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Made in us
Fighter Pilot






Bugs 1850(1845)

-HQ-
Parasite of Mortrex
Implant attack, Bonded exoskeleton, Rending Claws and Wings
Synapse Creature, Host organism, implant parasite, Independent character, Shadow in the warp, "The Sarge is acting strangely. . ."
160pts

Tyranid Prime
Pair of Boneswords, Scything Talons, Synapse Creature, Alpha Warrior, Independent Character, Shadow in the warp.
90pts

-Elites-
Zoanthrope Brood
3 Zoanthropes
Warp Blast, Warp Lance, Synapse Creature, Psyker, Shadow in the Warp, Warp Field
180pts

Zoanthrope Brood
1 Zoanthropes
Warp Blast, Warp Lance, Synapse Creature, Psyker, Shadow in the Warp, Warp Field
60pts

Zoanthrope Brood
1 Zoanthropes
Warp Blast, Warp Lance, Synapse Creature, Psyker, Shadow in the Warp, Warp Field
60pts

-Troops-
Warrior Brood
2 warriors Rending claws and Deathspitters
1 warrior Rending claws and Venom Cannon
Hardened carapace, Synapse Creature, and Shadow in the Warp.
130pts

Warrior Brood
2 warriors Rending claws and Deathspitters
1 warrior Rending claws and Venom Cannon
Hardened carapace, Synapse Creature, and Shadow in the Warp.
130pts

Warrior Brood
2 warriors Rending claws and Deathspitters
1 warrior Rending claws and Venom Cannon
Hardened carapace, Synapse Creature, and Shadow in the Warp.
130pts

Warrior Brood
2 warriors Rending claws and Deathspitters
1 warrior Rending claws and Venom Cannon
Hardened carapace, Synapse Creature, and Shadow in the Warp.
130pts

Warrior Brood
2 warriors Rending claws and Deathspitters
1 warrior Rending claws and Venom Cannon
Hardened carapace, Synapse Creature, and Shadow in the Warp.

130pts

Warrior Brood
2 warriors Rending claws and Deathspitters
1 warrior Rending claws and Venom Cannon
Hardened carapace, Synapse Creature, and Shadow in the Warp.
130pts

-Fast Attack-
Tyranid Shrike Brood
2 Shrikes Rending Claws and Deathspitters
1 Shrike Rending Claws and Venom Cannon
Synapse Creature, and Shadow in the Warp, Wings
145pts

Tyranid Shrike Brood
2 Shrikes Rending Claws and Deathspitters
1 Shrike Rending Claws and Venom Cannon
Synapse Creature, and Shadow in the Warp, Wings
145pts

Tyranid Shrike Brood
2 Shrikes Rending Claws and Deathspitters
1 Shrike Rending Claws and Venom Cannon
Synapse Creature, and Shadow in the Warp, Wings
145pts

-Heavy Support-
Biovore Brood
2 Biovores
Claws and Teeth, Hardened carapace, Spore Mine Launcher, Instinctive Behavior- Lurk, Living Bomb (spore mine only)
90pts

The Tyranid Prime goes with the 3 Zoat brood for anti-assualt deterrent. The Zoats will then be used for cover by the rest of the bugs by being placed out front. The Shrikes will use there mobility to take out any unprotected units or deep field units such as Havocs or Long fangs. the rest will just advance up the field.

54 S5 Shots
9 S6 Blast shots
5 S10 shots

oh and the Biovores, they are annoying.

so what does everyone think? its not your typical Bug build but I think it can perform nicely.



"Lets get Dangerous."

 
   
Made in us
Regular Dakkanaut




I have always wanted to run a heavy warrior/shrike list, and in the last codex is was viable, but not so much anymore. everything in your army can and mostly likely, will be ID'd. The warrior still has a lot of combat capability, its just that I find they will get ID without any of their abilities being able to shine. Only other thing is the relative short range capabilities of your more powerful shots
   
Made in us
Fighter Pilot






"Yes, it’s got ‘shoot me with missiles and lascannons’ written all over it.

Given how easy it is to get cover saves, how many shots does it take to kill the Warriors?

The Warriors usually only have a 4+ cover, but can get a 3+ by going to ground. Since we have so many in this list, if you focus fire from one heavy weapon unit into the Warriors and do lots of Wounds…guess who is going to ground? lol

But in theory, marines firing ML and Las and Multimeltas at Warriors in cover need:

Well, there are 27 Warriors in the list.

So with a 4+ cover save, that’s 54 instant death wounds required.

With BS of 4, you hit 66% of the time.

82 S8+ heavy weapon shots needed. You got that handy?

Yeah, there are still a few units unaccounted for after all that–something no army today can realistically expect to dole out, with possibly the Dark Eldar Raider army. It might dole enough out (well, not really–it only has on average 12 Lances and 9 PC). A IG list can do plenty of damage with Ordnance (Barrage or not) and Vendettas but will find itself not shooting much after a couple turns because they have to literally kill everything in the whole army as nothing is going to run away–and that hurts Guard bad. Ask your local Guard player how they like Fearless CC death with shooty that stuns them, go ahead. lol

Oh, and everyone else?

Sit tight, it’s gonna be one hell of a ride.

You see, Tyranids can run multi-role units (able to damage vehicles, hurt MC, kill infantry) in so many slots across so many units…and this particular flavor of army starts eating you on turn 1 and never stops until it’s dead–or you are.

Given that this list also can destroy just about anything in CC, it’s not a good time to be playing a subpar list. I hope you’ve enjoyed this as much as I have. lol "

quoted Stelek from YTTH

"Lets get Dangerous."

