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![[Post New]](/s/i/i.gif) 2011/09/11 03:02:48
Subject: Movement and firing
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Storm Trooper with Maglight
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Got a few questions that came up with while battling tonight.
Chimera has a Sqd of Storm troopers in it. 4 HSLG, 1 Hvy Bolter (Vet Sgt). Chimera moved 6". Only 1 weapon on Chimera can fire now, I know that. Questions are :
A) Can my troops in the Chimera still fire out of the top hatch, even though the Chimera moved?
B) Should my ST Sgt with the Hvy Bolter be able to fire since the troops did not "move" or is his weapon considered "crew served" and must be set up?
C) If my ST Sgt can not fire because of his HVY Bolter, can the other 4 troopers fire thier HSLGs?
I need some verification on ths gang.
Please help.
Dan
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![[Post New]](/s/i/i.gif) 2011/09/11 03:15:24
Subject: Re:Movement and firing
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Smokin' Skorcha Driver
Tucson, Arizona
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If the vehicle moves then the passengers inside are considered to have moved as well and thus can only fire weapons they are normally allowed to fire while moving.
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-5000 Pts. of Orks
-1750 Pts. of Ravenwing |
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![[Post New]](/s/i/i.gif) 2011/09/11 03:25:21
Subject: Movement and firing
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Storm Trooper with Maglight
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OK
So since my Hvy Bolters cannot fire then, should the HSLGs be able to fire?
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![[Post New]](/s/i/i.gif) 2011/09/11 03:51:29
Subject: Re:Movement and firing
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Smokin' Skorcha Driver
Tucson, Arizona
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Depends are they assault or heavy? I am unfamiliar with those.
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-5000 Pts. of Orks
-1750 Pts. of Ravenwing |
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![[Post New]](/s/i/i.gif) 2011/09/11 04:01:02
Subject: Movement and firing
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Violent Enforcer
Panama City, FL
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Yes, but only as if they had moved, so one shot at 12" per HSLG.
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7500pts. 1750pts. 1500pts. 2000pts. 11000pts.
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![[Post New]](/s/i/i.gif) 2011/09/11 04:02:12
Subject: Movement and firing
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Storm Trooper with Maglight
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Heavy Bolter
R=36
S=5
AP=4
Heavy 3
Gunnery Sgt Harker carries one. My Vet. ST Sgts have access to the IG armoury thus the Hvy Bolter.
If they can carry it, shouldnt they be able to fire it too?
The Hot Shot Las Guns are not heavy or assault.
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This message was edited 1 time. Last update was at 2011/09/11 04:03:10
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![[Post New]](/s/i/i.gif) 2011/09/11 04:04:15
Subject: Re:Movement and firing
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Lord of the Fleet
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You can't have a heavy bolter in a storm trooper squad, so that makes question B) irrelevant.
If you moved only 6", up to 5 models may shoot non-heavy designated weapons (assault or rapid fire). Because HSLG are rapid fire, you could only shoot them up to 12" away, but twice. You could not fire one shot up to 18" because you count as having moved.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2011/09/11 04:04:48
Subject: Movement and firing
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Mounted Kroot Tracker
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danpieri wrote:Heavy Bolter
R=36
S=5
AP=4
Heavy 3
Gunnery Sgt Harker carries one. My Vet. ST Sgts have access to the IG armoury thus the Hvy Bolter.
If they can carry it, shouldnt they be able to fire it too?
The Hot Shot Las Guns are not heavy or assault.
Unlike Harker, I don't think the Sergeant is Relentless. Therefore, if the Chimera moved, only models with assault weapons, pistols, or rapid fire weapons may fire.
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Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.
Nightwatch's Kroot Blog
DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
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![[Post New]](/s/i/i.gif) 2011/09/11 04:07:55
Subject: Movement and firing
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Storm Trooper with Maglight
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Where did I read then that a Vetern Storm Trooper Sgt has access to the IG Armoury thus has access to a Heavy Bolter?
If I am wrong, then I will change my lineup.
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![[Post New]](/s/i/i.gif) 2011/09/11 04:10:58
Subject: Movement and firing
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Confessor Of Sins
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danpieri wrote:Chimera has a Sqd of Storm troopers in it. 4 HSLG, 1 Hvy Bolter (Vet Sgt). Chimera moved 6". Only 1 weapon on Chimera can fire now, I know that. Questions are :
A) Can my troops in the Chimera still fire out of the top hatch, even though the Chimera moved?
B) Should my ST Sgt with the Hvy Bolter be able to fire since the troops did not "move" or is his weapon considered "crew served" and must be set up?
C) If my ST Sgt can not fire because of his HVY Bolter, can the other 4 troopers fire thier HSLGs?
