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'Ard Boyz Semis Practice, Marines vs Guard (Pic Heavy)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Water-Caste Negotiator




Clinton, TN

All right, I've only done I think one or two Batreps before, but here goes another. Some 'Ard Boyz semi-finals practice between myself (Space Marines) and my main training buddy (Guard).


So..... on to the lists!


2500 Imperial Fists (and drinking buddy!)

HQ

Shrike
Chaplain with Jump Pack

Elites

Dreadnought with Mulit-Melta, Heavy Flamer
-----Mounted in drop pod
Dreadnought with Mulit-Melta, Heavy Flamer (my only proxie as mine is currently in pieces. 'Tis a Carnifex [dreadfex!])
-----Mounted in drop pod
5x Assault Terminator Squad with 3 TH/SS and 2 LC
-----Mounted in LandRaider Redeemer with Pintle Multi-Melta

Troops

10x Tactical Squad with Lascannon and Melta Gun
-----Mounted in Razorback with Lascannon and Twin-Linked Plasma Gun
10x Tactical Squad with Lascannon and Plasma Gun
-----Mounted in Razorback with Lascannon and Twin-Linked Plasma Gun
10x Tactical Squad with Missile Launcher and Melta Gun, Sarg has Power Fist
-----Mounted in Drop-Pod

Fast Attack

8x Assault squad, Sarg has Power Weapon
3x Scout Biker squad, Sarg has Power Fist
Landspeeder with Multi-Melta and Heavy Flamer

Heavy Support

Vindicator with Dozer Blades
5x Devastator Squad with 4 Missile Launchers
-----Mounted in Razorback with Lascannon and Twin-Linked Plasma Gun


I designed this list directly after designing a friend's Dark Eldar list. I took the idea of in-your-face alpha strike and tried to apply it the best I could to marines. It really is more of a 1-2 punch with garunteed first turn assaults followed by very strong second turn assualts. There is also a sizeable fire base.


2500 Imperial Guard (there are some proxies in this list as we didn't have everything)

HQ

Command Squad with 3 Plasma Gun, Medic, Commander has Plasma Pistol
-----Mounted in Chimera with Hull Heavy Flamer
Command Squad with 3 Plasma Gun, Medic, Commander has Plasma Pistol, Officer of the Fleet
-----Mounted in Chimera with Hull Heavy Flamer

Elites

3x Ratlings
10x Psyker Battle Squad (Vox-Casters as counts-as)
-----Mounted in Chimera with Hull Heavy Flamer (Hell-Hound)

Troops

10x Vet Squad with 3 Melta Guns
-----Mounted in Chimera with Hull Heavy Flamer (grey Chimera)
10x Vet Squad with 3 Melta Guns
-----Mounted in Chimera with Hull Heavy Flamer (grey Chimera)
Platoon Commander with 4 Flamers
-----Mounted in Chimera with Hull Heavy Flamer (Black and blue Leman Russ Hull)
10x Infantry Squad with Autocannon, Commisar with Power Weapon
-----Mounted in Chimera with Hull Heavy Flamer (Black Leman Russ Hull)
10x Infantry Squad with Autocannon
-----Mounted in Chimera with Hull Heavy Flamer (Black Leman Russ Hull)

Fast Attack

Vendetta
Vendetta

Heavy Support

2x Medusa with Enclosed Crew (Leman russ with sponsons)
2x Medusa with Enclosed Crew (One Russ, One griffon)
2x Demolishers (Leman russ with no sponsons)

He told me he wanted to bring a list that would give me a good challenge. The 3 ratlings were 30 points he wasn't sure what to do with.

--------------------------------------------------------------------

Mission: Whoz got da Motz! (central objective one)

Deployment: Pitched battle

The battle field!:



I win the roll to go first (Yay!) and choose my side. My opponent then deploys. He wins the infiltrator roll, deploying the ratlings right in the middle as far forward as possible. I deploy shrike and company on one side, and the scout bikers on the other. I then win the scout move roll and turbo-boost those bikes as far forward as possible. He flat-outs the Vendetta to the center. So now it looks like thus:



Pre-game thoughts That is a ton of tanks. I saw a lot in the list, but on the table it is impressive. I really hope I have enough anti-tank to make a dent. That sneaky git placed his ratlings so that I can't assault his troops first turn. I guess I'll assault my secondary targets, his command squads and medusa. I really don't see many people getting a massacre on this round, so a Major or Minor win will be enough for me.

He rolls to sieze the initiative and gets a.........2!

Spolier Ending (for those who want to know before you read!):
Spoiler:
Guard gets tabled top of Turn 4. I lose 2 Terminators, most of the assault squad, The landspeeder, and a Razorback.


Marines, Top of Turn 1

I land both of my Dreadnought Pods near the center of the board. One scatters way off onto a rock! My plan is to blockade him from ever reaching the center, making my life much easier. Bikes move up to assualt, Shrike and company moves up to assault. Most everything else moves up to increase fire capacity. LandRaider and Vindicator pop smoke.



My actual dreadnought blows a demolisher sky high. My other shooting sees little actuall benifit, getting some shaken/stunned/weapon destroyed results. Shrike and company fleet forwards.





Here is where it begins! Shike and company assualt the Medusas, a Vet chimera, and a commander chimera. The bikes assault a vet chimera and the command chimera. Everything auto hits has nothing has moved yet.





The command squad wifs on the vets, but imobilizes the command chimrea. Shrike and company cause a good bit of damage, but don't actually kill anything, nothing can shoot though.





Imperial Guard, Bottom of Turn 1

This is where it hurts. If I had only caused that much damage as a Dark Eldar list, I would be screwed without a kiss, but I'm marines, so I can take a little more punishment. He moves all the tanks enaged with shrike foward and unloads, hoping to just clear out the assault squad. The vets my bikes wiffed against tank shock them in return. My bike turn tail and run! In the process, the Chimera-o-Vets moves toward the landspeeder to take it out. most things just shuffle around so they count as moving.





Shooting sees six assault marines dead. I really thought he would wipe out the squad, but with Shrike and the Chappy to soak some plasma wounds, they survive. The vets blow the landspeeder to pieces! There is some shaking and I think a vendetta removes the dreadfex's DCCW. The vets' chimera causes another wound to my scout bikers, making them fall back another 3d6. At least they auto-rally.







Marines, Top of Turn 2

Thanks to the Master-o-Fleet, my drop pod full of troops doesn't enter. I think that was actually a good thing, as it may have blocked my Landraider's path if it had. My bikes turbo back toward the action. I move my melta tac squad up and unload to hopefully rid myself of a couple of chimeras. Shrike now bears down on the two units who just shot at him. The landraider moves up and unload the termies out the side (there is a reason for this). In the process, it tank shocks the ratlings and sends them packing! My dreads prepare to charge anything within range while the rest of my stuff moves to maximize firing lanes.







My las-plas razorback destroys a Medusa. My Landraider fires the multi-melta at the platoon commander and blows his ride sky high, pinning him and killing 3 guardsmen. The storm bolters from the drop pods finish off the ratlings. My melta tac squad imobilizes the vets' chimera and the razorback explodes the command chimera. The termies deployed back so the vindicator could fire. It does nothing to anything, but they have fleet (thanks to shrike) so they fleet forward. My dreadfex multi-meltas the last demolisher, killing it. The other dread, which can't shoot, fleets toward the vendettas.







Shrike bends both squads over and lets them have it, wiping them both out. The termies hit an infantry chimera and proceed to blow it up, killing a few guardsmen along the way. My dreadnought blows a vendetta sky high.





Imperial Guard, bottom of Turn 2

Guard decides to GTFO of the center. He prepars some fire from the medusas and tries to bring the vets over to take care of some dreadnoughts. The Psykers really don't have anywhere to run to. The remaining vendetta got imobilized somehow (I think by a lascannon squad.)





His little open guard squad fires into the termies bearing down on them and kill a lightning claw! They may now die happy! Now, I'm sure you've heard of Danger Close. If not, play some MW2. So guard decides that since I am too close to the chimera to legally hit my assualt squad, he is going to fire at my termies with his medusas... He knows the guard squad is there, he is sure it won't scatter that bad.... His first shot goes back toward my edge and hits two termies. His second shot goes towards his edge hitting two termies..... AND 7 GUARDSMEN! He rolls to wound my 4 termies getting three 1's and a two, I pass my SS save. I roll to wound his 7 guardsmen, wounding 7. He goes to ground (from his own shot) and makes his saves, LOSING 6! They then proceed to run strait off the board! (In hindsight, doesn't the commisar have something to do with excecuting somebody instead of running?) So his shooting phase sees a total of him killing his own squad.



Marines, Top of Turn 3

It's nearly over, he doesn't have much left. My droping squad arrives this turn right next to the objective. (Wall complete, though unneeded) My combined shooting sees me destroy all the remaining chimera except the one next to my assualt squad and the pysker chimera. I also destroy all the remaining tanks except the medusa near my dreadnoughts. My dreadnought runs to assualt a freshly presented command squad.







I move in and assualt both chimera, destoying both, and wipe the command squad with the dreadnought. He now has 3 units left: A pinned vet squad, a pinned infantry squad, and a psyker squad.





Imperial Guard, Bottom of Turn 3

The psyker squad moves away from the termies and shoots them, getting AP 1 and killing the last lightning claw. They hang around though. The last medusa also decides to not scatter this phase and destroys a razorback. Sad day.





Marines, Top of Turn 4

I focus fire on the last medusa, and blow it up. I assualt the last remaining squads, and wipe them all out. Guard is tabled. I play the remaining turns to earn the victory.







Result: Marines win with a 24 point Massacre!!!!!


Hope you enjoyed! Good luck all at semies.

This message was edited 1 time. Last update was at 2011/09/16 03:14:44


Currently Play/Own
= 3500 = 3500 = 4000 = 2500 = 1000 = 500 = 3000 = 2000 = 1000 = 2500 = 1500

"Now the general who wins a battle makes many calculations in his temple before the battle is fought.
The general who loses a battle makes but few calculations beforehand." - Sun Tzu 
   
Made in us
Bounding Black Templar Assault Marine




columbus ohio

wow thats some list ya got there.

The Emperor extends His will to us when we destroy the wicked and impure to reconquer the galaxy in His name. The Emperor leads the galaxy to righteousness, and thus we must petition for His judgement on the wicked... for it is judgement without mercy..
 
   
Made in ca
Grovelin' Grot




Vancouver, BC

Awesome bat rep, and I'm amazed you tabled him.

Regarding this picture:

Omega_Warlord wrote:


Wow...I would actually feel intimidated if I saw that many tanks lined up to play against. Good job on the win!
   
Made in us
Badass "Sister Sin"






Camas, WA

Wow. He needed to bubble wrap some things against an alpha strike. Good job.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

You guys *really* need more terrain. Also, it would probably have worked out much better for the IG player if they didn't take so many squadroned vehicles and stuff like plasma pistols and a commissar for a single mechanized squad. Troops for a 2500pt game are also *very* light for an IG army, the army feels fairly light in general for 2500pts, I routinely field as many tanks and as many infantry at 2000pts, granted they're not all pieplate machines but they don't really need to be as pieplates aren't as scary as they seem, as this game showed.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Badass "Sister Sin"






Camas, WA

Vaktathi wrote:You guys *really* need more terrain.

I was going to post this and then remembered that this will probably be a pretty accurate representation of some 'AB locations.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Probably true


Also however, definitely not enough meltaguns for the IG list.

At 2500pts, if you're gonna go tank heavy with IG, you probably want 20-23 tanks on the field and no fewer than probably 15-20 melta weapons.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

Yeah, lining up like that without using the Chimeras for cover was a terrible idea and probably lost the game for your opponent. Nice job capitalizing on his mistake!

"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in us
Water-Caste Negotiator




Clinton, TN

Thanks for the replies guys!

As for the terrain, I have a ton more, but like pretre said, I think it will represent 'ard boyz semis a little better.

The reason for the commisar was in case of the Kill Point mission. We rolled off for what mission to do and if it was the 3rd one, he was going to blob the two infantry squads with the commisar. This was more of an all comers list then tailored to me.

Currently Play/Own
= 3500 = 3500 = 4000 = 2500 = 1000 = 500 = 3000 = 2000 = 1000 = 2500 = 1500

"Now the general who wins a battle makes many calculations in his temple before the battle is fought.
The general who loses a battle makes but few calculations beforehand." - Sun Tzu 
   
Made in us
Badass "Sister Sin"






Camas, WA

Omega_Warlord wrote:Thanks for the replies guys!

As for the terrain, I have a ton more, but like pretre said, I think it will represent 'ard boyz semis a little better.

The reason for the commisar was in case of the Kill Point mission. We rolled off for what mission to do and if it was the 3rd one, he was going to blob the two infantry squads with the commisar. This was more of an all comers list then tailored to me.

With the blob and a castle on one side, he could have prevented any sort of meaningful multi-assault on turn 1. Too bad.


Automatically Appended Next Post:
In fact, looking back, you placed first. He should have denied you the flank and deployed hard on his right (your left), since you were really light on that side. Would have been a whole different game.

This message was edited 1 time. Last update was at 2011/09/16 17:56:08


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
 
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