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Made in us
Bloodthirsty Chaos Knight





Washington USA

I've been working for a while now on a good, rounded 2500 point army list that will work well against different armies. I know it isn't a tourney list, but I only want to play for fun, not competition. I don't live near any FLGS or GW anymore, so this gives me more time to study rules and lists.
My rough list includes:

2 x GKSS
2 x 5 Purifiers in Psybacks
10 Paladins
5 Terminators
Landraider + MM
Landraider Redeemer + MM
Dreadknight + Heavy Psycannon +Hammer

Now I'm trying to decide what a better choice is: Draigo or a Librarian with a warding stave and other goodies. The Libby could be kitted out really nice for the price of Draigo, but he is just a combat monster.

What are your thoughts?

And yes, I know Landraiders aren't the best for GK, but they look awesome and are great attention magnets.

This message was edited 1 time. Last update was at 2011/08/30 22:51:55


“Yesss! Just as planned!”
–Spoken by Xi’aquan, Lord of Change, in its death throes  
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Well don't you only have 1 troop choice atm?

If you take Draigo you'd have 2

   
Made in us
Bloodthirsty Chaos Knight





Washington USA

jdjamesdean@mail.com wrote:Well don't you only have 1 troop choice atm?

If you take Draigo you'd have 2


Nope, I have 3 without Draigo. 2 x GKSS and 1 squad of 5 terminators. But even 3 is pretty low. Draigo would give me 5 scoring units if I combat squad the paladins.

“Yesss! Just as planned!”
–Spoken by Xi’aquan, Lord of Change, in its death throes  
   
Made in us
Fixture of Dakka





San Jose, CA

I'd go for Draigo. He also has Grand Strategy for additional buffs.


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Made in us
Bloodthirsty Chaos Knight





Washington USA

jy2 wrote:I'd go for Draigo. He also has Grand Strategy for additional buffs.


Very good point.

But for the same cost (give or take) I can get a Libby, warding stave, make him lvl3, and get loads of powers.

Still pretty torn on this :/

“Yesss! Just as planned!”
–Spoken by Xi’aquan, Lord of Change, in its death throes  
   
Made in ca
Fresh-Faced Inquisitorial Acolyte



Canada

Mastery level 3 is just perils of the warp bait, because the more you cast, the more chances he has to fail. Granted a warding stave will probably save him but you will definitely notice a jump in how many times he fails his psychic tests. Plus if you play against tyranids, eldar or another GK, you are just stinking points into a unit that can't do much of anything near the enemy.

I run a libby in every game I play and I can tell you that level 2 is more than enough to get the job done. Give him a warding stave, 4 powers (2 for your turn, 2 during opponents turn) and 3 servo skulls. If you've never used the skulls before I can tell you that they are an amazing investment for 5 points each. Reduce scatter on your deep strikes, and more importantly, completely shut down any and all infiltrate and scout moves by the enemy.

But more importantly than that, you only have 3 troops, with no transports. The terminators can ride a LR obviously, but that leaves 10 walking paladins (too many to fit in any transport) and the GKSS. Small marine squads aren't exactly survivable out in the open, so you will struggle to ever win an objectives game, which 2/3 games are if you play by the standard rules.

If I was playing against you I would ignore the LRs and blow up the exposed infantry, because at least half of those squads are walking, given the number of transport you have.
   
Made in us
Bloodthirsty Chaos Knight





Washington USA

Bruteboss wrote:Mastery level 3 is just perils of the warp bait, because the more you cast, the more chances he has to fail. Granted a warding stave will probably save him but you will definitely notice a jump in how many times he fails his psychic tests. Plus if you play against tyranids, eldar or another GK, you are just stinking points into a unit that can't do much of anything near the enemy.

I run a libby in every game I play and I can tell you that level 2 is more than enough to get the job done. Give him a warding stave, 4 powers (2 for your turn, 2 during opponents turn) and 3 servo skulls. If you've never used the skulls before I can tell you that they are an amazing investment for 5 points each. Reduce scatter on your deep strikes, and more importantly, completely shut down any and all infiltrate and scout moves by the enemy.

But more importantly than that, you only have 3 troops, with no transports. The terminators can ride a LR obviously, but that leaves 10 walking paladins (too many to fit in any transport) and the GKSS. Small marine squads aren't exactly survivable out in the open, so you will struggle to ever win an objectives game, which 2/3 games are if you play by the standard rules.

If I was playing against you I would ignore the LRs and blow up the exposed infantry, because at least half of those squads are walking, given the number of transport you have.


Very good points about the Librarian.

My plan revolves around DSing the paladins, possibly combat squading them so I can have 5+HQ in the Redeemer. The GKSS would also be DSing close to objectives.

I'm leaning more towards Draigo at this moment, just because of making paladins troops and having grand strategy. Servo skulls do sound like a good case for the librarian, however.

“Yesss! Just as planned!”
–Spoken by Xi’aquan, Lord of Change, in its death throes  
   
Made in us
Member of the Malleus



Boston, MA

Well, I use Draigo to great affect (lists and batreps on my blog, Prometheusatwar.com).

I think the librarian is what everyone thinks of when they first start making GK armies, because the powers are quite good, but you start to realize he's quite expensive for no added combat capability, and it really starts to get annoying when people psychic hood or rune weapon or shadows or runes of warding your powers, in an already psychic dependent army.

Also, Draigo can tank str 8 and 9 shots for your paladins, which is kinda critical.

Really, you're running a LR army, which means its an assault army, and draigo is going to do a lot for an assault army.

Also, your list looks perfectly competitive to me, heavy psycannon maybe aside. I've run similar lists before.

Going to the Feast of Blades Invitational! Check out my blog.

http://prometheusatwar.com/

 
   
Made in us
Bloodthirsty Chaos Knight





Washington USA

Hey Prometheus, was wondering if you'd chime in here!

I'm pretty much set on Draigo it seems. I've also been thinking about canning the DK , freeing up some more points and running a third land raider. As dumb as it sounds, I like the DK model (I think I'm the only one). I planned on using him as a sacrifice - let him DS near a tank/monolith and crush it with his hammer before he gets destroyed. But I think that heavy slot could be better used.

Looking forward to checking out your site!

“Yesss! Just as planned!”
–Spoken by Xi’aquan, Lord of Change, in its death throes  
   
Made in us
Member of the Malleus



Boston, MA

Well, I happen to be a huge fan of Land Raiders. Doesn't always mean that 3 of them is a good idea, even in 2500 pts, as you need diversity against different threats. A Stormraven, for instance, might be a good idea.

I think DK's are fine, actually. Depends on how you use them. What I was questioning was the heavy psycannon.

Going to the Feast of Blades Invitational! Check out my blog.

http://prometheusatwar.com/

 
   
 
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