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Mech Eldar vs. rest of the world - sigh [short RTT report, 2000]  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

At Saturday, we played an RTT: George (DE), Tim (SM), Thomas (SW), Marius (GK), Sascha (BA), and me (mech Eldar).

My outmoded list:

1 Fortuneseer w/ both runes – 510
10 Warlock w/ embolden x2, enhance
Serpent w/ stones, scatterlaser

5 Fire Dragons – 205
Serpent w/ stones, scatterlaser

5 Fire Dragons – 205
Serpent w/ stones, scatterlaser

6 Harlies w/ kisses – 132

10 Dire Avengers – 245
Serpent w/ stones, scatterlaser

10 Storm Guardians w/ flamer x2 -217
Serpent w/ stones, scatterlaser

3 Warwalkers w/ scatterlaser x2 – 180

3 Warwalkers w/ shuricannon x2 – 120

Falcon w/ holofield, stones, scatterlaser, shuricannon - 185


Each game (20 pts) had primary (14 pts) and secondary (6 pts) mission.

1. Game vs GK: Spearhead, kill points (primary), control quarters via VPs (secondary).

Crowe, Techmarine
2x 10 Purifiers
5 Termies
Dreadking
1 LR,
1 LRC.

The enemy started the game with Purifiers in LR pattern tanks, Crowe moving behind, Dreadking jumping 30'' initially.
Eldar deployed normally (up to the Warwalkers) unable to wound the Dreadking from the scatterlasers. Council charged the Dreadking. One Purifier unit plus Techmarine joined this melee. Council wiped out Purifiers and Techmarine but couldn't kill the Dreadking. Termies were deep striking and got killed by shooting.
The game ended 3:0 KPs for me (Crowe, TM, Purifier squad dead), 3:1 quarters for me.

2. Game vs. SM: Pitched battle, 2 mission objectives (primary), units in enemy deployment zone (secondary).

Librarian w/ jp
10 AM
5 Termies w/ cyclone
2 Dreads w/ drop pod
2 Tactical squads in Rhinos
1 Tactical squad in Drop Pod
5 Sniper scouts
Landspeeder w/ hb
Vindicator
5 Devs w/ lascannons
10 Devs w/ missile launchers

Eldar stayed in reserve. Enemy was able to put pressure upon the Eldar by landing two Pods (with Dreads) close to the Eldar objective supported by one squad in a Rhino.
Eldar appeared from reserve but the wrong units (Guardians and Dire Avengers) showed up first plus the outflanking Warwalkers. The WW units destroyed the Dreads and then got charged by the AMs plus Librarian. This melee went on until the Council charged the AMs and destroyed them. Serpents and Falcon got downed here and there. At the end, one of the intact Serpents tank shocked into the enemy mission objective claiming it while Eldar holding their own.
The game ended with 1:0 mission objectives (primary) and 1:1 (secondary).

3. Game vs. SW: 4 mission objectives (primary), kill enemy leaders (secondary); deployment was 12'' away from a (chosen) diagonal line on the board; 1st round nightfight.

Logan
2 Runepriests
3 Grey Hunter squads in Rhinos
3 LF squads
5 Fenresian Wolves
1 Dread w/ assault cannon

SW started with Logan joining a LF unit and Eldar deployed normally up to one WW squad. Eldar decimated two LF squads quickly while the 3rd pack was running around with Logan being able to fire on the move, thanks to his special rule (relentless). Council's Serpent got downed early but they were able to charge Logan's pack. After four rounds, Council got wiped out (RP denied Fortune) but WW charged into this melee holding the ground for a round. The remaining SW packs got wiped out up to one GH pack plus Dread at the other board edge.
At the end Eldar held 2 objectives and contested 2 (WWs plus Serpent ramming the Rhino of the last GH pack).

Final standing: 1. mech Eldar, 2. SM and SW, 4. DE (Coven army with 2 portals), 5. GK, 6. BA (horde of Tacticals plus Dev's).


