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![[Post New]](/s/i/i.gif) 2011/09/17 12:55:25
Subject: Vindicare Assassin Exitus Rifle question
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Fixture of Dakka
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Hi I'm relatively new to the game and just picked up the Grey night codex, theres one thing that I don't understand which is the Exitus Rifle.
How do you now what Strength X is? For example if I shot with a Turbo-Penetrator round what would I need to roll to wound. I cant seem to find a rule for strength X.
Thanks in advance
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![[Post New]](/s/i/i.gif) 2011/09/17 13:13:32
Subject: Re:Vindicare Assassin Exitus Rifle question
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Trazyn's Museum Curator
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It's a sniper rifle, so it doesn't have a normal S value. The X means that it's a poisoned weapon that always wounds on a 4+ (unless you use hellfire rounds. I think that's what's its called anyway).
So for the TP rounds, you wound on a 4+ and since the Rifle is AP1 they don't get a save, resulting in an instant 2 wounds. Note that the target will still get a cover or Invulnerable save if he gets one.
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This message was edited 1 time. Last update was at 2011/09/17 14:40:01
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/09/17 14:27:41
Subject: Re:Vindicare Assassin Exitus Rifle question
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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X means the weapon has its own rules for rolling to wound. It doesn't always mean its poisoned. Similer, but not the same thing.
Sniper Rifles always wound on a 4+ regardless of Toughness according to the main rule book. So the Turbo-penetrator and Shield Breaker rounds will need a 4+ to cause a wound on something with a T value. the Hellfire round alters this as it also has the poisoned(2+) special rule. instead of wounding on a 4+ it will wound on a 2+.
the other 2 rounds have their own additional rules.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/09/17 14:43:13
Subject: Re:Vindicare Assassin Exitus Rifle question
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Trazyn's Museum Curator
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Really? Sniper Rifles aren't poisoned? Huh, I must be thinking of 4th ed again.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/09/17 16:50:59
Subject: Vindicare Assassin Exitus Rifle question
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Fixture of Dakka
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Thanks for answering my question
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![[Post New]](/s/i/i.gif) 2011/09/17 17:05:06
Subject: Re:Vindicare Assassin Exitus Rifle question
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Decrepit Dakkanaut
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CthuluIsSpy wrote:Really? Sniper Rifles aren't poisoned? Huh, I must be thinking of 4th ed again.
They weren't poisoned in 4th, either. They WERE poisoned in the Catachan Codex and the WD Cityfight Sniper could upgrade to poisoned rounds.
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![[Post New]](/s/i/i.gif) 2011/09/17 20:42:30
Subject: Vindicare Assassin Exitus Rifle question
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Sniping Hexa
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In addition the "X" counts as str 3 against vehicles, but its also rending.
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Inquisitor_Syphonious wrote:All I can say is... thank you vodo40k...
Zweischneid wrote:No way man. A Space Marine in itself is scary. But a Marine WITHOUT helmet wears at least 3-times as much plot-armour as a Marine with helmet. And heaven forbid if the Marine would also happen to have an intimidating looking, vertical scar. Then you're surly boned. Those guys are the worst. Not a chance I'd say.
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![[Post New]](/s/i/i.gif) 2011/09/17 20:43:37
Subject: Vindicare Assassin Exitus Rifle question
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[MOD]
Making Stuff
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