I agree with Frosty. I was tinkering w/ my Ork list today here's my 1k doubles tourney list. This is probably the cookie cutter that frosty was refering to, but I think it's challenging for any codex when you roll out 9 Kans. The majority (but not all) will get 4+ cover.
IMHO.
Dr.G
Unlimited Pts - Codex: Orks Roster
Heavy Support: Killer Kans (3#, 150 pts)
3 Killer Kans, 150 pts ((C:Orks,
pp. 53 & 102); Unit Type: Vehicle (Walker); Dreadnought
CCW; Rokkit Launcha x3)
Heavy Support: Killer Kans (3#, 135 pts)
3 Killer Kans, 135 pts ((C:Orks,
pp. 53 & 102); Unit Type: Vehicle (Walker); Dreadnought
CCW; Grotzooka x3)
Heavy Support: Killer Kans (3#, 120 pts)
3 Killer Kans, 120 pts ((C:Orks,
pp. 53 & 102); Unit Type: Vehicle (Walker); Dreadnought
CCW; Skorcha x3)
HQ: Big Mek (1#, 110 pts)
1 Big Mek, 110 pts ((C:Orks,
pp. 34 & 97); Unit Type: Infantry; Mek's Tools; Kustom Force Field; Power Klaw; Furious Charge; Independent Character; Mob Rule; Waaagh!)
Troops: Boyz (30#, 250 pts)
29 Boyz, 250 pts ((C:Orks,
pp. 40 & 100); Unit Type: Infantry; Shootas; Rokkit Launcha x3; Furious Charge; Mob Rule; Waaagh!)
1 Boyz Nob ((C:Orks,
pp. 40 & 100); Unit Type: Infantry; Bosspole; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh!)
Troops: Boyz (30#, 235 pts)
29 Boyz, 235 pts ((C:Orks,
pp. 40 & 100); Unit Type: Infantry; Shootas; Big Shoota x3; Furious Charge; Mob Rule; Waaagh!)
1 Boyz Nob ((C:Orks,
pp. 40 & 100); Unit Type: Infantry; Bosspole; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh!)
Validation Report:
c-1. File Version: 1.32 For Bug Reports/www.ab40k.org; 1. Army: Codex: Orks; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission
Roster satisfies all enforced validation rules
Composition Report:
HQ: 1 (1 - 2)
Elite: 0 (0 - 3)
Troops: 2 (2 - 6)
Fast: 0 (0 - 3)
Heavy: 3 (0 - 3)
Total Roster Cost: 1000
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http://www.wolflair.com Automatically Appended Next Post: I'd trade your warboss for 3 kans any day of the week.