Automatically Appended Next Post:
Well, I will not complain too much about this RTT as I won it. But I'm a bit jealous about all those shiny new armies (DE, SW, BA, GK) with their useful toys. And what do we Eldar players have?

This message was edited 4 times. Last update was at 2011/09/12 13:35:56


Former moderator 40kOnline

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Made in dk
Angry Chaos Agitator




Wow, well done Wuestenfux Good to see mech eldar still handing out the beats
Nice list too, not like every other mechdar list. Has a lot of variety in it and different options. (Not just the common 5-men avenger and 5-men dragon squads all the way, that im guilty of running myself)

How did your Harlies in the falcon do? didnt see them mentioned really in your mini-batreps.
And how much use the the full avenger + storm guardians see compared to just running 5-man DAVU serpents for the objective claims + tank shocks + rams (+ tl scatters of course)?

This message was edited 1 time. Last update was at 2011/09/12 13:50:13


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Thank you, Muck.

In the first game vs. GKs, the Falcon was shaken all the time and there actually was no melee for the Harlies to participate; Dreadking was taken on by the Council and Termies got shot down.

In the 2nd game, the Falcon arrived from reserve moving flat out and got immobilized - no vectored engines meant that it got destroyed. Disembarking Harlies got shot down next turn.

In the 3rd game, I unleashed the Harlies to take on one decimated GH unit occupying an objective in the centre piece of terrain. Harlies wiped them out including a Runepriest.

As you can see, I had only 2 troop units. Dire Avengers participated in the game. In game 2, their Serpent got downed by a cyclone missile launche and they secured an objective on foot. In game 3, they disembarked in the endgame to claim an objective. Their Serpent then rammed an SW Rhino.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in us
Land Raider Pilot on Cruise Control





I have the Space Wolf list coming out to around 1660 points. Did he do crazy things like take every upgrade on the Hunters and Priests and run 15 lascannons?
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Griever wrote:I have the Space Wolf list coming out to around 1660 points. Did he do crazy things like take every upgrade on the Hunters and Priests and run 15 lascannons?

The GHs were upgraded with one guy having the mark of wulfen. Priests had murderous hurricane which downed two of my Serpents in the first round. But in the rounds later, they got wounded from their spells (thanks to runes of warding) and they didn't cast again.
Long Fangs had a variety of heavy weapons, missile launchers, lascannons, and plasma cannons. I decimated them quickly (especially the missile launcher squad) so that they couldn't do much damage.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

What do eldar have...? Nothing but turbo-boosting tank shocks the last turn pretty much

That said, well done wuesten

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Made in de
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Hamburg

Zid wrote:What do eldar have...? Nothing but turbo-boosting tank shocks the last turn pretty much

That said, well done wuesten

This is the naked truth. I won the games 2 and 3 by turbo-boosting and tank shocking/ramming. I always went 2nd and knew when the current turn was the last one (running out of time). Oh man, I want a new codex.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

amen to that brother. I think we are due for one. Though I do think the Necrons need it a little more. If they would only stop coming out with a ton of SM codexes

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wuestenfux wrote:...I'm a bit jealous about all those shiny new armies (DE, SW, BA, GK) with their useful toys. And what do we Eldar players have?


Codex Eldar has plenty of useful toys. The problem we have is that those toys have points costs that reflects previously printed codexes. If we had the same codex with lower point cost for most of the entries, you would see Eldar winning a lot more tourneys.

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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

A new codex should bring some more playable units to life like the units in the FA section - Vypers aside.
In terms of the units I usually field, Warwalkers are worth their points - this is what I noticed in each game I played them. Falcons are overpriced in 5th ed. Serpents could benefit from a lowering of the basic pt cost.

This message was edited 1 time. Last update was at 2011/09/18 08:10:52


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in us
Longtime Dakkanaut






Eldar are fine. You still have good units to win games with. It's the silliness of newer codeci and their cheap effective units compared to Eldar costs. Not to mention psycher defense.

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Made in us
Fixture of Dakka





Old Man Ultramarine wrote:You still have good units to win games with. It's the silliness of newer codeci and their cheap effective units compared to Eldar costs.

