Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/08/27 00:48:54
Subject: how to model admech terminators
|
 |
Longtime Dakkanaut
|
Okay imagine for a second there is a group of techpriests. Now, these tech priests don't spend their days trying to decifer the long lost sciences, they are devoted wholly to making themselves machines of war. learning the martial arts and crafting their bodies into massive mechanical behemoths to which they may smite all those who abuse dark technology.
Now, how would I make such techpriests? what bits should I use?
|
011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/27 02:20:14
Subject: how to model admech terminators
|
 |
Unstoppable Bloodthirster of Khorne
|
Sounds like a great, interesting project!
I'd think a mix of chaos, regular and Grey knight termie parts, along with lots of servo-harness, etc arms would be your start. Some pre-heresy shoulderpads from places like Maxmini.
Putty for hoods, lots of guitar string and soft thin wire for cables and cable bundles including coming out of those same hoods.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/27 02:41:57
Subject: how to model admech terminators
|
 |
Longtime Dakkanaut
|
The Cities of Death terrain includes one wall with a giant cogwheel with a bionic skull inside, which can be removed with a razor saw (and a lot of patience) - that could make a great symbol for their vehicles.
The SM vehicle accessory sprue also includes one chest plate and one shoulder pad with the skull/cogwheel symbol.
In general, I'd treat them as the 'good' equivalent of Iron Warriors - lots and lots of bionics, they endlessly rebuild their own bodies to remove 'impurities'.
Servo-harnesses would be an obvious direction when modelling them, but I think a whole army of them would look strange - personally i'd have more 'multi-tool' arms, i.e. normal hands/arms with extra tools built in, like the GK bolters and the marine apothecaries.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/27 16:05:29
Subject: how to model admech terminators
|
 |
Longtime Dakkanaut
|
Why not make some kind of "hybrid" dreadnought, something that they plug into, as opposed to be entombed in, Imagine a smaller sized dreadnight perhaps?
I have seen some really cool ork conversions for mega nobz, where they had built an exo-skeleton of sorts, that might be cool too.
Ashton
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/27 18:56:00
Subject: how to model admech terminators
|
 |
Longtime Dakkanaut
|
Redfinger wrote:Why not make some kind of "hybrid" dreadnought, something that they plug into, as opposed to be entombed in, Imagine a smaller sized dreadnight perhaps?
I have seen some really cool ork conversions for mega nobz, where they had built an exo-skeleton of sorts, that might be cool too.
Ashton
Because these will be counts as terminators on the table top. I think a dread nought might be a bit too big.
|
011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/28 09:37:40
Subject: Re:how to model admech terminators
|
 |
Fresh-Faced New User
|
You basically just described the Auxilia Myrmidon
Although all initiates of the Machine God are versed to some extent in conflict and the skills of warfare, certain Mechanicus sects and military formations exist to study the art of destruction with the ardent fervour that their fellows might apply to the creation of machinery or the recovering of lost technoarcana. Chief among these in the Calixis Sector are the forces of the Auxilia Myrmidon, also known by some as the siege engineers or war-savants. Legend has it they came to the sector during the earliest days of the Angevin Crusade for reasons of their own, and have since remained to defend the Cult Mechanicus’s possessions here. Myrmidons are expert killers, weapon masters and destroyers. At the behest of the ruling Archmagos of the Forge Worlds, they are sent to accompany explorators in investigating finds in the most dangerous sectors of space and retrieve the most hazardous xenos-specimens, while others are tasked to hunt down renegades accused of the foulest techno-heresies and terminate them with extreme prejudice.
Tech-priests who devote themselves to battle are often inducted into one of the militant sects as their knowledge and prowess increases over time, either through their own application or the will of their distant Archmagos masters. The first rank of the Mechanicus militant is the Secutor, an ancient designation believed to date back, like much of the Auxilia’s organisation and secrets, to the armed forces of the Mechanum of Mars in distant pre-Imperial antiquity. It is a fact that only adds to their mystery and makes them a subject for some concern to those in the Adepta whose arcane knowledge stretches to understand what this implies. Certainly this conclusion is backed-up by the ancient and terrifying weapons, relics of that distant past which they are known to sometimes employ.
They are not, however, the only militant Mechanicus faction in the sector, and over the last century a highly mystical tech-sect based at the forge facilities on the death world of Haddrak in the northern rim of the Adrantis Nebula has grown to prominence and increasing power. The Divine Light of Sollex, as they call themselves, are zealots in the Machine God’s cause, as coldly fanatic and savage in their way as any Redemptionist of the Imperial Creed. To them, the preservation of the arcane mysteries of the Machine Cult from those who would misuse them are of far greater worth than petty wealth, worldly power or the lives of their fellow men, or even other members of the Cult Mechanicus.
Towering figures of steel shrouded in blood-red robes and bedecked in hardpoint, mounted weaponry of arcane manufacture, the Myrmidons and other tech-priests militant are war makers whose knowledge of the arts of siege craft, weaponry and devastation is without peer. Although few in number, they are baleful opponents to face in battle. Heavily augmented, they are relentless, implacable, and the most powerful among them are all but impossible to kill. Myrmidons are held in no little fear and awe by other members of the Machine Cult, and have commonly subjected themselves to cybernetic reconstruction far beyond enginseers or precepts.
This might help you fluff up your army a bit I guess! Taken from The Inquisitor's Handbook, a supplement for the Dark Heresy tabletop RPG.
Ranks:
Secutor
Myrmidon
Centurius
Tribune/ Magnus
Magos Militant
|
This message was edited 2 times. Last update was at 2011/08/28 09:41:06
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/28 12:25:29
Subject: how to model admech terminators
|
 |
Lurking Gaunt
|
Necron bits work well for admech units. I'd imagine you could use a combination of necron and space marine parts for weapons.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/08/31 18:14:15
Subject: Re:how to model admech terminators
|
 |
Longtime Dakkanaut
|
okay here's what I've come up with so far.
Grey knight terminator heads
Grey Knight terminator arms
Space Marine terminator Torsos
Micro Art Studios Knight legs
Halberds
Tau flamer modded into laser blaster
|
011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/01 05:30:58
Subject: how to model admech terminators
|
 |
Lone Wolf Sentinel Pilot
|
iron hands parts might be worth be looking at.
|
The USS Orinoco was a Federation Danube-class runabout that was in service with Starfleet in the late 24th century, attached to Deep Space 9. It was outfitted with a sensor pod.
http://orinoco.imgur.com/ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/01 06:00:36
Subject: Re:how to model admech terminators
|
 |
Longtime Dakkanaut
|
they actually have iron hands parts?
|
011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/01 10:44:32
Subject: how to model admech terminators
|
 |
Nasty Nob
|
No, there are only Iron hands parts for power armoured guys. And then there's the Forgeworld stuff of course, they have f.ex. tank doors that can be storm shields, I guess.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/01 13:29:56
Subject: Re:how to model admech terminators
|
 |
Longtime Dakkanaut
|
Dude the Iron warriors upgrade stuff would work well for some PA admech guys.
|
011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110 |
|
 |
 |
|