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Made in au
Boom! Leman Russ Commander





Brisbane, Australia

Hi guys, I've a game that I've been building for about 6-8 months.

It's still in its infancy, and it has only one finished supplement.

If anyone would be interested in playtesting this ruleset for me, Send me a PM with an e-mail to send the game to. [there are two word documents and an excel document.]

You will need decent experience in 40k to play, and will need to be able to devote a lot of time to the game - it is meant to be fairly indepth.


Automatically Appended Next Post:
Noone?

This message was edited 2 times. Last update was at 2011/10/09 13:12:01


 
   
Made in us
Nasty Nob on Warbike with Klaw





St. Louis, MO

Scipio Africanus wrote:You will need decent experience in 40k to play, and will need to be able to devote a lot of time to the game - it is meant to be fairly indepth.


I think that is a combination of 2 statements that's killing you.
A Skirmish game that's meant to be "in depth" (which I interpret as "complicated") is an immediate turn off for most people. Especially if it's just in its infancy.
Add in that it seems to lean on 40K, and you've got the 2nd turn off. People looking for 40K alternatives are looking for TRUE alternatives.

Just my $.02.

Eric

Black Fiend wrote: Okay all the ChapterHouse Nazis to the right!! All the GW apologists to the far left. LETS GET READY TO RUMBLE !!!
The Green Git wrote: I'd like to cross section them and see if they have TFG rings, but that's probably illegal.
Polonius wrote: You have to love when the most clearly biased person in the room is claiming to be objective.
Greebynog wrote:Us brits have a sense of fair play and propriety that you colonial savages can only dream of.
Stelek wrote: I know you're afraid. I want you to be. Because you should be. I've got the humiliation wagon all set up for you to take a ride back to suck city.
Quote: LunaHound--- Why do people hate unpainted models? I mean is it lacking the realism to what we fantasize the plastic soldier men to be?
I just can't stand it when people have fun the wrong way. - Chongara
I do believe that the GW "moneysheep" is a dying breed, despite their bleats to the contrary. - AesSedai
You are a thief and a predator of the wargaming community, and i'll be damned if anyone says differently ever again on my watch in these forums. -MajorTom11 
   
Made in us
Dakka Veteran





Virginia

so is it super detailed, like a cowboy game? If it involves all the little things like wounds in each specific body part and reloading weapons and determining exaclty what percentage of a model is in or out of cover that may be a little too much for me.

kind of along the lines of what MagikalMemories said, I would suggest that, unless you are pretty experienced at game development, you start with a simple concept. Develope the core mechanics first and add depth and detail as you go along. I say this from a background in historical games. My dad and I have been writing rules for years and in my experience, if I try to throw to much into a rule set at the very beggining it sort of ends up as a cluster.

So yeah, my 2 cents that I know you didn't ask for is, start small, develop something fun that works well, THEN add detail and depth.

Glory is fleeting, but obscurity lasts forever.

Considering also your duty as a warrior you should not waver. Because there is nothing more auspicious for a warrior than a righteous war.

 
   
Made in pt
Using Object Source Lighting







I believe that a 40k based game is a recipe for disaster, why would anyone commit lots of time play testing a game that is never going to have a chance to grow?

   
Made in us
Brigadier General






Chicago

Wow, lots of negativity here. I'll be the first to admit that "super in depth" flattens my interest and isn't likely to win you alot of support here, but if you want to work up a set of rules go for it.

However, know that it's likely that it will only be your friends who will play-test it. It's just the way it is with most home-brew games, especially complicated ones. It's also a good test for wider acceptance. If you can't find a local group to playtest it, that's a good sign of how it will be accepted on a wider basis.

All the best with the project.

NAVARRO wrote:I believe that a 40k based game is a recipe for disaster, why would anyone commit lots of time play testing a game that is never going to have a chance to grow?


Not entirely fair. There are a fair number of people working on and playing variations on Inquisimunda, and "in the name of the emperor" is getting something of a following.

Ssgt Carl wrote:so is it super detailed, like a cowboy game? If it involves all the little things like wounds in each specific body part and reloading weapons and determining exaclty what percentage of a model is in or out of cover that may be a little too much for me.


I see what you're getting at, but it still made me chuckle "Cowboy" games are not all super detailed.

Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
Made in us
Dakka Veteran





Virginia

Eilif wrote:
I see what you're getting at, but it still made me chuckle "Cowboy" games are not all super detailed.


