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![[Post New]](/s/i/i.gif) 2011/09/12 21:35:06
Subject: Orks Fast Attack
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Umber Guard
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Hey guys,
I'm looking to build an Ork army, and am a little confused on what's good.
I want to put as many vehicles on the board as possible. For my fast attack slot, I was thinking of rolling with 3 buggies, 5 kopta's and 9 Bikes.
Then I noticed while looking through lists, that nobody really uses Buggies. Why is that? Are they useless?
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Jamora: Successful Trades: 12
With: Vitruvian XVII, LakotaWolf(2), Kingmanhighborn, hawkeye, syypher, Jhall, mobirds4all, Wandre, Buckero0, bucheonman, Mafty
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![[Post New]](/s/i/i.gif) 2011/09/12 22:12:31
Subject: Re:Orks Fast Attack
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Screamin' Stormboy
New Zealand
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For alot of armies buggies are one shot one kill. and are mearly a distraction/speedbump. They also dont pose a threat to many armies either.
It depends on what ya want to do, if you want to run alot of bikes go with the "wazdakka build" and just maxout on warbikers and nob bikers. if you want boyz, than run trukks. Although with a truck list a KFF is a must! I my self run a battlewagon rush with a unit of nob bikers and komandoes + snikrot for fun. its a very mobile army and all battle wagons must have deffrollaz for the tankshok.
I also suggest that defkopterz are a better distraction than buggies, as when equiped with a buzzsaw thay are a genuine threat to troop transport and light tanks.
-Monk
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E're we go! E're we go! E're we go! |
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![[Post New]](/s/i/i.gif) 2011/09/12 23:18:53
Subject: Orks Fast Attack
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Storm Trooper with Maglight
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I do't like Deffkoptas too much. They're easily killable and can't even take a bosspole. For Fast Attack I recommend Bikers better, or Biggies if you want ranged Anti-tank.
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DR:90-SG+M--B--I--Pw40k11#-D++A--/mWD-R+T(F)DM+
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![[Post New]](/s/i/i.gif) 2011/09/12 23:44:10
Subject: Orks Fast Attack
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Liche Priest Hierophant
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Buggies are cheap and fast. That's about all they have going for them, aside from a measly AV10.
However, if you're going with a theme, of as many vehicles in your army as possible? Go with the theme. Max out Buggies in Fast Attack. Nothing but Wagons or Walkers in Heavy Support. Nobz with Battlewagons (you can get a DT Battlewagon for 150 points with min-Nobz, build from there. That means a minimum of 5 Battlewagons for just 750 points, with two Warbosses.) Trukks for your Boyz. Go crazy with it.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/09/13 19:03:30
Subject: Orks Fast Attack
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Umber Guard
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What about stormboys? How do they fair against the others in the slot?
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Jamora: Successful Trades: 12
With: Vitruvian XVII, LakotaWolf(2), Kingmanhighborn, hawkeye, syypher, Jhall, mobirds4all, Wandre, Buckero0, bucheonman, Mafty
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![[Post New]](/s/i/i.gif) 2011/09/13 19:10:52
Subject: Orks Fast Attack
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Insect-Infested Nurgle Chaos Lord
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Storm boyz are ..ok..
I rather like them, but effectively they are just an expensive boyz squad with a bit more mobility. They aren't as competitive as buggies/koptas in a tournament list, and don't have the weight of numbers to really plow down an enemy they land on.
In a fun list they can be hilarious to play. I've run 3 full mobs of them before, one led by zaggstrukk
The othe rissue is the irritation factor. They will almost always scatter into terrain, and an effective mob is so large it's hard not to. Even if you land safely you are a huge clumped up target for incoming pieplates with no armour save, made from spendy models (somewhat anyway)
Then there's a fair chance you'll have the unit kill itself bit by bit as it cruises around, the random movement (meaning it's hard to judge how far you'll be able to go) and the tendency of the new plastic models to catch in each other and tip over all the time.