A question... are these IG Stormtroopers? If so there's no way the Sgt can have a Heavy Bolter in the first place. Harker is only for a Veteran squad, not Stormtroopers.
a) BRB pg 66 - Fire Points. (But in short yes, they can still shoot)
b) IG ST Sgt can't have that weapon, but if he had he couldn't shoot. The squad counts as moving if the transport does.
c) Yes, nothing forbids the others from shooting if one model can't.
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![[Post New]](/s/i/i.gif) 2011/09/11 04:12:04
Subject: Movement and firing
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Mounted Kroot Tracker
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danpieri wrote:Where did I read then that a Vetern Storm Trooper Sgt has access to the IG Armoury thus has access to a Heavy Bolter?
If I am wrong, then I will change my lineup.
How old is your codex?
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Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.
Nightwatch's Kroot Blog
DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
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![[Post New]](/s/i/i.gif) 2011/09/11 04:19:18
Subject: Movement and firing
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Storm Trooper with Maglight
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Looking at the 5th edition codex here.
So, in short, even if my vet st sgt could not shoot his (now aparently wrong) Hvy bolter, the other 4 STs should have been able to fire thier HSLGs and maybe even rapid fire them.
I should have been able to take out more of the other guys troops then!! AAARRRRGGGGHHHH!
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![[Post New]](/s/i/i.gif) 2011/09/11 04:36:45
Subject: Movement and firing
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Mounted Kroot Tracker
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danpieri wrote:Looking at the 5th edition codex here.
So, in short, even if my vet st sgt could not shoot his (now aparently wrong) Hvy bolter, the other 4 STs should have been able to fire thier HSLGs and maybe even rapid fire them.
I should have been able to take out more of the other guys troops then!! AAARRRRGGGGHHHH!
Not sure where you got the "may take things from the armoury" idea...that hasn't been in any book in 5th, or even late 4th.
But yes, the others should all have been able to fire twice at the shorter rapid fire range (though I'm not sure if you have veterans or storm troopers - there is a pretty big difference!)
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Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.
Nightwatch's Kroot Blog
DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
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![[Post New]](/s/i/i.gif) 2011/09/11 04:46:51
Subject: Movement and firing
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Violent Enforcer
Panama City, FL
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IIRC, in the 3rd. ed codex, there was an option for sgt's to take up to 30 points of wargear from the armory.
And you only get one shot at 12" from a rapid fire weapon if the firing model is embarked in a transport that has moved, as the embarked models count as having moved as well.
BRB, pg. 28, 66
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7500pts. 1750pts. 1500pts. 2000pts. 11000pts.
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![[Post New]](/s/i/i.gif) 2011/09/11 05:06:29
Subject: Movement and firing
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Anti-Armour Swiss Guard
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Rapid fire weapons ALWAYS fire TWO shots at 12" or less, regardless of whether or not you have moved.
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2011/09/11 05:09:53
Subject: Movement and firing
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Lord of the Fleet
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Nocturn wrote:IIRC, in the 3rd. ed codex, there was an option for sgt's to take up to 30 points of wargear from the armory.
And you only get one shot at 12" from a rapid fire weapon if the firing model is embarked in a transport that has moved, as the embarked models count as having moved as well.
BRB, pg. 28, 66
I don't know where you get this notion of only firing once with rapid fire. Rapid fire weapons may fire up to one shot up to the weapon's maximum range (18" in this case) if they have not moved (the vehicle they're embarked in hasn't moved), or they may fire twice up to 12" if they have moved (the vehicle they're embarked in has moved combat speed, 1"-6").
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2011/09/11 05:18:34
Subject: Movement and firing
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Confessor Of Sins
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Nocturn wrote:And you only get one shot at 12" from a rapid fire weapon if the firing model is embarked in a transport that has moved, as the embarked models count as having moved as well.
That's from the 3rd edition rulebook, isn't it? When you could assault if you only fired once?
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![[Post New]](/s/i/i.gif) 2011/09/11 06:16:15
Subject: Movement and firing
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Captain of the Forlorn Hope
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danpieri wrote:Looking at the 5th edition codex here.
So, in short, even if my vet st sgt could not shoot his (now aparently wrong) Hvy bolter, the other 4 STs should have been able to fire thier HSLGs and maybe even rapid fire them.
I should have been able to take out more of the other guys troops then!! AAARRRRGGGGHHHH!
As for the underlined, you never Rapid Fire a bolter any more than you Heavy a lascannon, or Assault a storm bolter. Rapid fire is the type of weapon, not a mode of firing.
However, when firing a rapid fire weapon within 12" My friends and I like to refer to this as the "Double Tap"
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2011/09/11 13:26:41
Subject: Movement and firing
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Fresh-Faced New User
Ireland
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As stated above pg.28 of the rule book will sort you out. If you dont have one then you should get one. In the meantime this will be of help
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1180126_Warhammer_40,000_(5th_Edition)_Reference_Sheet.pdf
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![[Post New]](/s/i/i.gif) 2011/09/11 13:27:33
Subject: Movement and firing
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Violent Enforcer
Panama City, FL
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My bad. That's what I get for posting in the middle of the night after my phone woke me up...
