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Made in us
Hardened Veteran Guardsman



Florida

I go to a club where nobody really runs tournament lists, everybody there is there for fun. I play grey Knights and Imperial Guard, whenever I go against our Tyranid player I never use the instant death caused by my GK because I feel I already have a stupidly good advantage. Does anybody think instant killing monstrous creatures is a tad OP?

 
   
Made in ie
Mutated Chosen Chaos Marine





Yes. Like everything else GK at the moment.

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Made in us
Sinewy Scourge







It's some unneeded nerf to Nids, really. Although I would find it hilarious to take one of the Huskblade/Soultrap Archons against someone with a lot of MC's and just have him rampage around.

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Made in us
Bounding Black Templar Assault Marine




columbus ohio

yes its terribly OP. "Oh look your 200+ point 6 wound 3+ save monstrous creature? O im sorry my 22 point model killed it in one hit" whats not OP about that? Gray knights have a crazy advantage against nids. nids really dont have a counter to purifiers. swarms = death by clensing flame. monstrous creature = force weapon death. genestealers = some crazy grenade that just kills you. so in short yes, OP

The Emperor extends His will to us when we destroy the wicked and impure to reconquer the galaxy in His name. The Emperor leads the galaxy to righteousness, and thus we must petition for His judgement on the wicked... for it is judgement without mercy..
 
   
Made in us
Regular Dakkanaut




Is it really that much more OP than 250+ point land raiders being one-shotable?
   
Made in us
Badass "Sister Sin"






Camas, WA

Good thing there is no Shadow in the Warp to help prevent FW activation.

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Made in gb
Wicked Canoptek Wraith






All grey knights are terrible. One word for you "assassins" 4d6 penetration rendering the best armour possible useless, flames and a psychic skill that makes you strength 5 with a force weapon :-/ no nid army can possibly win

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I am Red/White
Take The Magic Dual Colour Test - Beta today!
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Made in us
Badass "Sister Sin"






Camas, WA

That was a lot more than one word.

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Made in us
Lone Wolf Sentinel Pilot






Philadelphia

Ixquic wrote:Is it really that much more OP than 250+ point land raiders being one-shotable?


Yes it is. Because the average grey knight can't touch a land raider. Monstrous creatures are supposed to be like tanks; almost impervious to small arms attacks. So for a grey knight to be able to instant death a living tank, without the ability to scratch the paint on a LR, is over powered. Plus there are no shooting weapons (ignoring psychic powers), that can ID an MC.

 
   
Made in us
Warplord Titan Princeps of Tzeentch





PraetorDave wrote:Yes it is. Because the average grey knight can't touch a land raider.

I'm assuming that GK can't take meltabombs, powerfists, or thunderhammers?

PraetorDave wrote:Plus there are no shooting weapons (ignoring psychic powers), that can ID an MC.

The number of shooting attacks that can ID a landraider is far greater (in terms of availability) than the number of melee attacks that can ID a Monstrous Creature.

text removed by Moderation team. 
   
Made in ie
Pyromaniac Hellhound Pilot





Imagination land

Thats not the point, anything can be countered, the op is highlighting the fact that the nids, an already under represented army, is basically screwed against everything grey knights have.
   
Made in us
Warplord Titan Princeps of Tzeentch





Toastedandy wrote:Thats not the point, anything can be countered, the op is highlighting the fact that the nids, an already under represented army, is basically screwed against everything grey knights have.


As a Thousand Sons player, I really don't have any solution for the 3-4 MC swarm that Tyrannids send against me other than Force Weapons.

All Grey Knights having force weapons = OP. Force weapons insta-killing MC = Not OP.

This message was edited 1 time. Last update was at 2011/08/30 16:10:13


text removed by Moderation team. 
   
Made in ie
Pyromaniac Hellhound Pilot





Imagination land

You have what, 1 per squad, than maybe on your hqs aswell? Grey knights have force weapons sticking out their ears, purifiers, psybolt/flame ammo, psyc out grenades etc that ALL give nid players a headache.

I have no force weapons in ANY of my armies, but I can still beat nids, without ruining the nid players day

This message was edited 1 time. Last update was at 2011/08/30 16:14:25


 
   
Made in us
Warplord Titan Princeps of Tzeentch





Toastedandy wrote:You have what, 1 per squad, than maybe on your hqs aswell? Grey knights have force weapons sticking out their ears, purifiers, psybolt/flame ammo, psyc out grenades etc that ALL give nid players a headache.

Right. The problem isn't Force Weapons, it's Grey Knights.

text removed by Moderation team. 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Most armies will have 1 force weapon, 2 at the absolute most. It's just a matter of them being so prevalent in GK lists. Grey Knights are ironically better at fighting Tyranids than Daemons.

