| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/09/28 00:53:53
Subject: 1000pt orks
|
 |
Sinister Chaos Marine
|
A 1000pt ork list I want to use in a game tomorrow evening. Since I'm new to orks I wanted to see what you all thought and if I have a chance. My enemy will probably Grey Knights or Space Marines.
HQ
Warboss
Power Klaw
‘eavy armour
Cybork Body
Shoota/Skorcha Kombi 105
Big Mek
Kustom force field 85
Elite
Lootas x10 150
Troops
Ork Boyz x20
Nob (PK, BP)
Shootas
Big Shoota x2
‘Ard Boyz 250
Ork Boyz x30
Nob (PK, BP)
Sluggas and Choppas
Stikkbombs
Big Shoota x2 260
Heavy Support
Killa Kans x3
Rokkit launcha x3 150
1000
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/28 00:59:04
Subject: Re:1000pt orks
|
 |
Paingiver
|
What are you going for here a Kan Wall or Green Tide? Split up the lootas IMO, also drop the stick bombs and 'eavy armor on the boyz. Can also trim down that Warboss too.
|
Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/28 03:10:23
Subject: 1000pt orks
|
 |
Twisted Trueborn with Blaster
goose creek, SC
|
+1 to Hargus advice as even with stikk bombs you will still be going last against marines so they are not worth it. Splitting the lootas gives you more firing options and helps deal with their crappy leadership. At this low of a point level I would suggest dropping the warboss altogether and use all those extra points to get more kans with rokkits. Drop eavy armour on the boyz and bulk up the squad some more. With the kans up front and mek in the middle you will be getting cover saves anyway and the more boyz the better.
|
Deathbringers 5500
"we are the defenders of humanity, we are the bringers of death."
Waaaghallans 4000
"We dont fight fer food, or fer teef, or guns, or cos we's told ta fight. We fight cos we woz born ta fight. And win."
Kabal of the Bleeding Shadows 1500
"Fear not the darkness. Fear that which the darkness hides."
(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/09/28 03:15:19
Subject: 1000pt orks
|
 |
Bonkers Buggy Driver with Rockets
|
+1 on both.
Drop the 'eavy armor and stikkbombs, and the warboss, get another squad of kanz.
The 'eavy armor with mean all of jack diddly against GK in CC. Kanz w/Rokkits will help with vehicles and infantry alike. Unfortunately, with hammerhand a S 5, GK will have the possibility of glancing kanz even without a daemon hammer.
|
|
|
|
 |
 |
|
|