Last nights games was a 500 point aside encounter battle using the 'Highway to Hell' scenario. This features a road down the table centre with multiple objectives. The central objective was the farm. We used the
SS Panzer lists against the US Armoured list.
While our German forces was tiny compared to the US,it packed a big punch...
In this scenario Recce comes on first, followed by a vanguard, then the main force. The Recce of both sides did little, though the Yanks faired better as they were able to steal one of the objectives. When the vanguard arrived, the German got yet more morale counters as the light recce got too cocky and ran inot a gaggle of Armoured infantrymen...
The Yanks were also able to rush the centre objective and a big pile of morale counters grew on the German side, things looked even worse when on the next German turn a double 1 for the command saw little happen, and the Yanks effectively got a free turn, not fun when they have batteries of 155m guns and mortars...
Then, as always things took a turn... A double six for the German command rolls saw it all change. The Shermans on the road got destroyed in quick succession by the Tiger II and the Command Panther, while the rest of the Panthers advanced with the infantry to take one of the objectives. This was quickly followed by artillery and and Nebelwerfer fire and then the Panthers shot up the remains of the US column on the road, destroying an M10 Wolverine and the US M16
AA Half-Track.
As another salvo of rocket fire crashed into the US command positions, the loss of a mortar team was enough to send the US over their morale limit. Despite having taken less counters than the German, most of the were 3 and 4, wrecking their morale, despite their infantry being virtually unengaged. The US suffered from unsupported armour that was destroyed piecemeal and a poorly chosen RTP that could never be used. Was a good game and at the start looked like being a big win for the Yanks...
Until the Panthers arrived.