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![[Post New]](/s/i/i.gif) 2011/09/13 00:38:59
Subject: Fluffy Ultramarine Feasable Units
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Changing Our Legion's Name
England
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Hi,
Im new to the forum, so excuse if this is in the wrong place. Im an ish seasoned gamer. I play Grey Knights, Space Wolves and that, now im going for a more...Vanilla taste, nomnomnom
I have always loved the Ultramarines fluff, the books, the models, everything, only thing that has stopped me is the incessant bombardment of pish and tish saying you cant play fluffy and win.
This must be wrong.
I dont need an army to win competetivley, i play in a relatively small group, 5-6, and i can table any of them in about 4 turns whether i play GK or SW. So im not worried about being them, were not even that hot on winning, and i have two other armies for that.
What i want is few unit ideas, more especially HQ units that are fluffy, and how you can use them without being smashed into the ground. As i say, im a fluffy played, but i know that i may look at Marneus Calgar with 3 Squads of buffed Hnour Guard with more pride than i would if i looked at Hayley Williams the morning after but more than likley wont win me anything at all...
So any ideas would be most appreciated. And general theme for the army, or specific tactics for them. I play marines enough to know that Gk, SW and UM will and do all play differently, i just dont know how to play them yet.
So yeah, any help, But keep it fluffy
Thanks in Advance
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Switches Armies quicker than the human eye can see.
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![[Post New]](/s/i/i.gif) 2011/09/13 05:52:43
Subject: Fluffy Ultramarine Feasable Units
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Boosting Ultramarine Biker
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Ultramarines don't really have a preferred style of play, its more depending on what you want to do with them. All I can say is they play better when it doesn't involve close combat, at least in my experiences I've found they don't do too well. They are flexible though depending on what you want to base your army around.
As for fluffy characters... well I'm not sure what you mean by that but if I had to choose a decent HQ it would be Cato or Tigurias. More Tigurias because even though he is like 30 points more, he knows every psychic move and can cast 3 a turn (I think...)
Cato has some special abilities such as being able to seize the initiative again if he fails and he grants one of your tactical squads with a special ability such as counter attack or tank hunters or infiltrate.
They both have a lot of recognition in the fluffy side of the universe but Cato is generally shown as a bit of a grumpy ass with a large ego at times in the novels while Tigurias is often seen as misunderstood by his brothers but is still one of the strongest Librarian/Psyker's in the universe (but thats in my opinion).
Hope a tleast some of this helped.
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![[Post New]](/s/i/i.gif) 2011/09/13 13:20:51
Subject: Re:Fluffy Ultramarine Feasable Units
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Changing Our Legion's Name
England
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Yeah man that did help, thanks alot
Iv never liked the model for Sicarius so i guess that why i try to avoid him, but maybe a conversion is in order. I like Tigurious too, he's pretty bad ass.
And thats for your comment that they dont have much of a style apart from hyper efficient. Iv heard alot of people using a simple gunline with them and blasting the bjesus out of them with heavy weapons and all over remorseless pieces of machinery.
And judging by your profile you are competent in the use of snipers, Do they work for you? How do you run them?
Thanks again
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Switches Armies quicker than the human eye can see.
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![[Post New]](/s/i/i.gif) 2011/09/13 13:26:45
Subject: Fluffy Ultramarine Feasable Units
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Focused Fire Warrior
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Marine_With_Heart wrote:Ultramarines don't really have a preferred style of play, its more depending on what you want to do with them. All I can say is they play better when it doesn't involve close combat, at least in my experiences I've found they don't do too well. They are flexible though depending on what you want to base your army around.
As for fluffy characters... well I'm not sure what you mean by that but if I had to choose a decent HQ it would be Cato or Tigurias. More Tigurias because even though he is like 30 points more, he knows every psychic move and can cast 3 a turn (I think...)
Cato has some special abilities such as being able to seize the initiative again if he fails and he grants one of your tactical squads with a special ability such as counter attack or tank hunters or infiltrate.