Heh, obviously you haven't played the ones I have. but you are correct that the way I wrote it could seem all inclusive. I suppose I should have written "so is it super detailed, like some of the cowboy games I have played?"

I didn't mean to be as negative as I may have come off. I think the things that got me were saying the game would take a lot of time becasue it was in depth AND that it was in its infancy. I am certainly all for people writing their own rules. I just kinda meant to point out why he may not have had many/any takers to play test


To the OP, I do apologize if I came off as if I thought you were doing things all wrong. I am completely supportive of any gamers efforts to write their own rules. Looking back at my post I am not even sure why I threw any advice out. I'm sure you have it under control and it's never a bad idea to ask for play testers.

Glory is fleeting, but obscurity lasts forever.

Considering also your duty as a warrior you should not waver. Because there is nothing more auspicious for a warrior than a righteous war.

 
   
Made in gb
Contagious Dreadnought of Nurgle





Oxfordshire UK

Ok, super in depth? The biggest problem I have with this idea is that GW kind of attempted this before in 54mm, called Inquisitor. It flopped due to lack of support (as is so often the case with GW specialist games), although maybe you should check it out first. If only to take some ideas from it.
That and the rulebook is a good solid read!


 
   
Made in gb
Erratic Knight Errant





warrington, UK

Wait, skirmish based game set in 40k universe?

You mean Necromunda?

"Home is where you dig it."

"Morkies little orky loves shortnin', shortnin', Morkies little orky loves shortnin' legs..."

Always on the lookout for 5th Ed Bretonnians, PM me! 
   
Made in gb
Contagious Dreadnought of Nurgle





Oxfordshire UK



I forgot Necromunda!



 
   
Made in ar
Willing Inquisitorial Excruciator





Philadelphia

I think Necro is a great game, the problem is that people want to play their favorite armies, not another 'human' gang.

I think a 40k skirmish game that was about as detailed as mordheim or Necro would be welcome, but it would have to be robust enough to work with the codexes.

In my experience of playing a lot of the variant 40k skirmish games, what gets included in the game is often determined by the designer, with no basis in the 40k game. Eg one game allows all the bands to take a light walker. My tau playing friend could take a light walker, but not a battlesuit. Huh? Others change the way weapons work from the standard 40k, which I also think defeats the purpose.


Legio Suturvora 2000 points (painted)
30k Word Bearers 2000 points (in progress)
Daemonhunters 1000 points (painted)
Flesh Tearers 2000+ points (painted) - Balt GT '02 52nd; Balt GT '05 16th
Kabal of the Tortured Soul 2000+ points (painted) - Balt GT '08 85th; Mechanicon '09 12th
Greenwing 1000 points (painted) - Adepticon Team Tourny 2013

"There is rational thought here. It's just swimming through a sea of stupid and is often concealed from view by the waves of irrational conclusions." - Railguns 
   
Made in gb
Dangerous Outrider






There was the old kill team rules from late 3rd and 4th ed.

That would be a good place to start from maybe?

That would be a skirmish scale game that would need little adapting. And keeps the core of the mechanics.

After that you could add experience and detail, making it into a more indepth gaming experience.

Armies | Space Marines (Void Knights - Own Chapter), Space Wolves & Dark Angels | Imperial Guard Cadian and Kasrikin | Grey Knight/Sisters/Inquisitors | Empire - Hochland | Britanan (Relics) | Mordor & Gondor |

Hello, although I'm a static Zero.
I'm fighting all your wars.

Warning: These miniatures contain lead and should not be chewed or swallowed.

These Miniatures may well be miscast... 
   
Made in us
Fixture of Dakka






Scipio Africanus wrote:Hi guys, I've a game that I've been building for about 6-8 months.

It's still in its infancy, and it has only one finished supplement.

If anyone would be interested in playtesting this ruleset for me, Send me a PM with an e-mail to send the game to. [there are two word documents and an excel document.]

You will need decent experience in 40k to play, and will need to be able to devote a lot of time to the game - it is meant to be fairly indepth.


Automatically Appended Next Post:
Noone?


It's called Rogue Trader. We already have you covered, chief.

You can use the old platoon/ squad rosters and make it your own. It doesn't need play testers, it needs support, and more people jumping on the band wagon.



