Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/10/05 02:04:45
Subject: DoomBoyz 2k
|
 |
Stabbin' Skarboy
|
Making a second list with a more balanced apporach so i have option pregame of what ill run
DoomBoyz
HQ:
Warboss w/ 'eavy Armour Bosspole TL shoota & warbike @140
Troops:
2 x 30 Slugga Boyz w/ PK nob bosspole & 2 rokkits @ 240
2 x 30 Slugga Boyz w/ PK nob bosspole & 3 rokkits @ 250
1 x 10 Gretchin & 1 Runtherds @40
Elites:
2 x 15 Lootas 3 meks/Rokkits @ 240 ea
3 x Biker nobz w/ 'eavy Armour bosspole Waagh Banner 1 PK 1 TL Shoota. @205
Heavy Support:
2 x 3 Lobbas w/ 2+ crew @78
2001
120 boyz
1 Boss
3 nobz
6 lobbas
30 lootas
10 gretchins
Lootas find high cover and pick on termies MC's and transports, Bikers and Boss charge the tough nuts to crack, boyz cover ground and secure the whole board, Lobbas deal damage to anything they can, gretchins stay in reserve and pick up last minute objectives.
|
The tide is coming
http://alt40k.blogspot.com/ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/05 06:44:42
Subject: DoomBoyz 2k
|
 |
Waaagh! Warbiker
|
i would take kannons over lobbas, just so you have the option to take a STR 8 AP 3 shot at a vehicle. Also, about your big gunz, instead of additional crew, make those two grotz ammo runts, its nice to get re-rolls.
|
4000
1500 W:7 D:2 L:2
WAAAAGH!!!!
.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/05 07:19:51
Subject: DoomBoyz 2k
|
 |
Stabbin' Skarboy
|
Range Los and focus are what lead me to lobbas. As such ammorunts are pointless
|
The tide is coming
http://alt40k.blogspot.com/ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/05 07:28:54
Subject: DoomBoyz 2k
|
 |
Bonkers Buggy Driver with Rockets
|
Your biker nobs are a troops unit, courtesy of your warboss.
Running them at a faster speed than the rest of your army is going to get them killed faster.
The increased long range dakka should help.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/05 07:42:23
Subject: DoomBoyz 2k
|
 |
Stabbin' Skarboy
|
Tis why they plan on taking the roundabout way covering the flanks. Or in reserves.
|
The tide is coming
http://alt40k.blogspot.com/ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/05 07:46:14
Subject: DoomBoyz 2k
|
 |
Bonkers Buggy Driver with Rockets
|
I suppose that could work, but some of your points spent are on the increased speed, and if you're not using them for what they're intended, you're not getting as efficient a use of them as you could.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/05 07:56:36
Subject: DoomBoyz 2k
|
 |
Stabbin' Skarboy
|
Hmm. I took them for T5 4+ cover. I imagine these bikers as my trump card. I can use them late game adapt and quickly asses a threat. The addEd troopness just helps them do that.
We run a mission often where there are like 3-4 Objectives and a center point. Control center is worth wining points controlling all but 1 outside objectives is worth mOre only if he doesn't score that last outside objective. So it's control board or control center. This army works well with that. Gretchins boys and biker nobz enough control everything
|
The tide is coming
http://alt40k.blogspot.com/ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/05 08:44:32
Subject: DoomBoyz 2k
|
 |
Bonkers Buggy Driver with Rockets
|
Sounds like you're dealing with specific and local situations to dictate strategy then, which is fine actually. They can rush in later as a tougher unit and claim an objective, and if necessary, engage/assist with an assault.
