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Made in us
Regular Dakkanaut




So I fight almost nothing but Necrons all the time and I can't ever seem to be effective against monoliths or destroyers? The main army I play is Space Wolves hence the subject but are there any effective strategies against Necrons with any army besides Tau at 2000pts? The special thing is though I need a strategy besides gunning for phase out. Please help! thanks.
   
Made in gb
Decrepit Dakkanaut






UK

The special thing is though I need a strategy besides gunning for phase out.


Any particular reason why? Since 2/3 games you'll be doing that very thing anyway, albeit only because Warriors are the only scoring Necron unit.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

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Made in nz
Longtime Dakkanaut



New Zealand

Learn to focus fire with shooting and learn to exploit the WBB rules. If you remove entire units its much harder for him to bring them back.

Other that that, with SW you should easily be able to win the game purely with assaults. Necrons are terrible in assault and critically have terrible I, which means you can easily sweep them and kill entire units. Standard Grey Hunters will do the job, anything stronger will run through them easily. Getting units across the field shouldn't be too hard as Necron shooting is terrible at a) killing vehicles b) killing multiple vehicles, so just pushing Rhinos at him some will make it.

Generally you will be ignoring Monoliths, SW rarely take S10 shooting (because Fangs are awesome) and only occasionally have S10 in assault (from Thunderwolves with Fist/Hammer).
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Drop pod dreads and vindicators might be of use to you

   
Made in us
Regular Dakkanaut




Well the reason is that its for a campaign where I choose an army to land on a tomb world with 2000pts. that goes through the phases of a necron invasion so I need to be able to handle lots of monoliths and destroyers with some missions not being able to phase them out. It might be an impossibility to do it any other way but phase them out, but is there any tactic at all?

This message was edited 1 time. Last update was at 2011/09/27 01:43:59


 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Lascannon Long Fangs might be a good investment, both vs the Destroyers and the Monoliths.

   
Made in us
Pestilent Plague Marine with Blight Grenade





TWC with shields and hammers should do wonders. S10 melee will tear that monolith apart, and destroyers (Like most Necron units) crumble against a close combat force.

Just be weary of wraiths and C'tan. Nightbringer can ID your TWC and ignore their shields, while wraiths can tie your boys up with their own 3++ saves.

In other words, TWC and longfangs should handle the job. (Like most things...)
   
Made in us
Steadfast Grey Hunter




Amanax wrote:TWC with shields and hammers should do wonders. S10 melee will tear that monolith apart, and destroyers (Like most Necron units) crumble against a close combat force.

Just be weary of wraiths and C'tan. Nightbringer can ID your TWC and ignore their shields, while wraiths can tie your boys up with their own 3++ saves.

In other words, TWC and longfangs should handle the job. (Like most things...)



SO true, never fails, just charge that bitch in true fensirian fashion and watch 'em hit the deck.

DIE HERITICS  
   
Made in us
Regular Dakkanaut




So I took into account most of the advice here and here's what I came up with. Tell me what you think.

HQ:
Wolf Lord, 2 Wolf Claws, Belt of Russ, Saga of Beastslayer: 175
Wolf Lord, Thunderwolf, SS/PF, Saga of the Bear: 235

Troop Choice:
10 Grey Hunters, Mark of the Wulfen, Rhino, Power Weapon: 215pts.
9 Grey Hunters, Mark of the Wulfen, Rhino, Power Weapon: 200pts.

Elite:
5 Wolf Guard, Termie Armour, 2 Wolf Claws per guy: 240pts.

Fast Attack:
1 Thunderwolf Cavalry w SS/PF: 105pts.

Heavy Support:
2x6 Devastators w 5 Lascannons, Razorback, TL-Lascannon: 290pts. each so 580pts.

   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Probably going to want more than 2 Thunderwolves, I'd consider adding 2-4 more if you want them to be really effective.

   
Made in us
Regular Dakkanaut




what do you recommend getting rid of to add them?
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

If your opponent is giggling around the field with Monoliths, do the following:

Logan + Long Fangs with Lascannons. Have Logan use Tank Hunter to boost the Lascannons to STR10 (or Missiles to STR9), and pop his Monoliths.

Phase Out can work depending on the Necron army you're playing against, but trying to kill Monoliths (and succeeding) is so much fun.

   
Made in us
Regular Dakkanaut




ok so I looked through the codex and loved the idea of the Logan + Long Fangs so i re-did the list again. Here's what I came up with:
HQ:
Logan Grimnar: 275pts.
Wolf Lord, Belt of Russ, Saga of Beastslayer, 2 Wolf Claws: 180pts.
Wolf Lord, Jump Pack, Frost Axe, Belt of Russ: 175pts.

Troop Choice:
3 Wolf Guard, Jump Packs, Frost Axes:189pts.
5 Wolf Guard, Termie Armor, 2 wolf claws: 240pts.
9 Grey Hunters, power weapon, rhino: 185pts.

Heavy Support:
Land Raider: 250pts
6 Longfangs, 5 Lascannons: 215pts.
6 Longfangs, 5 Lascannons,, Razorback, TL-Lascannon: 290pts.

Comes out to 1999. I really like having the wolf lord and his guard with jump packs to be my upgrading squad i guess so I don't really want to get rid of it even if it is useless unless someone has a cooler, fluffier option. Thanks for the help!
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Dashofpepper wrote:If your opponent is giggling around the field with Monoliths, do the following:

Logan + Long Fangs with Lascannons. Have Logan use Tank Hunter to boost the Lascannons to STR10 (or Missiles to STR9), and pop his Monoliths.

Phase Out can work depending on the Necron army you're playing against, but trying to kill Monoliths (and succeeding) is so much fun.


Didnt think TH got the bonus against Living metal? oh well

Anywho though, I like giving them relentless with Logan allowing them to move and shoot is amazing

   
Made in au
Hoary Long Fang with Lascannon



Marrickville (sydney) NSW, Australia

My regular opponant plays necrons and GK. I've found Vindicator w. SS and EA, a squad of LF with PC and ML do wonders. I'm honestly unsure whether he fears the tank or LF's more. If you're hoping to do a lot of assaulting (and vs necrons I'd suggest it) get yourself a Wolf Priest. Go Warrior hunting. Sure you might not be able to phase him out, but if he can't grab objectives he's screwed.
I usually user razorbacks w TL-PG/LC for my lascannon needs.
With the list you have I'd also suggest giving your GH the free flamer. You might only kill 1 or 2 if they aren't clumped up, but do that right before a charge and you might make the difference between allowing a WBB roll or not.
As for monolith killing... TH on a wolf, Vindi, or anything else that gives you S10. TWC are a godsend I've found (only used them the once). 5 s10 attacks on a charge? Add in your Wolf lord on a wolf, with his 6 attacks (or 7? can't remember) and you're fairly likely to take out, or at least immobilise his monolith. And if it's immobilised you can just get the hell away from it and ignore it from there, special circumstances notwithstanding.

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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

jdjamesdean@mail.com wrote:
Anywho though, I like giving them relentless with Logan allowing them to move and shoot is amazing


Living metal gives you the strength of a weapon + D6.

I don't have the codex in front of me, but I don't recall having seen anything about it denying weapon strength modifiers.

   
Made in us
Steadfast Grey Hunter




Ragnar +4 or more Termies with primarily cc weapons is devastating due to the enhancements he has on charges, you can do a ton of damage in one assault phase. I would recommend using him rather than Logan, and use the thunderwolves to soak up while you get within 6 inches with Ragnar's unit.

DIE HERITICS  
   
 
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