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in nz
Infiltrating Broodlord





R'lyeh

Is there a legit way to get RT online? Or should I just keep praying it'll turn up in a second hand store. Also, rogue trader by FFG, is it a separate rpg game or a redux of the original RT?
   
Made in us
Brigadier General






Chicago

If you keep your eye on Ebay it shows up fairly often and not terribly expensively. I'd also advise putting wanted ads at bartertown, TMP and here. I got my fair condition hardback RT for under 20 bucks and after regluing a couple of sections into the binding, it's held up wonderfully.

FFG's Rogue Trader RPG has no relation to the original RT.

I still advise anyone interested in this type of game to take a look at the various Necrumunda/ 40k hybrids out there that people have created under the Inquisimunda heading. Here's a good one.
http://empireofghosts.blogspot.com/

Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
Made in us
Nasty Nob on Warbike with Klaw





St. Louis, MO

I wish the OP would chime in and give us more info.

Eric

Black Fiend wrote: Okay all the ChapterHouse Nazis to the right!! All the GW apologists to the far left. LETS GET READY TO RUMBLE !!!
The Green Git wrote: I'd like to cross section them and see if they have TFG rings, but that's probably illegal.
Polonius wrote: You have to love when the most clearly biased person in the room is claiming to be objective.
Greebynog wrote:Us brits have a sense of fair play and propriety that you colonial savages can only dream of.
Stelek wrote: I know you're afraid. I want you to be. Because you should be. I've got the humiliation wagon all set up for you to take a ride back to suck city.
Quote: LunaHound--- Why do people hate unpainted models? I mean is it lacking the realism to what we fantasize the plastic soldier men to be?
I just can't stand it when people have fun the wrong way. - Chongara
I do believe that the GW "moneysheep" is a dying breed, despite their bleats to the contrary. - AesSedai
You are a thief and a predator of the wargaming community, and i'll be damned if anyone says differently ever again on my watch in these forums. -MajorTom11 
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

My apologies. I'd given up on this thread getting any attention.

The game is not 'super detailed' IT isn't so indepth that you will lose fingers or have models who are unable to walk necessarily.

There are rules regarding health, but they're pretty basic to keep the game more simple. They mostly revolve around having a %health and having -1 characteristics for the fact.

Each gun shoots a number of bullets - A boltgun, for example has a clip of 12, and shoots 6. that's six chances to hit, and so many chances to do damage.

Instead of wounds and toughness, I have health. Health is simply T*10+W*100.

Finally, why the hell would I want to make a game that's not 40k based just to appeal to people? this game is a hobby rather than a chore, and I'm doing it all for free. I don't really care if people want to play or not, I'll still get it into Prime.

There are no vehicles whatsoever, and this is for a reason. Mainly, I dislike a full-mech army, and vehicles would be hard to implement in a balanced manner.

Finally, I said fairly indepth. this does not mean super or extremely indepth. it is indepth enough that at a large scale it would be difficult.

Any of you who are actually interested in looking at these rules rather than just picking at semantics, give me a PM with your e-mail.



Automatically Appended Next Post:
Ktulhut wrote:Is there a legit way to get RT online? Or should I just keep praying it'll turn up in a second hand store. Also, rogue trader by FFG, is it a separate rpg game or a redux of the original RT?


Also, what the hell is this? what does it have to do with the topic.


Automatically Appended Next Post:
I'm not trying to come off as angered (I am, I'm not intending to however.) But some of these questions seem a tad presumptuous and have put words in my mouth. I'm afraid to say that that has left me at a loss for a level headed answer to some of the questions asked.

This message was edited 2 times. Last update was at 2011/10/16 15:04:42


 
   
Made in us
Fixture of Dakka






Akron, OH

Why not just post/link to the rules? Why so secretive?

If it was a new IP that you had the potential to sell I could understand, but not with 40k.

-Emily Whitehouse| On The Lamb Games
 
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

Because, it is two thirty page word documents, an excel graph and now four card-slide powerpoints.

Not even mentioning the fact that it is owned by a minor without access to things like dropbox or a means by which he may pay for said services.




Automatically Appended Next Post:
Also, I'm not looking to put in any money to this game. It is a free game, so I'm not getting any money for it.

This message was edited 1 time. Last update was at 2011/10/16 21:11:19


 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

http://docs.google.com/
   
Made in us
Dark Angels Librarian with Book of Secrets






I thought that's what Necromunda was... or 40K in general...
   
