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Made in us
Krazed Killa Kan






State of Jefferson

Folks,
OK I am thinking about starting a second army (Tau) or buying 6 ork trukks. This would be an example of my idea. My main force is a 2500pt Kan Wall. I promised myself not to start a new army until I'm done painting ALL my models. All I have left is a few Nobz and a BM w/KFF. THEN I either start Tau or re-up for 6 trukks. Ideas critiques would be most welcome. The other idea is max out my troops with 6 squads of 30 shoota boyz but that's CRAZY... I mean i nearly lost my mind painting orks and I need to stop buying orks becuase I need THERAPY!!!!!

Dr.G

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Unlimited Pts - Codex: Orks Roster - Ork Teamsters 1500
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Troops: Boyz (12#, 161 pts)
10 Boyz, 161 pts ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Choppa & Slugga; Rokkit Launcha x1; Furious Charge; Mob Rule; Waaagh!)
1 Boyz Nob ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Bosspole; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh!)
1 Trukk ((C:Orks, pp. 41 & 100); Unit Type: Vehicle (Fast, Open-topped); Transport Capacity: 12 models; Boarding Plank; Reinforced Ram; Big Shoota; Ramshackle)

Troops: Boyz (12#, 161 pts)
10 Boyz, 161 pts ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Choppa & Slugga; Rokkit Launcha x1; Furious Charge; Mob Rule; Waaagh!)
1 Boyz Nob ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Bosspole; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh!)
1 Trukk ((C:Orks, pp. 41 & 100); Unit Type: Vehicle (Fast, Open-topped); Transport Capacity: 12 models; Boarding Plank; Reinforced Ram; Big Shoota; Ramshackle)

Troops: Boyz (12#, 161 pts)
10 Boyz, 161 pts ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Choppa & Slugga; Rokkit Launcha x1; Furious Charge; Mob Rule; Waaagh!)
1 Boyz Nob ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Bosspole; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh!)
1 Trukk ((C:Orks, pp. 41 & 100); Unit Type: Vehicle (Fast, Open-topped); Transport Capacity: 12 models; Boarding Plank; Reinforced Ram; Big Shoota; Ramshackle)

Troops: Boyz (12#, 161 pts)
10 Boyz, 161 pts ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Choppa & Slugga; Rokkit Launcha x1; Furious Charge; Mob Rule; Waaagh!)
1 Boyz Nob ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Bosspole; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh!)
1 Trukk ((C:Orks, pp. 41 & 100); Unit Type: Vehicle (Fast, Open-topped); Transport Capacity: 12 models; Boarding Plank; Reinforced Ram; Big Shoota; Ramshackle)

Troops: Boyz (11#, 115 pts)
10 Boyz, 115 pts ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Choppa & Slugga; Rokkit Launcha x1; Furious Charge; Mob Rule; Waaagh!)
1 Trukk ((C:Orks, pp. 41 & 100); Unit Type: Vehicle (Fast, Open-topped); Transport Capacity: 12 models; Boarding Plank; Reinforced Ram; Big Shoota; Ramshackle)

Troops: Boyz (11#, 115 pts)
10 Boyz, 115 pts ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Choppa & Slugga; Rokkit Launcha x1; Furious Charge; Mob Rule; Waaagh!)
1 Trukk ((C:Orks, pp. 41 & 100); Unit Type: Vehicle (Fast, Open-topped); Transport Capacity: 12 models; Boarding Plank; Reinforced Ram; Big Shoota; Ramshackle)

HQ: Big Mek (1#, 110 pts)
1 Big Mek, 110 pts ((C:Orks, pp. 34 & 97); Unit Type: Infantry; Mek's Tools; Kustom Force Field; Power Klaw; Furious Charge; Independent Character; Mob Rule; Waaagh!)

HQ: Big Mek (1#, 110 pts)
1 Big Mek, 110 pts ((C:Orks, pp. 34 & 97); Unit Type: Infantry; Mek's Tools; Kustom Force Field; Power Klaw; Furious Charge; Independent Character; Mob Rule; Waaagh!)

Heavy Support: Killer Kans (3#, 150 pts)
3 Killer Kans, 150 pts ((C:Orks, pp. 53 & 102); Unit Type: Vehicle (Walker); Dreadnought CCW; Rokkit Launcha x3)

Heavy Support: Killer Kans (3#, 135 pts)
3 Killer Kans, 135 pts ((C:Orks, pp. 53 & 102); Unit Type: Vehicle (Walker); Dreadnought CCW; Grotzooka x3)

Heavy Support: Killer Kans (3#, 120 pts)
3 Killer Kans, 120 pts ((C:Orks, pp. 53 & 102); Unit Type: Vehicle (Walker); Dreadnought CCW; Skorcha x3)

Composition Report:
HQ: 2 (1 - 2)
Elite: 0 (0 - 3)
Troops: 6 (2 - 6)
Fast: 0 (0 - 3)
Heavy: 3 (0 - 3)

Total Roster Cost: 1499
   
Made in gb
Tower of Power






Cannock

You only need one Big Mek with 6 Trukks and Kanz don't suit Trukks. Trukks speed ahead to get into the fight while the Kanz lag behind. if you keep the Trukks back to stay in KFF range then they are not doing what they are meant to do properly.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

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Made in us
Bonkers Buggy Driver with Rockets






Riverside, CA

Mercer is correct. Your army has two different speeds.

Why not battlewagons? You've got the boyz to put in them. Throw in some lootas and a few suicide koptas and you've got the standard battlewagon rush.

Honestly, if you're THAT close to burning out on orks, get yourself the Tau army. Totally different to paint, and you'll learn another Codex real well. Win win situation. I know you won't turn your back on us other warlords

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