So one codex isn't the issue? It's the other 8 other ones that are the problem?

Occam's razor says it's the one that's the problem.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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I'm an eldar player myself and I must say that there are other armies that need updates long before we do. Look at Necrons and not to mention Tau. Tau are so incredibly screwed its not even funny.

I do agree though that eldar are a bit over priced and there are a lot of units that are simply useless in the current meta, but we do still win games and we do still have a lot going for us.

While pushing around a ton of Grav tanks may be boring (I think its rather sweet and gratifying myself), look at what everyone else is doing...spamming Razorbacks, spamming MSU just to get the transports...its all the same stuff in every army. I personally think we as eldar players are lucky...you don't see many people pushing around AV 12 tanks that have sweet firepower and the ability to move 36 inches in 1 turn (with star engines). Someone mentioned above about DE and their venom spam. Yea venom spam is good, but those little tanks are AV 10 and they cant put out high str shots at range like we can...not to mention you flat out and ram those little guys, their going down real fast. While the newer army builds are effective, I dont feel their that overpowered compared to what Eldar can still put on the table. So like I said before, other armies need updates long before we do.

This message was edited 1 time. Last update was at 2011/09/23 21:18:21



 
   
Made in us
Dakka Veteran





nice job! Eldar are still very strong in a skilled general's hands. I do really like the strong assault elements of your list, it compliments all the str 6 shooting quite well.

Good trades: 8!!


 
   
Made in gb
Fresh-Faced New User




I have had some luck with my Eldrad mech list recently as it is so good against all the psykers that the world is now full of. Also ... I seem to end up ramming with my vehicles as much as shooting with them ... they can go so far that against the right target it can be pretty effective when you have dropped off your fire-dragons, dire-avengers or whatever and spend most turns being "shaken" so you can't shoot anyway.

   
Made in us
Trigger-Happy Baal Predator Pilot





Bakersfield, CA

LordofMuck wrote:How did your Harlies in the falcon do? didnt see them mentioned really in your mini-batreps. ?


For some reason I thought Harlies couldnt ride inside vehicles. Am I wrong about that?




nWo blackshirts GT Team Member

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Made in us
Agile Revenant Titan




Florida

Your mistaken. They don't have a dedicated transport option, but can go inside vehicles just fine.

@ Wustenfuex: The way you build/utilize your Harlies has me a bit confuzzled. Since they are sitting in the Falcon in what appears to be a counterassault fashion, why not take Banshees? It would appear 6 Banshees would be better suited than 6 Harlies/Kisses.

This message was edited 1 time. Last update was at 2011/10/08 12:12:47


No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Sarigar wrote:Your mistaken. They don't have a dedicated transport option, but can go inside vehicles just fine.

@ Wustenfuex: The way you build/utilize your Harlies has me a bit confuzzled. Since they are sitting in the Falcon in what appears to be a counterassault fashion, why not take Banshees? It would appear 6 Banshees would be better suited than 6 Harlies/Kisses.

Yeah, Harlies can ride in a Falcon entering the board inside of the Falcon. The situation is different if they want to ride in a Serpent. As its a dedicated transport, they need to embark at the board.

Harlies vs. Banshees: I found that Harlies are better than Banshees to take out a (smaller) MEQ unit. First, Harlies can move unhindered through cover making them faster than Banshees. Second, 6 Harlies with kisses can get the job done: 24 attacks, 16 hits, 8 wounds on the charge. This makes about 3 to 4 dead Marines. However, I admit that Banshees with an Exarch can be similarly successful.


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Agile Revenant Titan




Florida

Thanks. I'd actually forgotten about the Flip Belt's ability. That makes sense.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Sarigar wrote:Thanks. I'd actually forgotten about the Flip Belt's ability. That makes sense.

In fact, Harlies are faster than Banshees especially when they disembark from a stationary Falcon. This combined with their ability to kill smaller MEQ units are the reasons why I prefer them as cc unit when compared with Banshees or Scorpions.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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