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![[Post New]](/s/i/i.gif) 2011/08/28 11:03:40
Subject: CSM 1750/2000
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Chaplain with Hate to Spare
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10 points over, but we're doing friendly games right now. Also, I'm looking for advice on taking this up to 2k. I'm thinking just bulk up on troops with more Berzerkers or basic CSMs. HQ: 340pts Chaos Lord with Terminator Armour and Daemon weapon: 155pts Daemon Prince with Wings, Mark of Tzeentch, Warptime and Doom Bolt: 185pts Elites: 170pts Chaos Terminators: 170pts - 2 Champions with a pair of Lightning claws (100) - 1 Chaos Terminator with a Power weapon (30) - 1 Chaos Terminator with a Powerfist (40) Troops: 780pts 10 Khorne Berzerkers including Skull Champion with Powerfist and Rhino dedicated transport: 285pts 10 Chaos Space Marines with Meltagun and Flamer in a Rhino dedicated transport: 200pts 10 Plague Marines including two plasma guns in a Rhino: 295pts Fast Attack: 0pts Heavy Support: 470pts 3 Obliterators: 225pts Vindicator: 125pts Land Raider: 220pts
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This message was edited 2 times. Last update was at 2011/08/30 17:45:23
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![[Post New]](/s/i/i.gif) 2011/08/28 11:07:23
Subject: CSM 1750
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One Canoptek Scarab in a Swarm
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damn you did that before you wont win
what do the plague marines do again?
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This message was edited 2 times. Last update was at 2011/08/28 11:08:34
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![[Post New]](/s/i/i.gif) 2011/08/28 14:47:30
Subject: CSM 1750
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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Eternally Cursed Dice wrote:damn you did that before you wont win
what do the plague marines do again?
Feel no pain...
If you want advice? take out the zerks and replace with something else as your paying 21PTS!!!! per model, for an ork in power armour.
And the lord take out replace with a prince with lash (its the same points count and.... better).
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This message was edited 3 times. Last update was at 2011/08/28 14:50:34
Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2011/08/29 17:33:41
Subject: CSM 1750
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Chaplain with Hate to Spare
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I'm aware that the Lord isn't as good as another prince, but damn I can't pass up using that beautiful model. Besides, this list is semi-competetive and not WAAC.
Berzerkers are one of the top troop units, and perhaps one of the top units in the entire codex. They may be a tad expensive but they hit real hard.
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![[Post New]](/s/i/i.gif) 2011/08/30 16:50:03
Subject: CSM 1750
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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Darkvoidof40k wrote:I'm aware that the Lord isn't as good as another prince, but damn I can't pass up using that beautiful model. Besides, this list is semi-competetive and not WAAC.
Berzerkers are one of the top troop units, and perhaps one of the top units in the entire codex. They may be a tad expensive but they hit real hard.
Plague marines are better, some may say one of the best in 40k but that's for another day...
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Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2011/08/30 16:57:26
Subject: CSM 1750
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Chaplain with Hate to Spare
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happygolucky wrote:Darkvoidof40k wrote:I'm aware that the Lord isn't as good as another prince, but damn I can't pass up using that beautiful model. Besides, this list is semi-competetive and not WAAC.
Berzerkers are one of the top troop units, and perhaps one of the top units in the entire codex. They may be a tad expensive but they hit real hard.
Plague marines are better, some may say one of the best in 40k but that's for another day...
They might be better point-for-point, however that's situational, same with Berzerkers. It also depends on playstyle.
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![[Post New]](/s/i/i.gif) 2011/08/30 17:14:37
Subject: CSM 1750/2000
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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Well do you fight necrons?
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Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2011/08/30 17:15:46
Subject: CSM 1750/2000
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Chaplain with Hate to Spare
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happygolucky wrote:Well do you fight necrons?
Necrons, Marines and Orks are the only armies I really fight.
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![[Post New]](/s/i/i.gif) 2011/08/30 17:22:30
Subject: CSM 1750/2000
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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Marines= okay.
Necrons=mint.
Orks=Dont bother.
Just my two cents but on the prince replace doom bolt, with warptime and give it wings.
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Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2011/08/30 17:45:01
Subject: CSM 1750/2000
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Chaplain with Hate to Spare
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happygolucky wrote:Marines= okay.
Necrons=mint.
Orks=Dont bother.
Just my two cents but on the prince replace doom bolt, with warptime and give it wings.
It already has warptime and wings. I just forgot to write wings in the list.
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![[Post New]](/s/i/i.gif) 2011/08/30 17:47:20
Subject: CSM 1750/2000
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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Fair enough, what army are you going to use this for?
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Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2011/08/30 17:50:03
Subject: CSM 1750/2000
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Chaplain with Hate to Spare
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happygolucky wrote:Fair enough, what army are you going to use this for?
It's just a general all-comers list to be honest, not tailored for any one opponent. I'll probably be facing Necrons in my next game though.
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![[Post New]](/s/i/i.gif) 2011/08/30 17:54:31
Subject: CSM 1750/2000
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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Darkvoidof40k wrote:happygolucky wrote:Fair enough, what army are you going to use this for?
It's just a general all-comers list to be honest, not tailored for any one opponent. I'll probably be facing Necrons in my next game though.
Yeah with the prince I usually put mark of nurgle warptime and wings on him, that make a cc monster.
or you could use the double lash prince combo...
Just my two cents...
