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Made in us
Steadfast Grey Hunter





Im looking to get into hordes, and im going circle. I have a basic grasp of the rules so far, my local game store is letting me use there copy till they can order in more this week.

So far ive bin looking at Baldur the Stonecleaver for my warlock, but im having a hard time picking a good 25 point starting list.

Black Fangs 1500pts.
Bronze Knights 1500pts.  
   
Made in us
Manhunter




Eastern PA

at those lower points your looking at covering your fury needs, so 2-3 beasts is pretty standard. megalith works well with most warlocks, and loves baldur specifically.

i would take megalith and a living warbeast (warp wolf or warp wolf stalker) as a melee house since the wold beasts are pretty pillow fisted.

Baldur the Stonecleaver
-Woldwyrd
-Feral Warpwolf
-Megalith
Shifting Stones
Lord of the Feast

so here we have baldur with megalith and a WW. the WW has solid melee potential, and megalith can surley mix it up, especially with help from baldur's spells. shifting stones can help heal models as well as teleport models and take care of excess fury. lord of the feat is a house in combat, and is seen as one of circle's best solos. the woldwyrd offers a bit of shooty into the list, matched by :geomancy" from megalith the list has a good ranged edge.

good luck

This message was edited 1 time. Last update was at 2011/08/28 05:11:04


There ain't nearly enough Salvage in this thread!

DS:80+S++G+M++++B++I++pwmhd05+D++A++/fWD88R+++T(S)DM+

Catyrpelius wrote:War Machine is broken to the point of being balanced.

sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
Made in us
Steadfast Grey Hunter





I think the reason I like Circle is the Golem like warbeasts they have. I guess its the dnd player in me.

Black Fangs 1500pts.
Bronze Knights 1500pts.  
   
Made in us
Manhunter




Eastern PA

thats fine. the wold beasts have alot of advantages. baldur really likes them, so does either kreuger.

There ain't nearly enough Salvage in this thread!

DS:80+S++G+M++++B++I++pwmhd05+D++A++/fWD88R+++T(S)DM+

Catyrpelius wrote:War Machine is broken to the point of being balanced.

sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
Made in us
Steadfast Grey Hunter





How do both Kreuger's play? i have not really looked at them.



Automatically Appended Next Post:
Also is there any info eBaldur? is he in the upcoming hordes book Dominion?

This message was edited 1 time. Last update was at 2011/08/28 19:04:18


Black Fangs 1500pts.
Bronze Knights 1500pts.  
   
Made in ca
Mortitheurge Experiment





He will be in the next Hordes expansion book, Domination. That and the following Link is all the information about Baldur2 known to be true that I am aware of.

As for the Krueger's, beyond both being aggressively positioned spell casters the two Krueger's execute play differently. Krueger1 is much more about bringing damaging spell to the front lines making infantry die in broad strokes. Krueger2 is more about control, he pushes and pulls both the enemy and your own models, along with shifting stone and geomancy the board can change dramatically each and every turn. Both Krueger's will benefit immensely from geomancy, and thus you can run a lot of warbeast overlap between them and Baldur1, infantry and support solo's have less overlap, aside from shifting stones.

You haven't play Krueger2 until you've made a successful slam move with a Wold Warden/Megalith, used Geomancy to telekinesis to the other side of the model, then resolve the slam attack moving the target model toward your own line to be finished off or even moved by Gallows and Telekinesis directly and had your opponent either grown in pain or question the legality of the maneuver.

This message was edited 1 time. Last update was at 2011/08/28 21:01:02


 
   
Made in us
Steadfast Grey Hunter





under wrote:He will be in the next Hordes expansion book, Domination. That and the following Link is all the information about Baldur2 known to be true that I am aware of.

As for the Krueger's, beyond both being aggressively positioned spell casters the two Krueger's execute play differently. Krueger1 is much more about bringing damaging spell to the front lines making infantry die in broad strokes. Krueger2 is more about control, he pushes and pulls both the enemy and your own models, along with shifting stone and geomancy the board can change dramatically each and every turn. Both Krueger's will benefit immensely from geomancy, and thus you can run a lot of warbeast overlap between them and Baldur1, infantry and support solo's have less overlap, aside from shifting stones.

You haven't play Krueger2 until you've made a successful slam move with a Wold Warden/Megalith, used Geomancy to telekinesis to the other side of the model, then resolve the slam attack moving the target model toward your own line to be finished off or even moved by Gallows and Telekinesis directly and had your opponent either grown in pain or question the legality of the maneuver.


Well sir i will have a good hard look at both Krueger's. I think ill be trying them both soon. Althow im quite found of Baldur.

Black Fangs 1500pts.
Bronze Knights 1500pts.  
   
 
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