Switch Theme:

Beating SM with Necrons  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Tail-spinning Tomb Blade Pilot





Metro Detroit

So I just played with the old crons against my bros SM tonight and barely won, and it was only due to a cheap drop in and snag the objective with some scarab swarms. I know a new codex is due out soon, but what the heck, what do you guys usually do to take on SM? I always find it hard to take them out, let alone win the game.

In the words of the late, great Colonel Sanders: "I'm too drunk to taste this chicken." 
   
Made in us
Tail-spinning Tomb Blade Pilot






And this is the way it is, even when you do manage to take them out its still hard to win because you are slow and have stayed far away and cant catch up to the objectives. Crons simply put, challenging. Not for power gamers, not for whiney babies, for people who want to play with the game set to difficult.

Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun.
 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

I don't play regular Marines that often.

I'm usually up against the 'alternative lifestyle' versions like Space Wolves and Blood Angels.

You have a mix of fast and slow units in the dex. If you could give me a list of your available models and his list as far as you recall it i'll try to help

There are a few very dirty tricks you can play on everyone's 'favourite' race, but yes, Necrons are for those folk who actually like a challenge in their battles, as codex creep and rules changes have left them a little behind..

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Perfect Shot Ultramarine Predator Pilot





As one of the vanilla players that you want to take on, Wraithwing style lists like DashOfPepper runs are very annoying to deal with. Destroyerwing can also be very painful, it's not for the faint of heart though. Specially since when the next codex comes out, necrons will get drowned with "Necrons are OP!" threads for about six months.
   
Made in us
Purposeful Hammerhead Pilot




Murrieta, CA

The particle whip that the monolith uses can splat marines pretty good.

A lord w/ a res orb, veil and a mob of immortals will teleport around, and drown exposed infantry in saves.

Necrons main issues come from the fact that they suck in CC, and space marines can often outshoot them as well. A monolith phalanx will probably be key to victory.

Particle whip as I mentioned earlier will provide killing power, and the portal on the monolith can pull you out of unfavorable combats, and allow you to reroll WBB rolls on squads that have taken serious punishment. Also if you have 2 or 3 monoliths you can make a wall to hide your vulnerable warriors behind.

Space Marines (Anything but BA or GK): 6k
Tau: 3k

-Thaylen 
   
Made in us
Perfect Shot Ultramarine Predator Pilot





Necrons main issues come from the fact that they suck in CC


Necron HQs are horrifying to marines in CC. Necron fast attack has tools that will quite nicely tarpit a unit or two until said HQs can get in position to break things, necron FA also has the tools to de-rhino space marine squads with gusto. What necron CC sucks at is the ability to spam and win.

I thought necron CC sucked too, once upon a time. A pair of destroyer lords hitting my TH/SS units and causing on-charge wipes broke me of this notion.

This message was edited 1 time. Last update was at 2011/09/27 09:19:15


 
   
Made in us
Purposeful Hammerhead Pilot




Murrieta, CA

SOFDC wrote:
Necrons main issues come from the fact that they suck in CC


Necron HQs are horrifying to marines in CC. Necron fast attack has tools that will quite nicely tarpit a unit or two until said HQs can get in position to break things, necron FA also has the tools to de-rhino space marine squads with gusto. What necron CC sucks at is the ability to spam and win.

I thought necron CC sucked too, once upon a time. A pair of destroyer lords hitting my TH/SS units and causing on-charge wipes broke me of this notion.


I will have to admit that warscythes are good and mean in CC but when only 2 guys in your army have em, it kinda limits the damage they can do.

But now that you mention it, 2 destroyer lords w/ 3 wounds a piece and T6 (they are T6 w/ the destroyer body right??) rocking the 3+ turbo cover save can be hard to remove before it hits something.

Space Marines (Anything but BA or GK): 6k
Tau: 3k

-Thaylen 
   
Made in au
Hoary Long Fang with Lascannon



Marrickville (sydney) NSW, Australia

Hey, with all the Grey Knights around, pariah's are viable. And they've got warscythes iirc.
But the things that always are a pain for me are wraiths, monoliths, and occasionally scarabs. Yes scarabs. If they survive the blast/templates and actually manage to get to a tank, or a non-cc unit they _eat_ said unit/tank. I play space wolves though, so YMMV

ChrisWWII wrote:"Yea verily, though I pass through the valley of the shadow of death, I shall fear no evil for I am driving a house sized mass of FETH YOU!"

themocaw wrote:I view slaanesh as a giant ball of boobs and genitalia of both sexes.

Edmondblack: There's something about some str10, AP2 blast weaponry which says "i love you" in that very special way. 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

CoI wrote:Hey, with all the Grey Knights around, pariah's are viable. And they've got warscythes iirc.
But the things that always are a pain for me are wraiths, monoliths, and occasionally scarabs. Yes scarabs. If they survive the blast/templates and actually manage to get to a tank, or a non-cc unit they _eat_ said unit/tank. I play space wolves though, so YMMV


lol an army that has all powerweapons vs crons ... hmm sounds terrifying tbh

   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

I would have to find a post by myself, click a link in my signature, copy the thread, and link you to you here which is a lot of work...