Let's fix the point cost though:
Bikes give a 4+ armor save. No need for 'eavy armor. Also, with TL-Dakka guns, don't bother with the TL-shoota. S5 AP5 vs. S4 AP6. Final cost with a WB and PK: 175 points. Honestly, I probably wouldn't use a WB with only 3, but it's a matter of preference. Going from a 1/2 hit ratio to 2/3 is good for 15 points.....it's just better when you're getting more attacks in
Looks like you're going for wound allocation. I'd take a S/S kombi instead of the TL-Shoota, add an ammo grot to another nob, and give the last the PK and WB so he's the last to drop. Consider a BP for them.....you've got the points. If they're just holding an objective, like rush in and sit, losing a single model from shooting has a decent chance of forcing them to fall back. A stray krak missile could make them run! Since you're labeling with force organization, list them under troops  Maybe use the remaining points on a few more gretchin since the control is important.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/05 09:54:31
Subject: Re:DoomBoyz 2k
|
 |
Longtime Dakkanaut
|
I finally recognise your list as something I play.
You want to drop the meks with lootas, they have the wrong range.
Maybe 12, 13, 5 for your lootas, as your nobs are troops.
Kannons are great with ammo runts, they give a nice bit of firepower to go with the lootas. Use catapults as lobbas as they look great, if you must use them.
Then finally shoota boys instead of slugga boyz as there will be times when you'll want to get into ashoot out rather than rushing straight at the enemy. For that reason big shootas are needed as they have a good range.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/06 04:52:19
Subject: DoomBoyz 2k
|
 |
Stabbin' Skarboy
|
Im not taking Shootas against grey knights or guard.
As for the advice on biker cOmposition thanks will consider
|
This message was edited 1 time. Last update was at 2011/10/06 04:52:55
The tide is coming
http://alt40k.blogspot.com/ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/06 05:28:56
Subject: DoomBoyz 2k
|
 |
Krazed Killa Kan
|
docbrown wrote:Im not taking Shootas against grey knights or guard.
As for the advice on biker cOmposition thanks will consider
Meh.
Do you think you'll out shoot a marine army? With orks? You don't, so why 30 lootas? You will get to really kill 2 things per round (maybe if you can hit it).
It's a novel looking list and I'm pretty much a n00b, but I would think a "doom" list with Nob bikers would be a max models and each differently kitted, led by a biker boss. You get T5, wound allocation, major cross table dakka, 4+ cover and could flank. Or even better... 2 gangs of bikers, and no lootas. Or super crazy.... 3 gangs and lose the LR support, since they'll be toast quick anyhoo and can't hit the broad side of a barn.
DrG
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/06 14:26:00
Subject: DoomBoyz 2k
|
 |
Stabbin' Skarboy
|
Your advice sir is terrible
Lootas are there for support
you bassically telling me that in order to have a decent list i need to max out 1 kind of unit.
Thats poor strategy.
Lootas outrange most of the things knights and guard can bring and the stuff they do bring that can reach them is not suited to killing 30 of them.
Overall i dont tust the idea of shoota boyz to hold up in the dominant range of those armies so i plan on ignoring shooting and charge straight in. However it doesnt hurt to have long range fire support
I assign names to my lists to help me remember them. But no that would be a biker boss type list and i have one this is a different concept. All biker lists have some issues and as boss as they are its not optimal
|
The tide is coming
http://alt40k.blogspot.com/ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/06 15:54:59
Subject: DoomBoyz 2k
|
 |
Longtime Dakkanaut
|
I run 30 Lootas and yes they do out shoot marines.
I do think shootas are the better option but sluggas are viable for what you want to do. Assault! I run a more shooty Ork list, I don't get into CC unless I have to.
if you plan on running all the time though, why spend points on rokkits? You proabably wont fire them anyways. I also think kannons would be better then lobbas. The ST8 shots would be your anti tank and would probably work pretty good too.
I would try to sit a painboy in the squad of bikes. Again personal choice.
Not my style list but I think it could work.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/06 18:04:50
Subject: DoomBoyz 2k
|
 |
Stabbin' Skarboy
|
I play on the shootiest table of all time so ya sluggas are better
painboys not a bad idea though
rokkits are their cause you can never have enough rokkits
|
The tide is coming
http://alt40k.blogspot.com/ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/06 18:54:27
Subject: Re:DoomBoyz 2k
|
 |
Longtime Dakkanaut
|
I always amazed with how little long range weapons grey knights bring so I would recommend the big shootas if only for that reason.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/06 19:00:22
Subject: DoomBoyz 2k
|
 |
Fully-charged Electropriest
Richmond, VA (We are legion)
|
Personally, I'd drop 1 Rokkit Launcha from one of the 3 rokkit boyz, and add 3 gretchin. That way, you stay at 2000 pts exactly, and that little mob of babies gets a much needed boost, without losing anything extremely necessary.
|
DQ:90S--G-M----B--I+Pw40k94+ID+++A/sWD380R+T(I)DM
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/06 19:33:56
Subject: DoomBoyz 2k
|
 |
Stabbin' Skarboy
|
hmm
interesting thoughts
things about big shoota is theres not that many of them and they dont accumulate to much
it then forces my ork army to sit backand wait and thats not really tactical in my mind just for big shootas
|
The tide is coming
http://alt40k.blogspot.com/ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/06 21:17:46
Subject: DoomBoyz 2k
|
 |
Longtime Dakkanaut
|
Big shootas do work better in shoota squads where they want to sit back and shoot. But the way you described what you want to do with the sluggas as in run and get into cc as soon as possible is a waste of points too in a way. But its really all how you play the game and what you are playing against that really makes the difference.
Honestly if the rokkits work then go for it. But if you just plan on assaulting then I wouldn't have any special weapon in there at all. You really end up losing 3 attacks that way, for what? Maybe shooting a turn?
So played aroound with army builder and this is what I came up with for you. You can take it how you see fit of course.
2000 Pts - Codex: Orks Roster
HQ: Warboss (1#, 125 pts)
1 Warboss, 125 pts ((C:Orks, pp. 32 & 97); Unit Type: Bikes; Stikkbombs; Attack Squig; Cybork Body; Warbike; Choppa; Slugga; Dakkagun; Furious Charge; Independent Character; Mob Rule; Waaagh!)
Elite: Lootas (15#, 225 pts)
15 Lootas, 225 pts ((C:Orks, pp. 43 & 100); Unit Type: Infantry; Deffguns; Furious Charge; Mob Rule; Waaagh!)
Elite: Lootas (15#, 225 pts)
15 Lootas, 225 pts ((C:Orks, pp. 43 & 100); Unit Type: Infantry; Deffguns; Furious Charge; Mob Rule; Waaagh!)
Troops: Nob Bikers (5#, 335 pts)
1 Nob Bikers, 335 pts ((C:Orks, pp. 34 & 98); Unit Type: Bikes; Count as Troop Troops; Warbike; Dakkagun; Feel No Pain; Furious Charge; Mob Rule; Waaagh!)
1 Painboy ((C:Orks, pp. 40 & 100); Dok's Tools; Warbike; 'Urty Syringe; Dakkagun)
1 Nobz (Warbike; Slugga; Dakkagun; Power Klaw)
1 Nobz (Warbike; Waaagh! Banner; Slugga; Dakkagun; Big Choppa)
1 Nobz (Warbike; Slugga; Dakkagun; Big Choppa)
1 Nobz (Warbike; Bosspole; Slugga; Dakkagun; Power Klaw)
Troops: Boyz (30#, 220 pts)
29 Boyz, 220 pts ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!)
1 Boyz Nob ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Bosspole; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh!)
Troops: Boyz (30#, 220 pts)
29 Boyz, 220 pts ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!)
1 Boyz Nob ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Bosspole; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh!)
Troops: Boyz (30#, 220 pts)
29 Boyz, 220 pts ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!)
1 Boyz Nob ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Bosspole; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh!)
Troops: Boyz (30#, 220 pts)
29 Boyz, 220 pts ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!)
1 Boyz Nob ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Bosspole; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh!)
Troops: Gretchin (20#, 67 pts)
19 Gretchin, 67 pts ((C:Orks, pp. 50 & 100); Unit Type: Infantry; Gretchin Blasta; It's a Grot's Life)
1 Runtherd ((C:Orks, pp. 50 & 100); Unit Type: Infantry; Squig Hound; Grabba Stikk x1; Slugga; Furious Charge)
Heavy Support: Big Gunz (9#, 69 pts)
3 Big Gunz, 69 pts ((C:Orks, pp. 51 & 103); Unit Type: Artillery; Kannon; Ammo Runt x3)
6 Gretchin
Heavy Support: Big Gunz (9#, 69 pts)
3 Big Gunz, 69 pts ((C:Orks, pp. 51 & 103); Unit Type: Artillery; Kannon; Ammo Runt x3)
6 Gretchin
It keeps with your theme, just alittle bit more hard hitting in my opinion. It still has 120 boys, 19 gretchin now, bikerboss and 5 nob bikers to go with him. I didnt add any special weapons to the sluggas as you will be running with them anyways. Keep te big guns with kannons, I just feel they are better. And most sure kept the 30 lootas, as I love them myself and that is what I run. Well good luck like I said just some help do with it what you will.
|
This message was edited 1 time. Last update was at 2011/10/06 21:21:54
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/06 22:19:18
Subject: DoomBoyz 2k
|
 |
Stabbin' Skarboy
|
I like this list actually. The looted had more freedom when I take kannons
|
The tide is coming
http://alt40k.blogspot.com/ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/07 03:36:12
Subject: DoomBoyz 2k
|
 |
Longtime Dakkanaut
|
Glad you liked it. Good luck with it. Like i said I don't useally take gretchin but if that is what you want then go for it.
You could always do one squad of kannons and one of lobbas if you really want them in there. Again your choice. Just some ideas to play with.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/08 08:24:47
Subject: DoomBoyz 2k
|
 |
Stabbin' Skarboy
|
So played spearhead capture and control against gk took shootas which was big mistake. Kannons did well asthey are nice and flexible thx. Lootas did all the work Next time more lootas
Less shootas.
Go Orknstyle pick one thing and rock at it. Half holding back half advancing isn't as sucessful
|
The tide is coming
http://alt40k.blogspot.com/ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/10 19:52:10
Subject: DoomBoyz 2k
|
 |
Krazed Killa Kan
|
@ docbrown I stand corrected. I shouldve reexamined the loota range before I spoke. Apologies. Did you use you lootas as more anti infantry then. I think my mistake is going at light armor instead. As I only have 12 lootas, maybe i was jealous of your fire power?
Still interested about your opinion on Shoota v Slugga? Why do you think the later is superior? Is it the extra CC attack with the pistol? As I'm entirely footy, I like to shoot 2 shots rather than one prior to comparing initiatives to my opponent.
Rokits vs Shoota. Seems like I recall doing some math comparing a Big Shoota with a Rokit. The odds of killing infantry clearly was better with the BS. Of course, rokits are the only anti tank available to the boyz. So I guess it's what you expect to go against? Care to opine?
DrG
|
This message was edited 1 time. Last update was at 2011/10/10 19:53:55
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/11 20:06:18
Subject: DoomBoyz 2k
|
 |
Stabbin' Skarboy
|
My feeling is simple
VS an opponent whom standing and fighting is not a smart option shootas will get outclassed
5 strike squad gk men can wittle down shootas because they can retreat and shoot while you have to try and chase them.
Statistically shootas do more damage against a stationary oppoenent but you can get there much quicker with sluggas
as for rokkits
rokkits insta kill termies
Big shootas dont
Lootas kill anything
prioritize targets tau style choose what needs to die most
aim lootas at it.
|
The tide is coming
http://alt40k.blogspot.com/ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/13 18:57:00
Subject: DoomBoyz 2k
|
 |
Krazed Killa Kan
|
@docbrown Thanks. Last tactical Q then. Lootas: I have 12. Would you use them as one squad or 2? Only 3 models left to paint out of 2500 pts. Please don't say buy more.  P
Thanks
DrG
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/13 19:04:16
Subject: DoomBoyz 2k
|
 |
Longtime Dakkanaut
|
Well as I don't feel 6 is really enough in one squad I would say a squad of 12 is probably better. But try the 2 squads of 6 out, you might like it that way.
Oh and buy some more..lol J/K.
|
|
 |
 |
|