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![[Post New]](/s/i/i.gif) 2011/09/29 14:41:39
Subject: 2k Tournement Orks
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Regular Dakkanaut
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Got a tournament coming up over the weekend and was looking to take me orks.
I have roughly 2K and the story behind the event is everyone vs. orks!! Great, so i will be mainly playing against Dark Eldar venom spam, Mechdar, some DOA but a large number of Mech IG.
Heres my list.
Big Mek, Kustom Force Field, Cybork Body, Eavy Armour, 100Pts
Big Mek, Kustom Force Field, Cybork Body, Eavy Armour, 100Pts
30 Boys, 3 Big Shootas, Nob, Klaw, Boss Pole, 235pts
30 Boys, 3 Big Shootas, Nob, Klaw, Boss Pole, 235pts
30 Boys, 3 Big Shootas, Nob, Klaw, Boss Pole, 235pts
30 Boys, 3 Big Shootas, Nob, Klaw, Boss Pole, 235pts
30 Boys, 3 Big Shootas, Nob, Klaw, Boss Pole, 235pts
Deff Dread, 2 Extra Close Combat Weapons, Grot Riggers, 110pts
Deff Dread, 2 Extra Close Combat Weapons, Grot Riggers, 110pts
3 Killa Kanz, 3 Big Shootas, 120pts
3 Killa Kanz, 3 Grotzookas, 135pts
3 Killa Kanz, 3 Kustom Mega-Blastas, 150pts
This comes to 2k on the dot.
Is there anything that needs changing or will i be able to take on the Mech armies should i come up against them?
Thanks for taking the time to read and comment if you have.
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![[Post New]](/s/i/i.gif) 2011/09/29 14:55:43
Subject: 2k Tournement Orks
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Longtime Dakkanaut
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Looks decent, I would suggest shuffling the points around a bit though.
First, are the boyz Slugga or Shoota?
If you're doing some shoota mobz I would suggest adding Rokkits over Big Shootaz, just for the sake of transport popping. 2 squads with 3 rokkitz have a good shot at opening a Rhino.
KMB has debatable merits, it is good if it gets in range of some 2+ armor, but the points could be saved and put into Rokkits for the boyz.
I do like 3x BS 3x Grotzooka 3x Rokkit/KMB as a 9 Kan loadout, it's versatile and cost effective.
Other than that my only advice is to get a lot of practice moving that many boyz as quickly as possible, or you'll hit the time limit on your matches before T3.
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![[Post New]](/s/i/i.gif) 2011/09/29 17:09:10
Subject: 2k Tournement Orks
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Krazed Killa Kan
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I agree with More dakka. The list looks very solid I would simply ensure your kans had rokkits. big shootas is wasting that bs3 when you could use rokkits to get the transports that WILL be there. Grotzooka in one squad is fun. If you need points you got lots with the big shootas in your boys unit. Iwould try to get some lootas in there. Not sure how set you are on the deff dreads but lootas will do far more work I feel.
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This message was edited 2 times. Last update was at 2011/09/29 17:13:07
2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500 |
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![[Post New]](/s/i/i.gif) 2011/09/29 18:41:18
Subject: Re:2k Tournement Orks
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Longtime Dakkanaut
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Good comments so far the most important though is practise moving loads of models quickly. I have seen cardboard shapes to help set up and all sorts of 6'' movement sticks.
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![[Post New]](/s/i/i.gif) 2011/09/29 18:54:04
Subject: 2k Tournement Orks
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Longtime Dakkanaut
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I've actually had great results with the Big Shoota Kanz.
BS3 with their 36" range makes them a threat to fast units (jetbikes, skimmers etc) and I've also blown a squad of Obliteraters into the dirt with them.
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![[Post New]](/s/i/i.gif) 2011/09/30 11:38:34
Subject: Re:2k Tournement Orks
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Bonkers Buggy Driver with Rockets
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Unless the tournament has special rules on the force organization chart, your list isn't legal, because you have 7 troops choices. The Big Meks allow you to take 2 as troops(1 per Big Mek), but each still counts as a troops choice, and you already have 5 units of boyz.
You have plenty of anti-infantry, but realistically, you have 3 shots of BS 3 S8 as your only long ranged anti-tank on a foot slogging unit. Mech IG, like chimeras? AV12, so Big Shootas won't touch them, and they have the mobility advantage, so you shouldn't be getting any side shots. Unfortunately, multilasers can damage both kanz and dreads, so beware.
By the time you get into CC, the Big Meks have served their purpose. They get singled out in CC anyways and are only nobs w/ Ld 8. You don't need CBB and 'eavy armor on them.
