forruner_mercy wrote:Thanks you two!
So, it would be better to have them set up in Attack Squads? What if I did that, but gave the whole squad the weapons (like 3 has a Sonic Blaster, 1 has a Blastmaster, and the squad leader guy has the Doom siren)?
I like using them as the "attack squad," yes. Why do you need the three sonic blasters? The five guys are simply there as the minimum number. The Rhino with the Doom Siren should always be moving to get the max effect of the flame template combined with Lash. The squad with the Blast Master should always be stationary, as if you move it is just a worse Heavy Bolter. You must remain still in order to use the S8 AP3 blast. Both tear apart
MEQ, with the S8 good for T4 many wound models. Ill use the example of me destroying a squad of three Crisis suits with the Crisis Commander in one turn as an example.
As a general rule of thumb, you do not want to disembark your models because the Rhino keeps you moving in the case of objectives. We're not Eldar, but moving at cruising speed, disembarking, and running gives you 14+
D6 inches of space to cover, which is pretty good. If you're me you put Havoc Launchers on your Rhinos, which almost always make their points back for me.