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![[Post New]](/s/i/i.gif) 2011/09/18 18:35:53
Subject: Need CSM setup and tactics against Tyranids
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Swift Swooping Hawk
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Hi all
After getting my ass served on a silver tablet last time I'm going to play the same Tyranid player again. And this is where I'd like to ask you guys for your opinions. The game is going to be about 1200 points.
Last time I had particular problems with the Hive Tyrant which killed my DP pretty efficiently. Also the doom of malantai came in one of those landing spores, took a heavy toll on 3 units, crippling them and thus preventing them from doing something bad to the Nids.
I have the following models to choose from:
All character models except Huron
2 Sorcerer Lords
1 Terminator Lord
1 Demon Prince
3 Obliterators
24 Chaos Space Marines, some of them with heavy weapons
20 Khorne Berzerker
8 Plague Marines
10 Chaos Terminators
3 Rhinos
1 Vindicator
1 Land Raider
5 Possessed
1 Khorne Chaos Lord on Juggernaut
Thanks and regards
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My armies:
Eldar
Necron
Chaos Space Marines
Grey Knights
Imperial Knights
Death Guard
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![[Post New]](/s/i/i.gif) 2011/09/19 10:55:51
Subject: Need CSM setup and tactics against Tyranids
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Swift Swooping Hawk
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Sorry, I didn't want to ask someone to do "all the work for me". I'd do the army list my self, of course, I'd be happy about any hints what to choose against nids and what to leave home
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My armies:
Eldar
Necron
Chaos Space Marines
Grey Knights
Imperial Knights
Death Guard
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![[Post New]](/s/i/i.gif) 2011/09/19 11:33:33
Subject: Re:Need CSM setup and tactics against Tyranids
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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Is the termy lord marked? MoS and MoN daemon weapons are nasty vs MC's, especially something as pricey as a Tyrant. Typhus is rated as pretty good vs MC's too, but I haven't tried him myself- more the whole force/daemon weapon thing. Two lashes, either via the DP and a sorc or 2 sorc's would be tough vs Nids with no psychic defense. Where's your heavy support mang? All you got is 3 oblits and a vindi. Another vindi would fill that out nicely. How many points are you playing? what do the nids have? Also, you might be able to do the hammer/anvil thing with the plague marines and the 'zerkers very effectively. Since you have 1 unit of plague-o's, if you send them for a forward objective they are bound to get some hate- if the nid player can swat them down quickly (and your "helping" him by sending them forward!) he won't have to worry about them later. Have some 'zerkers or even two squads nearby to jump out and hammer the steel resting on your squishy anvil
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![[Post New]](/s/i/i.gif) 2011/09/19 11:48:58
Subject: Need CSM setup and tactics against Tyranids
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Implacable Black Templar Initiate
Dayton, Ohio
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Yes, what does the nid player have? I would think of taking the land raider, hard for nids to kill and you can target the tyrant and any carnifexes (which I'm assuming he probably has but I don't know) with the lascannons. I like the Vindicator idea. Nice blast. A lot of fire power is what I would take, I usually try to avoid getting into CC with nids if I can help it unless I have an awesome CC unit. Like berzerkers or plague marines. Obliterators would be a must, since they can switch to any weapon you need. Lascannon for tyrants and carnifexes, autocannon for squads. Hammer and anvil tactic suggested above sounds good too, depending on what he has. Sorcerers would be good, they can instant death nasty HQs and have some neat psychic powers. I love the Winds of Chaos power, I used it in one game against another chaos player to great effect, killing 6 of 7 berzerkers in one turn. Typhus looks pretty good, I haven't used him either, but he's got some nice HQ/MC killing potential and access to some good psychic powers.
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Kill the mutant, burn the heretic, purge the unclean!!!!
There are just three simple rules to follow: If I charge, follow me. If I retreat, kill me. If I die, avenge me.
"A Templar Knight is truly a fearless knight and secure on every side, for his soul is protected by the armor of faith, just as his body is protected by armor of steel. He is thus doubly armed and need fear neither daemons nor men."
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![[Post New]](/s/i/i.gif) 2011/09/19 11:53:06
Subject: Need CSM setup and tactics against Tyranids
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Swift Swooping Hawk
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No, it isn't marked, cause in my playing environment we just buy the stuff for points and tell the opponent, nobody is forced to paint the model to use it with a specific mark.
The game will be about 1200 points, maybe 1500 points.
Yeah, I know, I need more heavy support. But I only recently bought the above stuff and will wait some time before I toss more money into GW's maw.  So I'll have to work with the oblits, the vindicator and the land raider for the time being. I can also use some CSMs as Havocs.
The nids will have more or less everything they can. From this player I have seen (playing Eldar myself at that time, though) Trygons, Mawlocs, Tervigons, the doom of malantai, Hive Guards, those flamer things...
What do you mean with the hammer and anvil thing? Automatically Appended Next Post: Fallanir wrote:Yes, what does the nid player have? I would think of taking the land raider, hard for nids to kill and you can target the tyrant
I think Zoanthrophes have S10 AP 1 hits, don't they? With that he only needs to roll a 4+ to harm the land raider. And those things have that pesky 3+ invulnerable save.
