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![[Post New]](/s/i/i.gif) 2011/09/16 04:36:41
Subject: Skaven 2400
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Maniacal Gibbering Madboy
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Skaven 2400 Slave Rebellion
Warlord Skabbicus the Brave
Warpstone Armour
War Litter
Tail Weapon
Poisoned Attacks
Rat Hound Bodyguard
189pts
Warlock Engineer Tark the Burnt
level 2
2 Warpstone Tokens
Rat Hound Bodyguard
135pts
Warlock Engineer Kureek the Silver
level 2
despel scroll
Rat Hound Bodyguard
135pts
Chieftain Queek the Not So Brave
battle standard bearer
banner of the under-empire
tail weapon
100pts
Clanrats (60)
full command
shields
290pts
Clanrats (60)
full command
shields
290pts
Skaven Slaves (70)
pawleader and musician
181pts
Skaven Slaves (70)
pawleader and musician
181pts
Skaven Slaves (70)
pawleader and musician
181pts
Skaven Slaves (70)
pawleader and musician
181pts
Giant Rat Swarm (60)
12 units of rats, 12 packmasters
Doomwheel
150pts
Warp Lightning Cannon
90pts
2380pts total
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This message was edited 1 time. Last update was at 2011/09/16 05:18:20
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![[Post New]](/s/i/i.gif) 2011/09/16 05:11:08
Subject: Skaven 2400
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Raging Rat Ogre
colorado
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That's a lot of slaves you got there. I think I see where you're going with the theme. There are just a few changes I'd make:
The warlord can't have 2 types of magic armor.
The BSB needs some protection. Naked with a magic banner isn't going to cut it on w 2W T3 hero.
Drop all the great weapons. Striking last is a waste of the high I of skaven.
Warpstone tokens are ok, but I think you could drop 2 of them from the 2nd warlock for a dispell scroll.
Drop the rat swarms, they are horrible. With the Unstable rules, they won't last a single round of combat.
Use the points from the swarms to get a WLC. The thing is crewed by slaves anyways, so you could always just say they stole it.
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This message was edited 1 time. Last update was at 2011/09/16 05:13:09
Cause the chicks dig it...
2000 (RT era Thousand Sons), 2000 (Undivided), 3000 (demons)
2500 (Skaven), 3000! (Chaos Dwarf), 2500 (Warriors of Chaos)
(RT era World Eaters WIP) |
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![[Post New]](/s/i/i.gif) 2011/09/16 05:17:08
Subject: Skaven 2400
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Maniacal Gibbering Madboy
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that makes sense
what would you suggest for the chieftan (and he's t-4)
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![[Post New]](/s/i/i.gif) 2011/09/16 05:42:40
Subject: Skaven 2400
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Raging Rat Ogre
colorado
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Oops, sorry; I kept thinking he was T3.
I'd get the Silvered Armor for him. It's a solid 2+ save, so it should keep him safe from quite a bit. It's also just cheap enough to let the BSB carry the Ironcurse Icon too, for a little added protection from war machines.
Tail weapon+AHW+poisoned attacks can work well, gives the hero two more poisoned attacks, but not so hot against troops with decent armor saves.
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This message was edited 3 times. Last update was at 2011/09/16 05:47:20
Cause the chicks dig it...
2000 (RT era Thousand Sons), 2000 (Undivided), 3000 (demons)
2500 (Skaven), 3000! (Chaos Dwarf), 2500 (Warriors of Chaos)
(RT era World Eaters WIP) |
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![[Post New]](/s/i/i.gif) 2011/09/16 19:27:14
Subject: Skaven 2400
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Maniacal Gibbering Madboy
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give the skaven a tiny bit of credit lol
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![[Post New]](/s/i/i.gif) 2011/09/16 20:18:47
Subject: Skaven 2400
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Longtime Dakkanaut
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I guess I'm just trying to figure out what you plan to actually kill enemy units with, once the WLC/Doomwheel are gone.
Incidentally, I usually run Talisman of 4+ ward + Charmed Shield on my BSB.
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![[Post New]](/s/i/i.gif) 2011/09/16 20:27:19
Subject: Skaven 2400
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Maniacal Gibbering Madboy
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enough of anything will kill something
I play for fun and fluff first, games sort themselves out
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![[Post New]](/s/i/i.gif) 2011/09/17 01:37:09
Subject: Re:Skaven 2400
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Regular Dakkanaut
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Each to their own and if you enjoy playing it... cool. I echo that it lacks punch, maybe go with some stormvermin as they match the blocks of troops but can fight?
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![[Post New]](/s/i/i.gif) 2011/09/17 01:52:48
Subject: Skaven 2400
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Maniacal Gibbering Madboy
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that ruins the theme though, its a slave uprising
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![[Post New]](/s/i/i.gif) 2011/09/17 04:52:35
Subject: Skaven 2400
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Omnipotent Lord of Change
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Lord Poison wrote:enough of anything will kill something
Honestly, I don't think that works, not for skaven anyway. Armies that have shadow magic or other augment/hex heavy lores can make sub-par cheap core troops work. Neither skaven lore really has what it takes to make our troops better - I'm currently pushing death frenzy as far as it will go, but with no way to increase strength or decrease enemy toughness I'm finding it slow going. Slaves though, at 2 points a model you're not being overcharged for junk stats, and will have plenty of points left over to buy things that can actually kill. So I'll echo other people's comments: use some of those core points to pick up things that can actually kill How do you feel about spamming chieftains? 47 points buys you a chieftain with halberd (62 points and he's got poison too), buy 5+ of those dudes and load out the front rank of some of these clanrat / slave buses. Suddenly you've got 15 poisoned attaks (10 more with death frenzy), and the unit fighting back has to allocate to each chieftain, denying CR into the clanrats / slaves behind the heroes. It's a cheeky page from the goblin book but hey - Salvage
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This message was edited 1 time. Last update was at 2011/09/17 04:55:36
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![[Post New]](/s/i/i.gif) 2011/09/17 06:13:21
Subject: Skaven 2400
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Maniacal Gibbering Madboy
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but as I said this is a theme so, I am keeping to it
that's not actually a bad idea, (and whenever I play common foot goblins, I will do that lol-i don't count the spider goblins, those I just need one more unit of spiders and 2 arachnarok's and its done lol
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![[Post New]](/s/i/i.gif) 2011/09/19 19:58:00
Subject: Re:Skaven 2400
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Speed Drybrushing
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CAn't you lead from the rear? The bsb can just hide in back can't he?
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![[Post New]](/s/i/i.gif) 2011/09/19 20:00:46
Subject: Skaven 2400
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Maniacal Gibbering Madboy
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not anymore, though if he refuses a challenge and goes to the back his benefits are not lost
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![[Post New]](/s/i/i.gif) 2011/09/21 08:31:03
Subject: Re:Skaven 2400
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Disciplined Sea Guard
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Is this based on any particular clan, or just a skaven army?
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![[Post New]](/s/i/i.gif) 2011/09/21 11:22:55
Subject: Skaven 2400
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Raging Rat Ogre
colorado
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The OP has already said it's based on the "Slave Rebellion" fluff from the army book.
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Cause the chicks dig it...
2000 (RT era Thousand Sons), 2000 (Undivided), 3000 (demons)
2500 (Skaven), 3000! (Chaos Dwarf), 2500 (Warriors of Chaos)
(RT era World Eaters WIP) |
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![[Post New]](/s/i/i.gif) 2011/09/21 11:43:22
Subject: Skaven 2400
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Krazed Killa Kan
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The only suggestions I can make are to make it more fluffy, ditch the Doomwheel and WLC (as they wouldn't be available to slaves) and take plagueclaw catapults (crude ones made on-the-fly by the slaves).
Perhaps get more giant rats in there?
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DR:80S---G+MB---I+Pw40k08#+D+A+/fWD???R+T(M)DM+
My P&M Log: http://www.dakkadakka.com/dakkaforum/posts/list/433120.page
Atma01 wrote:
And that is why you hear people yelling FOR THE EMPEROR rather than FOR LOGICAL AND QUANTIFIABLE BASED DECISIONS FOR THE BETTERMENT OF THE MAJORITY!
Phototoxin wrote:Kids go in , they waste tonnes of money on marnus calgar and his landraider, the slaneshi-like GW revel at this lust and short term profit margin pleasure. Meanwhile father time and cunning lord tzeentch whisper 'our games are better AND cheaper' and then players leave for mantic and warmahordes.
daveNYC wrote:The Craftworld guys, who are such stick-in-the-muds that they manage to make the Ultramarines look like an Ibiza nightclub that spiked its Red Bull with LSD. |
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![[Post New]](/s/i/i.gif) 2011/09/30 21:45:58
Subject: Skaven 2400
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Maniacal Gibbering Madboy
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yeah I do love the giant rats, going to retool this list slightly, but don't wanna abandon the theme
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![[Post New]](/s/i/i.gif) 2011/10/03 00:46:41
Subject: Skaven 2400
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Fresh-Faced Inquisitorial Acolyte
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I wouldnt trade the WLC for a Plagueclaw catapult. The catapult is really meant to take out hordes of weaker things and since your army is basically a horde of weaker units they can take care of that already. The WLC works great at taking out other warmachines, elite units or monsters since it ignores armor saves and it causes D6 wounds.
If you wanted something with more of a punch rat ogres would work since you could say the skavenslaves identify with the mistreated Rat Ogres and now fight alongside them now that they are "freed"
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Spitty Dakka Klan 2000
30k Alpha Legion
Imperial Guard 2500
Ostland of the Empire 2500
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![[Post New]](/s/i/i.gif) 2011/10/03 20:41:57
Subject: Skaven 2400
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Maniacal Gibbering Madboy
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that does make sense, I can obviously change things here and there, the core theme I want to stay, and isn't that hard to keep to.
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![[Post New]](/s/i/i.gif) 2011/10/03 21:01:55
Subject: Skaven 2400
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Deadly Dark Eldar Warrior
Alexandria VA
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Get some Mortars for your clan rats. Have them "Manned" by revolting Nuln crewmen using half destroyed Empire Mortars. Use lashed-up trebuchets with slave-brets to replace plague claw catapults. Use revolting handgunners using captured jezzails for a jezzail team. It can be done
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![[Post New]](/s/i/i.gif) 2011/10/04 01:28:59
Subject: Skaven 2400
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Maniacal Gibbering Madboy
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thats actually kind of a neat idea
Throt list I whipped up
Throt the Unclean
225pts
Chieftain Lurz the Brown
Warpstone Armour
Battle Standard Bearer
Rat Hound Bodyguard
Poisoned Attacks
120pts
Warlock Engineer Malikkis the Iron Clad
level 2
Warp Energy Condenser
Foul Pendant
rat hound bodyguard
155pts
Warlock Engineer Vermith Long-Whiskers
level 2
5+ ward save
rat hound bodyguard
135pts
Giant Rats (70/8)
Skweel Knawtooth
374pts
Giant Rats (70/8)
Master Moulder with electro whip and rat hound
319pts
Giant Rats (60/7)
236pts
Giant Rats (70/8)
Master Moulder with shock prod and rat hound
329pts
Rat Ogres (6/4)
274pts
Hell Pit Abomination
235pts Automatically Appended Next Post: you know I always thought Throt had the voice of Eric Idle
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This message was edited 4 times. Last update was at 2011/10/04 02:23:38
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