 
   
Made in us
Ferocious Blood Claw






I mean you sound like your not really looking for ne advice and rather are just looking for everyone to ooh and ah over it, none the less I will not. This list would do well against some lists, but would be wiped by turn 5 against guard and space wolves. Foot slogging orks be a real challenge for you, and if it came to kill points, youd auto lose.

But yeh if you fight something like a transport heavy SM list, or a speed kult ork army or the equivalent youd do well. Ultimately this list is viable, but you won't run a tourney or anything with it, and against certain opponents your just gonna get rolled.

3000 Points
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Made in us
Fighter Pilot






The Tyranid Swarm wrote:I mean you sound like your not really looking for ne advice and rather are just looking for everyone to ooh and ah over it, none the less I will not. This list would do well against some lists, but would be wiped by turn 5 against guard and space wolves. Foot slogging orks be a real challenge for you, and if it came to kill points, youd auto lose.

But yeh if you fight something like a transport heavy SM list, or a speed kult ork army or the equivalent youd do well. Ultimately this list is viable, but you won't run a tourney or anything with it, and against certain opponents your just gonna get rolled.


I would love advice, just telling me that the list will be killed by insta death does nothing for me. I understand S8 weapons kill my soldiers. I want advice on how I should tweak it. I won't change the Theme of the army but I would change things about it.

What armies would give me trouble? and is there any chance I could keep the theme and become capable against them? I don't mind losing, I just don't want to be the "free win guy".

This message was edited 2 times. Last update was at 2011/09/05 04:11:54


"Lets get Dangerous."

 
   
Made in us
Ferocious Blood Claw






Toeko wrote:
The Tyranid Swarm wrote:I mean you sound like your not really looking for ne advice and rather are just looking for everyone to ooh and ah over it, none the less I will not. This list would do well against some lists, but would be wiped by turn 5 against guard and space wolves. Foot slogging orks be a real challenge for you, and if it came to kill points, youd auto lose.

But yeh if you fight something like a transport heavy SM list, or a speed kult ork army or the equivalent youd do well. Ultimately this list is viable, but you won't run a tourney or anything with it, and against certain opponents your just gonna get rolled.


I would love advice, just telling me that the list will be killed by insta death does nothing for me. I understand S8 weapons kill my soldiers. I want advice on how I should tweak it. I won't change the Theme of the army but I would change things about it.

What armies would give me trouble? and is there any chance I could keep the theme and become capable against them? I don't mind losing, I just don't want to be the "free win guy".


Well you have plenty of ranged against troops, but you have no real way of dealing with long range threats in the form of armor, even if its just stunning it. Id recommend dropping the following:
Parasite of Mortex
Tyranid Prime
Biovores
2x 1 Zoanthropes
Changing all Venom Cannons on shrikes/Warriors to Barbed Stranglers

and instead adding:
Hive Tyrant with HVC
2x 3 man Hive Guard Units

These changes give you 12 Strength 8 shots which ignore cover and are BS 4, and a strength 9 blast to stun stuff til you can melee it to get the 2d6 armor pen, never mind your 3 man zoanthrope unit which of course will peel stuff open once its within 18". Plus by changing from venom cannons to Stranglers your warriors will have a more specific roll of shooting troops.

Thats my two cents at least.

In reference to what lists will give your old one trouble, 2-3 monolith necrons, LRBT heavy IG lists, Gunline guard lists, foot slogging orks especially if they have pie plates, Space wolves who field 2+ units of long fangs (all of them), and gun line tau to a lesser extent although IG is definitely your biggest competitor.

This message was edited 1 time. Last update was at 2011/09/05 08:08:34


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Made in gb
Tunneling Trygon






The problem is that the list is vulnerable to missile fire etc as the broods are too small. 3 warriors/shrikes in a unit with no invuls is a risk from both shooting and insta-kill CC.

Going to ground is only an option when sitting on an objective, otherwise restricting their movement and shooting is worse than letting one of them die, due to how slow the warriors are.

I also don't think the list is that good in CC. You are relying almost totally on rending attacks at I4 to win the combat. Anything with high init and power weapons is going to cut you up. I also don't think your small broods have much chance against terminators.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in us
Fighter Pilot






Alrighty, Ill work on the additions you mentioned. but why the Barbed Stranglers?

"Lets get Dangerous."

 
   
Made in gb
Tunneling Trygon






1 both have 36" range and are assault 1
2 VC has S6 so can damage but vehicles but that -1 on the damage chart is a real pain
3 against infantry, BS is large blast and pinning angainst the VC small blast, Ap4 v Ap5 makes little difference v power armour but S6 v S4 does make wounding better. Against lesser armoured troops the BS is better, while VC is maybe better against higher toughness troops (albeit they will still have armour saves).
4 VC, crucially, costs 5 more points.

If you desparately need some help v armour 10/11 then the VC is better, but for ranged AI the stranglers large blast and pinning makes it a better choice due to its lower points level.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in us
Ferocious Blood Claw






ruminator wrote:1 both have 36" range and are assault 1
2 VC has S6 so can damage but vehicles but that -1 on the damage chart is a real pain
3 against infantry, BS is large blast and pinning angainst the VC small blast, Ap4 v Ap5 makes little difference v power armour but S6 v S4 does make wounding better. Against lesser armoured troops the BS is better, while VC is maybe better against higher toughness troops (albeit they will still have armour saves).
4 VC, crucially, costs 5 more points.

If you desparately need some help v armour 10/11 then the VC is better, but for ranged AI the stranglers large blast and pinning makes it a better choice due to its lower points level.


Yar pretty much as he pointed out, but to simplify I like BS better because

A.) Pinning
B.) Pinning
C.) Large blast = 7ish hits Small blast = 2-3ish hits
D.) Costs less

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