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7500pts. 1750pts. 1500pts. 2000pts. 11000pts.
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![[Post New]](/s/i/i.gif) 2011/09/11 15:35:17
Subject: Re:Movement and firing
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Fresh-Faced New User
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Interesting! I am the other player in this, and at the FLGS we had been playing that if one member of the squad could not shoot then the squad itself could not fire. Meaning that since the Hvy Bolter could not fire then his squad mates also could not. It seems that this is in error and we will adjust accordingly and I am sure everyone will be happier to be able to shoot more.
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![[Post New]](/s/i/i.gif) 2011/09/11 15:51:40
Subject: Re:Movement and firing
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Lord of the Fleet
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JS9272 wrote:Interesting! I am the other player in this, and at the FLGS we had been playing that if one member of the squad could not shoot then the squad itself could not fire. Meaning that since the Hvy Bolter could not fire then his squad mates also could not. It seems that this is in error and we will adjust accordingly and I am sure everyone will be happier to be able to shoot more.
So you've been playing that if a tactical squad with missile launcher moves then no-one can shoot?
This is going to have a huge impact on your gameplay then.
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![[Post New]](/s/i/i.gif) 2011/09/11 16:00:25
Subject: Re:Movement and firing
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Fresh-Faced New User
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Indeed it has. We generally end up combat squadding tactical squads so that the ML can sit in back while the flamer, or whatever other weapon, can become the maneuver element. This will also make Rhinos a little more dangerous. Automatically Appended Next Post: danpieri wrote:Looking at the 5th edition codex here.
So, in short, even if my vet st sgt could not shoot his (now aparently wrong) Hvy bolter, the other 4 STs should have been able to fire thier HSLGs and maybe even rapid fire them.
I should have been able to take out more of the other guys troops then!! AAARRRRGGGGHHHH!
No you really couldn't have and actually killed more than you should have as you were outside of the 12" rapid fire range as I recall. Having moved you can only use the rapid fire range of 12" not the max range of 18".
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This message was edited 1 time. Last update was at 2011/09/11 17:06:37
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![[Post New]](/s/i/i.gif) 2011/09/11 21:02:14
Subject: Re:Movement and firing
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Captain of the Forlorn Hope
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Scott-S6 wrote:...This is going to have a huge impact on your gameplay then.
Not really, since if you move you only have a 12" range with a standard bolter. Will not impact the game that much.
JS9272 wrote:No you really couldn't have and actually killed more than you should have as you were outside of the 12" rapid fire range as I recall. Having moved you can only use the rapid fire range of 12" not the max range of 18".
First, while stationary, standard bolters have a range of 24" not 18".
As for the underlined, there is no such thing as Rapid Fire range. Rapid fire is the type of weapon, not a mode of firing.
You never Rapid Fire a bolter any more than you Heavy a lascannon, or Assault a storm bolter.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2011/09/11 21:24:11
Subject: Movement and firing
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Decrepit Dakkanaut
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Storm troopers HSLasgun only have an 18" range
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![[Post New]](/s/i/i.gif) 2011/09/11 21:25:07
Subject: Movement and firing
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Guard Heavy Weapon Crewman
Minnesota, the southeastern part that time forgot
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nosferatu1001 wrote:Storm troopers HSLasgun only have an 18" range
It's true, and a part of me died inside the first time I read that.
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I will split your thoughts open! |
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![[Post New]](/s/i/i.gif) 2011/09/11 21:26:45
Subject: Movement and firing
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Nasty Nob on Warbike with Klaw
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Raythor wrote:nosferatu1001 wrote:Storm troopers HSLasgun only have an 18" range
It's true, and a part of me died inside the first time I read that.
Than the rest died when they FAQ'd you cant FRFSRF them :(
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![[Post New]](/s/i/i.gif) 2011/09/11 21:27:30
Subject: Movement and firing
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Decrepit Dakkanaut
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They didnt need to FAQ that
A stormbolter is not a bolter. A HS Lasgun is not a lasgun
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![[Post New]](/s/i/i.gif) 2011/09/11 21:29:14
Subject: Re:Movement and firing
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Captain of the Forlorn Hope
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Scott-S6 wrote:So you've been playing that if a tactical squad with missile launcher moves then no-one can shoot?
This is going to have a huge impact on your gameplay then.
Sorry about that. I was going off the above, which references tactical squads, in my last post.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2011/09/11 21:29:42
Subject: Re:Movement and firing
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Guard Heavy Weapon Crewman
Minnesota, the southeastern part that time forgot
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Well, that's neither here nor there. Still, it would've been nice  Er, in regards to nos' post... Man, you can post fast.
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This message was edited 1 time. Last update was at 2011/09/11 21:30:37
I will split your thoughts open! |
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