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![[Post New]](/s/i/i.gif) 2011/09/22 21:03:57
Subject: How do Noise Marines work?
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Manhunter
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As, in, what are they good against, bad against, and how do they compare against a normal CSM squad.
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Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.
"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
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![[Post New]](/s/i/i.gif) 2011/09/22 21:06:55
Subject: How do Noise Marines work?
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Ancient Ultramarine Venerable Dreadnought
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They're powered by Cocaine. Lots and lots of Cocaine.
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Iron Warriors 442nd Grand Battalion: 10k points |
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![[Post New]](/s/i/i.gif) 2011/09/22 21:08:55
Subject: How do Noise Marines work?
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Renegade Inquisitor de Marche
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They don't...
They just sit around all day doing bugger all...
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2011/09/22 21:13:16
Subject: How do Noise Marines work?
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Homicidal Veteran Blood Angel Assault Marine
HIDING IN THE METAL BAWKSES!!
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Their higher I gives them an edge in CC against most MEQs, barring ones with Furious Charge and GK halberds.
Sonic Blaster makes them a mobile anti-infantry shooty unit, Doom Siren is a good flamer.
Blast Master is unfortunately way over priced.
If you dont care much for Sonic weapons and fearless though, you can really just run MoS Chaos Marines. It's like the only mark that's actually decent on them.
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![[Post New]](/s/i/i.gif) 2011/09/22 21:18:01
Subject: How do Noise Marines work?
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Manhunter
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So the Sonic Blaster is fairly good? And how does a Doom Siren compare to a typical CSM flamer? And if I were to use a Blastmaster, what would it be used against (as the name sounds so cool).
I was just wondering because I love the Emperor's Children, and Slaanesh is my favorite Chaos God. So I was just wondering if they would be viable, to keep with the Emperor's Children fluff.
Also, I love the Sonic weapons.
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Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.
"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
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![[Post New]](/s/i/i.gif) 2011/09/22 21:55:13
Subject: How do Noise Marines work?
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Sinewy Scourge
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If you like em, take em. The way i see it, theyre just better equipped marines. Instead of bolters they carry better ranged and higher rof guns.
Really, the point difference isnt all that much to not take them, so like i said, if you like them use them.
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"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons."
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![[Post New]](/s/i/i.gif) 2011/09/22 22:03:57
Subject: How do Noise Marines work?
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Blood-Raging Khorne Berserker
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They're great, but waaayyyy too expensive, and as a result they're unusable in competitive armies.
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Chaos Space Marines, The Skull Guard: 4500pts
Fists of Dorn: 1500pts
Wood Elves, Awakened of Spring: 3425pts |
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![[Post New]](/s/i/i.gif) 2011/09/22 22:04:02
Subject: How do Noise Marines work?
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Mutated Chosen Chaos Marine
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Doom Siren is S5 AP4 IIRC. Blastmaster can be fired as Range48,S8,AP2,Blast,Heavy1,Pinning or Range36,S6(?)AP4Assault1. It's a very viable unit, since it gets three heavy or two assault shots per Sonic Blaster (S4 AP5) and a devastating (if overpriced) anti infantry heavy weapon. Though they should still get two... Also, being Fearless, they'll never run or get pinned.
The champion can get 3 power weapon attacks at I5 in CC, which will take care of 1.5 MeQs on average, or you could just hang back and let them try get to you. I'd say they're currently the most usable cult unit.
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Arguing with some people is like playing chess with a pigeon. You can play the best chess in the world, but at the end of the day the pigeon will still knock all the pieces off the board and then gak all over it. |
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![[Post New]](/s/i/i.gif) 2011/09/22 22:55:11
Subject: How do Noise Marines work?
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Longtime Dakkanaut
St. George, UT
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I hate questions like this. Just look at their stats. That will tell you what they do.
marine stat line but an I of 5. So they strike first against a majority of things in HTH. They are armed with bp/ccw/bolter. So thats 3 attacks at I5 on the charge - two if charged but still probably striking first.
Their sonic weapons are all anti-infantry. The sonic blaster is a heavy 3 bolter or assault 2 bolter (note: They don't loose their bp/ccw) if you want to pay the points for it. The sonic blaster has a heavy S8 Ap3 blast setting so it can be used against vehicles but will always has the chance of scattering off. Still better to use against clumped up infantry. The Doom siren is S5 AP3 template. Again, an anti infantry weapon.
So clearly the unit is designed for anti-infantry work either in HTH or in shooting. But I'd suggest not mixing the unit. Tool for HTH death with a pimped out AC or spend the extra points and go all shooting and use the superior mobility + shooty to take things down at range.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2011/09/22 23:00:14
Subject: How do Noise Marines work?
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Tinkering Tech-Priest
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Coolyo294 wrote:They're powered by Cocaine. Lots and lots of Cocaine.
I miss doom rider
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This message was edited 2 times. Last update was at 2011/09/22 23:13:32
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![[Post New]](/s/i/i.gif) 2011/09/23 01:03:11
Subject: How do Noise Marines work?
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Mutated Chosen Chaos Marine
Sitting in yo' bath tub, poopin out shoggoths
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Their powered by sheer awesome sauce....and cocaine.
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750 points
1000 Points
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![[Post New]](/s/i/i.gif) 2011/09/23 01:09:53
Subject: How do Noise Marines work?
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Water-Caste Negotiator
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yevix wrote:Coolyo294 wrote:They're powered by Cocaine. Lots and lots of Cocaine.
I miss doom rider
cocaine's a hell of a drug...
anyways, contributing to the actual topic now, I would imagine that noise marines are actually the single most dangerous infantry unit in the game (fluff-wise) because their sonic weaponry is capable of messing with your eardrums, causing a lot of pain which makes enemies coil in pain giving the noise marines the chance to move in for the kill
and not just that, but wouldn't those sound waves also cause internal organs to vibrate and even rip apart and burst at certain frequencies???? unless you're in a soundproof enrironment or a soundproof suit, you aren't safe.
as far as the game goes, their mark of slaneesh gives them an increased initiative which is useful in assault, give someone a power weapon and that can decimate some heavily armored enemies. their sonic weaponry is also well balanced, though I honestly can't remember much about them game wise
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working on tau
and working on steel legion
and I freakin LOVE khorne!
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![[Post New]](/s/i/i.gif) 2011/09/23 01:29:19
Subject: How do Noise Marines work?
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Willing Inquisitorial Excruciator
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Because it seemed logical to Games Workshop that the four great evils of the universe were war, plague, mutation and 80s metal.
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Red Hunters: 2000 points Grey Knights: 2000 points Black Legion: 600 points and counting |
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![[Post New]](/s/i/i.gif) 2011/09/23 01:30:19
Subject: How do Noise Marines work?
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Manhunter
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Wait, there is a sprue where I get a bunch of sonic weapons. Does that mean that I can equip most of the Noise Marines with sonic weapons, or just 2?
Also, in the long run, would Sonic Blasters, Doom Sirens, or Blastmasters be better in the long run? Or configure different squads with each weapon (1 squad has only Sonic Blasters, another has only Blastmasters, and so forth).
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This message was edited 1 time. Last update was at 2011/09/23 02:09:58
Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.
"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
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![[Post New]](/s/i/i.gif) 2011/09/23 03:05:48
Subject: How do Noise Marines work?
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Ultramarine Master with Gauntlets of Macragge
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In the rules, you can equip the entire squad. Unfortunately, the kit only comes with those two sonic blasters. What some people do is take the dragon head things from the Chaos vehicle sprues, cut off bolter barrels, and replace them with the dragon heads. That works okay for sonic blasters. The squad can only have one blastmaster if I recall. You would know this if you read their codex entry.
On the tabletop, they're great at killing infantry since if they stand and shoot they can pump out three times as much fire as a regular Marine with a bolter. Back in 4th I had a hell of a time fighting an opponent of mine because he had a squad of 10 with sonic blasters and a blastmaster. By the time my Blood Claws got in close enough to fight, they'd been shredded by the stupid amount of fire from the Noise Marines, and then would get trounced in hand to hand since the Noise Marines would hit first.
They get shut down by vehicles, however. Keep predators or something similar to crack armor for them, because they're not doing squat against tanks.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2011/09/23 03:12:21
Subject: Re:How do Noise Marines work?
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Dogged Kum
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The Doom Siren is a S5 AP3 Flame Template that only the Aspiring Champion may have. This upgrade is 15 points. The Sonic Blasters have a 24" range and can either be fired as Heavy 3 or Assault 2. These are five points per model. The Blast Master can either be fired at S5 AP4 Assault 2 Pinning or S8 AP3 Blast Pinning Heavy 1.
Noise Marines are a characterful and fun unit but simply do not perform well enough to field them in bullk. Noise Marines are good at the two main roles in Warhammer, shooting and close combat. They can lay down a torrent of firepower with assault weaponry followed by a higher initiative assault. Their downfall lies within their high points cost. The ten man fully upgraded squad with all sonic weaponry and a PW Noise Champ costs 320 points, 355 with the obligatory Rhino. In this way the Noise Marines aren't a good backbone for the army. Rather, I see them as a support unit to your main forces.
