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![[Post New]](/s/i/i.gif) 2011/10/02 09:45:20
Subject: 1850 Thraka
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Fresh-Faced New User
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Thraka 225
9 Kommandos/2 burnas/Snikrot
Warboss/bike/klaw/cybirk/attack squig
7 Nob Bikers kitted out
15 Lootas
10 boyz w/nob, PK and bosspole
Truck red/ram
10 boyz w/nob, PK and bosspole
Truck red/ram
30 shootaboyz w/nob, PK and bosspole/3 big shootas
13 Grots/Herda
Thraka hops in the back with Snikrot while the Nobz and Warboss race to the front supported by the trucks.
Shoota boyz protect the lootaz/grab points, as do the Gretchin.
Thoughts?
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This message was edited 1 time. Last update was at 2011/10/02 09:46:07
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![[Post New]](/s/i/i.gif) 2011/10/02 18:51:51
Subject: Re:1850 Thraka
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Longtime Dakkanaut
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Two trukks will do nothing. Maybe expand the points and get some more trukk boyz.
The quickest fix is to go for large foot slogging mobs instead of trukks. Then drop ghazghull for 6 kannons with ammo runts.
This will give you a shooty element worth protecting. The footslogging mobs will the least of your enemy's worries. I do find large shooting element + something works well but the two elements need to work well.
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![[Post New]](/s/i/i.gif) 2011/10/02 23:53:47
Subject: Re:1850 Thraka
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Screamin' Stormboy
New Zealand
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I would cut a few nobs from the deathstar biker unit, I personally use a 6 bike unit (including warboss) that would free up some more points for boys.
also the kommandoez you got to remember that Ghazzy has to stay with the unit for a full turn after they ambush, so they are probably only going to take out one tank or rear unit (If ya opponet knows what they are doing) due to the fact they have to move slow and purposefull.
so you might want to cut that numer slightly as well.
the more boys they better as an opponent should easily beat that last list by taking out the biker squad first then running away from Gazzy as he is footslogging once on the battlefeild. and targetting him when needed.
as stated trukk boys in 2 squads will do nothing. and the shootaz will just be ingnored. (but you were just using them to protect lootaz anyways).
So I guess you need to decide if your 100% on taking Ghazz as if you are I would: cut the number of nobs, cut the number of kommandoes, cut the shoota boys and the grots and sink the rest of ya points into Trukk boys to support ya bikerz.
Also run ya Lootaz in 2 squads for potentally more shots at different targets. Because ya opponent wont be able to ignore that amount of mobility he/she will be forced to hang back. This also works well for Snikrot & Ghazz.
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E're we go! E're we go! E're we go! |
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![[Post New]](/s/i/i.gif) 2011/10/03 06:12:08
Subject: 1850 Thraka
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Bonkers Buggy Driver with Rockets
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Taking the unit of footsloggers with a partially mechanized force is going to hurt you. You really want either all mechanized or all slogging. Ideally, your army should all strike at the same time, and should be working toward their primary purpose the whole time. Having the 30 shootas behind the rest of your army is a unit that should be with them. If you're engaging the enemy with the rest, sooner, those boyz are just lagging and not doing enough.
The lootas should be split into multiple groups, and work best as a unit of 5 or 15, ideally. I've added a loota or two to a unit of 5 when I've had the points, but I cringe when they take fire.
How competitive do you want to be? Orks specialize in overdoing one thing very well, so you'll want to decide if this is a speed freeks/mechanized army or not.
You can trim the fat in several places and squeeze more boyz into the list.
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![[Post New]](/s/i/i.gif) 2011/10/03 06:46:00
Subject: Re:1850 Thraka
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Ork-Hunting Inquisitorial Xenokiller
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The list would be way stronger if you drop the 30 man squad and split that into two trukk squads dropping one nob should make up the point difference. Gaz with the komandos isnt that greatr of an idea.Crappy rolls mean your 400 point unit isnt doing anything till turn 5 leaving your uberbeat stick out the action most of the game.You are going to want gaz im the middle of the fight taking out the enemy hard hitters while the kommandos are great at taking out backfield ranged support .Against any army with have decent ranged capability they will wreck those trukks before they get a chance to move Investing in a KFF would do wonders for trukk survival if you want to go more mech.As it stands i dont think this list would be well against more competitive builds
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![[Post New]](/s/i/i.gif) 2011/10/03 07:24:36
Subject: 1850 Thraka
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Bonkers Buggy Driver with Rockets
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Agreed with Azgrim, a lot stronger, but at 1850 points, 4 trukks and a medium sized nob biker deathstar seems a bit weak to throw out there.....just not a solid enough assault, IMO.
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