Switch Theme:

Steam Tank rules questions  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in mx
Speedy Swiftclaw Biker




Inside my body

Here we go:

1) The steam points used to charge become impact hits (D3) in the following HtH phase isn't it?
2) In the Close Combat phase does it can use MORE steam points to add the ones already generated by the charge move?

That is: the tank generated 6 steam points and uses 3 steam points to charge the enemy, it is granted 3XD3 impact hits in the next combat (his turn's combat phase). Now in combat, can it spend another two to then add up 5XD3 impact hits?

3) Now, provided something survived such amount of S6 impact hits to the next combat phase (the opponent's); could it spend the last steam point to generate impact hits although it is not its turn? (the rule is not clear to me). Or it simply stays still and only can attack effectively every two rounds of combat because steam points are lost at "the end of the turn"?



Thanks in advance for the clarifications
   
Made in ca
Tail-spinning Tomb Blade Pilot





Mississauga

As per the Empire FAQ
Steam Tank, Movement phase Change to “Each SP allows you to move the Steam Tank 3". To charge with a Steam Tank, first declare the charge as normal, and then specify how many SP you are using to charge with. The charge range of the Steam Tank is equal to 3" per SP that is spent. In addition, each SP spent on the charge adds D3 to the number of Impact Hits inflicted by the Steam Tank in the Close Combat phase. Note that you do not add the roll of 2D6 to the charge range when a Steam Tank charges, and that the target unit may make a charge reaction as normal.”

So, question 1) Yes.
Question 2) also yes, but I am unsure of why you wouldn't just expend them on the charge.

Considering the I value of the ST and the fact that any roll of a 6 can now wound, its more (slightly more) beneficial to just spend them on the charge as opposed to waiting until the ST's turn in the ensuing close combat phase.

Question 3) No. All your steam points are lost at the end of your turn. You can only generate steam points during your turn, and as such, the Steam Tank is useless in your opponents Close Combat phase.


2,500 - Discipline. Duty. Unyielding Will.
2,000 - He alone has the Emperor's soul in his blood.
2,500 - Order. Unity. Obedience.

 
   
Made in gb
Decrepit Dakkanaut




"each SP spent on the charge adds D3" - meaning ONLY those used to charge give you impact hits, on the turn you charge.
   
Made in ca
Tail-spinning Tomb Blade Pilot





Mississauga

Well the FAQ doesn't change the section of the Empire book on the Steam Tanks rules for close combat phase. I would have to look again, but I thought you are allowed to expend them in the close combat phase as well.

It really has no bearing though on the game, as you could expend them on the charge anyway, and having left over steam points at the end of the turn is a waste, so you might as well just spend what you got.

2,500 - Discipline. Duty. Unyielding Will.
2,000 - He alone has the Emperor's soul in his blood.
2,500 - Order. Unity. Obedience.

 
   
Made in us
Killer Klaivex




Oceanside, CA

You can spend a point to move, and do an extra D3 impact hits.
You can spend a point to grind, which does D3 automatic hits.

Either way, you're going to be spending ever point you got for a fist full of S6 automatic hits.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in mx
Speedy Swiftclaw Biker




Inside my body

HawaiiMatt wrote:You can spend a point to move, and do an extra D3 impact hits.
You can spend a point to grind, which does D3 automatic hits.

Either way, you're going to be spending ever point you got for a fist full of S6 automatic hits.

-Matt


But at different inititatives because impact hits go first per rule and grinding hits go last because of initiative I think
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Grinds are impact hits- even in rounds where the Stank didn't charge...

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in mx
Speedy Swiftclaw Biker




Inside my body

Red_Zeke wrote:Grinds are impact hits- even in rounds where the Stank didn't charge...


Mmmmm... I see...

So in fact there isn't a difference between using steam points to charge and using them later in HtH.
   
Made in bg
Cosmic Joe





Bulgaria

Except using them all to charge gives you a chance to catch fleeing enemies or redirect to further targets.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in mx
Speedy Swiftclaw Biker




Inside my body

So spending points in the close combat phase is kinda a "left over" of past editions that was not FAQed (not that it affects anything anyway).
   
Made in ca
Tail-spinning Tomb Blade Pilot





Mississauga

Ya, I was incorrect in my first post about the I value. Red_Zeke was correct in that any SP spent in the close combat phase is worked out as an impact hit, which happen before any blows are struck anyway.

You could then spend a certain number of SP to charge, then spend more to impact hit in the ensuing close combat phase if you wished, but it would be detrimental to your ST for the reasons that Hoverboy mentioned. You are much better off just spending anything you intended on during the actual charge.

2,500 - Discipline. Duty. Unyielding Will.
2,000 - He alone has the Emperor's soul in his blood.
2,500 - Order. Unity. Obedience.

 
   
Made in gb
Camouflaged Ariadna Scout





Norwich, Norfolk

Just don't forget that the Steam Tank is also classified as a Chariot with D3 impact hits, so Charging the full 5 steam points will get you 6D3 impact hits with a potential of 18 S6 hits, and most probably wounding on 2's. Slam it into some swordmasters... bye bye unit

 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: