wisetiger7 wrote:If I keep long distance from his slaves they just use their slings, and with ranks 5x5, counting the front two rows slinging with multiple shot (2), that’s 20 dice he’s rolling every shooting phase. Regardless of any (-1) modifiers, he still hits on a 6 no matter what (as I understand it).
Slaves are BS2, so only moving and multiple shots will already put him at 6+/4+ to hit. This means that those 20 shots should result in about 1.666 hits, which (against your T3, Sv5+ infantry) equals 0.5533 unsaved wounds. Not really something to worry about. If he is over 9" away, he will also be at long range, making it 6+/5+ to hit, reducing the expected casualties even further.
wisetiger7 wrote:Not to mention that his warplock engineer warplightninged all 5 of my reavers in one go
As someone else already mentioned, Ellyrian Reavers are terrible. Great Eagles do everything they do (hunt warmachines, hunt lone mages, block charges), but they do it a lot cheaper.
wisetiger7 wrote:and his warpfire thrower and poisoned wind mortar were harassing me from afar.
These things actually do a lot of damage if they hit your fragile units. Hunt them down with the above mentioned Great Eagles.
wisetiger7 wrote:Just sat back with his stupid slave rats and weapons teams and harassed me from range. Me! ELVES!
You seem to think that High Elves have a powerful shooting phase. They don't. Pretty much all High Elves shooting isn't worth fielding, simply because it barely does any damage.
wisetiger7 wrote:Now that I have Teclis and an extra mage (totaling three mages now) I should be able to do more damage during the magic phase (my mage died bottom of the 1st against slinger slaves)
The magic phase indeed is something the High Elves can excell at. Teclis is probably the most powerful caster in the game at the moment. Taking the Banner of Sorcery should help you build an even stronger magic phase. As for fielding multiple Mages, I'd advise against that. Fielding multiple Mages will cost a lot of points just to get some more spells (it won't enable you to cast more spells per magic phase, as you still have the same amount of Power Dice). Additionally, if you are fielding Teclis, he will mostly be casting on IF, meaning that anything cast by another caster will almost always get dispelled by the opponent. Then there is the Mage died against slinger slaves issue. The answer is, join your Mage to a unit. This way he won't get killed by ranged attacks unless the ranged attack has a specific rule that allows it to select your Character as a target.
wisetiger7 wrote:but how do I get rid of slaves otherwise and/or combat the other problems (using what I have)?
The key to dealing with Skavenslaves (and most of the Skaven army in general) is to take out the Skaven General and / or Battle Standard Bearer first. With them nearby, steadfast Skavenslaves will be taking their break test on Ld10 with re-roll. Without them nearby, Skavenslaves will be taking the same break test on Ld5. Clanrats are similar (though they will probably have Ld8, so you will need to reduce their Strength in Numbers bonus, or hope they fail their break test on Ld8).