Switch Theme:

Flat Out without moving  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Assault Kommando





Can you say that a vehicle moves flat out and ends in the exact position it started in?
   
Made in gb
Hurr! Ogryn Bone 'Ead!




no it has to move 12.0000000000000001"

Chibi Bodge-Battle wrote:
Bedtime Horlicks malty drink: ON
Comfy Slippers: ON
and relax...
Only Slightly Crazy wrote: GO CROGGY GO!
Underhand wrote:
The answer is never the Devildog.




 
   
Made in us
Assault Kommando





The rules say I may combine forward and reverse movement. It never says I must end my move >12" away from my starting position.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






"Note: when assessing how far a vehicle has moved, only take into account the actual distance covered from its original position. Moving backwards and forwards or driving around in circles does not help!"(BRB pg. 63)

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Been Around the Block




If you don't move, you can't move flat-out. Sure, a vehicle could move 18" and still end up being 7" away from where it started. Yet this would be an instance of manoeuvring around terrain. If a vehicle ends up in the same place, or ever 1" or 2" away, it will have moved that distance. Anyone worth his salt will rule it that way. Of course if it was moved around difficult terrain, that's another matter.
   
Made in us
Assault Kommando





Ok, thank you.
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Jidmah wrote:"Note: when assessing how far a vehicle has moved, only take into account the actual distance covered from its original position. Moving backwards and forwards or driving around in circles does not help!"(BRB pg. 63)


The above is only for vehicles and rolling to hit against vehicles.

A Skimmer that is not immobilized and has moved flat out in its last movement phase counts as obscured when fired at.


"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Actually it's a pretty universal statement, just placed in the first topic it mattered. There is no evidence of it being unique to hitting vehicles in cc, especially as those are also measured in "stationary, combat speed, cruising speed", rather than inches.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Except its listed in the assaulting vehicles section, right after the chart for hitting vehicles in CC.

Hence why it lists the chart and says "Note:..." Its a reminder about movement and the CC chart.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






That logic would break the entire rule set. You can move outside of the movement phase, you can wound outside of shooting and all sorts of other stuff can happen outside of the exact situation GW happened to described it. The rules do not work that way.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Sneaky Lictor





I realized something while researching this issue:

"...This means that a vehicle may combine forward and reverse movement in the same turn providing it does not exceed its maximum move...." (BRB, page 57) This relates to how far a vehicle has moved, summing up all movement. So, three inches forward and three inches backward is a total of six inches of movement, thus the vehicle moved at combat speed as detailed on page 57.

However....

"Note: when assessing how far a vehicle has moved, only take into account the actual distance covered from it original position. Moving backwards and forwards or driving around in a circle does not help!" (BRB, page 63) So, this states it's not about the physical amount of movement just the total displacement. So, three inches forward and three inches backward is a net displacement of zero inches, i.e., stationary.

So, given the following:

Vs - Vehicle staring position
Ve - Vehicle ending position
T - terrain driven around

Example


In the example, the distance between Vs and Ve is 6". The vehicle traveled 12" going around the terrain to get to Ve. Using the rules detailed on page 57, the vehicle is traveling at cruising speed. Using the rules on page 63, the vehicle is traveling at combat speed. Which is it?

If you game in North Alabama check us out!

Rocket City Gamers 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Movement isn't total traveled, it's total moved from the origin point.

Moving 7 away from your starting location, and 7 back, you count as moving, but that's it.

If you move away from were the vehicle is 12.5 inches, you went flat out. If you then moved back an inch, you actually went 11.5

This message was edited 1 time. Last update was at 2011/08/28 19:43:00


Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Tail-spinning Tomb Blade Pilot





The rules on page 63 only apply to rolling to hit against vehicles in assault since it is a note in reference to that specific table.

At least, that's how I would rule it.

edit:
That said, the generalized movement rules do kind of lead towards treating the check as 'actual distance traveled' so I'm honestly not sure :3

This message was edited 1 time. Last update was at 2011/08/28 19:53:15


W/L/D: 9/4/8 Under Construction 
   
Made in us
Sneaky Lictor





juraigamer wrote:Movement isn't total traveled, it's total moved from the origin point.

Moving 7 away from your starting location, and 7 back, you count as moving, but that's it.

If you move away from were the vehicle is 12.5 inches, you went flat out. If you then moved back an inch, you actually went 11.5


Using the example, did the Vehicle move at combat or cruising speed? Or is it combat speed for assaulting, but cruising for everything else?

If you game in North Alabama check us out!

Rocket City Gamers 
   
Made in gb
Decrepit Dakkanaut




Combat for assaulting, as only the actual displacement counts. Cruising for how many weapons you may fire.
   
Made in se
Wicked Warp Spider






Ios

Flat-out is also a movement concept used by models (i.e. bikes or jetbikes) with the Turbo-Boost special rule. Turbo-Boost dictates that you must move at least 18" away from your original position (so going around impassable terrain may negate the bonus) in order to claim the cover save.

Hope this helps when you patch the rules manually.

I really need to stay away from the 40K forums. 
   
Made in gb
Lord of the Fleet






Flat-out has nothing to do with Turbo-boosters and, furthermore, the cover save is worded differently.

Equating the two is likely to cause additional confusion.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






He does, however, have a point. This is another instance of distance traveled being measured from start to end point, rather than actual distance traveled, and it even mentions flat-out speed in its rules.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Lord of the Fleet






The turbo boosters rule (which applies only to non-vehicle models) refers to "flat-out speed". Not the same as the speed band for vehicles called "flat out".

Also, since the consensus here is that vehicle movement is measured differently than other models (measure straight, turn, measure straight, etc) then it's simply not applicable. If we applied the regular movement standard (measure from start point to end point) it would resolve this problem as well as the vehicle turn+move=extra-movement problem.

This message was edited 1 time. Last update was at 2011/08/29 12:58:56


 
   
Made in us
Sneaky Lictor





So, just to be clear, for purposes of assaulting, only the vehicle's total displacement determines the speed of the vehicle while actual total distant traveled is used to determine speed for all other circumstances.

If you game in North Alabama check us out!

Rocket City Gamers 
   
Made in us
Fixture of Dakka





Chicago

TheGreatAvatar wrote:So, just to be clear, for purposes of assaulting, only the vehicle's total displacement determines the speed of the vehicle while actual total distant traveled is used to determine speed for all other circumstances.


Correct, with 1 other exception: SMF cares about displacement, and not actual distance traveled.

6000pts

DS:80S++G++M-B-I+Pw40k98-D++A++/areWD-R+T(D)DM+

What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in us
Longtime Dakkanaut





US

This is a debate that has been around a long time.

Movement is not clearly defined by the rule book at the distance between the starting and ending point except in the assault section, turbo-boost section, and some other special rules. It can debated all day long.

That being said, if you try to fly your skimmer around "in a circle" do not be surprised if a TO overrules you or your opponent considers you an arsehat.

Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
|Looking for War-gaming matches in the Colorado area? Colorado Infinity
 
   
 
Forum Index » 40K You Make Da Call
Go to: