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![[Post New]](/s/i/i.gif) 2011/09/18 12:57:40
Subject: Vanilla marines still viable?
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Water-Caste Negotiator
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Are vanilla marines still a viable army to play? It seems like with all the different chapters they aren't the chapter to choose when you get the same sort of things from other lists but better. Any reason to still play vanilla marines?
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![[Post New]](/s/i/i.gif) 2011/09/18 13:05:34
Subject: Vanilla marines still viable?
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Combat Jumping Akalis
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Play a chapter who doesn't have a coded but you still like like imperial fist iron hands. Though if would be nicer if every first founding got a codex it probably won't happen.
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![[Post New]](/s/i/i.gif) 2011/09/18 13:05:44
Subject: Vanilla marines still viable?
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Shas'o Commanding the Hunter Kadre
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Things only vanilla have:
Thunderfire cannons wreck infantry
Army wide fleet is possible
Best way to do a marine biker army
Extremely adaptable to any idea you have, to play any chapter
But in short yes they are. I play against all of the newer codex's with my counts as iron hands vanilla marines and do very well.
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![[Post New]](/s/i/i.gif) 2011/09/18 13:07:36
Subject: Vanilla marines still viable?
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Long-Range Land Speeder Pilot
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Yes, they are still viable. But you might have to trick them up by putting them in drop pods/using one of the characters to give them a special tactic (like using Khan to make them outflank).
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Space Marines, Orks, Imperial Guard, Chaos, Tau, Necrons, Germans (LW), Protectorate of Menoth
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![[Post New]](/s/i/i.gif) 2011/09/18 13:14:00
Subject: Vanilla marines still viable?
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Water-Caste Negotiator
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juraigamer wrote:
Army wide fleet is possible
Really? I did not know that. Thats pretty awesome!
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![[Post New]](/s/i/i.gif) 2011/09/18 13:24:15
Subject: Vanilla marines still viable?
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Fixture of Dakka
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In short yes. Theres some things SW and BA do better or cheaper. But not everything.
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Avatar 720 wrote:You see, to Auston, everyone is a Death Star; there's only one way you can take it and that's through a small gap at the back.
Come check out my Blood Angels,Crimson Fists, and coming soon Eldar
http://www.dakkadakka.com/dakkaforum/posts/list/391013.page
I have conceded that the Eldar page I started in P&M is their legitimate home. Free Candy! Updated 10/19.
http://www.dakkadakka.com/dakkaforum/posts/list/391553.page
Powder Burns wrote:what they need to make is a fullsize leatherman, like 14" long folded, with a bone saw, notches for bowstring, signaling flare, electrical hand crank generator, bolt cutters.. |
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![[Post New]](/s/i/i.gif) 2011/09/18 13:42:26
Subject: Vanilla marines still viable?
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Shas'o Commanding the Hunter Kadre
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ceku wrote:juraigamer wrote:
Army wide fleet is possible
Really? I did not know that. Thats pretty awesome!
Take shrike as your hq, then for laughs take mass scouts. Infiltrate to 18.0001 inches away from the enemy. Scout move to 12, first turn use move through cover to get up some, then use fleet, then first turn assault. Who needs power armor?
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![[Post New]](/s/i/i.gif) 2011/09/18 14:41:35
Subject: Vanilla marines still viable?
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Crushing Black Templar Crusader Pilot
Philippines
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So one advantage for them is their flexibility in fielding units?
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Your honor is your life, let non dispute it! |
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![[Post New]](/s/i/i.gif) 2011/09/18 14:45:11
Subject: Vanilla marines still viable?
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Longtime Dakkanaut
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juraigamer wrote:ceku wrote:juraigamer wrote:
Army wide fleet is possible
Really? I did not know that. Thats pretty awesome!
Take shrike as your hq, then for laughs take mass scouts. Infiltrate to 18.0001 inches away from the enemy. Scout move to 12, first turn use move through cover to get up some, then use fleet, then first turn assault. Who needs power armor?
I don't think you get to infiltrate then use scout move? But if you can, then thats a pretty nasty tactic....
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DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ |
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![[Post New]](/s/i/i.gif) 2011/09/18 15:23:58
Subject: Vanilla marines still viable?
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Oberleutnant
Germany
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Every army is playable.
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![[Post New]](/s/i/i.gif) 2011/09/18 15:47:45
Subject: Vanilla marines still viable?
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Unshakeable Grey Knight Land Raider Pilot
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ceku wrote:Are vanilla marines still a viable army to play? It seems like with all the different chapters they aren't the chapter to choose when you get the same sort of things from other lists but better. Any reason to still play vanilla marines?
Just out of curiosity, where did you get the idea that they weren't?
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![[Post New]](/s/i/i.gif) 2011/09/18 15:54:22
Subject: Vanilla marines still viable?
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Slippery Scout Biker
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I think he might mean Competitively. In which case either run Shrikes fleet or Pedro Kantors Sternguard Spam (which is what im doing)
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THEIR IS ONLY THE EMPEROR
Crimson Fists - WIP
- Crimson Fist BFG fleet - WIP |
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![[Post New]](/s/i/i.gif) 2011/09/18 15:56:14
Subject: Vanilla marines still viable?