Instead, I'll just tell you that I've got a guide to using a Necron Wraith Wing in my signature. It's monstrous, horrifying, nigh-unbeatable in the hands of a good general unless you're playing against a list tailored for killing Monoliths....

Give it a read and see if it fits your style.


Automatically Appended Next Post:
jdjamesdean@mail.com wrote:
CoI wrote:Hey, with all the Grey Knights around, pariah's are viable. And they've got warscythes iirc.
But the things that always are a pain for me are wraiths, monoliths, and occasionally scarabs. Yes scarabs. If they survive the blast/templates and actually manage to get to a tank, or a non-cc unit they _eat_ said unit/tank. I play space wolves though, so YMMV


lol an army that has all powerweapons vs crons ... hmm sounds terrifying tbh


That's what the Deceiver is for! All those instant death causing weapons are STR4 and can't hurt him. If they choose to active Hammerhand to bump up to STR5, then they can't active their force weapons, and that's all kosher too. For the few instances (stacked ICs that will let a unit do both) where something can force weapon him to death...he can just jump out of combat and go play somewhere else.

Not to mention that rending Psycannons can't scratch the paint on a Monolith.

This message was edited 1 time. Last update was at 2011/09/27 14:30:31


   
Made in us
Tail-spinning Tomb Blade Pilot





Metro Detroit

Right now, I have:

1 Necron Lord
1 Necron Destroyer Lord
1 Nightbringer
20 Warriors
6 Destroyers
5 Scarab Swarms
3 Wraiths
1 Tomb Spyder
1 Heavy Destroyer
1 Monolith

and one lucky set of dice themed to my necrons

I really don't want to buy anything more for now, especially not any metal models since we'll probably get new models within a few months. And the whole slamming Necron Lords into SM troops never worked out well for me, a sgt with a powerfist always seems to get lucky.

In the words of the late, great Colonel Sanders: "I'm too drunk to taste this chicken." 
   
Made in us
Perfect Shot Ultramarine Predator Pilot





And the whole slamming Necron Lords into SM troops never worked out well for me, a sgt with a powerfist always seems to get lucky.


I believe dash`s guide deals with exactly that problem. Read it, it's good info.

But now that you mention it, 2 destroyer lords w/ 3 wounds a piece and T6 (they are T6 w/ the destroyer body right??) rocking the 3+ turbo cover save can be hard to remove before it hits something.


Yea. Made even more annoying when you factor in that there are jetbike-speed units you can hide him in. He is like a mini-trygon. If trygons actually scared TH/SS units.
   
Made in us
Loyal Necron Lychguard






Don't forget that you "could" add the 4+ invul save to your jetbike lords as well. Helps against those nasty power weapons.
personally I forgo the warscythe and keep the staff of light. It's hard to pass up three St5 AP3 shots on the assault.

This message was edited 1 time. Last update was at 2011/09/27 21:03:58


 
   
Made in us
Perfect Shot Ultramarine Predator Pilot





My units would much rather face a staff of light lord than warscythe. They stop ignoring my stormshields, and stop 2d6 penning my dreads and land raiders. I'll eat the S5 shots gladly in trade.
   
Made in us
Loyal Necron Lychguard






SOFDC wrote:My units would much rather face a staff of light lord than warscythe. They stop ignoring my stormshields, and stop 2d6 penning my dreads and land raiders. I'll eat the S5 shots gladly in trade.


There is still far more times where a staff of light is more useful and potentially more deadly than the warscythe. The 2d6 pen still isn't that great on a str 5 model considering you just have to move the rhino over 6" to basically negate that (6+ to hit) and the dreads WS + 12 armor makes it a gamble as well. 50/50 on 3 (maybe 4) attacks to hit and then 50/50 to pen on those? I'll just take my 20+ gauss shots instead.
   
Made in us
Purposeful Hammerhead Pilot




Murrieta, CA

Power weapons and AP 3 don't mean much to termies, You are trading win combat w/ walkers or kill vehicles (maybe not a high chance), for the ability to drop a marines save from a 3+ armor to a 4+ cover.

3 S5 AP3 shots MAY kill a space marine, or MAY (even longer shot) kill a termie. 4 Warscythe attacks WILL kill a terminator (possibly even 2).

Space Marines (Anything but BA or GK): 6k
Tau: 3k

-Thaylen 
   
Made in us
Loyal Necron Lychguard






Thaylen wrote:Power weapons and AP 3 don't mean much to termies, You are trading win combat w/ walkers or kill vehicles (maybe not a high chance), for the ability to drop a marines save from a 3+ armor to a 4+ cover.

3 S5 AP3 shots MAY kill a space marine, or MAY (even longer shot) kill a termie. 4 Warscythe attacks WILL kill a terminator (possibly even 2).