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Made in us
Death-Dealing Ultramarine Devastator





Nebraska

I don't think it's OP, grey knights are condensed so they have to have some strong units. Maybe that's just my logic.

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Made in gb
Insect-Infested Nurgle Chaos Lord






pretre wrote:
darkhorse19 wrote:All grey knights are terrible. One word for you "assassins" 4d6 penetration rendering the best armour possible useless, flames and a psychic skill that makes you strength 5 with a force weapon :-/ no nid army can possibly win
That was a lot more than one word.


And that word is "Malapropism". The word is Rending. Each 6 rolled does not make the image sharper nor create yummy hotdogs for you.

This message was edited 1 time. Last update was at 2011/08/30 16:29:24



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Made in se
Ferocious Black Templar Castellan






Sweden

PraetorDave wrote:Plus there are no shooting weapons (ignoring psychic powers), that can ID an MC.


Wraithcannons. I rest my case.

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Made in us
Fixture of Dakka





Chicago

Brother SRM wrote:Most armies will have 1 force weapon, 2 at the absolute most. It's just a matter of them being so prevalent in GK lists. Grey Knights are ironically better at fighting Tyranids than Daemons.


They're also much better at fighting loyalist SM armies than fighting Daemons.

To the OP: You've got Shadow of the Warp, right?

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Made in us
Hardened Veteran Guardsman



Florida

OP here, Shadow in the warp makes me botch so many psychic tests, however I play with Draigo (for the lulz), a libby, and a big group of paladins. I have so many chances with all these units alone to pass one or two tests I don't even care if the majority don't pass. I see why the army seems to stupid, but they are supposed to be hyper elite. I think it would be better if all GK's had power weapons, and some of the higher up could ID. Kinda like the Old codex, but a little different.

 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

pretre wrote:Good thing there is no Shadow in the Warp to help prevent FW activation.


Grakmar wrote:To the OP: You've got Shadow of the Warp, right?


SitW does not help when the GK's bring a brotherhood banner.

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We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Badass "Sister Sin"






Camas, WA

DeathReaper wrote:
pretre wrote:Good thing there is no Shadow in the Warp to help prevent FW activation.


Grakmar wrote:To the OP: You've got Shadow of the Warp, right?


SitW does not help when the GK's bring a brotherhood banner.

Don't charge that squad.

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Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Assuming you're going against a Paladin Squad with a banner (since I can't see anything else ever actually taking one), there's not going to be much else to charge.
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Fafnir wrote:Assuming you're going against a Paladin Squad with a banner (since I can't see anything else ever actually taking one), there's not going to be much else to charge.


Terminators can take them, not a bad buy for them either. Get an IC in the squad for hammerhand and you are set.

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I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
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Homicidal Veteran Blood Angel Assault Marine




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DeathReaper wrote:
Fafnir wrote:Assuming you're going against a Paladin Squad with a banner (since I can't see anything else ever actually taking one), there's not going to be much else to charge.


Terminators can take them, not a bad buy for them either. Get an IC in the squad for hammerhand and you are set.

Better, get a libby in and cast quicksilver and Might of Titan!

Force weapon does suck for nids, not so much for everyone else now that there's so many Eternal Warriors.

This message was edited 1 time. Last update was at 2011/08/31 00:28:47


 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

I'm just amazed that not even the freaking Swarm Lord has Eternal Warrior. It's understandable that it was removed from synapse, but the Swarm Lord! It's the melon-fething Swarm Lord!

This message was edited 1 time. Last update was at 2011/08/31 00:46:32


 
   
Made in us
Bounding Black Templar Assault Marine




columbus ohio

my question is what can a tyranid player do now? they nerfed them to hell in all the FAQ's and what can you do against 2 or 3 dreads in the back shooting st 8 ap 4 auto cannons at you and a wall of force weapons infront of them? when you get in charge range thats were nids normally excel but with all the grenades keep you from doing nearly anything then you get hit with cleansing flame and by this point your "assault" is now either attacking it's self or standing there with 3 models. the only real build i run against gray knights is 2 or 3 tervagons, as many genestealers as i can, hive guard, zoeys, and trigons. i have a harder time fightin GK than any other army. truthfully i love playing against almost any other marine army (except space wolfs....) because their is some kind of counter that i have. so theres my raint on why i think GK are OP against nids.

The Emperor extends His will to us when we destroy the wicked and impure to reconquer the galaxy in His name. The Emperor leads the galaxy to righteousness, and thus we must petition for His judgement on the wicked... for it is judgement without mercy..
 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Outflank Genestealers and rip them to shreads.


With GK,you just have to play coldly and clinicly,making sure the destruction of the biggest threat is done before moving on.SitW from range can pop more GK heads than usual.Normal all there is is a Libby or Wierdboy.

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