I use a full mob of the old metal ones for tournaments, mostly to save on the annoyance of trying to circle them all around the nob/zaggstrukk/whoever without them all falling over :(
I like them, concept,look and fluffwise, but in game they are a bit lacking, especially when compared with other army jump-assault troops ...
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/09/13 19:36:15
Subject: Orks Fast Attack
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Ultramarine Master with Gauntlets of Macragge
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Convert Deffkoptas into buggies using wheels from bikers, trukks, whatever. They're very fast, and after a turn of moving flat out you can bring them up and hit rear and side armor with their twin-linked rokkits. Fielding 9 of them is an awesome plus.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2011/09/13 19:41:37
Subject: Orks Fast Attack
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Mekboy on Kustom Deth Kopta
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rokkit buuggies are imo better than deff koptas...
look at the vehicle squadron rules stun becomes shaken, but th edownside if immoblize counts as destroyed
however you still need an opponent to get through th AV then get immobalize wreck or explode result. they cna be quite a pain AND they benefit from kff early on for a 4+ save (usful when going 2nd keep em near a kff wagon in a bw bash list)
def koptas have thier place and outflank is nice.. but 9 times otu of 10 I'd prefer buggies with twinlinked rokkits
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10000 points 7000
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![[Post New]](/s/i/i.gif) 2011/09/13 21:33:32
Subject: Orks Fast Attack
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Ultramarine Master with Gauntlets of Macragge
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G00fySmiley, please work on your typing. Your post is nigh-indecipherable with all the grammatical errors, typing mistakes, and so on.
Buggies and koptas are pretty evenly matched in my opinion, but I'll give buggies an edge since they can't get tied up in close combat and they're not going to fail morale like koptas will. However, koptas can outflank and tie units up in hand to hand, so they have their own benefits as well.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2011/09/14 00:16:16
Subject: Orks Fast Attack
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Shas'o Commanding the Hunter Kadre
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Bikes can always be used in a list.
Deffkoptas are useful when used properly, and can provide wonderful outflanking support or even first turn rear armor shots.
Buggies are cheap and fast, but they die so quickly they the lost kill points for their overall possible damage is something that makes me never want to take them, ever.
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![[Post New]](/s/i/i.gif) 2011/09/14 00:49:10
Subject: Orks Fast Attack
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Ultramarine Master with Gauntlets of Macragge
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juraigamer wrote:
Buggies are cheap and fast, but they die so quickly they the lost kill points for their overall possible damage is something that makes me never want to take them, ever.
That's why you take 3 in a squadron!
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2011/09/14 05:40:27
Subject: Orks Fast Attack
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Insect-Infested Nurgle Chaos Lord
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They are a disposable annoyance unit with some potential for game-turning effects.
Frankly in a KP mission running orks you're at a disadvantage in most builds anyway, as most ork units are cheap and cheerful.
It's rare that i wont ahve a full FOC at 2000 pts +
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/09/14 12:53:50
Subject: Orks Fast Attack
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Unshakeable Grey Knight Land Raider Pilot
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Speed Freeks and lot's o' Red paint Jobs for "Red ones go Fasta", IMHO
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![[Post New]](/s/i/i.gif) 2011/09/14 12:57:10
Subject: Re:Orks Fast Attack
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Decrepit Dakkanaut
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Yea, people that are saying rokkitbuggies are easy to kill are just doing it wrong. Same with the ones that say a deffkopta is more killy then a rokkit buggy. Heres a fun fact, THATS WRONG!  You run rokkit buggies in groups of 3, and with TL rokkits, they are going to be tagging things. Ive run lists with 9 of them at once, and I can tell ya, that WILL mess up some vehicles/ MC/ MEQs (if theres nothing else left). A kopta is more costly, and is good for 1 or 2 turns of distraction and thats it. Im not saying that the kopta is a junk unit, because it has its uses and does them well enough, but for my money/pts, Id put it on the rokkitbuggies.
