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![[Post New]](/s/i/i.gif) 2011/10/11 08:15:13
Subject: Hammerhand.
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Devastating Dark Reaper
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Just a quick question in regard to the grey knight psychic power hammerhand.If an independent character casts it does it work for a squad he is in?
Example: Grey knight terminator squad cast hammerhand and an attached librarian does the same.Do the termies now fight at +1 str or +2 str?
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![[Post New]](/s/i/i.gif) 2011/10/11 08:21:07
Subject: Hammerhand.
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Frightening Flamer of Tzeentch
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The squad now benefits from +2 str since hammerhand applies to the entire squad, including attached ICs, as stated in the hammerhand entry on pg. 25
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2.5k Suffer no Daemon to exist!
2.5k Sorcery, Sex and Chopping off Heads!
2k
2k Happiness in slavery |
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![[Post New]](/s/i/i.gif) 2011/10/11 08:38:50
Subject: Hammerhand.
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Decrepit Dakkanaut
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Yes, it applies to the entire unit as is cast before you resolve attacks, which is the point at which the IC is a separate unit.
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![[Post New]](/s/i/i.gif) 2011/10/11 13:49:47
Subject: Hammerhand.
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Stormin' Stompa
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How does this mesh/stand up against the timings presented in the Wolf Totem thread?
Haven't got my SW nor GK codex on me, so I cannot compare wordings.
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![[Post New]](/s/i/i.gif) 2011/10/11 14:13:21
Subject: Hammerhand.
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Decrepit Dakkanaut
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Has absolutely nothing to do with Wolf standard thread.
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![[Post New]](/s/i/i.gif) 2011/10/11 17:27:00
Subject: Re:Hammerhand.
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Devastating Dark Reaper
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Ah thats good thanks
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![[Post New]](/s/i/i.gif) 2011/10/11 20:50:28
Subject: Hammerhand.
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Courageous Space Marine Captain
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Also, Hammerhand takes precidence over X2 multipliers like Daemon Hammers. So a GK with Daermon Hammer casting Hammer hand would have Str 10 rather than 9. Stupid rule, but sure.
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