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Made in us
Confessor Of Sins






Scranton

Ork Warboss on a Warbike, klaw, cybork body, attack squig 150
Ghazzie 225
15 kommandos, 2 burnas, snikrot 265
10 NOB bikers, all different 658
12 orks in a trukk (Big shoota, ram), nob, klaw, bosspole 152
12 orks in a trukk (Big shoota, ram), nob, klaw, bosspole 152
12 orks in a trukk (Big shoota, ram), nob, klaw, bosspole 152
15 grots and a slaver 54
deffkopta with twin rokkits, buzzsaw 60
Battlewagon, Deffrolla, Boarding Plank, 2 big shootas, riggers 130

Here is the Biker Nob break down

1 Basic
2 Big Choppa
3 Big Choppa, kombi skorcha
4 Big Choppa, kombi rokkit
5 WAAAGH banner
6 Klaw
7 Klaw, kombi skorcha
8 klaw, kombi rokkit, runt
9 Boss Pole
10 Pain Boy

 
   
Made in gb
Longtime Dakkanaut




I wouldn't go for two warbosses.
Also I wouldn't go for just one battlewagon, it comes a huge target.
   
Made in gb
Tower of Power






Cannock

I'm missing the point of Ghazgkull here. You've got fast moving Trukks so will be in the opponents face quickly and you've got bikers, why do you need Ghazgkull for?

I'm also not sure on the single Battlewagon, it's a single target and going to get blown away quickly, especially without a KFF. Speaking of KFF you should have a Big Mek. The Warboss isn't adding anything what Ghazgkull isn't already.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Confessor Of Sins






Scranton

mercer wrote:I'm missing the point of Ghazgkull here. You've got fast moving Trukks so will be in the opponents face quickly and you've got bikers, why do you need Ghazgkull for?

I'm also not sure on the single Battlewagon, it's a single target and going to get blown away quickly, especially without a KFF. Speaking of KFF you should have a Big Mek. The Warboss isn't adding anything what Ghazgkull isn't already.


Here's my thoughts, Ghazzie rides in the wagon, the trukks should be ignored for a turn or 2 as they get closer.

Ghazzies garunteed 6 inch waaagh brings the threat range of the komandos with snikrot to 18 inches in from the table edge. Ghazzie could also run with the ambush squad to make it very deadly vs armies like tau and wolves that pretty much sit in the back field.

the Boss brings the nob bikers to 11 models... making them fearless. I hear thats a pretty big deal when running this unit.

The nob bikers will most likely also draw fire from the wagon and the trukks.

my 60pt deffkopta scout moves/assaults first turn vs a tank or small unit that is squishy

 
   
Made in gb
Longtime Dakkanaut




Making snikrot a slightly more of a threat does not justify Ghaz.

Mercer already pointed out a mek with kff would be useful and hinted that an extra battlewagon would be helpful. These would happen to cost the same as Ghaz. and help you out more. You may need to change a few things if you bring these two but not by much.
   
Made in us
Focused Fire Warrior





WA state USA

Looks ok, I see trouble in the form of transports being popped open (well that is an orky problem). At 2k points going up against a land raider is a real possiblity. How about boarding planks so you can use your klaws without getting out? Can you get another kopta for the other small transports and is the buzz saw needed? I do not know what models you have access to or the meta game where you play, but a battle wagon full of burnas is pretty scary!

Your list looks fast, buncha trucks going 18 turn 1, Snikrot bringing in Ghaz is also a scary bit, all that and nob bikers screaming up the table 18 as well makes for a scary turn 2 for your opponent. Having an empty battle wagon running across the table creates an odd target priority situation as well!

Ikasarete Iru

Graffiti from Pompeii: VIII.2 (in the basilica); 1882: The one who buggers a fire burns his penis

Xenophanes: "If horses had Gods, they would look like horses!"

 
   
Made in gb
Tower of Power






Cannock

frgsinwntr wrote:
mercer wrote:I'm missing the point of Ghazgkull here. You've got fast moving Trukks so will be in the opponents face quickly and you've got bikers, why do you need Ghazgkull for?

