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Made in au
Frenzied Berserker Terminator






As the topic says, is mordheim interesting?

I was thinking about starting it up, but I want to know what its all about etc.

Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.


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Made in kr
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Personally I think it's a great game! There's a lot more depth to it than any of GW's core games, but it comes with quite a large caveat - a lot of the experience you will have with the game depends upon the type of gaming group you play with. Specifically, Mordhiem has a lot more 'D&D' style elements to it that requires some kind of complicity in the experience from your opponents. If you come at with an ultra-competitive point of view then it will be to the detriment of the game - it is possible to 'max' out certain elements and make some really horrible combinations that will make some games a waste of time and a foregone conclusion. On the other hand, if you are prepared to spend some time making some good and characterful terrain, making some scenarios and a campain/narrative (there are a lot around - check out this great resource: http://www.mordheimer.com/ ) - if on top of this you play in a good environment with some mates, I would say as an experience there are few games that come close to it!

The rules are pretty good for the most part, there are a couple of imbalances which can be fixed with a quick player fix. The most common changes are to reduce the cost of armour by 50% (or more, it is stupidly overpriced), and introducing a -1 to hit when dual-wielding which stops every person in the campaign fitting out every character with a mace/sword combo once they cotton on that's it by far the most effective combination in the standard rules.

But like I say so much of the game, like when playing D&D, comes down to the players you are playing the game with.

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Made in us
Knight Exemplar



United States

Pacific wrote:Personally I think it's a great game! There's a lot more depth to it than any of GW's core games, but it comes with quite a large caveat - a lot of the experience you will have with the game depends upon the type of gaming group you play with. Specifically, Mordhiem has a lot more 'D&D' style elements to it that requires some kind of complicity in the experience from your opponents. If you come at with an ultra-competitive point of view then it will be to the detriment of the game - it is possible to 'max' out certain elements and make some really horrible combinations that will make some games a waste of time and a foregone conclusion. On the other hand, if you are prepared to spend some time making some good and characterful terrain, making some scenarios and a campain/narrative (there are a lot around - check out this great resource: http://www.mordheimer.com/ ) - if on top of this you play in a good environment with some mates, I would say as an experience there are few games that come close to it!

The rules are pretty good for the most part, there are a couple of imbalances which can be fixed with a quick player fix. The most common changes are to reduce the cost of armour by 50% (or more, it is stupidly overpriced), and introducing a -1 to hit when dual-wielding which stops every person in the campaign fitting out every character with a mace/sword combo once they cotton on that's it by far the most effective combination in the standard rules.

But like I say so much of the game, like when playing D&D, comes down to the players you are playing the game with.

This. And it's free!
   
Made in ca
Dakka Veteran






Canada

Mordheim is great fun and I personally really like the background of it. The rules are pretty standard GW fare (great if you like Ballistic Skill ) but the character advancement is pretty good.

Anyways check out the official rulebook for free on GW's site: http://www.games-workshop.com/gws/content/article.jsp?catId=cat200208&categoryId=1100010§ion=&aId=5300009

Or look into Coreheim which is a fan based version that improves a lot of the balance issues: http://www.coreheim.com/

Author of the Dinosaur Cowboys skirmish game. 
   
Made in us
Wraith






Basically what Pacific said. Mordheim is great. Like most of GW's poor, neglected Specialist Games, it is, IMO vastly superior to 40K and Fantasy.

This message was edited 1 time. Last update was at 2011/09/20 23:36:46


 
   
 
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