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i was bored and decided to make a named necron lord. i plan to make a model of of this. these are the proposed rules:
Arcerak Lord of Shadows ws=5 bs=5 s=7 t=5 w=4 i=4 a=5 ld=10 sv= 2+, 4++ 400 points
wargear: Doomsday scythe(described below), Greater Ressurection orb=18" +1 to we'll be back, veil of darkness, phylactery
Special rules:
The Shadows= all light is snuffed out. images of unspeakable horror frighten all but the bravest into submission. usable once per game. the opponent fights in the night fighting rules(exceptions apply). all units make a ld. test -2. if they fail they are pinned.
mind over mind= instead of shooting, the lord projects his mind into that of the enemy. each rolls a d6 and adds ld. If the lord wins he controls that unit for that turn. 24"
wraithflight, fearless, necron,
onset of terror= all enemies within 12" must take a -1 ld. test. exceptions apply and does not work if the lord is in close combat.
unnatural darkness=use night fighting rules when shooting at Arcerak and necrons within 12" of him.
Doomsday scythe=warscythe that can be fired as= range=24" s= 6 ap=3 type= assault 2, blast, gauss
please tell me what you think, be gentle.
also, if anyone is interested i have made a background for him.
This message was edited 2 times. Last update was at 2011/10/09 00:28:52
The Nightbringer’s Chosen
Before the Necrons were born of the Necrontyr, The Nightbringer found there was a lord whose force slaughtered in the most delectable way. Ambush. Using vestments that seemed to steal the very light itself from the air and teleportation, they would strike upon the Old Ones when they were most vulnerable. The horror this spawned in the Old Ones was most tasteful to the C’tan. It brought him such great joy that he rewarded Arcerak with three gifts. A sigil that could summon The Nightbringer itself, the power to turn light to darkness and his force was given sight so that darkness was as day. With these gifts in hand, the lord wrought destruction on an even greater scale. He brought down entire planets of the Old Ones in mere hours.
Rebels
When the time came for the transference to undying metal, The Lord of Shadows (as the necrontyr had come to call him) refused the transference. He stated that the new bodies would take away from the splendor of victory (and the delights afterward). The Nightbringer made a deal. He said he would seal away the bodies of the Shadow Force so that they could return to them when they so desired. The Shadow Force agreed to this. The Nightbringer planned to destroy the bodies once the Lord’s and his force’s minds had deteriorated. He did not count on one thing though. The Lord of Shadow had an extremely strong mind, even stronger thanks to the Nightbringer’s gifts. His mind was so strong it kept his entire force’s minds from deteriorating. Enraged by this the Nightbringer tried to destroy the bodies.
When he reached the chamber the bodies were kept in, he found the entire Shadow Force waiting for him. They had been tipped off by a C’tan that seemed almost too happy to deliver the news.
The force would’ve been a small challenge, but with the Lord of Shadows backing them up they were a threat. Choosing to deal with them later the Nightbringer left. Angered by this betrayal, the Lord set two primary goals for his force. They were: 1) Find a way back into their original bodies and 2) Destroy the C’tan.
The Mission
They set about the destruction of every C’tan they could find. They would ambush the C’tan and when they left their corporeal bodies destroy the devices that allowed them to transfer into the physical world. This, along with the Deceiver’s tricks, led to the C’tan downfall. They tried numerous times to destroy the Nightbringer, but it had become stronger through absorbing the essences of other C’tan. They could also never find its tomb. The scientists they had assigned to bringing them back into their bodies worked tirelessly. By the time of slumber they had made it where when one of them left their metal body its mind went into its original form for a brief amount of time. While his force slept, the Lord stayed ever vigil. He could not let his force’s minds deteriorate. His body guard stayed with him during this long time. They, with minds with no where near the scale of his, were sometimes driven to insanity. Only his presence kept them from falling into pits of true insanity and becoming like the flayed ones.
Now
The Harbingers of Shadow have risen again to fight the Nightbringer, and the ever treacherous Deceiver (who the Lord seems to have developed a personal apathy for).
While most Necrons bodies just look metal or have tarnished remnants of their former factions, the Harbingers of Shadows have opted for a more practical approach. They have covered their metal skin with a black covering that was designed for them to blend in with the shadows. Also, having not deteriorated mentally they have kept the cloaks they wore as necrontyr. This is one way to differentiate them from the rest of the Necrons. There is 1 better way. Being cut off from the rest of the Necrons, they had to find an alternate power source. The design of their weapons is the same, but the green rods that characterized them and lended them their power have been replaced by a similar source. They appear of the same quality, but while the rods of the other Necrons give off a green light, the rods of the Harbingers give off a red light.
Some say they have made an uneasy truce with the Eldar. But who knows. Maybe there is another reason the Outsider left this galaxy.
sorry if its a bit long. what would you suggest for the points?
Death is for quitters and Jaws of the World Wolf is for pansies
Normally i would but ive always wanted to make a lord and i think ill be able to use him as one of the other lords. or use him as he is in friendly games. this is the basis.
and whered you get 5 days?
This message was edited 1 time. Last update was at 2011/09/21 00:37:43
Death is for quitters and Jaws of the World Wolf is for pansies
Hammer18 wrote:Normally i would but ive always wanted to make a lord and i think ill be able to use him as one of the other lords. or use him as he is in friendly games. this is the basis.
and whered you get 5 days?