Terminators aren't the only thing in the field. And no, it's not really "win combat with walkers/vehicles", I've found that massed gauss fire from warriors/immortals will have a much better chance of disabling them then 4 attacks on the charge from a lord. Depends on the vehicles, of course, but I'm just saying that having that extra three AP3 shots before assaulting "anything other than terminators and vehicles" will further guarantee you more kills as you're hitting on 3+, wounding on 3+ with no armor save. "Maybe" they'll have a cover, "maybe" they won't. But there's no dealing with initiative for shots and you have to be close enough to use the staff of light where you should be assaulting after shooting it anyway. Terminators should be shot at by heavy d's or assaulted by c'tan. Or did they change the storm shields now where they work for shooting AND close combat? Well either way, my mileage with the staff of light has been droves better than with the warscythe and there have been so many times where I've found myself saying "if I only had a couple of AP3 shots...."

Also, this isn't saying to NOT take one, just don't need it on every lord in the field. You also have to remember that the only other marine punching firepower we have are heavy d's (which are expensive and vulnerable) and the monolith...that's it. Oh, and the ranged weapon on the tomb spyder but that thing is a joke. So, it's not really something to take lightly.

This message was edited 2 times. Last update was at 2011/09/28 00:07:04


 
   
Made in us
Purposeful Hammerhead Pilot




Murrieta, CA

Yeah, Stormshields are now 3++ all the time.

Space Marines (Anything but BA or GK): 6k
Tau: 3k

-Thaylen 
   
Made in us
Wicked Canoptek Wraith






heavy D's? HEAVY D'S?!!!?!

HAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

Ya know what, if your opponent takes a SINGLE heavy destroyer, you've already won the game, cause they are completely worthless.

If your just playing a noncompetative SM player, you'll do fine with a Two Towers Warrior Phalanx like so

*****---*****---*****
*****---*****---*****
------------*****
------------*****
Lith-----------------Lith

Otherwise, a destroyer spam with Two Towers works or you can try the ever popular (and always a failure) anti-leadership flayed ones/pariahs/Gaze of Flame/Nightmare Shroud/Deceiver Mix
The Wraithwing is the most effective, though it is kinda powergaming.

This message was edited 1 time. Last update was at 2011/09/28 03:24:01


Ya, I play Crons, what about it?
Also, they are just shiny space zombies with guns.

6700 
   
Made in us
Tail-spinning Tomb Blade Pilot





Metro Detroit

The thing with the Wraith Wing is that it would require me buying a lot more Wraiths

In the words of the late, great Colonel Sanders: "I'm too drunk to taste this chicken." 
   
Made in us
Daemonic Dreadnought






AL

Actually one of my most effective Necron Army Builds involved Fast Attack filled with Destroyers and Heavy Support filled with Heavy Destroyers. Perhaps 1 S9 AP2 shot isn't that scary, but 9? Even just three can be frightening. I mean hell, perhaps it's just luck but I blew up (apocalyptically) my opponent's Baneblade on the first turn with 3 Heavy Destroyers, they all hit, they all pen, and one got wrecked the other two got explode, and then apocalyptic explosion.

Just saying, in my experience, Heavy Destroyers have done more than their fair share of getting someone to have a very very bad day.

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in us
Loyal Necron Lychguard






Config2 wrote:heavy D's? HEAVY D'S?!!!?!


Ya know what, if your opponent takes a SINGLE heavy destroyer, you've already won the game, cause they are completely worthless.

If your just playing a noncompetative SM player, you'll do fine with a Two Towers Warrior Phalanx like so

*****---*****---*****
*****---*****---*****
------------*****
------------*****
Lith-----------------Lith

Otherwise, a destroyer spam with Two Towers works or you can try the ever popular (and always a failure) anti-leadership flayed ones/pariahs/Gaze of Flame/Nightmare Shroud/Deceiver Mix
The Wraithwing is the most effective, though it is kinda powergaming.


You say that like I don't know they're worth crud. But they're our ONLY OPTION for AP2 firepower.

This message was edited 1 time. Last update was at 2011/10/01 15:34:01


 
   
Made in us
Brainy Zoanthrope







MY Tactics for beating vanilla marines:

Warsythes, Warrior spam, Lith spam. If you can drop even just one lith into battle, then every turn you can get 10-20 (15 is my sweet spot) warriors and a supporting foot lord with ressi-orb, phylactery, and warscythe. also, give your warriors diruption fields if he's using multiple vehicles.

Good luck

Current Armies:

~2500pts _--_--_--_~1750pts _--_--_--_~1000pts _--_--_--_~1300pts _--_--_--_~750pts _--_--_--_~2000pts  
   
Made in us
Loyal Necron Lychguard






Why would you give your warriors d-fields? Their gauss weapons are better at the job and as long as he moved 1" or more they'll hit more often as well. You give d-fields to scarabs, not warriors.
   
 
Forum Index » 40K General Discussion
Go to: