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Made in gb
Stealthy Grot Snipa




This is for friendly/campaign games, I personally think it could do competitive but since the Lobbas are denoted by a Basalisk with Grot crew I'm not sure It would be allowed? Its denoted properly

Anyway.

HQ
Weirdboy. 55P

Troops
25 Ork boyz with Sluggas and a Nob with PK and BP 190P
25 Ork boyz with Shootas and a Nob with BC and BP 2 Big shootas. 180P

Heavy support.
3 Lobbas 75P

The Plan, stick Lobbas in BLOS. Screen the frontline with Boyz and just charge fowards. Weirdboy will be strategically positioned to only lose a boy or two if he rolls a 1.
   
Made in us
Regular Dakkanaut





Eureka, CA

not competitive, but fun? yes!
   
Made in us
Mutated Chosen Chaos Marine





Sitting in yo' bath tub, poopin out shoggoths

If you're going for fun, get zogwart...

750 points

1000 Points
 
   
Made in gb
Stealthy Grot Snipa




But then I will lose 15 Boyz. No thanks
How's it not competitive the current Meta is Tanks so everyone equips for them with Suicide melta squads and the like, 50 Ork boyz Is about as many as you can sensibly put on a board. And its bound to catch people off guard.
   
Made in us
Mutated Chosen Chaos Marine





Sitting in yo' bath tub, poopin out shoggoths

actually 180 boyz is barely enough...IMO

But weirdboyz generally aren't competitive, for competitive go with a Boss with PK or a Bigmek with KFF (the later more preferable)

also, Give that first squad shootas, shootas are always better for footslogging orks. and try to find room to give that second nob a PK

as a wise man once said
the boyz are just a delivery method for the PK nob


It's true actually, PK nobs eat most things up like candy...

This message was edited 2 times. Last update was at 2011/10/06 04:38:48


750 points

1000 Points
 
   
Made in gb
Stealthy Grot Snipa




Well have you done mathhammer before? Statistically two Big Choppas are more point effective at 500P since AV11 is the Maximum you will see usually. But I run one just Incase.

The Weirdboy should be staple in all Green tide lists, the Extra Waaagh on turn one is to hard to say no. I could even get the charge on Turn 1. He's the Longest range melta weapon and he's got a weapon that Vaporises SM. Worst thing would be we teleport and lose the whole squad. Or losing a Boy or two from rolling a one.

And he's 20P more than a basic Mek. So him and all those benefits or a Burna which means your Mek will be singled out and Killed because he will be leading the charge if you want to use it effectively.

A wise person once told me "You need moar Boyz!" There isn't much that can deal with 50 Boyz before I smash there faces in.

He's also a blast to paint with OSL. Using the Shaman model because he looks better
   
Made in us
Waaagh! Warbiker





Pleasant Hill CA

i would say make one of the squads 30 boyz, and make the weirdboy into a warp head. Warp heads are always nice to have incased on a 1.

Da Red onez Alwayz go Fazta!
1750
Da Red Boyz: 24-1-5
W-T-L 
   
Made in ca
Stabbin' Skarboy




warpheads are necesarry for the re roll
dual weirdboyz work best

The tide is coming
http://alt40k.blogspot.com/ 
   
Made in gb
Stealthy Grot Snipa




Its not worth it. Worst case you lose two Boyz and a Wound. Which is about 12P.
Any suggestions about anything? The Weirdboy must stay.

This message was edited 1 time. Last update was at 2011/10/06 18:15:06


 
   
Made in us
Fully-charged Electropriest




Richmond, VA (We are legion)

What's the point of putting up a list if you're not willing to take criticism on it? Just let this thread die, there's no point to it.

DQ:90S--G-M----B--I+Pw40k94+ID+++A/sWD380R+T(I)DM
 
   
Made in gb
Stealthy Grot Snipa




What so I'm not allowed to put my reasononings.
The Wierdboy has to stay and all I've said no to is anything to do with the Weirdboy.

Why don't you suggest something. Or atleast post your list.
   
Made in gb
Longtime Dakkanaut




Strictly speaking grey Knights can get 36'' melta as well.
   
Made in gb
Stealthy Grot Snipa




What MM's in a Tank. Thats 12" Melta range 18" with Zzap.
   
Made in gb
Longtime Dakkanaut




No that would 12''.

I was referring to servitors with weaponsmiths. So for 145 pts gives 1/6 chance of producing a unit of 11 BS3 36'' multimeltas.
   
Made in gb
Stealthy Grot Snipa




Except mine Auto Hits.
   
Made in us
Bonkers Buggy Driver with Rockets






Riverside, CA

Can't bank on random rolls for either list.

You want to keep the weirdboy for friendly/campaign games, that's cool

Why not field all shoota boyz? Statistically it's better. Are you running the sluggas? You're slowly splitting your army if you are. I'd keep them at the same speed. That many shoota boys are slowly chipping away at infantry units.

I'd drop the lobbas to individual kannons so you have some ranged anti-tank. With the remaining 15 points, upgrade those big shootas to rokkit launchas. Last 5 points, maybe give the other unit a big shoota if you're going to switch them to shootas, if not, give a nob some 'eavy armor then.

This message was edited 1 time. Last update was at 2011/10/06 20:38:14


My Ork Taktikka: The Art of Waaagh! Last updated: 02-25-2012
My Sampler Platter 2k Battlewagon list
Warlord Bonecrusha's Waaagh! 5000+ Ork (W/L/D): 21/1/1
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DR:70S++G++MB--IPw40k10/f+D++A+/mWD001R+++T(T)DM+
My 2 hour Stompa! 
   
Made in gb
Stealthy Grot Snipa




Sounds like a Good idea.
I keep them as Sluggas for the Sole purpose of the Possible Waagh on Turn one, if someone Is foolish enough to put something with 18" I want Sluggas to maximize the Damage, that and I've got the models.

I thought Lobbas would be better since I could hide them but Kannons seems like a Good Idea


Rokkits? They never hit the Big Shoota statistically will hit something each turn, bur I agree I lack long Range AT consistently.

Have you got any sucess stories with Rokkits?
   
Made in gb
Yellin' Yoof





London

pretty sure ive seen this thread a few times in the tactics forum

still, good to see the list evolving and the boomtank is out for the artillery good choice

what youve done is fine - tbh its difficult to do much at 500 points. kannons are definitely better than lobbas for you. gives you decent AT that you otherwise lack. and if they disappear then you can frag units instead.
if it were me though, id probably try to get another unit in there somewhere.

visualizing this on the table top, you have 2 bodies of boys, and some kannons on the back, and thats it. firepower will be so focussed on the wierdboy squad as its far and away the highest priority target i dont think it would make it across the board.
I therefore think you should reduce the squads down to 20 each netting you 75 points to spend.

if i recall from other threads, model availability is an issue right now, so id proxy those boyz as a small unit of 5 lootas.

if you can find a solution for models, perhaps 2 rokkit buggies would be more useful. or even better drop 1 big shoota and buy 2 kans with skorchas good fun!

This message was edited 1 time. Last update was at 2011/10/06 21:43:17




"when words fail to describe the dismay, there is always facepalm"

 
   
Made in us
Bonkers Buggy Driver with Rockets






Riverside, CA

The lootas are a good idea too, honestly...I just like having a few units that have a chance of damaging AV14.

I seem to recall one or two other threads as well.

The reason I was against lobbas is that, well, they can't damage anything above AV11, and are anti-infantry, which ork mobs have in abundance. They can still drop a small blast if you don't need those S8 shots, and 3 separate units gives more target saturation.

If you decrease the boyz as suggested above for 5 lootas, you'd really be laying out some decent support dakka for your boyz to get in there, but I think the units of 25 is a reasonable amount stronger. Having only 5 lootas, bad d3 rolls can ruin your day

My Ork Taktikka: The Art of Waaagh! Last updated: 02-25-2012
My Sampler Platter 2k Battlewagon list
Warlord Bonecrusha's Waaagh! 5000+ Ork (W/L/D): 21/1/1
Angels Ascendent 3000+ Marine/Blood Angels (W/L/D): 3/0/0
Hive Fleet Chupacabra 2000+ Tyranids (W/L/D) 2/0/0
DR:70S++G++MB--IPw40k10/f+D++A+/mWD001R+++T(T)DM+
My 2 hour Stompa! 
   
Made in us
Blood-Raging Khorne Berserker





Riverside, Cali

Drop the looba's for Big gun's for the 36" str 8 Ap 3 shell or the 38" str 4 Ap 5. Give several blast templates that cover everything, thats what I am doing with my new army, plus Looted vehicles A.K.A. Basilisk and Medusa with Boom Cannons

Chaos rules you all drool! Blood for the Blood God!
10,000 pts Black Legion
2,000 pts Traitor Catchian Guard (1067th).
8,000 point Sam Hain Eldar.
2,000 pts Squat Biker Force.
1,500 Orc Hoard (painting for a friend).
 
   
Made in gb
Stealthy Grot Snipa




You make fair points. I'm not sure about dropping for Lootas. I find a squad of 20 Doesn't fair well against other CC Lists, and you always Hanker for the 20 Extra attacks.

If I go for the Buggies then I would have to streamline the list for a KFF and then It wouldn't be an Original List. I appreciate It's tactical validity though

I'm just not sure, Lootas are powerful but using mathhammer useless for 2 Turns because I will get 1 Shot each, provided they last that long.

I think It's tweaked enough? I do plan to add Flash Gitz in for 750P, I know shock Horror but I've got some sweet Tactics with them

Anyway please keep posting thanks to some of you my list seems so much better and I can't thank you enough for that
   
Made in us
Bonkers Buggy Driver with Rockets






Riverside, CA

Honestly, I think it's really solid swapping the kannons. I don't have success stories for rokkit boyz, but I've heard that they work for other people. I field mechanized/speed freeks, so my largest units are 20 boyz....choppa/slugga and no weapon upgrades for them, just the PK, BP nob.

Statistically, 3 rokkits will average around a 70.4% chance of at least one hitting, with the obvious chance of up to 3. They cost 30 points to upgrade your unit, as opposed to 35 for a rokkit buggy. 3 rokkit launchas with 27 wounds guarding them are more stable than an AV10 vehicle. It still comes to strategy and tactics, but if you're running a Green Tide at larger points, having 18 rokkit launchas in 6 groups of 3 starts taking things down.

Personally, I'd swap lobbas for kannons for sure. The rest is personal preference. Add two more boyz to the weirdboyz unit, and an ammo runt to one of the kannons

My Ork Taktikka: The Art of Waaagh! Last updated: 02-25-2012
My Sampler Platter 2k Battlewagon list
Warlord Bonecrusha's Waaagh! 5000+ Ork (W/L/D): 21/1/1
Angels Ascendent 3000+ Marine/Blood Angels (W/L/D): 3/0/0
Hive Fleet Chupacabra 2000+ Tyranids (W/L/D) 2/0/0
DR:70S++G++MB--IPw40k10/f+D++A+/mWD001R+++T(T)DM+
My 2 hour Stompa! 
   
Made in gb
Stealthy Grot Snipa




I'm slimming them down to Kannons I already said that

Was thinking of using the points for Rokkits I think they might just make them even more wary? And It will compliment the Weirdboy better.

So 5P left, an Ammo Runt would be useful for when I need more hits on that particularly threating BA Dread.

Ok so I shall switch that up.

HQ
Weirdboy 55P

Troops
25 Ork Boyz with Sluggas 1 Nob with PK and BP. 190P
25 Ork Boyz with Shootas 2 with Rokkit Launchas and. a Nob with BC and BP. 190P

Heavy support
3 Kannons with Ammo Grot. 63P

498P

Or switch the Rokkits back to Big shootas and get Two extra boyz.
   
Made in gb
Yellin' Yoof





London

youre right - it is fairly well tweaked as it is, so take waht you need and give it a go - youll soon learn what did and didnt work with it

with the rokkit buggys, i wouldnt say you need a KFF. i run a mini kan wall pretty much every time (3-6 Kans, 1 KFF and boyz down within a single KFF (mostly)), and when i use rokkit buggies, skorcha tanks, deffkoptas, whatever, they never get the benefit of it.

you could always soup up a single deffkopta into the green baron and alpha strike what little armour he has instead does much the same thing but on turn 1. just gotta hope there no AV13 or 14 which makes it a big gamble, but with oh so sweet rewards!

last ill say on lootas, with a unit of 5 (assuming they stay alive) youll pump out on average 50 shots per 5 turn game. 1/3 will hit ~= 17.

against rank and file troops :
- youll wound on 2's so ~= 14 wounds. mostly youd expect non marines to have no save, so theyd get 14 wounds to their name over 5 turns.
- 3 wounds a turn and 3 wounds to each lootas kill tally is a decent return and would devastate opposing armies at such a low points total where 14 models is a very large % of their force.
- against marines only ~6 will die so less useful - but still damaging to a 2 tac squad list.

against vehicles/walkers:
- well swap this to per turn. per turn you will average 10 shots so 3-4 hits
- AV10 = 4's, AV11 = 5's AV12 = 6's to pen.
- so to me, against AV10 or 11 you can reasonably expect a penetration each turn on average, even from only 5 of them.
- if they only have AV12, you can take the chance, or just obliterate the infantry instead!

cant be bothered to mathammer 10 boyz worth of CC attacks, but i bet if you played out a battle, the number of turns they actually attack in some way really stymies their final kill tally per boy.
i reckon the lootas would have it, but its tight, but moreover they make the opponent have a harder time, improves target saturation, and stops him having the no brainer choice of butchering your wierdboy unit by turn 2.


like i say, run it and see how it goes! i hate 500 point battles though, roll on your 750 list - looking forward to seeing the flash gitz (i love the underdogs hehe



"when words fail to describe the dismay, there is always facepalm"

 
   
Made in gb
Stealthy Grot Snipa




They're pretty expensive but can pump out 10 Shots. That could vapourise the Enemy. But only 3-4 will hit a turn. Killing Two Termies which makes back quite a bit.

I've got some options running them Bare bones with More Dakka 150P or Pimping them to 250P.

I could run them Bare bones but they'll probably die straight away, but I would have lots of Boyz backing them up.

If we're talking Flash Gitz let's talk on the other thread.


I see your point on the Lootas but you've got to think now Its only 11 Boyz till LD kicks in Instead of 16. And then the fact you might not wipe out a Squad to be stuck in combat or counter assaulted I appreciate the effort and see the Merits against Mech but there isn't much at 500P. Thanks for the post has given me something to mull over
   
 
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