They both have a lot of recognition in the fluffy side of the universe but Cato is generally shown as a bit of a grumpy ass with a large ego at times in the novels while Tigurias is often seen as misunderstood by his brothers but is still one of the strongest Librarian/Psyker's in the universe (but thats in my opinion).
Hope a tleast some of this helped.
Tigutias is actually a horrible hq choice because of 2 reasons his point cost and the fact he has no invulnerable save. The more psychic powers you use the more likely you are going to perils which is where you need an inv save to live. A basic Librarian is the best all around hq for a Ultramarine themed army in my opinion.
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![[Post New]](/s/i/i.gif) 2011/09/13 13:41:52
Subject: Re:Fluffy Ultramarine Feasable Units
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Stalwart Space Marine
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I am forced to agree with raptor.
even tho Tigurias is really cool he is really not that good in the game.
essentially the only feasible librarian in C:SM is a regular librarian in terminator armor
because for some reason this is the only way to give him any kind of inv...
As for the rest of the army, everything in the codex is fluffy for ultra marines... the codex is based on them...
what you could do is get telion or chronus to add a extra tang of smurf to the army...
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"Wherever you tread, tread lightly. We are closer than you think and our blades are sharp" |
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![[Post New]](/s/i/i.gif) 2011/09/13 14:05:27
Subject: Re:Fluffy Ultramarine Feasable Units
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Focused Fire Warrior
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2000 Pts - Space Marines Roster - 2000 Calgar-RTT
1 Marneus Calgar, Lord Macragge, 265 pts
1 Armor of Antilochus (Teleport Homer)
1 Gauntlets of Ultramar
9 Tactical Squad, 210 pts (Meltagun; Missile Launcher)
1 Sergeant
1 Rhino
9 Tactical Squad, 210 pts (Meltagun; Missile Launcher)
1 Sergeant
1 Rhino
9 Tactical Squad, 220 pts (Meltagun; Missile Launcher)
1 Sergeant, Combi-Melta
1 Rhino
9 Terminator Squad, 460 pts (2x Cyclone Missile Launcher; )
1 Sergeant
1 Dreadnought, 125 pts (Twin Linked Autocannon; Twin Linked Autocannon)
1 Dreadnought, 125 pts (Twin Linked Autocannon; Twin Linked Autocannon)
1 Land Speeder Squadron, 70 pts (Multi-Melta x1; Heavy Flamer x1)
1 Land Speeder Squadron, 70 pts (Multi-Melta x1; Heavy Flamer x1)
Predator, Autocannon; Lascannon Sponsons 120 pts
Predator, Autocannon; Lascannon Sponsons 120 pts
Here's a modified list from a friend of mines I think it SCREAMS Ultramarines.
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![[Post New]](/s/i/i.gif) 2011/09/13 16:48:26
Subject: Re:Fluffy Ultramarine Feasable Units
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Changing Our Legion's Name
England
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Epic list man. Thanks very much. Few little personal tweaks i would make to it, but it looks very stable
Thanks
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Switches Armies quicker than the human eye can see.
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![[Post New]](/s/i/i.gif) 2011/09/13 21:32:40
Subject: Re:Fluffy Ultramarine Feasable Units
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Longtime Dakkanaut
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I would play tigurius. Yes he is expensive and can be killed easily but you wanted fluffy. Then build a tactical army heavily using deepstrike and reserves.
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![[Post New]](/s/i/i.gif) 2011/09/13 23:47:03
Subject: Fluffy Ultramarine Feasable Units
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Focused Fire Warrior
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Whats more fluffy for UltraMarines Than Marneus Calgar (you know the chapter master of the UltraMarines) himself using an army built around him.
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This message was edited 1 time. Last update was at 2011/09/13 23:47:55
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![[Post New]](/s/i/i.gif) 2011/09/14 00:10:12
Subject: Fluffy Ultramarine Feasable Units
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Longtime Dakkanaut
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starraptor wrote:Whats more fluffy for UltraMarines Than Marneus Calgar (you know the chapter master of the UltraMarines) himself using an army built around him.
