Took my Dark Eldar last night to Powerfist gaming club in Stafford. I'm using a modified Venom list now with triple Scourges each unit has double dark lances, reason is I need more ranged fire power. The Beastmasters are cool but sometimes they come in too late and the extra fire power before the blasters get into range is always handy.
I'm playing against Andy, he's got Grey Knights. He's been playing since second edition and Grey Knights since they come out, I think he's had limited games of 5th edition as he doesn't like it. I think he played 4th edition more, but I could be wrong.
Dark Eldar "Coven of a 1000 corpses" - 2,000 points
HQ
Haemonculus
Elite
3 x Kabalite Trueborn w/ Venom - 3 x blasters - Venom w/ splinter cannon
3 x Kabalite Trueborn w/ Venom - 3 x blasters - Venom w/ splinter cannon
3 x Kabalite Trueborn w/ Venom - 3 x blasters - Venom w/ splinter cannon
Troops
5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon
5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon
5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon
5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon
5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon
5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter cannon
Fast Attack
5 x Scourges - 2 x dark lances
5 x Scourges - 2 x dark lances
5 x Scourges - 2 x dark lances
Heavy Support
Ravager - flickerfield
Ravager - flickerfield
Ravager - flickerfield
Total: 2,003
Grey Knights - 2,000 points
HQ
Inquisitor Coteaz
Librarian - shrouding & unknown wargear
Elite
Vindicare
Troops
5 x Strike Knights - psycannon & nemesis daemon hammer
7 x Psykers w/ Rhino
7 x Psykers w/ Rhino
5 x Terminators - psycannon
5 x Terminators - psycannon
Fast Attack
7 x Interceptors - incinerator & nemesis daemon hammer
8 x Interceptors - incinerator & nemesis daemon hammer
Heavy Support
Dreadnought - assault cannon & psybolt ammo
Dreadnought - assault cannon & psybolt ammo
* Might be some wargear missing.
Game: Annhilation + Pitched Battle
Deployment
Andy won the roll off and deployed first. On my right flank he put the two Interceptor units in the ruin of a building, everything else apart from a unit of Terminators, which are in reserve, was placed on the left flank bunched together and using the Rhinos as pillbox cover.
I know Grey Knights fire power is short range and my Dark Eldar can out gun them. As my transports are flying cardboard I'm going to deploy on the right flank and pretty much refuse the the left flank, I'll deploy Scourges only in a bastion and another unit in a ruin just because I don't want them out in the open.
* Tactical Notes
Ok so I've deployed all my transports on the right flank, the only threat there is the two Interceptor units with incinerators. If they bounced out of cover I'll gun them down. If they stay static I'll gun them down, either way they're going to get gunned down lol. Andy has used his Rhinos nicely to get cover for the Dreadnoughts and block LOS to the Terminators, the Terminators aren't a threat but the Dreadnoughts and Psykers themselves will be annoying. I will use the mass dark lances from the Ravagers and Scourges to torrent the Rhinos until they've blown up and then tackle the Dreadnoughts.
Plan recap; move down the right flank and torrent the Interceptors with 108 poison shots! I'm hoping to destroy both units here. Torrent the Rhino sort of mid field with dark lances as that's the closest to my Venom fleet, torrent the other Rhino with dark lances only if the other one gets opened up. Then tackle Dreadnoughts after, Terminators I'll deal with later.
Turn 1
I attempt to seize the initiative but fail :(
Andy's first turn. I don't think he moves anything
TBH. Moving on..
Shooting Psykers pass psychic test and blast the Scourges on the bastion, one dies after failing cover. Now we had discussed about using the proper bastion rules before we started and agreed we'd use them, but I left that Scourge in the dead pile and just said next time got to destroy the bastion as it's a enclosed building, which Andy was cool with. Andy then fires the Vindicare at the bastion and some how a uber cool sniper rifle blows up the bastion, luckily I lose a single Scourge from the other unit. Other Psyker unit tries psychic power but fails the psychic test. Everything else is out of range.
My turn I move the Venoms up along the right flank 12" while two Ravagers move away to get
LOS while using ruins to get cover, the other Ravager moves down with the Venom fleet. Scourges remain in position.
Shooty shooty then, I blast the unit of Scourges mid table at a Psyker Rhino and it explodes; I think the entire squad is killed in the explosion. I fire Ravagers at the Dreadnought behind the Rhino and score weapon destroyed taking the assault cannon. The other two Scourges blast the other Rhino, I don't think they do any damage, oh broke the deadly storm bolter off actually! I then torrent the Venoms at the Interceptors and wipe them both out.
Kill points - Dark Eldar: 4 Grey Knights: 0
* Tactical Notes
That wasn't a too bad first turn and I've took a nice lead, but with Dark Eldar been weak Andy can easily catch up once he gets his guns into range. So I've cleared the right flank after torrenting those Interceptors to death, I've got nothing to worry about on that flank except for any possible deep striking Terminators. Dark lances have took a weapon of a Dreadnought so that's practically out the game and with some awesome shooting exploded a Psyker Rhino and the squad was either killed or run off, I can't remember which but they're definately not there. Pity my Scourges are taking fire, but to be fair my Venoms aren't and it's working nicely.
My plan next turn is to sweep around the right flank and 'Venomise' (that's my new term for torrent via Venom) the Vindicare because he's plainly annoying and the Strike Squad. Dark lances will blast remaining armour, but I'll start with the remaining Rhino and operational Dreadnought as they are more of a threat.
Turn 2
Andy rolls for reserves but nothing shows up.
Movement the weapon destroyed Dreadnought falls back and hides behind a ruin where originally deployed. The other Dreadnought moves up while everything else remains in position.