Along with the 110 from the dread, you're at 140 now and almost have enough for 10 lootas. If you drop the KMB's to Rokkits, you can upgrade the grotzookas to rokkits
I'd be tempted to change the remaining dread's two CCW's into rokkits, for a few more S8 shots(if we put them on boyz then don't complain about dread BS 2 hehe)
Now that's 8 shots, only 2 at BS 2 and the others at BS 3
Switching on the dread gives us 10 more points.
2 units of 5 lootas! That's not a lot of lootas at 2k points, but it's more than you had!
Anyways, just some quick thoughts.
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![[Post New]](/s/i/i.gif) 2011/09/30 13:35:16
Subject: Re:2k Tournement Orks
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Yellin' Yoof
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Brother Taurinus wrote:Unless the tournament has special rules on the force organization chart, your list isn't legal, because you have 7 troops choices. The Big Meks allow you to take 2 as troops(1 per Big Mek), but each still counts as a troops choice, and you already have 5 units of boyz.
You have plenty of anti-infantry, but realistically, you have 3 shots of BS 3 S8 as your only long ranged anti-tank on a foot slogging unit. Mech IG, like chimeras? AV12, so Big Shootas won't touch them, and they have the mobility advantage, so you shouldn't be getting any side shots. Unfortunately, multilasers can damage both kanz and dreads, so beware.
By the time you get into CC, the Big Meks have served their purpose. They get singled out in CC anyways and are only nobs w/ Ld 8. You don't need CBB and 'eavy armor on them.
Along with the 110 from the dread, you're at 140 now and almost have enough for 10 lootas. If you drop the KMB's to Rokkits, you can upgrade the grotzookas to rokkits
I'd be tempted to change the remaining dread's two CCW's into rokkits, for a few more S8 shots(if we put them on boyz then don't complain about dread BS 2 hehe)
Now that's 8 shots, only 2 at BS 2 and the others at BS 3
Switching on the dread gives us 10 more points.
2 units of 5 lootas! That's not a lot of lootas at 2k points, but it's more than you had!
Anyways, just some quick thoughts.
The illegality was a pretty good catch. It showed me that this list is lacking in Lootas! Not something noticed at first glance, but definitely a glaring omission.
Either drop the Dreds or a Unit of Boyz, depending on what you feel will be more beneficial. If you're going to keep the Dreds though, I recommend throwing a Skorcha on them instead of the fourth CCW. 3CCW + Skorcha is a good setup that means you could still hit SOMETHING if you get immobilized. I don't agree with anything that needs to roll to hit though.... too much variance on that roll. You're missing 66% of the time.
Also, I think the best loadout for a Kanz list is 2x Units with 3x Rokkits, and 1x unit with 3x Grotzookas. KMB is overpriced due to the improved BS, but Rokkits are quite reasonable. Excellent for popping transports. The Big shootas are just really not going to be doing anything.... Rokkits are better at killing AV, and Zookas are better at killing troops. Just not worth it.
Any space you find yourself freeing should be filled with either Lootaz or Kommandos.
The Lootaz should be taken in units of 5, since they tend to get spooked off the back of the board, and it tends to average your rolls more. Definitely better than Rokkits on a Dred.
Kommandos are good to try to push your opponent forward on the board, since them infiltrating can make a pretty good mess of their lines. Good board control, and potential for early assaults in the backline.
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![[Post New]](/s/i/i.gif) 2011/09/30 13:53:20
Subject: 2k Tournement Orks
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Bonkers Buggy Driver with Rockets
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I agree. Actually, I suggest the rokkits because it's something for the dread to do. With CC Dreads, how often is it that you don't get stuck in until the 3rd or 4th round? Dreads are inefficient, point wise, but are often taken with Kan Walls.
I like the idea of kommandos, but I think that lootas are a better first buy.
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![[Post New]](/s/i/i.gif) 2011/09/30 14:06:48
Subject: 2k Tournement Orks
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Liche Priest Hierophant
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Or, alternatively, keep the list as is, and swap one mob of boyz for a mob or two of Tankbustas. They're actually fairly effective as either distractions or tank poppers, especially with Bomb Squigs (though you need to watch out for those rolls of 1.)
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/09/30 14:15:38
Subject: 2k Tournement Orks
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Bonkers Buggy Driver with Rockets
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Anvildude wrote:Or, alternatively, keep the list as is, and swap one mob of boyz for a mob or two of Tankbustas. They're actually fairly effective as either distractions or tank poppers, especially with Bomb Squigs (though you need to watch out for those rolls of 1.)