I'm also not sure on the single Battlewagon, it's a single target and going to get blown away quickly, especially without a KFF. Speaking of KFF you should have a Big Mek. The Warboss isn't adding anything what Ghazgkull isn't already.


Here's my thoughts, Ghazzie rides in the wagon, the trukks should be ignored for a turn or 2 as they get closer.

Ghazzies garunteed 6 inch waaagh brings the threat range of the komandos with snikrot to 18 inches in from the table edge. Ghazzie could also run with the ambush squad to make it very deadly vs armies like tau and wolves that pretty much sit in the back field.

the Boss brings the nob bikers to 11 models... making them fearless. I hear thats a pretty big deal when running this unit.

The nob bikers will most likely also draw fire from the wagon and the trukks.

my 60pt deffkopta scout moves/assaults first turn vs a tank or small unit that is squishy


In that case then there's no point in Ghazgkull at all in this list. Lets say you get first turn you will deploy 12" from the board edge, your Trukks then move 18" that's 30" in total. If the opponent has foolishly deployed 12" from the table edge then that's only a 8" gap, if not then it's a 18" gap. Next turn you move your Trukk 12" and bail out 2" then assault 6" which is a total range 20", you will be in range for a turn 2 assault and do not need Ghazgkull at all. With the speed of your army you do not need a guranteed 6" waaagh!.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Focused Fire Warrior





WA state USA

Some good points here from Mercer and MFletch. I run a single battlewagon in pick up games just for fun. Ardboys I run 3 battlewagons and a KFF mech with burnas in at least 1 wagon. A question no one here asked is what is this list for? If it is for fun then you are doing great, if you want to stomp face at a tourney a little more work may be needed. Is this an all comers list etc? Without Ghaz and or the wagon you could have storm boys (12 + d6 +6 on the move!) instead of snikrot burnas blah blah blah. If it works for what you want it too and against your opponents then what we say matters little.


Ikasarete Iru

Graffiti from Pompeii: VIII.2 (in the basilica); 1882: The one who buggers a fire burns his penis

Xenophanes: "If horses had Gods, they would look like horses!"

 
   
Made in us
Confessor Of Sins






Scranton

mercer wrote:
frgsinwntr wrote:
mercer wrote:I'm missing the point of Ghazgkull here. You've got fast moving Trukks so will be in the opponents face quickly and you've got bikers, why do you need Ghazgkull for?

I'm also not sure on the single Battlewagon, it's a single target and going to get blown away quickly, especially without a KFF. Speaking of KFF you should have a Big Mek. The Warboss isn't adding anything what Ghazgkull isn't already.


Here's my thoughts, Ghazzie rides in the wagon, the trukks should be ignored for a turn or 2 as they get closer.

Ghazzies garunteed 6 inch waaagh brings the threat range of the komandos with snikrot to 18 inches in from the table edge. Ghazzie could also run with the ambush squad to make it very deadly vs armies like tau and wolves that pretty much sit in the back field.

the Boss brings the nob bikers to 11 models... making them fearless. I hear thats a pretty big deal when running this unit.

The nob bikers will most likely also draw fire from the wagon and the trukks.

my 60pt deffkopta scout moves/assaults first turn vs a tank or small unit that is squishy


In that case then there's no point in Ghazgkull at all in this list. Lets say you get first turn you will deploy 12" from the board edge, your Trukks then move 18" that's 30" in total. If the opponent has foolishly deployed 12" from the table edge then that's only a 8" gap, if not then it's a 18" gap. Next turn you move your Trukk 12" and bail out 2" then assault 6" which is a total range 20", you will be in range for a turn 2 assault and do not need Ghazgkull at all. With the speed of your army you do not need a guranteed 6" waaagh!.


I see your point. I'll try both with him and with out and see how it goes. Ghazzie is a monster by himself however and I'm not sure there is anything else out there that can replace the damage he does....

 
   
Made in gb
Tower of Power






Cannock

Warboss with power klaw? Both Warboss and Ghazgkull have the saem strength power klaw. Ghazgkull might have more attacks, I'm not sure, and of course he's more survivable, but only when he calls his waaagh!

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Longtime Dakkanaut




For reference Ghaz is 7 attacks down to 5 rather than 6 down to 5.

Also for reference Ghaz is a demigod he just isn't doing much in your list.
   
Made in us
Bonkers Buggy Driver with Rockets






Riverside, CA

For 125 points, you field a Warboss w/Mega-armor, AS, CBB. The only thing Ghaz really has on this is +1WS, +1 wound, Prophet of the Waaagh, an extra attack on the charge, and immunity to instant death for 100 points.

It's up to you to decide: at what point is the price worth it. It usually is if you're running a Green Tide army. Less so mechanized.


Automatically Appended Next Post:
frgsinwntr wrote:Ork Warboss on a Warbike, klaw, cybork body, attack squig 150
Ghazzie 225
15 kommandos, 2 burnas, snikrot 265
10 NOB bikers, all different 658
12 orks in a trukk (Big shoota, ram), nob, klaw, bosspole 152
12 orks in a trukk (Big shoota, ram), nob, klaw, bosspole 152
12 orks in a trukk (Big shoota, ram), nob, klaw, bosspole 152
15 grots and a slaver 54
deffkopta with twin rokkits, buzzsaw 60
Battlewagon, Deffrolla, Boarding Plank, 2 big shootas, riggers 130

Here is the Biker Nob break down

1 Basic
2 Big Choppa
3 Big Choppa, kombi skorcha
4 Big Choppa, kombi rokkit
5 WAAAGH banner
6 Klaw
7 Klaw, kombi skorcha
8 klaw, kombi rokkit, runt
9 Boss Pole
10 Pain Boy


What are you running in the battlewagon? Just Ghaz by himself? 20 boyz led by a PK, BP Nob is cheaper and much more effective.

I'd spend a few more points on the biker nobs. What I don't like about this configuration is that after you lose 4 models, you have to start asking yourself what you want to lose: Waaagh! banner, painboy, the bosspole, or a PK! Tough choices. Here's a basic skeleton of what I work around for nob bikers:

Painboy
PK, Waaagh! Banner, BP
PK, Shoota/Skorcha
PK
BC, Shoota/Skorcha
BC, Shoota/Rokkit
BC
Shoota/Skorcha
Shoota/Rokkit
Stock Nob biker

This message was edited 2 times. Last update was at 2011/10/06 20:05:06


My Ork Taktikka: The Art of Waaagh! Last updated: 02-25-2012
My Sampler Platter 2k Battlewagon list
Warlord Bonecrusha's Waaagh! 5000+ Ork (W/L/D): 21/1/1
Angels Ascendent 3000+ Marine/Blood Angels (W/L/D): 3/0/0
Hive Fleet Chupacabra 2000+ Tyranids (W/L/D) 2/0/0
DR:70S++G++MB--IPw40k10/f+D++A+/mWD001R+++T(T)DM+
My 2 hour Stompa! 
   
Made in us
Cataphract






I don't think you've tallied the point cost of your kopta correctly.

"The earth shakes as they come, and I doubt any creature alive can withstand the full impact of their weight." Chief Madrak Ironhide 
   
Made in us
Bonkers Buggy Driver with Rockets






Riverside, CA

Haendas is correct, rokkit/buzzsaw koptas are 70 points.

My Ork Taktikka: The Art of Waaagh! Last updated: 02-25-2012
My Sampler Platter 2k Battlewagon list
Warlord Bonecrusha's Waaagh! 5000+ Ork (W/L/D): 21/1/1
Angels Ascendent 3000+ Marine/Blood Angels (W/L/D): 3/0/0
Hive Fleet Chupacabra 2000+ Tyranids (W/L/D) 2/0/0
DR:70S++G++MB--IPw40k10/f+D++A+/mWD001R+++T(T)DM+
My 2 hour Stompa! 
   
 
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