Shooting Psykers pass psychic test and drop a blast template on the Scourges, one unit passes all cover saves though the other takes wounds, the same unit then gets blasted by the Dreadnought's assault cannon and the squad is brown bread. Vindicare takes a shot at a Ravager, I get cover, but fail, and the Ravager explodes. That's it!
My turn I move the Venom fleet down the right flank keeping my distance from the Grey Knights. Ravager with the fleet plays peek-a-boo through a hole in a ruin.
Shooting I blast the Vindicare first because he's really annoying, after a couple of Venoms shooting the Vindicare is a dead man. Dark lances fire and the remaining Rhino is wrecked, Psykers fail pinning test. Remaining Scourges fire at the Dreadnought, one unit gives it cover saves, which it passes and the other unit fails to score any damage.
Kill points - Dark Eldar: 6 Grey Knights: 2
* Tactical Notes
Another decent turn I think. I'm glad the Vindicare went down as I could easily see the little biatch popping more of my skimmers and that I don't want to happen.. Psykers are out until next turn which is handy, I'll try and capitalise on that next turn if I can.
My plan next turn is to move the fleet forwards towards the Grey Knights. I will go for the Strike Squad after because if I move up the flank more the psycannons then would be in range, at least with the Terminators they are further round and will have to walk to come towards me and may still be out of range and any remaining shots onto the Psyker Squad. Dark lances will go for the Dreadnought until it's dead.
Turn 3
Andy calls for the Terminators in reserve but they fail to show up.
Movement Dreadnought moves towards the Scourges while the other Dreadnought falls back and hides near the ruin still. Terminators creep around by the Rhino wreckage hoping to shoot my Venom fleet.
Shooting psycannon from the Strike Squad stuns a Venom, Terminators are out of range. Dreadnought blasts the Scourges and I fail all cover saves, the mutant Dark Eldar birdy things are all dead. That's it!
My turn I move my fleet of Venoms towards the Grey Knights, one Venom lands in terrain and fails terrain test - good job I didn't go flat out! Ravagers remain in the position and so does the last remaining Scourge unit.
Shooting I venomise the Strike Squad and they are all dead, remaining Venom shots get pumped into the Psyker Squad, they get cover as I was firing through the Terminators, but only two left who pass morale. Dark lances blast the Dreadnought and it goes down in revenge for the Scourges.
Kill points - Dark Eldar: 8 Grey Knights: 3
* Tactical Notes
Ok that was a quick turn. The Dreadnought has eaten dark lances and is dusted so I don't have to worry about that and the Strike Squad has been poisoned to death, so the only anti tank left is the Terminators on and off the board.
My plan is to venomise the remaining Psyker Squad and finish them off while I torrent Venoms and blasters at the Terminators.
Turn 4
Andy calls for reserves and the Terminators mishap, I roll on the mishap table and they are delayed.
Movement Andy sends his Terminators towards me while the Psykers cow behind the Rhino wreck as they know what awaits them in the depths of Commoragh.
Shooting psycannon blasts a Venom, I don't think it rolls and and I make my flickerfield saves. That's it!
My turn I move the Venoms up with Ravager support while the other Ravager does a lone ranger act and moves over where the Scourges was based in the bastion.
Shooting I torrent the Terminators with Venoms and blasters, they all die, Venoms also fire into the Psyker Squad and finish them off. Ravager with the Venom fleet fires at the weapon destroyed Dreadnought hiding at the back but does nothing, other Ravager is out of range.
Kill points - Dark Eldar: 12 Grey Knights: 3
* Tactical Notes
I got a easy kill point from the two remaining Psykers this turn, a single Venom just blown them to pieces as they wasn't in cover. Terminators then got torrented by blasters and died, I even had Venoms left to fire at them too!
All I've got to do now is wait for the other Terminator unit to arrive, be interesting and see if they scatter. I'll blast them to pieces and if there's any dark lance shots left from the Ravagers they will blast the weapon destroyed Dreadnought.
Turn 5
Terminators auto arrive from reserve and scatter 7" towards Andy's table edge but they are fine. Shooting they blast the Hameonculus' Venom and it explodes, Trueborn are fine but Haemonculus takes a wound.
My turn I move the Ravager up from the Scourges previous position to make sure it's in range of the Dreadnought while the other Ravager moves to get
LOS.
Shooting I torrent the Terminators with Venoms, blasters and splinter rifle fire, one unit gains a pain token after killing the Terminators. Ravagers immobilise and shake the Dreadnought.
Andy conceeds at this point as he has a immobilised Dreadnought left with just a
dccw so little point carrying on. I think in the picture below he's bending over for my Dark Eldar as they have taken him for a ride!
lol. Dark Eldar win with 13 kill points to 4.
Summary
A excellent win for the Dark Eldar. The D.E are a tricky army, but if they stick together and attack a smaller portion of the opponents force with all their might they can seriously do some damage.
Scourges, I thought they worked well. They added some nice anti tank into my army giving me a extra three dark lances which is much needed in the opening turns. First turn all units caused some form of damage (exploding Rhino, weapon destroyed Dreadnought and weapon destroyed Rhino) after that two units started getting beat up and the other unit just kept giving cover saves away like they was sweets, but that was my fault and also terrain placement. Over all I like the Scourges and I think I might keep them, but I need more test games with them - the dark lances are still dark lances
Mistake wise I forgot to fire the Scourges at least once, doh! I think everything else was fine.
Andy was a sound fella and enjoyable to play. I think his problem in this game was his deployment and staying static. He split his force with all the fire power on a single flank which was easy to avoid. Then he hardly moved out to get his psycannons into range, the only shooting in the early turns was the Psykers, Vindicare and single Dreadnought. He would have been better moving his Rhinos the full 12" and popping smoke on them first turn, then run everything behind to get into range.