Interesting, kinda like a wraith-boss.
5 days, since the rumor is they're announcing it at Games Day UK, which is on the 25th (Sunday), just like they did DE last year.
You know how Blood Angels, SM, and Grey Knights are the main tourney armies lately? Matt Ward was the one who wrote them. You'll find a lot of hate threads (and for good reasons), but I think Grey Templar summed him up best in this thread: http://www.dakkadakka.com/dakkaforum/posts/list/397459.page
Ok, I have no idea what is offered in the Necron codex so this critique is coming from somebody looking at this completely from an opponent's perspective.
I would lower the cost, but only if you made some of these changes to his rules:
The Shadows= All light is snuffed out. Images of unspeakable horror frighten all but the bravest into submission. Usable once per game. The opponent fights in the night fighting rules(exceptions apply). All units make a ld. test -2 (Fearless Models do not take this test). If they fail they count as being pinned.
It seems much more fair to have the units frozen in terror rather than making them run away. If this was used first turn, you could essentially make almost an entire army flee off the map before they even get to move. Making them frozen with fear (pinning) would still be powerful.
Doomsday scythe= warscythe that can be fired as: range=24" s= 6 ap=2 type= assault 2, blast, gauss
That weapon would kill off a 5 man squad of wraithguard (175 pts) in a single turn. It would be killing terminators like crazy as well. I would either take away its blast templates or its AP. As it is that just sounds way too strong.
Maybe a weapon that powerfull is ok for 400 points, but the ability to make most of an army flee off the table definitely needs looked at.
Please comment on my Inquisitor and his rules!
http://www.dakkadakka.com/dakkaforum/posts/list/393354.page
Ogryn, Thats the point value for a reg. necron lord. this guy would beat a reg to the ground. i did a test run and he was even with the nightbringer but could screw with infantry more. thats where i got the points.
Rocketmike, i based the weapon off of a apocalypse necron weapon. wat about ap 4? also i like the pinning thing. kinda fits better with the description anyway.
This message was edited 1 time. Last update was at 2011/09/21 01:55:23
Death is for quitters and Jaws of the World Wolf is for pansies
AP 4 would work. Enough to make mid-armoured enemies afraid, but not enough to be lambasting terminators. Though AP 3 would also be alright.
And yeah, making them flee? You do realize that the way you have that worded means they won't necessarily stop, right? Forget turn 1, that could potentially make an army run off a table from turn 3 on! Pinning would definitely work better for that.
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AP 3 is better. Still kills anything save a Pheonix Lord in my sickly little eldar army but I try to stay in cover with them anyway. But yeah, glad you like the pinning idea.
I'm pretty new to making up unique characters and rules myself, but I think I do a pretty good job of finding ways to balance things out imho.
Please comment on my Inquisitor and his rules!
http://www.dakkadakka.com/dakkaforum/posts/list/393354.page
With regards to his weapon. i agree it is a bit OP. Especially seeing as it is not only a blast but also Assault 2.
Is it meant to be a blast of etheric energy? In that case i would make it EITHER an assault OR a blast weapon, not both.
A single large blast with Heavy 1 could be good. High Str (5 or 6) and Ap5 would work for a big blast of energy and still be viable, give the character Relentless so the can still move and fire it.
Alternativly make it S6 AP3 and Assault 3/4. that way it is still lethal but not as OP.
This message was edited 1 time. Last update was at 2011/09/21 13:22:07
He has it listed as small blast. For the listed price though, I suppose it isn't too bad. It's just that it is in addition to a number of other pretty awesome abilities already.
Please comment on my Inquisitor and his rules!
http://www.dakkadakka.com/dakkaforum/posts/list/393354.page
ive already made it ap3. Hes supposed to be an overlord of an entire necron force. i cant just give him a staff of light. and as he said it would only at the most kill 4 mayb six people. thats not taking into account scatter.
Death is for quitters and Jaws of the World Wolf is for pansies
I have some. not very much. 1 rule i was gonna give him:
eternal hatred: if Arcerak passes within 18" of a c'tan all his moves(movement, shooting, assault) must be used against it.
it doesnt say he cant but you wouldnt want the two most expensive things in your army killing each other.
Automatically Appended Next Post: Some shadow force rules:
flayed ones,and pariahs are not allowed in this army. they do not believe in condemning the other races to their curse.
the flayed ones never came to be in this force. Arcerak made sure of this.
All destroyer platforms have been replaced by wraith tales. the Sf are mainly ambush. the platforms do not fit.
Wraiths can take veil for 60 points. also max= 10. can assault after teleportation.
Monolith are only used when needed. must be over 1750. also all monoliths deep strike in.
i want to do something for their weapons. like a special qaulity since they have to use a different power source.
i also have 2 new units i made
This message was edited 2 times. Last update was at 2011/09/21 22:30:57
Death is for quitters and Jaws of the World Wolf is for pansies
Marik Law's chapter creator has some ideas for custom space marines and their chapters but also has some good stuff for coming up with unique weapons both for heroes and regular units. If you want to make your units have unique weapons, his pdf might help with an appropriate points adjustment.
Please comment on my Inquisitor and his rules!
http://www.dakkadakka.com/dakkaforum/posts/list/393354.page