As much as I love the unit and the fluff, Tankbustas are the worst unit to field for orks with the current codex. Glory Hogs has given a great amount of control to your opponent, because if a vehicle is in SIGHT, they must shoot at one. A clever and tactical opponent can keep a cheap fast vehicle in sight and out of range. It's fairly easy to keep vehicles in general out of a 24" range of a footslogging unit. While placing them in a vehicle can help, a trukk or looted wagon is too flimsy, and a battlewagon for them is out of the cost range. There's nothing like having an infantry unit 3" in front of you that you can't assault with your 2 tankhammers and PK because you're shooting at an out of range vehicle. I hate footslogging 15 point boyz....also too expensive when they start getting gunned down.
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![[Post New]](/s/i/i.gif) 2011/09/30 15:12:38
Subject: 2k Tournement Orks
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Liche Priest Hierophant
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Nahp. Speaking like someone that's never actually used the unit before. First off, Tankbustas are not the worst unit. That dubious title goes to Flash Gits, unfortunately.
Second, if the opponent is keeping all vehicles out of range of them, that's a 30" bubble of denial you have going there- a pretty significant chunk of the table. If the opponent is so focused on keeping out of the way of the Bustas, it means he's more likely to leave them in range of other threats, letting you take them out. Tankbustas let you control parts of the table if your opponent is that concerned about them (as well they should be)
Third, it's actually a 30" threat range, since you can move before firing- Rokkits are Assault weapons. And there's 12" of Assault distance there, too, with an almost guaranteed explosion.
Fourth- you're running a Kan Wall. the Tankbustas should not be worrying about infantry, they should be worrying about vehicles, like they're meant for. If there's no vehicles, then all the better, and you now have up to 15 Rokkits that can be directed at a unit, that would cut straight through 3+ armour and cause instadeath on anything T4 or less.
Tankbustas are well worth it as, at least a psychological distraction and worry, along with their decent tank hunting abilities. Sure, you can't decide to take them just to hunt infantry like with some other similar units- sure they don't quite have the flexibility of units like Lootas- but what they do, they do incredibly well. Even when faced with AV 14, having some Tankhammers and Powerklaws, along with the Tankbusta bombs, means if they can assault, they're going to blow it up. That means that the opponent is probably going to be focused on them, probably trying to keep at least a foot away at all times. Added to the DCCWs on the Kans and Dredds, you're basically going to be able to destroy any armour on the table, letting your boys overrun the crews.
Try the Tankbustas out, even in a Proxy, sometime. You'll be surprised at how effective they are.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/09/30 16:05:06
Subject: 2k Tournement Orks
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Bonkers Buggy Driver with Rockets
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Anvildude wrote:Nahp. Speaking like someone that's never actually used the unit before. First off, Tankbustas are not the worst unit. That dubious title goes to Flash Gits, unfortunately.
Actually, half of the guys I play are infantry heavy, with some occasional support like a land speeder or a couple rhinos. It's been heavier infantry, and I haven't had a large selection of vehicular targets. I disagree with the Flash Gitz. You're paying for nobz w/heavy armor, and getting a gun that can ignore armor.... MEQ 50% of the time. They aren't fielded competitively, but neither are tankbustas for that matter. Tell you what, I'll really work to start fielding a unit of 15 inside a battlewagon, but if I start losing games, I'm blaming it on them and retaining my position that they're the worst, lol!
As far as not worrying about vehicles, I also disagree. a 225 point unit of 15 that averages 4.16 MEQ in one shot is one that I'd like to be able to exercise more control of. 15 Lootas at the same price only average 1.85 MEQ. 12 warbikes at 340 points get 4.44 and 30 shoota boyz(like they'll be that strong when they shoot) are 3.33 MEQ.
Either way, I'll start fielding them more than I have to get some more solid input.
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![[Post New]](/s/i/i.gif) 2011/09/30 21:13:33
Subject: 2k Tournement Orks
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Liche Priest Hierophant
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Glad to hear. And yeah, I lurve me some Flash Gits too, and they're not terrible as a unit, per say, but as a Heavy Support choice, they're a little meh.
But yeah, Tankbustas work best as psychological weapon- I once was able to keep an opponent's Land Raider (the one with the Storm Bolters, and this one was full of Termies) pretty much stationary and completely focused on a small group of 'bustas in cover- interestingly, it seems that the Glory Hogs! rule actually gives you an advantage in that regards, since your opponent knows that they're safe(er) as long as they're out of 12"- that little bit of control means they won't relinquish their crunchy units so easily- and that lets you control where those crunchy units go.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/10/01 03:43:16
Subject: 2k Tournement Orks
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Bonkers Buggy Driver with Rockets
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Oh, I'm totally willing to try things different ways....and too often we make judgments from one or two failings, regardless of bad dice rolls.
Also interesting using them for a psychological threat as well as real.
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