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Made in gb
Nurgle Predator Driver with an Infestation




Dover

Hey, hows this for a competitive 1750 list, looking for opinions and improvements etc all welcome, bear in mind 80% of the players i face play some form of marine :L mostly Blood Angels :L, one plague marine heavy chaos guy etc :p couple faildar.


Shas’el, Plasma Rifle, T/L Missile Pod, Stimulant Injector, HW DC (2x Shield Drones) – 153

3x Crisis, 3x Plasma Rifle, 3x Missile Pod, Multi-tracker, Team Leader, HW DC 2x Shield Drones – 221 FK

3x Crisis, 3x T/L Missile Pod, 3x Flamer, Team Leader, HW DC 2x Shield Drones – 176 DR

3x Crisis, 3x T/L Missile Pod, 3x Flamer, Team Leader, HW DC 2x Shield Drones - 176 DR

6x Fire Warriors – 60
Devilfish, Disruption Pod – 85

6x Fire Warriors – 60
Devilfish, Disruption Pod – 85

6x Fire Warriors – 60
Devilfish, Disruption Pod – 85

8x Pathfinders – 96
Devilfish, Disruption Pod – 85

2x Broadside, 1 /w Targetting Array, 1/w Target Lock - 155

Hammerhead, Railgun, Disruption Pod – 145

Hammerhead, Railgun, Disruption Pod – 145

W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) 
   
Made in us
Stalwart Strike Squad Grey Knight





Sunnyvale, CA

Fire Warriors are extremely useful in larger numbers. I would consolidate some of the shuttles for larger squads.

- 4000
- 1500 6th ed codex: 2 wins, 1 loss, 0 draws 
   
Made in gb
Nurgle Predator Driver with an Infestation




Dover

Then they die D: Tactic with them is to just come on from reserve and grab objectives, hide if 4 Psyfledreads around, and jump out into cover, or on top of a bastion etc, if needed to shoot, as they are very weak, only requires 2 deaths for whole squad to flee at LD7, squad of 12 needs 3 deaths to flee, so thats why such small squads, so they dont become useless!

This message was edited 1 time. Last update was at 2011/08/29 21:13:44


W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) 
   
Made in au
Imperial Agent Provocateur






Looks very competitive to me. Ditto re; 6 man squads.

If you get crazy, practice multiple tank shocks.


You're prob gonna need your Shas'el to baby sit your pathfinders for a bit (give him a target lock).

If you get good mileage out of them, keep- otherwise you may be losing synergy (with everything mobile, but them static).

You won't regret having the multi-tracker on the hammerheads (or at leas one). Brutal.. just brutal

2000
2000
2000
2000
 
   
Made in us
Stalwart Strike Squad Grey Knight





Sunnyvale, CA

Tactic with them is to just come on from reserve and grab objectives


Hmmm, thats what outflanking Kroot are for. Do not underestimate fire warriors.

- 4000
- 1500 6th ed codex: 2 wins, 1 loss, 0 draws 
   
Made in us
Regular Dakkanaut




Eerily similar to my 1750 list... STAY OUT OF MY GOOGLE DOCS CYBER TERRORIST!

But really, 1750 is where Tau shine ever so brightly.

One thing I see about the list is that the pathfinder fish doesn't have anyone to jump into it. That is a great way to save some points. You could even break the pathfinders into two smaller groups of 4 and shift another DF from the firewarriors. I often do this because even in bigger groups, they are still LD 7 and ridiculously fragile. Smaller squads are less afraid to go to ground. Besides, more than 2-3 marker hits are really a waste most of the time anyway.

Oh, also, hammerheads have to take a secondary weapons, burst cannons are usually best. They should also take a multi tracker. Target locks are also useful, so you can railgun something and burst cannon another, but since str 5 isn't defencive anymore that isn't an essential upgrade if you plan on going 12'' each turn.

So, shifting things around...

Shas'el

Fireknife team
Deathrain team
Deathrain team

6x FW
Devilfish
6x FW
6x FW

4x PF
Devilfish
4x PF
Devilfish

Broadsides
Railhead
Railhead

85 pts freed up. Use it to make the hammerheads legal/good.

You could also replace the shield drones on the deathrains with gun drones, since they are usually able to hide behind devilfish and claim cover saves.
   
Made in au
Focused Dark Angels Land Raider Pilot






Melbourne

Your Shas'el seems way too expensive; get rid of the Stimulant Injector, drop the Shield Drones and take a single Gun Drone instead.
Drop all the Shield Drones on the Crisis Suits and take Gun Drones instead. Think about it; there is nothing that a Shield Drone does for a Crisis Suit that Gun Drone cannot also do (assuming cover), where as the Gun Drone is cheaper and can fire a weapon.
Drop one of the Flamers on the Deathrain teams and replace it with a Drone Controller, saving you 9 points per squad.

Why no drones on the Broadsides? Get rid of the single Targetting Array (use a Marklight to increase the BS if you need) and take a Gun Drone instead.

I think most Tau lists look about the same at this points level, for reference here's my 1750 list.

Shas'el, TL-Missile Pod, Target Lock - 78
3 x Crisis Suits, Missile Pod, Burst Cannon, Multitracker - 150
3 x Crisis Suits, Missile Pod, Burst Cannon, Multitracker - 150
3 x Crisis Suits, Missile Pod, Burst Cannon, Multitracker - 150
6 x Fire Warriors, Devilifish, Disruption Pod - 145
6 x Fire Warriors, Devilifish, Disruption Pod - 145
6 x Fire Warriors, Devilifish, Disruption Pod - 145
10 x Kroot, 3 x Hounds - 88
10 x Kroot, 3 x Hounds - 88
Piranha, Targetting Array, Fusion Blaster, Disruption Pod - 75
Piranha, Targetting Array, Fusion Blaster, Disruption Pod - 75
2 x Broadside, Blacksun Filter, Drone Controller, Gun Drone - 153
2 x Broadside, Blacksun Filter, Drone Controller, Gun Drone - 153
2 x Broadside, Blacksun Filter, Drone Controller, Gun Drone - 153

You brighten my life like a polystyrene hat, but it melts in the sun like a life without love, and I've waited for you so I'll keep holding on without you.

"There's nothing cooler than being proud of the things that you love" - Sean Plott

Gold League - Terran 
   
Made in nl
Fierce Foe-Render





's-Gravenzande

Putting drones with the broadsides is nice, but personally I make it a shield drone or nothing just... works better that way. I'd take a drone with T4/3+/4++ over assumed cover any day, because there's a lot a shield drone does for you that a gun drone does not while you may as well throw the gun drone at the enemy, because the gun will do less damage.

Other than that, this looks very similar to my 1500 as well... I'd follow the earlier advice about the pathfinders and devilfish, that will free up a lot of points for you to play with. As said, BCs on the hammerheads, multi-trackers are pretty much essential equipment (just like a dispod) on them, other than that it looks nicely done.

 
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

My memory might have failed me, but don't broadsides have to have the same wargear? If so, I'd give both of them ASS. Also, what's the point of giving missile pod suits flamers? Instead of flamer, take Targetting array.



 
   
Made in au
Focused Dark Angels Land Raider Pilot






Melbourne

It's...very possible they do. Haha, time to make some changes.

You brighten my life like a polystyrene hat, but it melts in the sun like a life without love, and I've waited for you so I'll keep holding on without you.

"There's nothing cooler than being proud of the things that you love" - Sean Plott

Gold League - Terran 
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

unbeliever87 wrote:It's...very possible they do. Haha, time to make some changes.

You, and the op.



 
   
Made in gb
Nurgle Predator Driver with an Infestation




Dover

Shas'el, TL-Missile Pod, Target Lock - 78


73 points
Unbeliver87 you also need to buy a team leader upgrade for your broadsides so you can take from the bsuit wargear list, so you need to amend a lil bit more ;P

anyhow looking like this atm


Shas’el, T/L Missile Pod, Plasma Rifle, HW Target Lock, Stimulant Injector, HW Multi-tracker – 108

3x Crisis, 3x Plasma Rifle, 3x Missile Pod, Multi-tracker – 186

3x Crisis, 3x T/L Missile Pod, 3x Flamer, Team Leader, HW DC 2x Gun Drones – 166

3x Crisis, 3x T/L Missile Pod, 3x Flamer, Team Leader, HW DC 2x Gun Drones - 166

6x Fire Warriors – 60

6x Fire Warriors – 60

6x Fire Warriors – 60
Devilfish, Disruption Pod – 85

4x Pathfinders – 48
Devilfish, Disruption Pod – 85

4x Pathfinders – 48
Devilfish, Disruption Pod – 85

2x Broadside, 2x ASS, 1 Team Leader, HW DC (2x Gun) – 185

2x Broadside, 2x ASS, 1 Team Leader, HW DC (2x Gun) - 185

Hammerhead, Railgun, Disruption Pod, Multi-tracker, Burst Cannons – 165

66 points to play with

This message was edited 2 times. Last update was at 2011/08/30 10:04:34


W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) 
   
Made in us
Regular Dakkanaut




Looks good. A couple more small tweaks that can effectively use up those last couple of points.

Broadside team leaders can also take a HW target lock so the squad can shoot at two different targets (useful for taking out all those rhino or chimera chassis some armies bring).

Fireknife suits are wayyy more expensive than deathrains and also tend to play more aggressively due to their rapid fire weaponry, thus they should generally be given drones. I often give the team leader a targeting array as well, just to make them slightly less markerlight dependent.

Finally, a fireknife shas'el usually is worth a targeting array, rather than twin linking the missile pods. And if he is going with the other fireknives, he probably doesn't need a target lock.
   
Made in us
Regular Dakkanaut




If you are going to pile Fire Warriors into the Pathfinders' Devilfish, you might as well take a squad or two of Kroot, instead of at least one squad of Fire Warriors. Kroot serve a lot of purposes, and Fire Warriors really are a mediocre unit.
   
Made in us
Regular Dakkanaut




@Emperor awfulness

Tru 'nuff. It's really personal choice of whether to take FW or Kroot for the PF 'fish. 6x FW are slightly cheaper, and when they are rarely jumping out that helps. In addition, they have an armor save for when explosions happen. Kroot are more efficient per model, however, and can give a 20x str 4 rapid fire as opposed to a 12x str 5 rapid fire when they are required to jump out.
   
Made in gb
Nurgle Predator Driver with an Infestation




Dover

Yeah ill modify the shas'el and the FK squad, and ill look into that kroot, i do see alot of battle reports where outflanking tends to stop a very dangerous squad that just got out of a rhino hitting me like a truck.


Automatically Appended Next Post:

Shas’el, Plasma Rifle, Missile Pod, Targetting Array, Stimulant Injector, HW Multi-tracker, HW DC (2x Gun Drone) – 127
3x Crisis, 3x Plasma Rifle, 3x Missile Pod, 3x Multi-tracker – 186

3x Crisis, 3x T/L Missile Pod, 3x Flamer, Team Leader, HW DC 1x Gun Drones – 156

3x Crisis, 3x T/L Missile Pod, 3x Flamer, Team Leader, HW DC 1x Gun Drones - 156

6x Fire Warriors – 60

6x Fire Warriors – 60

6x Fire Warriors – 60
Devilfish, Disruption Pod – 85

10 Kroot – 70

10 Kroot - 70

8x Pathfinders – 96
Devilfish, Disruption Pod – 85

2x Broadside, 2x ASS, 1 Team Leader, HW DC (1x Shield), HW Target Lock, HW BSF – 188

2x Broadside, 2x ASS, 1 Team Leader, HW DC (1x Shield), HW Target Lock - 185

Hammerhead, Railgun, Disruption Pod, Multi-tracker, Burst Cannons – 165

1750


Hows this? Merged the pathfinders back, that made room for the kroot (lost a fish), and fixed the FK hq.

Shas'el will sit in the FK squad and deep strike in, everything else reserve bar broadsides in cover and hammerhead blocking long range lascannons etc from instant deathing them bleh bleh, pathfinders move up scouting into high up cover? "do you agree this is a fortification?" yes, 3+ cover.

This message was edited 2 times. Last update was at 2011/08/31 20:38:22


W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) 
   
Made in us
Regular Dakkanaut




Only against a few armies (like IG) is deepstriking fireknives a good idea. Generally, crisis suits always want to be on the board, doing damage every turn, only closing when the enemy is weakened.

Generally, you don't want fire warriors outside of a transport, they are too fragile. Kroot are less so, but still have low LD and toughness so they generally want to either stay in cover or inside vehicles themselves.

Shield drones are generally best on broadsides, as they get that sweet 2+ armor save. That way you dont have to put ID missile shots on broadsides, where a roll of 1 will kill suits.
   
Made in gb
Nurgle Predator Driver with an Infestation




Dover

I agree, basically if the broadsides cant get it, the FK will, or it will stay on ze board! with the commander in it ofc


Updated list above also

This message was edited 1 time. Last update was at 2011/08/31 20:38:33


W/L/D = 23/0/0 (6th/5th)
W/L/D = 17/0/0 (6th) 
   
 
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