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Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts
Whatever you use.. It's Cheesy, broken and OP |
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![[Post New]](/s/i/i.gif) 2011/08/30 21:45:49
Subject: Re:CSM 1750/2000
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Mindless Spore Mine
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If you want advice? take out the zerks and replace with something else as your paying 21PTS!!!! per model, for an ork in power armour
brilliantly said.
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![[Post New]](/s/i/i.gif) 2011/08/30 21:56:13
Subject: Re:CSM 1750/2000
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Regular Dakkanaut
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The vindicator needs daemonic possession.
The landraider is too expensive for what it does. If you do use it, you need daemonic possession.
You need personal icons on the troop choices to allow you to deepstrike without error with the terminators.
The terminators all need combi-meltas. Twin lightning claws seems excessive.
Ten plaguers is expensive. You can get the two special weapons in a squad of 5. I'd say take 7 and save some points.
Power fist on the skull champ is expensive. I prefer PW.
I personally would go without terminators, because of cost. Then it would make sense to slash out the landraider (no need for transporting) and the personal icons (nobody is deepstriking), all for additional savings. I am working on a list with triple dreads, which seem cheap for what they do (arm with bolters in case somebody rolls a 1 on crazed).
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![[Post New]](/s/i/i.gif) 2011/08/30 23:44:33
Subject: CSM 1750/2000
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Gore-Soaked Lunatic Witchhunter
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Good list for the most part, were I you I'd bulk up the infantry numbers to take it to 2,000pts, model count looks a little low.
Berzerkers are not power-armored Orks by the way, they lack the Ork's primary weakness in CC (I 2), they have WS 5 and S 4 on their profile, and they can have plasma pistols and can hit with them. All very important.
Plague Marines can take enough of a punch that you don't need to run a 10-man squad, leaving them at 7 would be better.
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![[Post New]](/s/i/i.gif) 2011/08/31 07:11:21
Subject: CSM 1750/2000
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Regular Dakkanaut
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AnomanderRake wrote:
Berzerkers are not power-armored Orks by the way, they lack the Ork's primary weakness in CC (I 2), they have WS 5 and S 4 on their profile, and they can have plasma pistols and can hit with them. All very important.
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They are also fearless, which means they don't run away after taking a lot of casualties and they don't get swept after breaking and running.
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![[Post New]](/s/i/i.gif) 2011/08/31 08:13:57
Subject: CSM 1750/2000
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Chaplain with Hate to Spare
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Thanks for the suggestions, I'll take some into consideration when building the 2k list.
Main points:
- Drop the PM down to 7.
- Daemonic Possession on the Vindicator and Land Raider.
- Give the Terminators combi-meltas or drop them entirely.
- Personal Icons on various squads for Termicide.
- Power Weapon on the Skull Champion.
I think I'll do the first two, but I quite enjoy having the little Terminator beatstick. Sure, it isn't the most amazing melee unit, but it does lay down more than enough hurt in friendly games. They're mainly there to complement the Lord who can keep on dishing out those Daemon Weapon attacks (I must've rolled at least two sixes for that last game) making them very good infantry killers at best, a distraction at worst.
Personal Icons.. they're a lot cheaper than a LR, so if I dropped that and added another squad of Terminators, the Icons would become very useful.
As for the Power Weapon... well any good melee unit needs a hidden powerfist and Berzerkers do that very well, four strength nine attacks lays down the hurt. It also helps with vehicles and ICs.
I might run an additional Berzerker squad with a PW to test it out though.
Thanks for all the input so far.
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![[Post New]](/s/i/i.gif) 2011/08/31 08:17:36
Subject: CSM 1750/2000
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Painting Within the Lines
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Get rid of Doombolt and get some space for Winds Of Chaos.
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![[Post New]](/s/i/i.gif) 2011/08/31 17:55:49
Subject: Re:CSM 1750/2000
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Mutated Chosen Chaos Marine
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
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herodotus wrote:If you want advice? take out the zerks and replace with something else as your paying 21PTS!!!! per model, for an ork in power armour
brilliantly said.
Finally someone who agrees. Automatically Appended Next Post: AnomanderRake wrote:Good list for the most part, were I you I'd bulk up the infantry numbers to take it to 2,000pts, model count looks a little low.
Berzerkers are not power-armored Orks by the way, they lack the Ork's primary weakness in CC (I 2), they have WS 5 and S 4 on their profile, and they can have plasma pistols and can hit with them. All very important.
Plague Marines can take enough of a punch that you don't need to run a 10-man squad, leaving them at 7 would be better.
Ok so they have a higher BS and a higher I, is that it? for 21pts a model for me its still not worth it.
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This message was edited 1 time. Last update was at 2011/08/31 17:57:32
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![[Post New]](/s/i/i.gif) 2011/08/31 19:06:31
Subject: CSM 1750/2000
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Chaplain with Hate to Spare
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Sure, compared to other units of similar cost in newer codeces, they're not amazing. But they're still very effective in game.
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![[Post New]](/s/i/i.gif) 2011/08/31 20:43:17
Subject: CSM 1750/2000
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One Canoptek Scarab in a Swarm
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are you going to use raptors there always fun?
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![[Post New]](/s/i/i.gif) 2011/08/31 20:46:24
Subject: CSM 1750/2000
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Chaplain with Hate to Spare
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Eternally Cursed Dice wrote:are you going to use raptors there always fun?
Probably not.
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![[Post New]](/s/i/i.gif) 2011/08/31 20:47:37
Subject: CSM 1750/2000
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One Canoptek Scarab in a Swarm
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why not you still have points left?
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