You can use them to screen units behind them when in squadrons, so it can have the kan wall effect. They are fast, and can cover alot of ground, to block area from your opponent and set traps with them. They are armor and so get the 4+ cover from a KFF. And they are cheap as all hell, so you can sacrifice them without it breaking your list.
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![[Post New]](/s/i/i.gif) 2011/09/14 13:48:37
Subject: Orks Fast Attack
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Longtime Dakkanaut
Dundee, Scotland/Dharahn, Saudi Arabia
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I've had great success with a Skorcha Buggy
45pts with a RPJ is a bargain. Automatically Appended Next Post: I've had great success with a Skorcha Buggy
45pts with a RPJ is a bargain.
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This message was edited 1 time. Last update was at 2011/09/14 13:49:18
If the thought of something makes me giggle for longer than 15 seconds, I am to assume that I am not allowed to do it. item 87, skippys list
DC:70S+++G+++M+++B+++I++Pw40k86/f#-D+++++A++++/cWD86R+++++T(D)DM++ |
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![[Post New]](/s/i/i.gif) 2011/09/14 15:51:28
Subject: Orks Fast Attack
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Ultramarine Master with Gauntlets of Macragge
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A skorcha buggy sounds cool, but Ork armies generally aren't lacking for anti-infantry power. Magnetizing the guns on a buggy would be cool though.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2011/09/14 16:12:19
Subject: Orks Fast Attack
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Longtime Dakkanaut
Dundee, Scotland/Dharahn, Saudi Arabia
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To be honest, the Skorcha-Traak fits the theme of the army (Arch- Arsonist).
I usually have it running with a unit of warbikers, and it flames anything that they're going to assault to soften up the target.
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If the thought of something makes me giggle for longer than 15 seconds, I am to assume that I am not allowed to do it. item 87, skippys list
DC:70S+++G+++M+++B+++I++Pw40k86/f#-D+++++A++++/cWD86R+++++T(D)DM++ |
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![[Post New]](/s/i/i.gif) 2011/09/14 17:00:13
Subject: Orks Fast Attack
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Insect-Infested Nurgle Chaos Lord
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For me Deffkoptas are an Alphastrike/surprise unit.
Turbo boost forwards, launch a storm of Rokkits and then die in the inevitable return fire, unless you are running Buzzsaw koptas from outflank, and they get spendy.
Buggies are the annoying and occasionally lethal distraction/transport hunter unit.
Skorcha buggies are just fun! I love da smell uv burnin' squig oil in da mornin!
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/09/14 17:09:19
Subject: Re:Orks Fast Attack
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Smokin' Skorcha Driver
Tucson, Arizona
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Buzzsaw deffkoptas have done nothing but good things for me. If you get the first turn then they are looking at three destroyed/immobilized light armored transports. If you go second then you can outflank with them and they can still pull a mental switch on your opponent making him think about how to deploy. I honestly can say I havent tried rokkit buggies yet and I understand their potential but I just really enjoy using the deffkoptas.
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-5000 Pts. of Orks
-1750 Pts. of Ravenwing |
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![[Post New]](/s/i/i.gif) 2011/09/14 20:35:16
Subject: Orks Fast Attack
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Fresh-Faced New User
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A deffkopta is a brilliant distraction and can be a huge pain in the side of your opponent. I mean scout move 24" followed by turn 1 move 12" followed by 6" assaut with PK attacks. This means a turn 1 assault that is str enough to take out a heavy tank, and if its still around the next turn its a bonus, but for the cost its a game winner on the first turn.
I run a combined trukk and bike mob. Nob bikers are great but they need to have some support. Trukks are great in my opinion. They give your boys a 10+ armour save and an 18" move. They are fast and allow your boys to get up close by turn 2.
My current 750 point list is a bike boss with 2 nobs and a painbob backed up by 3 trukk boy mobs with nobs with boss poles and PKs and so far in the 4 games I have played with this small list I have tabled my opponent by turn 4. I have played against sisters, blood angels, nids and an ork mek army with deffdred.