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This message was edited 1 time. Last update was at 2011/09/19 11:56:43
My armies:
Eldar
Necron
Chaos Space Marines
Grey Knights
Imperial Knights
Death Guard
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![[Post New]](/s/i/i.gif) 2011/09/19 12:02:55
Subject: Re:Need CSM setup and tactics against Tyranids
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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Hammer and anvil: you get 1 tough unit and 1 choppy unit. The enemy (hot steel) charges the tough unit (the anvil), which can take/take some of the punishment that it will dish out. Then the choppy unit (The hammer) countercharges to finish the enemy off (You get the hammer and you belt the  out of the hot steel until its in the shape you want it [bloody and mangled and dead, very dead])
If you can use CSM's as havocs, 4xAC or 2AC 2 ML works well. Lots o' dakka. I usually go 1 extra marine, so 2 ablative wounds. If not havocs, I'd split the oblits 2:1. I've found a single walking oblit has been able to to wonders, wandering up a flank on his lonesome to be ignored by the enemy/diverting a strange amount of enemy force towards him. When he's ignored he has gotten me plenty of lascannon sniper/ TEQ or MEQ out of cover plasma cannon shots. If he draws lots of hate, you just got to try and drag as much of the enemy away from the main battle as possible.
So they may have more or less everything they can, but what do they like to use? what do you often see?
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![[Post New]](/s/i/i.gif) 2011/09/19 12:03:24
Subject: Need CSM setup and tactics against Tyranids
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Decrepit Dakkanaut
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Hammer and Anvil-
Hammer- hard hitting aspect of your army, capable of either really good shooting or CC.
(Daemon Prince, 'zerkers)
Anvil- Durable aspect of your army that is hard to ignore because they can grab objectives, sit on objectives. Doesn't have to have strong or static defense, but doesn't hurt to be capable of laying down some hurt themselves.
(Plague Marines, Vindicators)
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![[Post New]](/s/i/i.gif) 2011/09/20 12:25:08
Subject: Need CSM setup and tactics against Tyranids
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Grisly Ghost Ark Driver
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Dual Lash
Berzerkers
Oblits
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Falcon Punch!
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![[Post New]](/s/i/i.gif) 2011/09/20 12:44:27
Subject: Need CSM setup and tactics against Tyranids
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Longtime Dakkanaut
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extrenm(54) wrote:Dual Lash
Berzerkers
Oblits
Usually this...
The way to kill Nids with Chaos is to lash away the Big Gribblies to make sure that they don't all get to you simultaneously, then shoot them at range with Lascannons and multiassault one Big Gribbly and a bunch of Lil' Gribblies, put almost all of your attacks into the Lil Gribblies, and make the Big Gribblies take a ton of Fearless saves.
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![[Post New]](/s/i/i.gif) 2011/09/20 12:50:18
Subject: Need CSM setup and tactics against Tyranids
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Fighter Pilot
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Vindi's makes bugs go boom.
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"Whatever happens, you will not be missed."
Guard Tank Company: 3k
PHR for DZC: 4k |
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![[Post New]](/s/i/i.gif) 2011/09/20 15:07:11
Subject: Need CSM setup and tactics against Tyranids
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Swift Swooping Hawk
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NuggzTheNinja wrote: and make the Big Gribblies take a ton of Fearless saves.
Ahhh, a very good point I didn't think of before. Thanks a lot, I think I'll try to pull this one off as well.
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My armies:
Eldar
Necron
Chaos Space Marines
Grey Knights
Imperial Knights
Death Guard
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![[Post New]](/s/i/i.gif) 2011/09/20 15:30:15
Subject: Need CSM setup and tactics against Tyranids
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Longtime Dakkanaut
Beaver Dam, WI
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I would look at marked CSM at 1200 pts instead of berzerkers. They can be darn near as effective and also able to blast them at range - something that berzerkers suck at.
Doom needs to be instant killed.
Perhaps...
2 x 10 CSM with 2 special weapons
1 x 5 chosen with 5 melta guns
all in rhinos. Then tack on your DP with Lash and perhaps a sorcerer with your plague marines or termies.
The 5 chosen are your anti-MC unit. Stay in your rhinos. Also perhaps some havoc launchers on the rhinos for when you lash the bugs away and together.
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![[Post New]](/s/i/i.gif) 2011/09/21 00:09:57
Subject: Re:Need CSM setup and tactics against Tyranids
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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Why not plasmaguns? 1 extra shot, and the big bugs dont get saves...
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![[Post New]](/s/i/i.gif) 2011/09/21 03:54:49
Subject: Re:Need CSM setup and tactics against Tyranids
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Flashy Flashgitz
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Personaly I'd toss typhus or abaddon in the lr with the Plague marines. Either IC will gib a tyrant on the first round of combat. At 1200 pts you should likely just take 1 more troop, and then fill hvy slots. Make sure your troops are in transports and kill his doom/zoanthrops asap
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7 Armies 30,000+
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