If you would prefer to shoot you can get five NM, a BM, and a Rhino for 175 points. I played a list like this where the S8 AP3 Blast was making my opponent sad, mostly due to the fact that I was also using Lash of Submission. Lash also works well with the musical barbeque. Five NM, a DS, and a Rhino is 160 points. Two squads of these combined with LoS can devastate squads. I sometimes use these set ups with my Plague Marines or my Chaos Space Marines. When worked into your list they are a very effective choice, but I am a firm believer that to use Noise Marines effectively you must have a specific role for them.
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![[Post New]](/s/i/i.gif) 2011/09/23 15:43:54
Subject: How do Noise Marines work?
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Manhunter
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Thanks you two!
So, it would be better to have them set up in Attack Squads? What if I did that, but gave the whole squad the weapons (like 3 has a Sonic Blaster, 1 has a Blastmaster, and the squad leader guy has the Doom siren)?
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Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.
"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
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![[Post New]](/s/i/i.gif) 2011/09/23 17:06:29
Subject: How do Noise Marines work?
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Dogged Kum
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forruner_mercy wrote:Thanks you two!
So, it would be better to have them set up in Attack Squads? What if I did that, but gave the whole squad the weapons (like 3 has a Sonic Blaster, 1 has a Blastmaster, and the squad leader guy has the Doom siren)?
I like using them as the "attack squad," yes. Why do you need the three sonic blasters? The five guys are simply there as the minimum number. The Rhino with the Doom Siren should always be moving to get the max effect of the flame template combined with Lash. The squad with the Blast Master should always be stationary, as if you move it is just a worse Heavy Bolter. You must remain still in order to use the S8 AP3 blast. Both tear apart MEQ, with the S8 good for T4 many wound models. Ill use the example of me destroying a squad of three Crisis suits with the Crisis Commander in one turn as an example.
As a general rule of thumb, you do not want to disembark your models because the Rhino keeps you moving in the case of objectives. We're not Eldar, but moving at cruising speed, disembarking, and running gives you 14+ D6 inches of space to cover, which is pretty good. If you're me you put Havoc Launchers on your Rhinos, which almost always make their points back for me.
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![[Post New]](/s/i/i.gif) 2011/09/23 17:32:16
Subject: How do Noise Marines work?
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Longtime Dakkanaut
St. George, UT
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forruner_mercy wrote:Thanks you two!
So, it would be better to have them set up in Attack Squads? What if I did that, but gave the whole squad the weapons (like 3 has a Sonic Blaster, 1 has a Blastmaster, and the squad leader guy has the Doom siren)?
I would run my squads 1 of two ways. I use 6 man squads because its fluffy and keeps the points down some.
190-195 points - Run forward and kill stuff
5 basic noise marines
1 champion with power weapon, melta bombs, doom siren.
Personal Icon (if your running deamons as well, if not, don't bother taking it)
Rhino.
185 points - Park on objective and hold
5 basic noise marines with 4 sonic blasters and 1 blastmaster
1 champion with sonic blaster
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2011/09/23 17:33:08
Subject: How do Noise Marines work?
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Manhunter
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Justus wrote:forruner_mercy wrote:Thanks you two!
So, it would be better to have them set up in Attack Squads? What if I did that, but gave the whole squad the weapons (like 3 has a Sonic Blaster, 1 has a Blastmaster, and the squad leader guy has the Doom siren)?
I like using them as the "attack squad," yes. Why do you need the three sonic blasters? The five guys are simply there as the minimum number. The Rhino with the Doom Siren should always be moving to get the max effect of the flame template combined with Lash. The squad with the Blast Master should always be stationary, as if you move it is just a worse Heavy Bolter. You must remain still in order to use the S8 AP3 blast. Both tear apart MEQ, with the S8 good for T4 many wound models. Ill use the example of me destroying a squad of three Crisis suits with the Crisis Commander in one turn as an example.
As a general rule of thumb, you do not want to disembark your models because the Rhino keeps you moving in the case of objectives. We're not Eldar, but moving at cruising speed, disembarking, and running gives you 14+ D6 inches of space to cover, which is pretty good. If you're me you put Havoc Launchers on your Rhinos, which almost always make their points back for me.
So, for the Blastmaster, keep the squad in a Rhino and shoot out of it? And do the same for a squad with a Doom Siren, but I want to disembark with them so I can get into CC? Or should I take the Sonic Blaster for CC, as it has a Assault ability?
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Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.
"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
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![[Post New]](/s/i/i.gif) 2011/09/23 17:51:45
Subject: How do Noise Marines work?
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Longtime Dakkanaut
St. George, UT
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That is a very expensive bolter shot. Putting sonic blasters in rhinos is a very expensive idea. Don't forget, the guys don't loose their pistols. So you can still hop out of the rhino and get a shot off at something before you charge. In that case all the sonic blaster would do is give you an additional shot. Not really worth the 5 points IMO.
What sucks is that they can no longer take melta guns or plasma pistols. I used to put those into my squads. Those things really helped complete the unit. But alas, those days are gone.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2011/09/23 17:55:03
Subject: How do Noise Marines work?
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Dogged Kum
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No blasters, waste of points. Keep your squad down to five men if your opponents know the word competitive. Ideally you don't want these guys in combat, there are only five. If you want to be choppy bring Khorne Berzerkers.
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![[Post New]](/s/i/i.gif) 2011/09/23 18:09:19
Subject: How do Noise Marines work?
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Manhunter
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Justus wrote:No blasters, waste of points. Keep your squad down to five men if your opponents know the word competitive. Ideally you don't want these guys in combat, there are only five. If you want to be choppy bring Khorne Berzerkers.
So keep them in a Rhino and use a Blastmaster?
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Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.
"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
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![[Post New]](/s/i/i.gif) 2011/09/23 18:46:00
Subject: How do Noise Marines work?
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Sinewy Scourge
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Just to ask, what does the noise marine set come with? I.e. How many marines, weapons, and what are they made of.
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"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons."
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![[Post New]](/s/i/i.gif) 2011/09/23 18:52:45
Subject: How do Noise Marines work?
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Decrepit Dakkanaut
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Jollydevil wrote:Just to ask, what does the noise marine set come with? I.e. How many marines, weapons, and what are they made of.
From another thread: The box has 8 models and includes a Blastmaster and Sonic Blaster.
I can't help you with what they are made of. I would assume metal since it doesn't have a fine cast logo or show a sprue picture on the GW website.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2011/09/23 19:01:55
Subject: How do Noise Marines work?
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Sinewy Scourge
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kronk wrote:Jollydevil wrote:Just to ask, what does the noise marine set come with? I.e. How many marines, weapons, and what are they made of.
From another thread: The box has 8 models and includes a Blastmaster and Sonic Blaster.
I can't help you with what they are made of. I would assume metal since it doesn't have a fine cast logo or show a sprue picture on the GW website.
Well, the gw website tells you absolutely nothing, which is a real concern for me because i have no idea what theyre made of or what im getting for my money.
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"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons."
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![[Post New]](/s/i/i.gif) 2011/09/23 19:02:47
Subject: How do Noise Marines work?
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Manhunter
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My guess is metal. A good amount of the CSM stuff seems to be metal. Automatically Appended Next Post: forruner_mercy wrote:My guess is metal. A good amount of the CSM stuff seems to be metal.
Also, is there an tactic for the army overall if I use Noise Marines, or do I simply do what has been said above, and use a CSM army as normal?
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This message was edited 1 time. Last update was at 2011/09/23 19:06:40
Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.
"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
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![[Post New]](/s/i/i.gif) 2011/09/23 19:19:20
Subject: How do Noise Marines work?
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Dogged Kum
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What points level do you wish to play at? If you specify I can come up with a good sample list for you.
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![[Post New]](/s/i/i.gif) 2011/09/23 19:56:48
Subject: How do Noise Marines work?
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Manhunter
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More than likely a good, standard size. 1000/1500 points.
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This message was edited 1 time. Last update was at 2011/09/23 19:57:15
Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.
"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
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![[Post New]](/s/i/i.gif) 2011/09/23 20:40:26
Subject: How do Noise Marines work?
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Mutated Chosen Chaos Marine
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forruner_mercy wrote:My guess is metal. A good amount of the CSM stuff seems to be metal.
Automatically Appended Next Post:
forruner_mercy wrote:My guess is metal. A good amount of the CSM stuff seems to be metal.
Also, is there an tactic for the army overall if I use Noise Marines, or do I simply do what has been said above, and use a CSM army as normal?
The main bits are plastic, the special weapons are metal, there's a metal chest, power sword and three metal heads.
Depending on how you use them, they fit into pretty much any part of a Chaos army, I've found. They can fill out a gun line with 12 blaster shots and the Blastmaster when standing still, they do a good job on objectives, and they can take apart most basic MEQs with their higher initiative.
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Arguing with some people is like playing chess with a pigeon. You can play the best chess in the world, but at the end of the day the pigeon will still knock all the pieces off the board and then gak all over it. |
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