Enjoy making a speedfreak army and you will need to try different things because you may play it differently to other people.
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www.necrontyronline.freeforums.org
www.thectansupportgroup.co.uk
www.necrontombworld.proboards.com
www.the-waaagh.com
www.azzy-gaming.org.uk |
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![[Post New]](/s/i/i.gif) 2011/09/15 01:31:02
Subject: Orks Fast Attack
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Liche Priest Hierophant
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Um, 10+? Trukks, and Vehicles, are AV10. Meaning you add the strength of the attack to a d6 roll- if it's equal to the AV, it's a Glance, if it's Greater than the AV, it's a Penetrating hit.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/09/15 07:40:47
Subject: Re:Orks Fast Attack
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Infiltrating Broodlord
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Deff koptas all the way....
Scout before game starts... Move 24" anywhere.
Turn 1, move within ranne of any target on the board. Fire rockets and assault. Auto hitting vehicles.
Deff Koptas just took out a squadron of anything/transports/whatever isn't a landraider before the game even started for your opponent.
I never use any other FA slot with Orks, so I have no opinion on them.
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Ayn Rand "We can evade reality, but we cannot evade the consequences of evading reality" |
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![[Post New]](/s/i/i.gif) 2011/09/15 12:59:44
Subject: Orks Fast Attack
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Focused Dark Angels Land Raider Pilot
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Koptas and bikers are both great and which one you use really depends on your play style and army. I don't use Koptas because I'm pretty sure they hate me. For some reason they just never do anything! I'll either not hit anything with my tl-rokkits or fail to do any damage with them. Bikers seem to work much better for me. They're pretty durable with 4+ armor, 4+ cover save and T4(5).
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nosferatu1001 wrote:That guy got *really* instantly killed. |
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![[Post New]](/s/i/i.gif) 2011/09/15 13:28:15
Subject: Orks Fast Attack
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Decrepit Dakkanaut
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I love Deffkoptas. I would never have played with them if they weren't in the Assault on Black reach box set. So cheap to find on ebay.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2011/09/15 13:30:25
Subject: Orks Fast Attack
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Norn Queen
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Was browsing the old ones on GWs site yesterday. €26 a pop. Ouch. Yeah aobr boxed set was a lovely starter, or three.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2011/09/15 13:38:42
Subject: Orks Fast Attack
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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As usual KingCracker and I agree on our green gitz
Best FA choices in order are pretty much:
1) Rokkit buggies
You can't get twin-linked rokkits any cheaper in the ork codex, they can move 12" and still shoot, resulting in 36" anti-tank, something orks are in dire need of. Their fragility can be compensated by them gaining cover relatively easily and their low points cost.
2) Single rokkit koptaz
With or without buzzsaw, they are fast and have the option to either scout-alphastrike or flank. While they aren't dedicated anti-tank like buggies, they are quite good at disturbing long range artillery hiding in the backfield, be it warwalkers, long fangs or manticores.
3) Warbikers
A great shooting unit and a ok cc unit. While the models themselves are great, they are slightly overcosted. Other than the above two, they also don't add anything to the army that it can't already do well with other units.
4) Storm Boyz
Kind of like warbikers, but with a lot less survivability and no real shooting ability. On the other hand they are cheaper and faster. With or without Zagstrukk, you'll really have to use them wisely to prevent them from being a waste of points.
5) Rokkit kopta trio
Really not much worse than storm boyz, they are used like defensive rokkit buggies or as flanking units. Alpha-striking with them is not advisable, as it's heavy point investment and won't archive much more than a single kopta. While they are still victim of their low LD, two koptaz might still rally, and keeping them close to the rest of your army usually keeps them safe from concentrated fire.
6) The rest
Units of five koptaz, Wartrakks, shoota and kmb buggies/koptaz really add nothing to the army or do their thing a lot worse than other units from the codex.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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