Apparently, only charging long distances work.
Magic:
Carl get's the double 6's, gaining a full 12 Power Dice, Erik only getting 7 Dispel Dice... But Carl does not really know what to use the Power Dices for. He only has 3 spells due to running a magic-light list.
He opts to cast the Bubous-spell first, against the Sphinx, with 3 dice, getting it through. Erik lets it pass, and the Sphinx takes a wound.
Following Bubous, he casts Spirit Leech against the Sphinx, apparently for more kicks n' giggles. He using 6 dice, gaining himself the Irresistable Miscast, casing another wound on the Sphinx.
The Miscast causes a magical feedback, losing 2 of his 3 remaining Power dice, and his Sorcerer takes a wound.
Last spell is easily dispeled.
Close Combat:
First off, le dogs! They do no damage against the Casket. Oh well.
The Casket's Crew strikes back, killing three poor dogs, the last dogs rushes off, tail between legs. We opt to remove him... And so we do.
THEN, KNIGHTS. The Knight cause 5 wounds, and the Chariots receive no armour saves against these.. Then, his 4 horses strike (higher initiative than the Chariots), causing yet another wound. By now, 2 Chariots out of 3 are dead, and The Lord on Juggernaut causes a wound, while the Chariot wounds a Knight (saved, ofcourse). Then, the skeletal horses makes a wound, yet saved again. All Chariots, dead. The Knights rush straight forward in bloodlust, past the Necropolis Knights.

As the Wolves die, the Knights kill the Chariots, while everyone else footslogs forward

Tomb Kings:
Movement:
The Warpshinx charges Festus's unit, with Tomb Guard back-up, and Skeletal Horsemen in the flank. That unit seems pretty... endangered to me, as in, soon-to-be-extinct. However, 3 Horsemen die on the way due to Dangerous Fences.
Skeleton Horde charges the other unit of Chaos Warriors.
Then, Necropolis Knights turns around, facing the rear of the Chaos Knights, and begin to stare them down... PREPARE FOR THE EPIC KNIGHTLY BATTLE.
Magic:
Erik gains 12 Power Dice, Carl gains 5 power dice. Things seem to be turning in Erik's favour.
First off, the Killing Blow spell on the Guards, with a score of 11. That'll give them killing blow on 5+, if Carl wouldn't have dispeled with ALL HIS POWER DICE. Ohyeah.
Next, extended Protection Spell. Success, and Tomb Guards, Sphinx, Horsemen, and Archers gain the 5+ Ward Save. Also, the three horsemen are now alive again!
Next, the extended Attack Spell! DOUBLE 6! Miscast! YAAAY!
The Skeleton Horde, The Guards, The Sphinx, The Horsemen and the Casket gains extra attacks. Then, roll for the miscast!
Magical feedback! Nothing takes any wounds, and he has already emptied his Power Dice Pool. Perfect turn!
Close Combat:
THE CHAOS LORD ROARS A CHALLENGE, and the Tomb King flees to the backer rows. BOOH! BOOH!
The hand weapon & shield-unit begins. 7 hits... and every single on of them wounds, with an abnormal amount of 5's and 6's. 3 Skeleton Warriors dies due to abnormally good saves, and the Lord strikes in RAGE (or maybe Carl, he seems a bit possessed by Khorne at those saves), killing another skeleton.
Next, the retaliation! A total of 29 attacks, dealing 5 wounds. However, Carl's 3+ armour, then 5+ ward shrugs off every attack. Combat resolution: Another 3 skeletons die.
Next combat: Festus's unit. The Chaos Warriors cough up a grand total of 31 attacks against the Tomb Guard. About average hits, and the total amount of wounds amounts to 17. Erik rolls his 6+ armour, 5+ ward, saving 9 of them. So 8 dead.
Then, three warriors (12 attacks) strikes against the Horsemen. 7 Wounds against the Horsemen, of which 5 die. Then, some remaining strikes at the Sphinx, doing nothing.
Next, Horsemen strikes, causing one wound, killing one warrior.
The howda crew of the Sphinx Killing Blows two Warriors.
Then, the Guards strikes a grand 22 attacks. With re-roll to hit, they miss only 2 attacks. That's 20 attacks left to wounds, with killing blow. 5 of them Killing Blows, and 6 wounds. Against the odds, Carl saves only 2 of the 6 warriors.
Necrotect also manages to kill a warrior.
And left is... the Sphinx. However, even with the Thunderstomp it does nothing.
In the end, the Chaos Warriors lose the great fight, but they do not flee, but they lose their Frenzy. Will they stand another round?

Everything just clashes together! Yay!

Once again, the rest is here: http://svartblodgaming.blogspot.com/2011/08/battle-at-barnstensvagen.html
Comments and Critique is very welcome ^^

This message was edited 1 time. Last update was at 2011/08/21 22:39:56


 
   
Made in ca
Ancient Space Wolves Venerable Dreadnought




Victoria B.C.

Awesome very nice love how the sphinx died adn the little picture at the end there after the report simply AWESOME

So cool very nice.

Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!

Do you have enough Priests do you?
 
   
Made in gb
Regular Dakkanaut






haha love the picture at the end. great battle report

mmmm that was a dodgy mushroom 
   
Made in au
Mighty Chosen Warrior of Chaos





Australia

hahaha, also love the picture at the end.
Great report.

Harry, I'm going to let you in on a little secret. Every day, once a day, give yourself a present. Don't plan it. Don't wait for it. Just let it happen. It could be a new shirt at the men's store, a catnap in your office chair, or two cups of good, hot black coffee.  
   
Made in au
Warning From Magnus? Not Listening!






Adelaide, Australia

Great report, good to see one with good pics.

Notice: If you notice this notice you will notice that this notice is not worth noticing
 
   
Made in lv
Camouflaged Zero





Where the sun crosses the field of blood.

Thanks everyone! Feels good to know that it's appreciated.

 
   
Made in au
Frenzied Berserker Terminator






Lol at the end picture, sense when do Chaos Lords have angelic wings?

Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.


http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
 
   
Made in no
Regular Dakkanaut




hilarious! Stop hitting yourself! hahaha

Nice homepage too, "Gvartblod", I guess that makes sense in sweden
   
Made in lv
Camouflaged Zero





Where the sun crosses the field of blood.

Hah, I wish. Stupid font makes the S look like a G.
Hopefully, we'll adress that problem soon... enough.
Though I believe you would know "Gvartblod" would make as much sense in Norway as in Sweden, dear neighbor

This message was edited 1 time. Last update was at 2011/09/25 20:09:57


 
   
Made in no
Regular Dakkanaut




Well Gvart is pretty close to "kvart" in Norwegian soooo we could say it's like a quart of blood?
   
Made in us
Mechanized Halqa




Pacific Northwest

Excellent report! Thanks for the preview and not just a link. That pic at the end made me bust out laughing at work.
   
 
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