Made in us
Fixture of Dakka






Akron, OH

Scipio Africanus wrote:Because, it is two thirty page word documents, an excel graph and now four card-slide powerpoints.

Not even mentioning the fact that it is owned by a minor without access to things like dropbox or a means by which he may pay for said services.




Automatically Appended Next Post:
Also, I'm not looking to put in any money to this game. It is a free game, so I'm not getting any money for it.


Dropbox is Free? Also Google Docs as stated, RapidShare, Megaupload, etc.

-Emily Whitehouse| On The Lamb Games
 
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

Fine. I'm still not setting up an account just for this game. I'm not looking to use another game either. I don't care about RT or Necromunda, I've made my own.

Stop suggesting it. its not working and it won't help either of us out.

its not unreasonable to ask for an e-mail. And if you think it is, you obviously don't know why e-mails exist.

 
   
Made in us
Fixture of Dakka






Akron, OH

No, I'm just a game designer who uses GoogleDocs on a daily basis to write game documents with a group of people. GoogleDocs is not an unreasonable tool, and if you think it is, you obviously don't know why cloud services exist.

The suggest was merely to make it easier for people to test your system.

Best of luck to you.

-Emily Whitehouse| On The Lamb Games
 
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

The second line there is more directed to the 'Play RT instead dude.'

I respect the usefulness of Cloud, and I'm fine with why you'd use it. This isn't any more important to me than my painting and I don't want to have to set up yet another account [with google as much as any.] for the sake of reaching out.

 
   
Made in us
Servoarm Flailing Magos







Scipio Africanus wrote:...This isn't any more important to me than my painting and I don't want to have to set up yet another account [with google as much as any.] for the sake of reaching out.


OK, understood.

From what I've seen, wrangling playtesters can be a ton of work if you want useful info. They need to stay focused, run lots of tests of rules that are likely partially broken, etc. It's rarely as much fun as "play a bunch of games" as most of the games will end in a not-fun stomp for someone, or end abnormally because the rules are unclear, broken, etc. It's unlikely for playtesters to care more than you, especially if there's no real incentive to do so.

Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

If the game's not important enough for you to spend one minute of your time to set up a way to distribute it, why should anyone want to spend hours playtesting it?
   
Made in us
Nasty Nob on Warbike with Klaw





St. Louis, MO

So, the message I'm getting is as follows:

The game is a shrunk down, then complicated version of 40K where I introduce things that typical wargamers don't want to deal with in a game of 40K.
How dare you criticize my methods!
How dare you expect me to make it easier for people to help me without being compensated!
I am mad. I want to act mad, but I want you to think I'm trying not to.
I don't care if there are other systems out there I might be inadvertently copying or from which I might have gotten some valuable insight.
I'm just a kid! Be easy on me. I'm fragile.
This isn't very important to me. I want you to do the work to make this thing better.

Sorry, bud. Maybe these are what you intended to say. Maybe not.
The truth is, I'm relatively easy going and, if I'm getting this message.... Well, I'm not the only one.

Just something to keep in mind.

Eric

Black Fiend wrote: Okay all the ChapterHouse Nazis to the right!! All the GW apologists to the far left. LETS GET READY TO RUMBLE !!!
The Green Git wrote: I'd like to cross section them and see if they have TFG rings, but that's probably illegal.
Polonius wrote: You have to love when the most clearly biased person in the room is claiming to be objective.
Greebynog wrote:Us brits have a sense of fair play and propriety that you colonial savages can only dream of.
Stelek wrote: I know you're afraid. I want you to be. Because you should be. I've got the humiliation wagon all set up for you to take a ride back to suck city.
Quote: LunaHound--- Why do people hate unpainted models? I mean is it lacking the realism to what we fantasize the plastic soldier men to be?
I just can't stand it when people have fun the wrong way. - Chongara
I do believe that the GW "moneysheep" is a dying breed, despite their bleats to the contrary. - AesSedai
You are a thief and a predator of the wargaming community, and i'll be damned if anyone says differently ever again on my watch in these forums. -MajorTom11 
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

MagickalMemories wrote:So, the message I'm getting is as follows:

The game is a shrunk down, then complicated version of 40K where I introduce things that typical wargamers don't want to deal with in a game of 40K.
How dare you criticize my methods!
How dare you expect me to make it easier for people to help me without being compensated!
I am mad. I want to act mad, but I want you to think I'm trying not to.
I don't care if there are other systems out there I might be inadvertently copying or from which I might have gotten some valuable insight.
I'm just a kid! Be easy on me. I'm fragile.
This isn't very important to me. I want you to do the work to make this thing better.



Just something to keep in mind.

Yes, how dare you criticize me. My name is Mao.

Setting up an account is more than the account itself. I need to find a way to remember that I have that account for me, that's a lot of work.

I'm not mad. I've no real reason to be mad.


Eric


It is shrunk down and then complicated. I've found in my own playtesting that it isn't as long winded as I thought. It's mostly simple math.

So, I'll tell you now that it is only complicated in that the weapons characteristics aren't simple to remember. Its not actually as difficult to play as I was expecting [it had a lot of groundwork done by 40k, it relies on it much more heavily than I'd anticipated.]

I am just a kid, I never mad mention of your needing to treat me as a delicate thing.

I like how you've both assumed that painting isn't important to me. Like I don't paint at all.

I put work into both. I want it to have its own ideas, and you are right that if I am copying from something like RT then I'm probably not making anything special.

The other problem is, I probably wouldn't recognise my having copied another game system if it spat in my face.

Grot 6 wrote: It's called Rogue Trader. We already have you covered, chief.


this isn't 'You could learn from this game.' this is 'give up on your game, there is this game that is inadvertantly better' At least, that's what I heard.

I was never looking to defend my methods or to look at suggestions straight up. The way I have spoken here doesn't speak for my credibility, but I accept the fact that I've said it.

I respect the whole 'You can't get something for nothing' attitude, but its not like I'm asking a lot for your e-mails. I'm not trying to scam you.

I really don't understand why using an e-mail is such a problem.

Or maybe it'd be easier if it was said like this:

I do not want to set up an account for any fileshare services. I accept that this is an inconvenience, but I don't see any of you even looking like you're interested in actually testing this game.

I'm sorry if a lot of this sounds like rambling.



 
   
Made in pt
Using Object Source Lighting







Not only rambling but really ungrateful towards the few that tried to help you out... Maybe you would be better off if everyone ignored your post because you are not digesting the suggestions well and kind of behaving a bit stressed out.

   
Made in us
Nasty Nob on Warbike with Klaw





St. Louis, MO

You're right. I have no interest in playtesting your game.
That doesn't mean I wasn't trying to help you out.

A day after you posted your first message, you posted a second, "Noone?" post because nobody had responded. I was attempting to assist you in getting hits on your thread.

As for the "delicate flower" comment... you missed my point. Of course, you didn't say it. That is the message I got, though, when you (now repeatedly) played the "I'm just a kid" card.
If you're going to respond to difficulties and complications with "I don't want to do that. I'm just a kid," then the responses you get from others is going to be, "I don't want to do that. You're just a kid."

If you want to be taken seriously, then show some commitment. If you want to fall back on, "You shouldn't expect that of me. I'm a kid," then we'll treat you with one.
Stop playing with toys and do your homework!
(That is a rhetorical statement. It's meant in jest, but to illustrate my point)

As for inadvertently creating a better game... your goal should have been to purposefully create one.

Lastly... I see that you've got a blog. Post it there and you won't need a file sharing service.

Eric

Black Fiend wrote: Okay all the ChapterHouse Nazis to the right!! All the GW apologists to the far left. LETS GET READY TO RUMBLE !!!
The Green Git wrote: I'd like to cross section them and see if they have TFG rings, but that's probably illegal.
Polonius wrote: You have to love when the most clearly biased person in the room is claiming to be objective.
Greebynog wrote:Us brits have a sense of fair play and propriety that you colonial savages can only dream of.
Stelek wrote: I know you're afraid. I want you to be. Because you should be. I've got the humiliation wagon all set up for you to take a ride back to suck city.
Quote: LunaHound--- Why do people hate unpainted models? I mean is it lacking the realism to what we fantasize the plastic soldier men to be?
I just can't stand it when people have fun the wrong way. - Chongara
I do believe that the GW "moneysheep" is a dying breed, despite their bleats to the contrary. - AesSedai
You are a thief and a predator of the wargaming community, and i'll be damned if anyone says differently ever again on my watch in these forums. -MajorTom11 
   
 
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