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![[Post New]](/s/i/i.gif) 2011/09/29 22:54:25
Subject: Tau Firewarrior Shoulderpad
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Focused Fire Warrior
Boone, NC
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Given that firewarriors can't take enemy fire very well, and in the fluff they have one huge shoulder pad on one side so that they can get extra protection while braced, I think that FW should get to re-roll failed saves of 1 When they don't move or assault.
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This message was edited 2 times. Last update was at 2011/09/30 21:14:16
Conquer ignorance with thought. Conquer brutality with precision. Conquer all with unity, for it is The Greatest Good. -"Commander Shas'o Strikesheild" |
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![[Post New]](/s/i/i.gif) 2011/09/29 23:00:47
Subject: Tau Firewarrior Shoulderpad
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Ichor-Dripping Talos Monstrosity
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tbh, I think you'd get away with reroll any save of1 vs shooting that isnt ap1 or cause instant death (sort of a poor mans fnp)
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![[Post New]](/s/i/i.gif) 2011/09/30 00:10:59
Subject: [quote=DakkaDakka]
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Infiltrating Hawwa'
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This message was edited 1 time. Last update was at 2020/03/15 01:24:22
DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2011/09/30 00:37:02
Subject: Tau Firewarrior Shoulderpad
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Focused Fire Warrior
Boone, NC
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Ok, changing op now
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Conquer ignorance with thought. Conquer brutality with precision. Conquer all with unity, for it is The Greatest Good. -"Commander Shas'o Strikesheild" |
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![[Post New]](/s/i/i.gif) 2011/09/30 01:11:09
Subject: Re:Tau Firewarrior Shoulderpad
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Land Raider Pilot on Cruise Control
California
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Here's an idea: Make it so that if a Fire Warrior Squad does not move for an entire turn(normal movement, deep strike, disembarking, falling back, and assaulting) it gets this ability, explanation being that the warriors have the time to brace, turning their thickest armor towards the enemy.
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Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk? |
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![[Post New]](/s/i/i.gif) 2011/09/30 01:43:51
Subject: Tau Firewarrior Shoulderpad
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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yamgrenade wrote:Given that firewarriors can't take enemy fire very well, and in the fluff they have one huge shoulder pad on one side so that they can get extra protection while braced, I think that FW should get to re-roll failed saves of 1, for anything except AP 1/2 or ID weapos when they don't move in the previous movement phase.
How about, let's let them have a 4+ armor save instead of a 5+ armor save and call it a day.
Why would you put in a stupid, barely functional, complicated rule for something that is already fluff wise covered?
I suppose next you are going to want space marines to be able to climb metal walls if you are playing a space mission because they have mag boots?
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2011/09/30 01:51:57
Subject: Tau Firewarrior Shoulderpad
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Trustworthy Shas'vre
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I agree wit ph34r - the shoulder pad is likely why the Tau are a 4+ save instead of a 5+ save.
Incidentally, since when is a 4+ save particularly bad at taking fire? I know Marine Players cry when they give up a 3+ to play their Scouts (oh wait, they don't play their Scouts at all anyway) But virtually every IG and Xeno player would love to have a 4+ on their basic troop choice.
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Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2011/09/30 02:03:57
Subject: Tau Firewarrior Shoulderpad
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Land Raider Pilot on Cruise Control
California
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ph34r wrote:yamgrenade wrote:Given that firewarriors can't take enemy fire very well, and in the fluff they have one huge shoulder pad on one side so that they can get extra protection while braced, I think that FW should get to re-roll failed saves of 1, for anything except AP 1/2 or ID weapos when they don't move in the previous movement phase.
How about, let's let them have a 4+ armor save instead of a 5+ armor save and call it a day.
Why would you put in a stupid, barely functional, complicated rule for something that is already fluff wise covered?
I suppose next you are going to want space marines to be able to climb metal walls if you are playing a space mission because they have mag boots?
That's actually a pretty good rule for low grav, assuming other races get eqivalent(Guard, Tau, and CSM would also have mag boots, Orkz would have "grapplin hooks" and Eldar would have some fancy tech based version.)
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Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk? |
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![[Post New]](/s/i/i.gif) 2011/09/30 02:09:05
Subject: Tau Firewarrior Shoulderpad
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Focused Fire Warrior
Boone, NC
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ph34r wrote:yamgrenade wrote:Given that firewarriors can't take enemy fire very well, and in the fluff they have one huge shoulder pad on one side so that they can get extra protection while braced, I think that FW should get to re-roll failed saves of 1, for anything except AP 1/2 or ID weapos when they don't move in the previous movement phase.
How about, let's let them have a 4+ armor save instead of a 5+ armor save and call it a day.
Why would you put in a stupid, barely functional, complicated rule for something that is already fluff wise covered?
I suppose next you are going to want space marines to be able to climb metal walls if you are playing a space mission because they have mag boots?
Stupid, barely functional, complicated?
It makes FW less crappy than they are now. So, not stupid- it has a purpose
Barely functional? You would whine more if it was anything better.
And honestly, how complicated is it? It's VERY simple.
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Conquer ignorance with thought. Conquer brutality with precision. Conquer all with unity, for it is The Greatest Good. -"Commander Shas'o Strikesheild" |
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![[Post New]](/s/i/i.gif) 2011/09/30 02:26:18
Subject: Re:Tau Firewarrior Shoulderpad
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Fresh-Faced New User
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Actually Sounds good, unless it becomes a 6+ cover? (just spitballing). But seriously waiting for the Tau equivalent of "First Rank fire..Second rank fire"
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![[Post New]](/s/i/i.gif) 2011/09/30 02:44:24
Subject: Tau Firewarrior Shoulderpad
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Boom! Leman Russ Commander
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Wait, What? since when don't FW take fire well? They take it better than guardsmen, and much better than scouts - they can kite bolters and all they need to worry about are autocannons and heavy bolters.
Regardless, This idea sounds okay:
Lets do this. FW is 12 pts each [yes?]
8 FW (96 points) V 5 marines
12" range
7 hits, 5 wounds - 2.5 saves, and one re-roll, 50-50 chance of a save.
So, you're still likely to take about 2-3 wounds.
I think you could incorporate this rule without any extra points.
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![[Post New]](/s/i/i.gif) 2011/09/30 03:16:00
Subject: Tau Firewarrior Shoulderpad
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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yamgrenade wrote:Stupid, barely functional, complicated?
It makes FW less crappy than they are now. So, not stupid- it has a purpose
Barely functional? You would whine more if it was anything better.
And honestly, how complicated is it? It's VERY simple.
It's stupid and complicated for SO MANY REASONS.
1. It's almost exactly the same as a 3+ armor save.
2. Except not vs AP 1 and 2 for no reason? Obviously? You can't re-roll a save that you can't take so this part of the rule is 100% non-functional.
3. Except it only works when you don't move? More arbitrary restrictions.
Why do FW need a better armor save to make them better? Why should they have almost as good armor as marines, but only while they are stationary for some reason? That is NOT "VERY simple".
How about just drop the firewarrior points cost by 1 or 2 and make their guns heavy 2 and assault 2 respectively? lol.
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2011/09/30 05:30:30
Subject: [quote=DakkaDakka]
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Infiltrating Hawwa'
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This message was edited 1 time. Last update was at 2020/03/15 01:24:05
DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2011/09/30 05:55:03
Subject: Tau Firewarrior Shoulderpad
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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Che-Vito wrote:1. It's not exactly the same as a 3+ armor save. It's exactly halfway between a 4+ and 3+
Yup, which is why I said almost. We don't need 3.5+ saves.
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2011/09/30 11:34:47
Subject: Tau Firewarrior Shoulderpad
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Ichor-Dripping Talos Monstrosity
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ph34r wrote:2. Except not vs AP 1 and 2 for no reason? Obviously? You can't re-roll a save that you can't take so this part of the rule is 100% non-functional.
Cover Saves. It stops the re-roll when the fire-warriors are in cover.
And I would make it the following meself:
Tau Firewarriors Shoulderpads allow them to re-roll any to wound roll of a 1 against shooting attacks that are not AP1/2, cause instant death, or use a template.
Currently, them needing to not move is pretty meh to be honest, it also implies they get the re-roll in CC which doesnt make sense.
With the above, they get poormans fnp against general shooting except the nastier stuff and in cover. Also not against templates, because it doesn't make huge amounts of sense a shoulderpad will do diddly against ordnance and flamers.
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![[Post New]](/s/i/i.gif) 2011/09/30 11:44:53
Subject: Tau Firewarrior Shoulderpad
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Blood-Drenched Death Company Marine
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If tau firewarriors don't move in preceeding movement , shooting or assault phase they may re-rolled failed saves of a '1' on the d6.
Simple and removing the redundant parts.
Pointless but can be made simpler.
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![[Post New]](/s/i/i.gif) 2011/09/30 21:07:59
Subject: Tau Firewarrior Shoulderpad
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Brainy Zoanthrope
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As a gamer, I'm all for fluff, thats why I agree with YourFriendDrRobert First Post. It would make Sense that if they took their movement phase and decided to brace themselves, then they would probably have had the time to get ready for incoming fire.
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Current Armies:
~2500pts _--_--_--_~1750pts _--_--_--_~1000pts _--_--_--_~1300pts _--_--_--_~750pts _--_--_--_~2000pts |
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![[Post New]](/s/i/i.gif) 2011/09/30 21:14:40
Subject: Tau Firewarrior Shoulderpad
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Focused Fire Warrior
Boone, NC
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Changed the OP so that it removes the confusing part and accounts for assaulting.
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Conquer ignorance with thought. Conquer brutality with precision. Conquer all with unity, for it is The Greatest Good. -"Commander Shas'o Strikesheild" |
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![[Post New]](/s/i/i.gif) 2011/10/01 00:58:02
Subject: Tau Firewarrior Shoulderpad
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Trustworthy Shas'vre
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Wow, this is probably rather unnecessarily complicated.
I disagree that a rule like this should exist (and I play Tau) but how about we cleanit up.
Tau Firewarriors may re-roll failed armour saves if they did not move or assault in the preceding turn.
Simple, easier, no worries about that AP 1/2 nonsense (if it's potent enough to bypass 4+ save it will still do so) and very clear about what does and doesn't happen.
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This message was edited 1 time. Last update was at 2011/10/01 00:58:23
Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2011/10/01 01:37:15
Subject: Re:Tau Firewarrior Shoulderpad
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Brainy Zoanthrope
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You know what, That sounds like a great Idea... This makes me feel like a  for not thinking of this earlier... It makes perfect sense.
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Current Armies:
~2500pts _--_--_--_~1750pts _--_--_--_~1000pts _--_--_--_~1300pts _--_--_--_~750pts _--_--_--_~2000pts |
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