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![[Post New]](/s/i/i.gif) 2011/09/16 00:36:35
Subject: Monolith and Tank Hunters
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Dour Wolf Priest with Iron Wolf Amulet
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Something just occurred to me - would a unit with the Tank Hunters USR gain a +1 bonus when trying to penetrate a Monolith? I'm leaning towards a definite "yes", since Living Metal says that it defends against equipment, whereas units will typically be granted Tank Hunters as an inherent ability. Just curious what Dakka has to say about it though since I searched the topic and nothing else showed up.
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![[Post New]](/s/i/i.gif) 2011/09/16 00:39:23
Subject: Monolith and Tank Hunters
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Loyal Necron Lychguard
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No, because it is not "Str + 1d6 only". It is then "Str + 1d6 +1" which isn't allowed by the living metal rule.
It's really only going to matter for another couple months at most anyway.
Unless I'm remembering wrong and tank hunter gives you +1 on the pen chart. In which case, it would work.
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This message was edited 1 time. Last update was at 2011/09/16 00:40:12
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![[Post New]](/s/i/i.gif) 2011/09/16 00:41:05
Subject: Monolith and Tank Hunters
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Tail-spinning Tomb Blade Pilot
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That is an excellent question that I do not have an answer to, my gut says yes because living metal says to use unmodified strength on the penetration roll and tank hunter is add 1 to the penetration roll, not add 1 strength to the shot/user.
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Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun. |
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![[Post New]](/s/i/i.gif) 2011/09/16 00:51:17
Subject: Monolith and Tank Hunters
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Screaming Shining Spear
Pittsburgh, PA
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Dave-c wrote:That is an excellent question that I do not have an answer to, my gut says yes because living metal says to use unmodified strength on the penetration roll and tank hunter is add 1 to the penetration roll, not add 1 strength to the shot/user.
I'd agree with this, you aren't modifying the strength, you're modifying the roll.
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Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2011/09/16 01:12:41
Subject: Monolith and Tank Hunters
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Hardened Veteran Guardsman
Lawndale
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This was FAQ'd once, and it was not allowed then. It's a "Bonus" to the penetration roll. This is exactly what the Living metal rules prevents. The Monolith has "no" such weaknesses.
+1 on Tank Hunters does not work on Living metal. The old tank hunters that gave you a bonus on the damage table did though, but that one is gone.
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11k 3k 5k 3k 2k
10k 10k 8k
3k 5k 4k 4k
Ogre 4k DElf 4k Brit 4k
DC:70+S++++G++MB+IPw40k00#+D++A++++WD251R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2011/09/16 01:14:46
Subject: Re:Monolith and Tank Hunters
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Dakka Veteran
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Check it out! THIS question again!
It's been damn near 3 weeks since the last time. I think that's a new record?
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![[Post New]](/s/i/i.gif) 2011/09/16 02:43:08
Subject: Re:Monolith and Tank Hunters
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Mutated Chosen Chaos Marine
Sitting in yo' bath tub, poopin out shoggoths
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omerakk wrote:Check it out! THIS question again!
It's been damn near 3 weeks since the last time. I think that's a new record?
Check it out! THIS user posting the same response about a thread
It's been damn near 1 whole day sense I saw someone posting that same response
but no, I do not believe tank hunter does anything to a 'lith
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750 points
1000 Points
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![[Post New]](/s/i/i.gif) 2011/09/16 03:51:53
Subject: Re:Monolith and Tank Hunters
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Dour Wolf Priest with Iron Wolf Amulet
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omerakk wrote:Check it out! THIS question again!
It's been damn near 3 weeks since the last time. I think that's a new record?
Well like I said, I did a search for "tank hunters monolith" but nothing came up so I posted it. However, I will agree that there are tons of "hey does X work against Monoliths?" posts. Automatically Appended Next Post: Wait, found this thread, although you can keep debating if you wish: http://www.dakkadakka.com/dakkaforum/posts/list/388065.page
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This message was edited 1 time. Last update was at 2011/09/16 03:54:17
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![[Post New]](/s/i/i.gif) 2011/09/16 04:12:05
Subject: Monolith and Tank Hunters
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Insect-Infested Nurgle Chaos Lord
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No.
Is it part of the 1d6 ? No.
Is it part of the unmodified strength of the weapon? No
So no, as that's all you get.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/09/16 17:03:35
Subject: Monolith and Tank Hunters
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Heroic Senior Officer
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Definite no, for exactly the reason Ascalam laid out. Newest printing of the Necron codex says that all you ever get against living metal is the unmodified strength of the weapon plus 1d6. As the +1 bonus to penetration for Tank Hunter is outside of the two allowed elements for penetration against Living Metal, you do not get it.
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Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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![[Post New]](/s/i/i.gif) 2011/09/16 17:24:57
Subject: Monolith and Tank Hunters
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Sinewy Scourge
Grand ol US of A
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Everyone keeps saying no. Why? An old faq? Sorry it isn't in the current one so that isn't a viable response. Living Metal does not allow bonuses to the strength of the attack, whether they are in the form of melta, chainfist, etc. It does however allow a Power Fist. Tank Hunters does not affect strength.
There are two different things that are used when determening whether or not the armor of a vehcile gets penetrated/glanced or not. The strength of the attack and the armor penetration roll. Living Metal says no modifiers to the strength...fine. Tank Hunters adds one to the penetration roll not the strength of the gun.
Typically I shorten it when I say that my BT ven dread has a TL LC that is S10 against vehicles. That is technically not right.
The mathmatical formula would look like this:
S=strength of weapon (in previous case 9)
P=penetration roll (d6)
A=Armor of vehicle (in this case 14)
S + (P + 1) = A this is a glance
S + (P + 1) > A this is a pen.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/09/16 17:49:57
Subject: Monolith and Tank Hunters
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Insect-Infested Nurgle Chaos Lord
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How about a current codex:
' In practice any weapon attacking the Monolith will roll for armour penetration using its unaugmented strength and a single D6, no matter what'
There is no permission there to add anything else. You get a single D6 + ununagmented strength. Nothing else, no matter what.
Tank hunters adds to the penetration roll. The rule disallows this.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/09/16 18:55:04
Subject: Monolith and Tank Hunters
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Heroic Senior Officer
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Akroma06 wrote:Everyone keeps saying no. Why?
Because that's what the most recent printing of the Necron Codex says...............
Ascalam laid it out for you, I mentioned the rule from the codex (even covered the unaugmented ST plus 1d6 bit). It's not part of the unaugmented strength and it's not part of the d6, and those two are all you get when attempting to penetrate Living Metal. So, you do not get tank Hunter. That's why we keep saying no, because them's the rules.
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Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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![[Post New]](/s/i/i.gif) 2011/09/16 21:06:16
Subject: Monolith and Tank Hunters
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Sinewy Scourge
Grand ol US of A
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Ascalam wrote:How about a current codex:
' In practice any weapon attacking the Monolith will roll for armour penetration using its unaugmented strength and a single D6, no matter what'
There is no permission there to add anything else. You get a single D6 + ununagmented strength. Nothing else, no matter what.
Tank hunters adds to the penetration roll. The rule disallows this.
Hmm a powerfist augments strength...and yet that was allowed. This thread is essentially a duplicate of another one.
In practice just kill the guys with the necron rule or wait until they get a new codex to play them. In practice is an example of how the rule is supposed to work. With a codex this outdated there will always be arguments like this so I'm just not gonna try. I got exausted in the last thread from this debate.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/09/16 21:09:33
Subject: Monolith and Tank Hunters
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Heroic Senior Officer
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Akroma06 wrote:Ascalam wrote:How about a current codex:
' In practice any weapon attacking the Monolith will roll for armour penetration using its unaugmented strength and a single D6, no matter what'
There is no permission there to add anything else. You get a single D6 + ununagmented strength. Nothing else, no matter what.
Tank hunters adds to the penetration roll. The rule disallows this.
Hmm a powerfist augments strength...and yet that was allowed. This thread is essentially a duplicate of another one.
In practice just kill the guys with the necron rule or wait until they get a new codex to play them. In practice is an example of how the rule is supposed to work. With a codex this outdated there will always be arguments like this so I'm just not gonna try. I got exausted in the last thread from this debate.
Read the rule. It's the unaugmented strength of the WEAPON. So tell me, what is the unaugmented strength of a powerefist. Let me help you, it's 2 x st of the user. That's why the PF works. No need to exhaust yourself, just read and follow the rules.......................
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Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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![[Post New]](/s/i/i.gif) 2011/09/16 21:11:41
Subject: Monolith and Tank Hunters
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Sinewy Scourge
Grand ol US of A
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No people arguing stuff like this tires me out...plus long day but w/e.
Unaugmented strength...tank hunters does not augment strength it augments the d6.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/09/16 21:15:25
Subject: Monolith and Tank Hunters
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Ferocious Black Templar Castellan
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Akroma06 wrote:No people arguing stuff like this tires me out...plus long day but w/e.
Unaugmented strength...tank hunters does not augment strength it augments the d6.
As has been repeatedly stated, read the entire rule. 1D6+S+1 isn't the same thing as 1D6+S
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2011/09/16 21:26:00
Subject: Monolith and Tank Hunters
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Sneaky Lictor
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Akroma06 wrote:No people arguing stuff like this tires me out...plus long day but w/e.
Unaugmented strength...tank hunters does not augment strength it augments the d6.
No one is arguing that it isn't. In fact, EVERY is in violent agreement you are correct in the above statement. The issue is the latest Necron codex specifically states a weapon gets S + 1d6 against Living Metal (page 21 of the Necron codex), nothing more. Unless the FAQ makes any further clarifications, a model cannot make use of the the Tank Hunter bonus. The FAQ doesn't, so S + 1d6.
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![[Post New]](/s/i/i.gif) 2011/09/16 21:34:19
Subject: Monolith and Tank Hunters
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Decrepit Dakkanaut
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Nvm, don't want to get caught up in it.
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This message was edited 2 times. Last update was at 2011/09/16 21:35:42
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2011/09/16 21:38:23
Subject: Monolith and Tank Hunters
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Insect-Infested Nurgle Chaos Lord
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** edited as person i was replying to retracted his post**
Whats your pen roll without tank hunters 1d6 + str of weapon
Whats your pen roll WITH tank hunters 1d6 + str of weapon +1.
The Living metal rule only allows the str of the weapon (unaugmented) and the d6. Rending doesn't apply for the same reason. It adds to the pen roll.
With a bit of luck they'll finally put this to bed soon, because i'm getting fething tired with people trying to circumvent the damn rule. I'd even be willing to take a nerf just to have an clear-cut and unarguable rule that people won't try to loophole.
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This message was edited 1 time. Last update was at 2011/09/16 21:39:17
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/09/16 21:40:24
Subject: Monolith and Tank Hunters
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Fixture of Dakka
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Avatar 720 wrote:Nvm, don't want to get caught up in it.
Sometimes, this is the best path to take.
We've had this argument many times before, and we've never reached 100% consensus. It's ultimately up to the TO, or the players to decide on this.
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![[Post New]](/s/i/i.gif) 2011/09/16 23:49:50
Subject: Monolith and Tank Hunters
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Dour Wolf Priest with Iron Wolf Amulet
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For my own part, while I was leaning towards the +1 being allowed, now that I've read the arguments I'm in the S+1D6 camp. Not that it answers the question conclusively, of course, but I figured I'd throw in my 2 cents.
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![[Post New]](/s/i/i.gif) 2011/09/17 14:33:16
Subject: Re:Monolith and Tank Hunters
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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No tank hunters vs a Monolith as its a bonus to penetrate. It basically allows weapons that couldn't do damage to a vehicle previously be able to do it. In practice its a Str bonus vs Vehicles.
Besides, Necrons get beat up enough. Do we really need ways to take down their one unit that is good in every way when the rest of the army falls apart like a cardboard wall in a rainstorm to just about anything that assaults it?
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/09/17 14:36:54
Subject: Re:Monolith and Tank Hunters
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Powerful Phoenix Lord
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I keep reading the rule as "...no matter what" applying just to the single D6. so it would be S+1d6+any other modifiers not based on a die roll" In other words, melta weapons at half range: 1d6, Vindicare Assassin using his tank killer shot: 1d6 instead of 4d6, etc. However, if I really want to take down a monolith that badly, I have linked fire prisms (S10, AP1), and I have haywire grenades (d6 roll determines type of hit on vehicle).
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2011/09/17 14:51:50
Subject: Monolith and Tank Hunters
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Regular Dakkanaut
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At this point, I see it as "tie goes to the gimped codex".
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![[Post New]](/s/i/i.gif) 2011/09/17 16:38:00
Subject: Monolith and Tank Hunters
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Stalwart Veteran Guard Sergeant
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On a similar note, does Ordinance still get to roll two dice and pick the highest? I could have sworn that old FAQ stated explicitly that ord still got to roll 2 and choose the highest, which is a 180 degree turn from what Ascalam stated.
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"I went into a hobby-shop to play m'self a game,
The 'ouse Guru 'e up an' sez "The Guard is weak and lame!"
The Chaos gits around the shelves they laughed and snickered in my face,
I outs into the street again an' grabbed my figure-case."
Oh it's "Angels this" an' "Space-wolves that", and "Guardsmen, go away!";
But it's "Thank you for the ordnance" when the Guard begins to play,
O it's "LOOK AT ALL THE ORDNANCE!" when the Guard begins to play.."
-Cadian XXIX (edited for length) |
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![[Post New]](/s/i/i.gif) 2011/09/17 16:39:15
Subject: Monolith and Tank Hunters
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Ferocious Black Templar Castellan
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Ogiwan wrote:On a similar note, does Ordinance still get to roll two dice and pick the highest? I could have sworn that old FAQ stated explicitly that ord still got to roll 2 and choose the highest, which is a 180 degree turn from what Ascalam stated.
It still works because it doesn't actually modify the strength of the weapon. A theoretical weapon that rerolled failed rolls to penetrate would still work too.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2011/09/17 17:01:33
Subject: Monolith and Tank Hunters
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Pyro Pilot of a Triach Stalker
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Monolith says unmodified strength +1 D6. Tank hunters affects the roll, not the strength, so you do get it.
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![[Post New]](/s/i/i.gif) 2011/09/17 18:21:42
Subject: Monolith and Tank Hunters
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Ferocious Black Templar Castellan
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woodbok wrote:Monolith says unmodified strength +1 D6. Tank hunters affects the roll, not the strength, so you do get it.
S+ D6+1=/=S+ D6. How many times has this been posted now?
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2011/09/17 19:38:57
Subject: Monolith and Tank Hunters
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Loyal Necron Lychguard
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AlmightyWalrus wrote:woodbok wrote:Monolith says unmodified strength +1 D6. Tank hunters affects the roll, not the strength, so you do get it.
S+ D6+1=/=S+ D6. How many times has this been posted now?
Seriously, I don't see how this is that hard to get.
Plus, it's not going to matter after november anyway.
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