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Ultramarine Master with Gauntlets of Macragge
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GangstaMuffin24 wrote:
Just out of curiosity, where did you get the idea that they weren't?
I'm figuring the same question, but I probably figure it's because so many people whine about BA and SW being overpowered when decidedly few people say the same about Vanilla Marines.
Vanilla Marines are perfectly viable. Their codex is well rounded and has better internal balance than most other codices, and new builds are still rearing their heads to this day. One of the more recent ones is Pedro Kantor with an Honor Guard deathstar since he buffs their attacks so much. While it may not dominate the tournaments like some of the more recent books do, it's still perfectly viable and is a quality book. Also, when people whine about Mat Ward and what he's written, they often forget the vanilla Marine codex, which is one of the better books GW has put out since 5th edition.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2011/09/18 16:21:08
Subject: Vanilla marines still viable?
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Ferocious Black Templar Castellan
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KnightOfTheRaven wrote:I think he might mean Competitively. In which case either run Shrikes fleet or Pedro Kantors Sternguard Spam (which is what im doing)
Or Vulkan, the guy who were always the most competetive SM HQ...
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2011/09/18 16:23:18
Subject: Vanilla marines still viable?
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Wicked Warp Spider
A cave, deep in the Misty Mountains
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rodgers37 wrote:juraigamer wrote:ceku wrote:juraigamer wrote:
Army wide fleet is possible
Really? I did not know that. Thats pretty awesome!
Take shrike as your hq, then for laughs take mass scouts. Infiltrate to 18.0001 inches away from the enemy. Scout move to 12, first turn use move through cover to get up some, then use fleet, then first turn assault. Who needs power armor?
I don't think you get to infiltrate then use scout move? But if you can, then thats a pretty nasty tactic....
No. You can either use infiltrate or your scout move. Otherwise that really would be a nasty tactic.
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Craftworld Eleuven 4500
LoneLictor on thread about an ork choking the Emperor:
LoneLictor wrote:I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.
Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space. |
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![[Post New]](/s/i/i.gif) 2011/09/18 19:36:40
Subject: Vanilla marines still viable?
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Shas'o Commanding the Hunter Kadre
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Lord Rogukiel wrote:
No. You can either use infiltrate or your scout move. Otherwise that really would be a nasty tactic. 
Hate to say otherwise, but the move is legal. With infiltrate and the scouts USRs, you deploy, then infiltrate, then make scout moves before anyone tries to seize, and then start playing.
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![[Post New]](/s/i/i.gif) 2011/09/18 19:41:41
Subject: Vanilla marines still viable?
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Fully-charged Electropriest
Richmond, VA (We are legion)
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juraigamer wrote:Lord Rogukiel wrote:
No. You can either use infiltrate or your scout move. Otherwise that really would be a nasty tactic. 
Hate to say otherwise, but the move is legal. With infiltrate and the scouts USRs, you deploy, then infiltrate, then make scout moves before anyone tries to seize, and then start playing.
Not to bust your chops or anything, but do you have any battle reports or anything with this? If it's really a viable option, I may want to capitalize on it
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DQ:90S--G-M----B--I+Pw40k94+ID+++A/sWD380R+T(I)DM
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![[Post New]](/s/i/i.gif) 2011/09/18 20:25:46
Subject: Re:Vanilla marines still viable?
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Dakka Veteran
Eye of Terra.
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I'm assuming you mean still viable at the tournament level. In which case, yes, it is.
I've never seen a particular faction so handicapped as to not be viable at the local level. At the tournament level an army may be more difficult to play efficiently, but any faction can win.
The only time you might see a particular faction completely dominate another is when one player is exceptional.
No armies are trully 'gimped'.
If you aren't playing at top level tournaments play the army you like.
If you suck at playing, your army will suck too. Nothing can remedy that.
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![[Post New]](/s/i/i.gif) 2011/09/18 20:39:12
Subject: Vanilla marines still viable?
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Shas'o Commanding the Hunter Kadre
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No battle reports sadly, it's just an army idea I had at one point, and it's a army list that it seems few others run, but it's not that popular.
If you were to want to do it however, I would suggest using shotguns to capitalize on the fact that your armor save is a 4+ and toss a powerfist in every unit. Even taking 6 full squads with just powerfists and shrike would run only 1185 points, more than enough room to add some other stuff, such as land speeder storms if you really want to capitalize on scout useage and you could add some scout bikers if you wanted.
Adding three land speeder storms with multi-meltas to help deal with tanks would bring the total to 1380, and if you really wanted to make sure you didn't have tank problems, putting combi meltas on each squad wouldn't hurt either, for a grand total of 1440 points, leaving just enough points for a single predator tank or something. You could even add a techmarine to repair any damage to your landspeeder.
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This message was edited 1 time. Last update was at 2011/09/18 20:40:42
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![[Post New]](/s/i/i.gif) 2011/09/18 21:27:28
Subject: Vanilla marines still viable?
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Long-Range Black Templar Land Speeder Pilot
Indiana
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Vulcan to Victory !
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My Armies:
- Death Wing and Green Wing
- Tacticals and Devastators
- Retired
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