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![[Post New]](/s/i/i.gif) 2011/08/24 00:05:35
Subject: Mammoth Save
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Dakka Veteran
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This may have been brought up before but as i have just finished my Mammoth-What use is a 6+ save for a t-7 creature??
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![[Post New]](/s/i/i.gif) 2011/08/24 00:27:15
Subject: Mammoth Save
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Smokin' Skorcha Driver
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Why... wouldn't it be useful?
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![[Post New]](/s/i/i.gif) 2011/08/24 00:37:21
Subject: Mammoth Save
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Killer Klaivex
Oceanside, CA
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Skinks.
Ghouls.
Witch Elves.
-Matt
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![[Post New]](/s/i/i.gif) 2011/08/24 01:07:40
Subject: Mammoth Save
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Dangerous Outrider
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it gives the Lore of Metal a chance to wound you.
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![[Post New]](/s/i/i.gif) 2011/08/24 01:31:40
Subject: Mammoth Save
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Automated Rubric Marine of Tzeentch
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It gives you a save to complain about instead of complaining about no save when skinks lol away your 400+ point monster.
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![[Post New]](/s/i/i.gif) 2011/08/24 08:46:08
Subject: Mammoth Save
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Dakka Veteran
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terranarc wrote:Why... wouldn't it be useful?
You need strength 4 to wound T-7 and st 4 is -1 save.
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![[Post New]](/s/i/i.gif) 2011/08/24 08:59:29
Subject: Mammoth Save
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Noise Marine Terminator with Sonic Blaster
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jprp wrote:terranarc wrote:Why... wouldn't it be useful?
You need strength 4 to wound T-7 and st 4 is -1 save.
Not in 8th, you can always wound stuff on a 6 using the basic to wound chart now.
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Ex-Mantic Rules Committees: Kings of War, Warpath
"The Emperor is obviously not a dictator, he's a couch."
Starbuck: "Why can't we use the starboard launch bays?"
Engineer: "Because it's a gift shop!" |
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![[Post New]](/s/i/i.gif) 2011/08/24 09:04:22
Subject: Mammoth Save
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Dakka Veteran
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Baragash wrote:jprp wrote:terranarc wrote:Why... wouldn't it be useful?
You need strength 4 to wound T-7 and st 4 is -1 save.
Not in 8th, you can always wound stuff on a 6 using the basic to wound chart now.
Ok thanks, that clears that up ive not played 8th.
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![[Post New]](/s/i/i.gif) 2011/08/24 09:29:59
Subject: Mammoth Save
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Decrepit Dakkanaut
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Also skinks could always poison T7+ in 7th - poison worked from "to hit", not "to wound"
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