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![[Post New]](/s/i/i.gif) 2011/09/10 03:22:08
Subject: Baal Pred. smoke during scout move and what happens turns after??
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Regular Dakkanaut
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Baal pred makes it scout moves during the scout move and uses it smoke launchers. (as per the FAQ stating it can)
MY first turn, Baal pred shoot.
Opp first turn, Baal pred gets a +4 cover save as per the smoke launcher rules on pg. 62.
Legal???
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This message was edited 1 time. Last update was at 2011/09/10 05:20:30
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![[Post New]](/s/i/i.gif) 2011/09/10 03:37:24
Subject: Re:Baal Pred. smoke during scout move and turns after??
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Purposeful Hammerhead Pilot
Murrieta, CA
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That sounds pretty janky to me.
But technically speaking this is RAW.
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Space Marines (Anything but BA or GK): 6k
Tau: 3k
-Thaylen |
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![[Post New]](/s/i/i.gif) 2011/09/10 03:39:41
Subject: Baal Pred. smoke during scout move and turns after??
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Nasty Nob on Warbike with Klaw
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My thing is it states you may not fire the same turn as you used Smoke. As there is no turn (Scout Move) I would say you couldnt pop smoke. Shoot, count as obscured.
However popping smoke, counting as obscured, shooting seems relatively fine
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![[Post New]](/s/i/i.gif) 2011/09/10 03:54:39
Subject: Re:Baal Pred. smoke during scout move and turns after??
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Regular Dakkanaut
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Interestingly scout sentinel's with smoke launchers could argure this as well (also GK grand master - spear of light which grants scout moves to certain units) although there is not a specific IG or GK FAQ stating that these units can pop smoke during its scout phase.
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![[Post New]](/s/i/i.gif) 2011/09/10 04:18:05
Subject: Baal Pred. smoke during scout move and turns after??
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Confessor Of Sins
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An interesting abuse of RAW for sure... You'll not collect any sportsmanship points on that, so save it for 'Ard Boyz. Using it on friends might result in not getting games anymore.
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![[Post New]](/s/i/i.gif) 2011/09/10 04:38:03
Subject: Baal Pred. smoke during scout move and turns after??
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Shas'o Commanding the Hunter Kadre
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I remember this, it works along the lines of if you use smoke in the scouting phase, it continues until it states the smoke ends. You can't shoot while smoke is on, so this cannot be done.
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![[Post New]](/s/i/i.gif) 2011/09/10 04:47:15
Subject: Re:Baal Pred. smoke during scout move and turns after??
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Regular Dakkanaut
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Yes it was quite interesting as it had happened last month in a tourny I was in. I was to go second. So I scouted my baals and poped smoke as a defensive measure. I then managed to steal inititive on him. I shot with them on my turn but denied myself the cover save when he shot back at them.
However playing devils advocate.. If I had not stolen init. would you deny me my shooting in my turn if I had poped smoke during my scout move? no.. becasue I use them during deployment. Not during my turn. So why deny me my cover save? Automatically Appended Next Post: juraigamer wrote:I remember this, it works along the lines of if you use smoke in the scouting phase, it continues until it states the smoke ends. You can't shoot while smoke is on, so this cannot be done.
I see no rules to this of which you speak.
Once per game, after completing its move, a vehicle with smoke launchers can trigger them (it
doesn’t matter how far it moved). Place some cotton wool or other suitable marker on or
around the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the
same turn as it used its smoke launchers, but will count as obscured in the next enemy Shooting
phase, receiving a 4+ cover save.
After the enemy’s Shooting phase, the smoke disperses with no further effect. Note that a
vehicle may still use smoke launchers even if its crew are shaken or stunned.
In fact, the 2nd paragraph above total refutes your statement.
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This message was edited 1 time. Last update was at 2011/09/10 04:51:58
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![[Post New]](/s/i/i.gif) 2011/09/10 06:00:35
Subject: Baal Pred. smoke during scout move and what happens turns after??
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Shas'o Commanding the Hunter Kadre
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You go first, you scout move, you pop smoke.
Your turn comes first, movement, shooting, and assault.
Your opponents turn comes. This is the first time your opponent gets a shooting phase. After this the smoke goes away. You can't shoot while smoke is on, as I said, just in a vague way.
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![[Post New]](/s/i/i.gif) 2011/09/10 06:55:54
Subject: Baal Pred. smoke during scout move and what happens turns after??
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Regular Dakkanaut
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juraigamer wrote:You go first, you scout move, you pop smoke.
Your turn comes first, movement, shooting, and assault.
Your opponents turn comes. This is the first time your opponent gets a shooting phase. After this the smoke goes away. You can't shoot while smoke is on, as I said, just in a vague way.
vauge is..... vauge, to say the least.
However RAW reads, which are actual rules, "The vehicle may not fire any of its weapons in the same turn as it used its smoke launchers" I used them during deployment, which is neither my turn, nor your turn, and specificly allowed because of the BA faq1.02.
I understand that you shouldn't be able to shoot and claim the cover save, but according to RAW its legal.
By the way, i agree that it may be a little beardy ( but I also think that Tau disruption pods are not fair at 5 points ).. Anyway i think that GW should FAQ the smoke launchers to : "At the start of your next turn the smoke disperses." that would solve the issue.
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![[Post New]](/s/i/i.gif) 2011/09/10 07:07:47
Subject: Baal Pred. smoke during scout move and what happens turns after??
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Waaagh! Warbiker
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Tau need all the help they cant get. dont hate.
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"Da Mek'z tinker nd do their job
The boys 'll smash yah, so will da Nob
The Bos 'll stompa till your dead
Snikrot 'll kill ya wiff is hands behind is 'ead!"
^^^^ Ode to Snikrot, the Sneakiest, Stabbiest, Morkiest, Kommando to ever walk the face of whoever looked at him funny! Tourne W/D/L 6/0/0 Public W/D/l 24/2/8 All with my orksof course
squidhills wrote:It is for the same reason that Chaplains wear black: so that they will be inherantly more awesome than the guy in blue, and thus the purity of the Chapter is assured.
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![[Post New]](/s/i/i.gif) 2011/09/10 07:32:09
Subject: Baal Pred. smoke during scout move and what happens turns after??
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Regular Dakkanaut
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Tekeino wrote:Tau need all the help they cant get. dont hate.
hehe. not a hater. THey were actully my first army. I still play them. I use disruption pods too.!!
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![[Post New]](/s/i/i.gif) 2011/09/10 09:28:07
Subject: Baal Pred. smoke during scout move and what happens turns after??
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Shas'o Commanding the Hunter Kadre
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Just check back in the thread later when those guys who have the rulebooks bookmarked and organized show up so they can cite the rule for ya, until then, you can't pop smoke and shoot. RAW says this.
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![[Post New]](/s/i/i.gif) 2011/09/10 10:55:28
Subject: Baal Pred. smoke during scout move and what happens turns after??
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Decrepit Dakkanaut
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RAW you can pop smoke during the scout phase and, if you have first turn, you can shoot still, because it was not the same turn as the turn you popped smoke.
Silly RAW, expect it to get FAQd away
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![[Post New]](/s/i/i.gif) 2011/09/10 14:50:28
Subject: Baal Pred. smoke during scout move and what happens turns after??
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Shas'o Commanding the Hunter Kadre
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Well it looks like I have another strat to chalk up on my WAAC player ID kit. Thanks nos.
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