I am not disagreeing. Just saying trying to play a tactical reinforcement battle feels more ultarmarine style. How would the ultramarines decrease loss of life? Reduce the usable turns to only 6 by reserving everyone.
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![[Post New]](/s/i/i.gif) 2011/09/14 01:29:16
Subject: Re:Fluffy Ultramarine Feasable Units
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Perturbed Blood Angel Tactical Marine
Toronto, Canada
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I've always thought the Spear of Sicarius would be cool to try, and if I ever won the lottery, I would have bought the whole kit from GW
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Ecce Homo Ergo Elk |
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![[Post New]](/s/i/i.gif) 2011/09/14 04:42:25
Subject: Fluffy Ultramarine Feasable Units
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Neophyte Undergoing Surgeries
Prairieville, la
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Awesome list
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![[Post New]](/s/i/i.gif) 2011/09/14 05:04:29
Subject: Fluffy Ultramarine Feasable Units
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Bonkers Buggy Driver with Rockets
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Based on your other post, you're going vanilla and with a signature chapter(WAY TO GO).
No ultrasmurfs, make your own fluff. I've got my own chapter that is constantly gathering fluff, albeit slowly and in spurts.
I think that fluff is generated from good back story, and gaming on the table to give more storyline.
Name your generic HQ's. Even some sergeants, and squads. Give them squad names. Rename uniques.
I like Pedro Kantor. First, CRIMSON FISTS are the premier marine chapter, to many of us who started back in the rogue trader days and daydreamed about them back-to-back fighting off hordes of orks. Secondly, he is points well spent, IMO.
Kantor at 175 Gives you a Chapter master with a PF, and the equivalent of a Chapter Banner. This alone pays the point cost. He also gives you the benefit of combat tactics: Stubborn. Wow.....still rolling Ld9 when/if you lose assaults. Oh yeah, don't forget his overcharged-shoots-so-many-bolt-shells-it-takes-Mars-3-weeks-to-stock-his-ammo-stores ancient custom storm bolter that gives him 4 shots before the assault.
Oh yeah. Sternguard are scoring units. How many points are you playing at? 1945 points, and you field 18 scoring units. Hard to deal with.
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![[Post New]](/s/i/i.gif) 2011/09/14 11:01:45
Subject: Re:Fluffy Ultramarine Feasable Units
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Changing Our Legion's Name
England
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Ah Crimzonn Fists, how i love thee. Maybe it would help if i were to explain the reasoning behind what im doing..
I have a gaming circle of about 6-7 players, and some of us are going to leave our main armies aside for a minute (collecting and painting wise) and start looking at other armies to collect in their entirety.
So i have friends who are collecting an entire company of.. Crimson Fists, Blood Angels, Dark Angels, Salamanders and another guy is doing an entire Kreig based Imperial Guard Army. I started this idea because i wanted to field a whole Company of Ultramarines. Maybe not in canon with the fluff, but who knows, i havnt decided yet. But we agreed that we would start Collecting together, but make a combatr ready list ASAP, so we all want to keep it fluffy while being effective versatile lists.
So we already have the Guy who is fielding Kantor with a million Sternguards, we have a Deathwing guy with Belial who im already not looking forward to playing.
I just wanted to keep Ultramarines fluffy, BUT, whereas i am quite clued up on Space Wolves and Grey Knights, i am not so hot on competetive fluff based Ultramarines lists. Iv heard alot of people complaing that Marneus Calgar is foul to play with, as is Sicarius, Telion is good for a Lol, and Tigurious (Sp) is weak without an Inv.
So i would love the oppurtunity to field Calgar with 3 squads of honour guardm with telion in a Scout Squad, While keeping the rest of the list as tight and efficient as possible. I just want some people oppinions and experiences with how these characters play, and what to gear them next to and with and so on. Do you field Calgar in Maximus, or just wack his Terminator hide in a Drop Pod?
Thanks
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Switches Armies quicker than the human eye can see.
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![[Post New]](/s/i/i.gif) 2011/09/14 11:13:46
Subject: Re:Fluffy Ultramarine Feasable Units
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Longtime Dakkanaut
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Kantor: Stubborn replaces combat tactics. You have to have troop choices so the sternguard thing isn't so useful. Then his bolter skills do not match his cc skills.
Use the honour guard as your cc hammer instead of the usual assault termies as such put them in a raider, not sure how to field three units. They actually hold up a lot better in practice than you would imagine.
Telion with 10 scouts fits into most lists. If Calgar was about 170 points he would be all right so you are not wasting too many points.
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![[Post New]](/s/i/i.gif) 2011/09/14 11:19:09
Subject: Re:Fluffy Ultramarine Feasable Units
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Changing Our Legion's Name
England
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Cheers man, sound advice, well, any advice when i get to field awesomeness is good advice!
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Switches Armies quicker than the human eye can see.
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![[Post New]](/s/i/i.gif) 2011/09/14 12:07:35
Subject: Re:Fluffy Ultramarine Feasable Units
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Boosting Ultramarine Biker
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Mako_Boy wrote:Yeah man that did help, thanks alot
Iv never liked the model for Sicarius so i guess that why i try to avoid him, but maybe a conversion is in order. I like Tigurious too, he's pretty bad ass.
And thats for your comment that they dont have much of a style apart from hyper efficient. Iv heard alot of people using a simple gunline with them and blasting the bjesus out of them with heavy weapons and all over remorseless pieces of machinery.
And judging by your profile you are competent in the use of snipers, Do they work for you? How do you run them?
Thanks again
The stories of my scouts :/ they have both won me games and other times been completely useless XD Last time I fielded them though they almost won me the game. I was running them in a 10 man squad with 4 snipers and missile launcher with the other squad holding 2 boltguns, 2 shotguns and a pistol knife combo. I decided it would be cool to place the scouts on an objective in my territory (it was a take and hold mission) and thought they might be able to hold out. I lost 4 men from the sniper squad in the first turn of the enemies shooting and the other combat squad survived with two men after bringing them onto the side board and pretty much hid them in buildings as they moved and fired. The camo cloaks help a lot to deter fire. Anyways, they claimed an objective after my opponent completely forgot about targetting them and they slipped onto the objective, contesting it and forceing the game from what would have been a thrashing, inot a draw
On another completely random note, how about Chaplain Cassius? No real tactical value with him, just some fluffy fun. Plus he's the only ultramarine with Toughness 6 and he has a combi flamer with a bolter that fires hellfire rounds that wound on 2+. Only 125 points too, just putting him out there.
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![[Post New]](/s/i/i.gif) 2011/09/14 12:09:58
Subject: Re:Fluffy Ultramarine Feasable Units
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Changing Our Legion's Name
England
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Thats a very good idea, Cassius is pretty badass, for some unknown reason i really avoid Chaplains, iv never had a great love for them. But for T6.... Id do anything
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Switches Armies quicker than the human eye can see.
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![[Post New]](/s/i/i.gif) 2011/09/14 18:36:34
Subject: Re:Fluffy Ultramarine Feasable Units
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Dakka Veteran
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Since when does fluffy equal taking special characters?
Ultramarines can pretty much use anything in the codex and still be "fluffy", so go with good stuff and stay away from calgar. Some units you might find appropriate:
librarian (or captain if you never played chaos gate)
tactical marines
tactical terminators
devastators
predators
bikers and dreadnoughts?
Someone here said to name every unit and dude like ultramarines, listen to that guy. Get the shoulders and insignias right. Also, if you really care about fluff and stuff like that, GW already drew up the whole second company in the dex. So you'd have to go with a different battle company (and trim colour)
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![[Post New]](/s/i/i.gif) 2011/09/14 22:17:41
Subject: Fluffy Ultramarine Feasable Units
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Boosting Ultramarine Biker
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How about the 4th company? They seem pretty awesome to me... I'm even trying to design a Pasanius model atm :p
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![[Post New]](/s/i/i.gif) 2011/09/14 22:44:48
Subject: Re:Fluffy Ultramarine Feasable Units
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Longtime Dakkanaut
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I have question would you class Legion of the damned as fluffy. They are not ultramarines but they are pretty and some amazing fluff.
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